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Here's my resto gear, fire away!Follow

#1 May 27 2008 at 5:40 AM Rating: Decent
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I've been 70 for about 4 weeks now and I have somewhat limited playing time. I'm trying to get my resto gear to the point where I could start in Kara. I was wondering if people would take a look at my stuff and give me some specific ideas on gear I should attempt to get.

Mainly I spend my time in bg's grinding away honor and have purchased a few of the Season 1 Arena items. I'm also doing arena to get points that way. I am trying to find a bracer I could get so I can throw a plus 30 enchant on there. I just don't want to waste those mats on a green item. Also, I just got my chest piece late last night so I haven't had time to gem it. But any suggestions on gems is welcome too. Any items I can get through PVP, quests, or solo would be great. I can't seem to get into any heroic groups as my plus heal is only around 850 right now.

http://www.wowarmory.com/character-sheet.xml?r=Baelgun&n=Lebowske

Everyone on this board is very helpful, thanks for your time and help!

#2 May 27 2008 at 5:55 AM Rating: Decent
i would say your could start kara now, but have 2 healers as well just so it doesnt put too much stress on you.

ive been in a kara run and done a full clear with someone with about the same gear as you, altho i would get tree of life form as its stats helps quire a bit considering it increases all healing to your party by 25% of your spirit which at your current gear would give you an additional 47 to healing
#3 May 27 2008 at 6:28 AM Rating: Decent
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158 posts
If you want to find out if you are good enough for Kara, try first of all healing, MAIN healing, low lvl Heroic instances, like SP, UB,A. Crypts, a.s.o.


I seriously doubt we can MH in kara, so, as Plainwalker stated, you are OH, which includes 2 M healers.

I see you put some talent points into feral, for arena spec, and a few in balance.
Now, if you want to be a proper healer, you should give up on them, and go 90%, if not 100% into resto tree. Taking ToL is really useful, both for lower cost of mana per HoT spells, and aura.

I'd suggest you take this spec. You decide what you want to do with the remaining points.


As for gear...Try to look for cowl, shoulders
hands
pants
and chest

I'd suggest you take a look at these. If you find better, it's your choice.


#4 May 27 2008 at 6:37 AM Rating: Decent
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101 posts
A few things to work on:

Your mp5 is very low. Get some spirit gear, and gear with mp5! You can't heal if you run out of mana all the time.

Find a better weapon. Even the AH will net a 200+ healing bonus weapon, as will group quests in shadowmoon and netherstorm. Ideally go for the epic healing mace from exalted sha'atar until a Kara mace drops.

Find better boots too. Go through various loot lists to see where you can get things pre-Kara. I like http://www.wow-loot.com/druid.htm. Find the gear you want, then do the quests or run the instance.

Finally, either spec TOL (at least 41 into resto) or go dreamstate (34 balance, 27 resto). What you have now will nerf you for PVE.

Ideally you'd get to 1K healing bonus and at least 100 mp5 while casting before going to Kara, but you can do it with as a 3rd healer too if you have two good ones with you.

Edited, May 27th 2008 10:40am by pjbairdct
#5 May 27 2008 at 6:45 AM Rating: Decent
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276 posts
Keep the comments coming, lol. I'm going to check the AH for a better healing weapon as the poster mentioned and also try to run regular MGT for some boots there. If I can get those two things done and throw on some enchants I'll be closer to 1k plus healing.
#6 May 27 2008 at 7:05 AM Rating: Decent
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101 posts
Jedius, MgT is pretty hard even at regular though maybe if you have a really good tank and CC it'll be fine. I'd try for the Mechanar boots that drop early in that instance.
#7 May 27 2008 at 8:28 AM Rating: Decent
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988 posts
Quote:
I seriously doubt we can MH in kara, so, as Plainwalker stated, you are OH, which includes 2 M healers.


WTH? There is nothing better for Kara than a druid/pally team doing the healing. In fact, that's pretty much all you need with the exception of Prince where raid damage is higher and somebody should help picking that up.

Quote:
If you want to find out if you are good enough for Kara, try first of all healing, MAIN healing, low lvl Heroic instances, like SP, UB,A. Crypts, a.s.o.


Wrong. A resto druid's role in a raid is completely different from that as a 5-man healer. In a raid you'll keep your HoTs going, with somebody else (hopefully) taking care of any damage spikes. In a 5-man you have to do both, resulting in being less efficient and sometimes simply being way too slow. You'll feel comfortable healing in Kara way before heroics.
#8 May 27 2008 at 8:57 AM Rating: Decent
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988 posts
Quote:
I am trying to find a bracer I could get so I can throw a plus 30 enchant on there.


