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Elemental/Enhance - Power Shock buildFollow

#1 May 27 2008 at 12:29 PM Rating: Decent
I'm a 57 troll sham on Gul'dan. As I'm gaining more talent points, there's not really anywhere else worth going into in the enh tree, so i went into elemental. i played around with the talent calculators on the wow site and came up with this hybrid. what do you think?

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?tal=5500015001300000000050052001550013303115100000000000000000000
#2 May 27 2008 at 1:06 PM Rating: Decent
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365 posts
If you are looking at end game pve, your build is no good.

You are missing out on some key talents...

Weapon Mastery and Enhancing totems... And you DONT need anticipation.

As an Enc shaman in endgame you shouldnt be running out of manna so you don't need Convection.

Reverberation is good, but I think it will gimp your DPS from rotating fire shock and earth shock. It's not worth it for 5 talent points.

Elemental focus, you are using a shock around every 10 seconds, you will not fully utilize this and I think shock crits will be pretty rare. Also in end game you will have shamanistic focus constantly up so you may as well not bother.

Eye of the storm, you shouldnt be casting non-instant spells.

Ele Devestation, it will be rare for shocks to crit.
#3 May 27 2008 at 1:32 PM Rating: Good
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1,450 posts
I think if you are having fun with it, then more power to you.

There are many reasons why other people will not necessarily benefit from your build, as I am sure many will point out. When other people's complaints stop you from having fun... respec.
#4 May 27 2008 at 1:54 PM Rating: Decent
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2,396 posts
No.

There are probably a hundred other threads where the exact same spec idea has been proposed, disputed, and rejected, but I'm not going to go find any more of them. It's a bad build, plain and simple. If you are Enhancement you want to be 0/47/14, no ifs, ands, buts, or questions asked.

Edited, May 27th 2008 11:25pm by Gaudion
#5 May 27 2008 at 3:09 PM Rating: Decent
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343 posts
Quote:
If you are Enhancement you want to be 47/0/14, no ifs, ands, buts, or questions asked.

Sorry, but isn't that 0 in enhancement for an enhancement build? Just checking.

My shammy is only 31 and I'm still learning about the class, but I have to agree with Moonkissed. If it works for you...

There are many builds that will be "most effective" and as far as I can see someone had broken down each class, done the math and said here it is. Now if that is what your looking for, then I agree with Gaudion. You are better off with a few more points in Enhance (Weapon Mastery, Enhancing Totems and maybe Toughness)and then working your way down to Toemic Mastery in the ret tree.
But for play, it's really how you work the class. I was with a prot pally (he was tanking) the other day playing my priest healing UB, and his talents were so crazy (IMO, but then I went with the cookie cutter) and yet, nobody could pull agro, the damage that he took wasn't bad and he had no problem with the bosses. He played HIS charater well.

Lesson here? If you are looking for a cookie cutter, ask. I'm sure someone will post it for you. As for wanting to know if the build you have is working for you? Well, does it work for you?

Good Luck.
#6 May 27 2008 at 4:43 PM Rating: Decent
It looks like it could be alright if you have the right gear. That would be hard. If you are just set on a build of this type ditch elemental focus as it doesnt stack with the enhcance one. I have tried ridiculous specs before and theyve been alright so dont worry. JUst dont do this: http://www.worldofwarcraft.com/info/classes/shaman/talents.html?tal=0000000000000000000050052021050013000000050205051354000015010
and even that worked out alright. Heck, I raided with it twice or more times. So, dont worry experimenting is fun as long as you have the money.
#7 May 27 2008 at 6:04 PM Rating: Good
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172 posts
Was a bit intrigued by this (as I never attempted a hybrid calculation) and, as I was waiting on a call I had a messabout. Came up with this as what I would think to be a decent build for PvE and may, in PvP keep you alive long enough to do some damage (or at least give you the option to ghost wolf and escape):
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?tal=5503010503021005130055052001050013000000000000000000000000000
It would be a 2 hander (not 2 handed) build with a shield. This build would give you a good punch from distance and a good punch up close, but requires, for optimal damage, a combo of melee and mana intensive spell work rotations. When you hit 70 and start running battlegrounds and such, you'll find your mana drained before you can say, 'Oohh ****!, here's an enem...'. So, as always, true hybrids don't work (Gaudion gave a great rundown in the link he posted). With considerable gear, you might be able to pull something off, but, again as a hybrid - do you focus on the mana pieces or the melee pieces? A mix of the two in PvP will just leave you in a situation where you might as well just be wearing greens, as every other 70 will have sets specc'd to maximize their appropriate build, meaning they will, in the end, serve you your butt on a gilded tray.

