RodStorm wrote:
Hey mate thanks for the treply, yes your right about the spell crit gems.
I got them before I realised spell hit was more beneficial so I'll go back and buy some new ones.
Any suggestions?
As for the meta its all I could find at the time but I'll look out for the chaotic one you mentioned.
I got a bit lost with your halfway to spellcap comment though, where do I look to see this and what is the cap?
By being halfway does that mean I still have the capability to improve more before I peak with my damage?
I honestly dont understand what capping is and especially how it effects me and where I currently am.
I've seen other mages with 11k spell hit bonus so i've still got a bit more to go.
I just assumed with other gear that would increase.
But thank you for taking the time to help me out, really appreciate it.
as a footnote I checked out the meta gem you mentioned, its purely spell crit...I thought you said I didnt need that as much?
Edited, Jun 1st 2008 10:02am by RodStorm
Until spellhit cap I recommend either great dawnstone (+8 hit) or veiled noble topaz (+4hit +5dmg) to get to it.
Spellhit: Is what decreases your chance to be resisted by the mob/boss. A BC boss qualifies as a level 73, thus with a 3 level differential you have (at 0 spellhit) a 16% chance to miss (resist) when you use your spell. You start at 83% chance to hit and improve upon that. With the talent elemental precision you gain 3% (for fire) and 6% (for frost -- it doesn't say it in the tooltip, but is that way). So in order to be capped (at 99% -- the best you can do) you will need 126 spellhit to be capped as frost or 164 as a fire mage.
With new gear, etc your damage and other stats will increase, sometimes it gets to a point when many items are sidegrades where you may need part of a stamina set or whathaveyou.
As Pold mentioned, the CSD is the best for us, although frost mages do not depend on crit as much as fire mages, it is the best gem for us.
Overall the way that point values work out
1spelldmg = 1spelldmg
1haste = ~1 (at a certain gear level) spelldmg
1crit = ~.5-.6 spelldmg.
spell penetration is situational at best.