Why not get the Kodohide PvP bracers then? Less than 12K honor, and well worth an enchant, especially since you'd be using them for PvP anway. No reason to wait for the next arena season either since the new ones will require an arena rating that most likely you won't have anyway.

Those bracers will last you for a long time in both PvE and PvE.
#9 May 27 2008 at 9:08 AM Rating: Decent
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158 posts
Kanngarnix, I was talking about the OP going into Kara with his actual armory. :P


As for 5-man instances, I, at least, didn't have trouble healing both over time and spikes. Maybe I was lucky, who knows...


But indeed, there is a different overview between raids and 5-man.
#10 May 27 2008 at 9:47 AM Rating: Decent
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988 posts
If you want a true benchmark of your druid healing, go visit Pandemonius in Heroic Mana Tombs, and make sure nobody, especially not the tank has any kind of Shadow Resist gear. I can't think of any fight in the game that exposes our weaknesses any better. Insane damage on the tank, and the entire group taking massive amounts simultaneously as well. Good stuff :)
#11 May 27 2008 at 10:05 AM Rating: Decent
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101 posts
I certainly keep HOTs up in Kara, but also handle spikes when they happen. Yes, a pally might be better situated for taking on those spikes, but you have to always be able to react to the moment, not just brainlessly spam lifeblooms.

I think the advice around healing easier heroics is good because you'll know if you just have the raw healing power for Kara. I would say an 850 healing bonus is borderline, at best, for Kara. For end bosses we like everyone above 1200 and usually at least one of us in the 1800+ range (usually that's me).
#12 May 27 2008 at 10:31 AM Rating: Decent
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988 posts
1200 +heal is probably just about right when you have 3 healers. Pally and I have together just over 3600, not counting buffs and auras, and I'd guess it looks similar elsewhere.

Edited, May 27th 2008 8:32pm by Kanngarnix
#13 May 27 2008 at 10:55 AM Rating: Decent
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307 posts
My guild requires +1000 heals, 8500 mana and...I forget the MP5 to step into Kara. That should get you up to Curator without much issue - with 3 healers.

We also have stat benchmark for all of our slots (drood tank, warrior tank, paly tank, melee dps, caster dps, each of the hunter specs and one of the shammy specs). We don't care how you get there, just as long as you do.

Somewhat off topic, but mentioned here - can someone define the difference between main healer and off healer? Main tanks cover the hardest mobs the longest, off tanks cover the other stuff. But how does it work for heals?

We decide at the beginning who does what - I'm usually on tank duty, keeping the HoTs running and helping on 'oh craps' as I can. We also have someone on raid heals (usually a shammy - gotta love chain heal!) and then someone doing burst damage.

I don't know if any one of us is the 'main healer.' Who does the most healing changes from week to week for the most part, but there isn't anyone who far outdistances themselves from the other two.
#14 May 27 2008 at 11:10 AM Rating: Decent
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276 posts
Does anybody else have suggestions about specific pieces of gear I could upgrade to? I'm a little more concerned with that the issue of how much plus healing is needed for Kara (just cuz i need gear to even worry about that).

It is helpful though to hear people's thoughts about what is needed for Kara. It seems to be around that 1,000 plus heal range, but every guild/person may have a slightly different take.
#15 May 27 2008 at 11:21 AM Rating: Decent
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101 posts
Jedius, as I suggested above, peruse this for pre- Kara gear:

http://www.wow-loot.com/druid.htm

We also don't differentiate between main and off-healers, unless, which we sometimes do, we have two healers and have one of the DPS's that can heal (like a shadow priest, boomkin, etc) jump in for certain fights like Prince or Nightbane to act as a third healer.

We often don't even assign healers except for certain fights (usually have a restodruid on tanks for Moroes, and one person designated for tanks on Curator, other(s) for DPS, etc).
#16 May 27 2008 at 11:44 AM Rating: Decent
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988 posts
Your armory is coming up way too slow for me, so I'm not going back there. I'm pretty sure though that your helmet was missing the meta gem. Fix that.


"Main Healer" is all about status. There is no such thing in a raid group, unless you consider everybody who is "mainly healing" a MH.
#17 May 27 2008 at 1:39 PM Rating: Decent
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1,764 posts
For healing, the MH heals the tank. For fights where the tank takes a lot of damage, you may have 2 or more healers just on one tank. Other fights, you may have 3 or 4 people that have a dedicated healer (Kael in TK, for example). The other healers watch everyone else. You can call it raid-healing, RH, OH... it's the same job.
#18 May 27 2008 at 2:42 PM Rating: Decent
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988 posts
Quote:
For healing, the MH heals the tank. For fights where the tank takes a lot of damage, you may have 2 or more healers just on one tank.


