Well, it is easy to adjust my math to particular situations if you like. Even separately for every boss fight out there it is possible (the ratio differs according to the type of a fight!). Do the following for preferably a few fights against the same boss:
- track the total time the fight lasts, say x seconds
- track the total numbers of FoL cast, say a FoLs cast
- track the total numbers of HL cast, say b HLs cast, base mana cost HL =
- average all three numbers if multiple fights are available, transforming x in an average X, a in an average A and b in an average B
General information:
- casting time FoL = 1,5 seconds, base mana cost 180
- casting time HL = 2,5 seconds, base mana cost 840
- over the cause of the entire battle the total mana M returned through the talent in the holy tree for 1% spell crit (not rating!) then equals:
M = a*1,0%*60,0%*180 + b*1,0%*60,0%*840
- the mana returned per 5 seconds M5 through the holy talent then becomes
M5 = 5*M/x
This is mana-return wise for that particular battle directly comparable to mp5.
As an example, 1 fight recorded:
X=600 seconds (10 minutes)
a=200, meaning 300 seconds of FoL casting
b=100, meaning 250 seconds of HL casting
idle time nonhealing is 600-300-250=50 seconds
Total mana returned for 1,0% spell crit (not rating!)
M = 200*1,0%*60,0%*180 + 100*1,0%*60,0%*840 = 720
Mana returned per 5 seconds:
M5 = 5*720/600 = 6.
For this example, ONLY OBSERVING MANA RETURNS, 1,0% spell crit (not rating!) equals 6 mp5. BUT: 1,0% spell crit also means 1,0% more healing done over the full course of the battle... making the 1,0% fully superior to 6 mp5. To what ratio? Well I would say 1,0% more healing done can be converted to a +healing number (quite easy math) and thus the 1,0% spell crit (not rating!) equals 6 mp5 and an amount of +healing.
Pfffffffff I call it a day.
Edit: some minor text adjustments.
Edited, May 29th 2008 5:27am by Immunios