Saying that though, when you hit 70, gold is abundant. It might just be worth finding two builds you like and shifting between them to keep things fun and fresh. I've got two I use (and two separate sets of gear I'm collecting), neither build is perfect, but they suit my playstyle.

I usually run my enhance build for PvE and instances, which is a load of fun smashing in faces and offers good party support:
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?tal=0000000000000000000050052021250213353115150005301000000000000

and then, every once in a while, when I want to be a howitzer for a week or two and have an evil laugh while spamming the battlefields with massive amounts of burst damage, I run my elemental build:
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?tal=5503010503021015135000000000000000000000050005311005010000000

Maybe 2 separate builds you can switch between might be the way to go (but I highly recommend sticking enhance for PvE levelling).

Edited, May 27th 2008 10:25pm by OzoneSSX
#8 May 27 2008 at 6:22 PM Rating: Good
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1,245 posts
1) Gaudion meant 0/47/14.
2) I thought that there was some time on Elitist Jerks where they did the experimentation and found that, if you have enough hit to compensate, an Enhancement Shaman's sub-spec can go for Reverberation to have nearly the same DPS as if it went for Nature's Guidance. There were discussions, though, on the giving up of the 10-yard increase to totem range.
#9 May 27 2008 at 7:27 PM Rating: Good
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2,396 posts
Simskin wrote:
Quote:
If you are Enhancement you want to be 47/0/14, no ifs, ands, buts, or questions asked.

Sorry, but isn't that 0 in enhancement for an enhancement build? Just checking.

Excuse me for a second while I [/retarded]. ~_~
#10 May 28 2008 at 8:18 PM Rating: Decent
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343 posts
So I'm completely new to the Shaman Class and not sure if I'm reading this right,
Quote:
It would be a 2 hander (not 2 handed) build with a shield.


Mean to say a Shaman can use a 2HW in one hand and a board in the other? IF the answer to this is yes, does that also mean that a Shaman can use a 2HW in each hand? Or you mean a mace and board?

I know... noob... but all I've really ever focused on is a Pally (which I know a lot about as long as you are going prot) and this is my first shammy (which I'm really loving btw! Don't care about all those people who crap about how bad the class is).

Thanks for helping out the noob!
#11 May 28 2008 at 8:39 PM Rating: Good
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172 posts
Simskin wrote:
So I'm completely new to the Shaman Class and not sure if I'm reading this right,
Quote:
It would be a 2 hander (not 2 handed) build with a shield.


Mean to say a Shaman can use a 2HW in one hand and a board in the other? IF the answer to this is yes, does that also mean that a Shaman can use a 2HW in each hand? Or you mean a mace and board?

I know... noob... but all I've really ever focused on is a Pally (which I know a lot about as long as you are going prot) and this is my first shammy (which I'm really loving btw! Don't care about all those people who crap about how bad the class is).

Thanks for helping out the noob!


My apologies, no noob stuff on your part, just my inability to properly communicate what I meant. I should have typed that sentence out a bit better.
What was meant was that this build is not a dual wield build. It can be used as a two hander build (for dps) or as a single hander and shield build (for casting).
But keep in mind as well, the build I threw out was purely an attempt based on speculation. The best way to go for Shammy leveling in PvE (imho) is an enhance build.
Soz for any confusion caused.
#12 May 29 2008 at 5:29 AM Rating: Decent
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60 posts
What is the 0/47/14 build that is mentioned above for levelling? The FAQ has some 4/44/13 build linked but it sounds like the 0/47/14 is better? Which points spent where?

Thanks. =)
#13 May 29 2008 at 11:15 AM Rating: Decent
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1,121 posts
pretty sure it is this build:
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?tal=0000000000000000000050252021050213353115150005301000000000000
#14 May 29 2008 at 3:40 PM Rating: Decent
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343 posts
Thanks for clearing that up.

I'm going Enhancement actually, and plan on staying that way till about 3 days played at 70... then see if I want to change from there. I have a holy priest so the Resto tree just doesn't look that intresting to me and I have a mage (though only at lvl 29... he's cool) so I'm not that into elemental. I started a rogue and just couldn't get into it and wanted a dps charater that didn't fit a former porfiles that I have.