That's kinda the case in all raids as one healer is unlikely enough on anything but trash pulls.

You might have a single main tank but there is no such thing as a single main healer in a raid, and that starts as early as in Kara.

Bosses either need 2 tanks, where by definition you would need 2 main healers, or one tank, where then damage is so high that one healer alone can't keep up.

The correct definition would be TH... Tank Healer, but I guess it just doesn't hold enough prestige.

You would then have Raid Healers keeping everybody else alive.

The Off Healer comes into play when the Tank Healers usually do the raid healing as well, but need to focus on the tank(s) during certain fights/bosses (like Prince)
#19 May 27 2008 at 3:45 PM Rating: Decent
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101 posts
I have never really heard us use "main healer" in raids. We do talk about off-healers, which, as I said above, are usually a class that is doing DPS or healing depending on fight (like a shadow priest, balance druid, etc).
#20 May 28 2008 at 7:44 AM Rating: Decent
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276 posts
PJ,

Thanks for that link. For some reason the link in your previous message wouldn't work for me.
#21 May 29 2008 at 11:28 AM Rating: Good
The biggest downside to PvP Season gear is that it supplies no Spirit and thus leaves you lacking in MP5. For those discussing the first bosses of Kara...you're disregarding MP5 which is fine and dandy. The first 3 bosses of Karazhan are a joke for the most part aside from Maiden's need for alert cleansing.

You're going to want to shoot for somewhere in the ballpark of 110-125 MP5 when walking into Kara, and don't be shy to use an Elixir of Draenic Wisdom as well to boost your Spirit & Intellect to help cover those deficits.

MP5 is a Resto Druids lifeblood. One of the main reasons we survive in Raiding is because with enough MP5 we can keep a HoT rotation with very very little Mana cost, leaving us a large pool to handle situational problems. The Curator in Karazhan, for instance, will typically have a Resto Druid MH the tank while a Pally/Shammy/Priest would be handling the flare splash damage since they can react faster/more efficiently than a Resto Druid can. Should something happen, you need to react with a SM/NS+RG/NS+HT. Should something happen more than once, you're going to find yourself using Regrowth a lot to stay in ToL form and thus, that MP5 plays a huge factor in surviving after a recovery or two.

Pre-Kara...do not be shy taking Priest healing cloth from instances. Run 70 instances (Regular) and get yourself close to 800 +Healing before enchants/gems. Then socket/enchant to close the gap to 1000 +Healing. 1000 +Healing is sufficient for beginning Kara.

Teardrop Living Ruby should be in every Red Gem Slot you have available. After that, there are 11 +Healing and 9 +Healing gems that can fill Yellow/Blue slots as well. Heroics will hit you like a ton of bricks prior to 1200 +Healing, so I agree that Kara is much smoother sailing and has a larger forgiveness factor than Heroics. Moonglade pieces are nice (and again, available from some Reg instances), so eat those up if you find them. Steer clear of PvP gear unless you absolutely must use it due to just plain 'ol bad luck with drops or what have you.
#22 May 29 2008 at 12:06 PM Rating: Decent
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988 posts
Look for "The Essence Focuser" at the AH to replace your dagger. Get it enchanted with Intellect.

Your shopping list for consumables should include:

Elixir of Draenic Wisdom
Elixir of Mastery

Golden Fish Sticks

Superior Mana Oil (Brilliant Mana Oil of you can afford it)

Scrolls of Spirit (if you happen to be without a priest who can buff DS)
#23 May 29 2008 at 4:18 PM Rating: Decent
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307 posts
Kanngarnix wrote:
Look for "The Essence Focuser" at the AH to replace your dagger. Get it enchanted with Intellect.

Your shopping list for consumables should include:

Elixir of Draenic Wisdom
Elixir of Mastery

Golden Fish Sticks

Superior Mana Oil (Brilliant Mana Oil of you can afford it)

Scrolls of Spirit (if you happen to be without a priest who can buff DS)


I prefer the Elixir of Healing Power to Mastery. At least, it's another (cheaper) option.
#24 May 29 2008 at 6:56 PM Rating: Decent
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988 posts
Well, eventually you get to the point where raw healing power just doesn't do it's thing anymore, and you have to start thinking about longevity instead. Getting +15 to both Intellect and Spirit is just too damn good. No use for Strength and Agility, but extra Stamina is nice.
#25 May 30 2008 at 11:09 PM Rating: Decent
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231 posts
Full stack of Super Mana Potions anyone?
#26 May 31 2008 at 12:02 AM Rating: Decent
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988 posts
Quote:
Full stack of Super Mana Potions anyone?


Hehe, of course. Totally forgot about those. Guess that's what happens once you start using injectors and don't see those darn things all the time anymore...
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