Though I didn't know it, I seem to have stumbled upon a version of the cookie cutter 0/47/14 build which is my goal, though my build differes from the link posted in the comment above. Instead of getting Shamanistic Focus, Guardian Totems, Improved Weapon Totems, and Mental Quickness I went with Anticipation and Toughness. And as I read that it seems I'm giving up so much for so little :-). But the dodge and armor should make up for the Guardina Totems and keep me live a bit longer letting me use my Strength of Earth totem instead. I really don't use my shocks, even now except to pull and don't plan on using them later (is this bad?) so Mental Quickness, and Shamanistic Focus didn't make sence to me (as well as making me less depenent upon mana, which I hear is the curse of the Enhan Shammy). And there was a really cool link to dpsn' with a shammy that said Windfury Totem is pointless and to use the wep buff instead, so I don't need the Weapon Totems.
All in all, I said, use Agi totem (air), Str totem (earth) fire for something (single or aoe) and water for health, take the dodge and armor to stay alive. I figure this makes me kick butt and helps out those other dps'ers that are in my totem range. LOL! My logic makes sence to me (but then most times it does). If I've screwed up dpsing with a Shaman someone cue me in please. Otherwise I'm think I'm going to stick to my plan.


#15 May 29 2008 at 4:07 PM Rating: Good
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64 posts
To the OP, do what you want if you're having fun.

Now, that being said: a 0/47/14 build is bar far a better option to your proposed build. But as someone else said, do it for fun until you find you arent wanted in a group due to poor dps, then its time to respec.

To simskin (and others) you really really really want Shamanistic Focus and Mental Quickness. Weapon totems and guardian totems are psuedo-optional. Weapons is most useful when youre raiding or in groups with other melee dpsers who will, often, benefit more from WF tot than from AGI. Guardian totem isnt that big of a deal IMO. Imp Armor and Dodge are NOT worth the sacrifice of those extra talents.

Furthermore: Yes, ITS VERY BAD that you are not using shocks. You should be shocking EVERY CD alternating between ES and FS. Start with FS. Only time you should be not shocking is: A. if you need to save your shocks for interrupts. B. if you're generating too much threat.

Cheers
#16 May 29 2008 at 4:39 PM Rating: Decent
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343 posts
Thanks for the tips!!
#17 May 29 2008 at 4:47 PM Rating: Good
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172 posts
voydangel wrote:
To the OP, do what you want if you're having fun.

Now, that being said: a 0/47/14 build is bar far a better option to your proposed build. But as someone else said, do it for fun until you find you arent wanted in a group due to poor dps, then its time to respec.

To simskin (and others) you really really really want Shamanistic Focus and Mental Quickness. Weapon totems and guardian totems are psuedo-optional. Weapons is most useful when youre raiding or in groups with other melee dpsers who will, often, benefit more from WF tot than from AGI. Guardian totem isnt that big of a deal IMO. Imp Armor and Dodge are NOT worth the sacrifice of those extra talents.

Furthermore: Yes, ITS VERY BAD that you are not using shocks. You should be shocking EVERY CD alternating between ES and FS. Start with FS. Only time you should be not shocking is: A. if you need to save your shocks for interrupts. B. if you're generating too much threat.

Cheers


Agree 100%. There's nothing worse than facing a mage you know you can take when all of a sudden you see him charging up a spell and blam, you're either encased in ice or sheeped. Earthshock is invaluable when charging into a caster target as it purges the target's cast (with the added bonus of the panic you can imagine in his eyes when the smug look of 'he gonna be sheeped' gets wiped off his face and replaced by an axe).

I messed about for a while with the dodge and and Armor, but in PvE at lower levels they don't really have that much of an effect (as you're dealing out damage like crazy anyways). Points in Improved Weapons Totems are always appreciated by party members, as anyone within 20-30 yards of the totem gains the Windfury proc - a DEFINITE (and the most powerful) party boost when fighting a load of mobs or a boss. And, as mentioned, Focus and Quickness allow you to spam shocks almost ad infinitum during the fight.

My standard attack run as an early PvE enhance would be to frost shock (to immediately slow mob), then a lightning (as it can reach him), then, as he gets in closer, a flame shock (for DoT). Then I'd unleash on him with windfury buffed weapons. If the mob tried to heal, interrupt with an earth shock. Usually a very short fight, even if mob is a level or two above you.
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