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50 Shadowstep build?Follow

#1 May 27 2008 at 1:04 AM Rating: Decent
So I've looked around a bit and haven't seen much about 50 builds other than combat swords. I'd rather try out different builds with the 50 talents and really learn and understand rogue class. I guess it should be clear by now, but I was thinking of playing with this build.

I play on a pvp server and do a little bg, but will be mostly using this for fun and leveling with a little bit of instance play. Any tips, suggestions or comments on this build would be appreciated, thanks.
#2 May 27 2008 at 6:04 AM Rating: Good
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811 posts
It would help to know what weapons you'll be using - and if you say swords I will probably fall out of my chair.
#3REDACTED, Posted: May 27 2008 at 7:03 AM, Rating: Sub-Default, (Expand Post) First of all your build fails. If you are using a sword, use a sword. If you are using a dagger, don't use Hemorrhage (hemo), and if you're leveling, don't use a dagger. Hemo does better with a slow weapon which is anything other than a dagger.
#4 May 27 2008 at 7:35 AM Rating: Good
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988 posts
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Mutilate just fails for leveling as the need to be behind your target bites. Especially since at your gear level you wouldn't be able to kill something in 10 seconds. and when you get more than one mob on you, you are boned.


Totally disagree here. The need to be behind a target is being taken care of through the Fleet Footed talent which makes those position adjustments a breeze. You're not losing any time either since your energy needs to regenerate anyway. It's absolutely no problem to deal with more than one mob if you know how to use Gauge and Blind. AR and BF have cooldowns, so it's not like you'd have a constant advantage with a combat build.

And while we're at it... there is no need to be continuously stealthed with a Muti build either. Throw & Gauge makes for some rather relaxed grinding.
#5 May 27 2008 at 7:39 AM Rating: Default
Hi one thing... Rogue owns. Just had a question and feeling as a new thread was not needed I'll ask it here. Combat is my style. Just wanted to know as a solo rogue is remorseless attacks worth it. I'm going to give the link to my build. Strictly soloing. Been running DM and SFK to get good gear to level with. So here is the link : http://www.worldofwarcraft.com/info/classes/rogue/talents.html?tal=0250000000000000000000230000000000000000000000000000000000000000000

If you see anything wrong. Let me know. Thanks.







#6REDACTED, Posted: May 27 2008 at 11:04 AM, Rating: Sub-Default, (Expand Post) What? You traded 45 energy for 1 Combo point when you could have had 2 CPs for 60. WTF?
#7 May 27 2008 at 11:14 AM Rating: Default
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51 posts
@Souliken

There is nothing really wrong with your build as you have it now. Though remorseless attacks has never really been my cup of tea. Just as long as you don't include it in your final build. I would recommend putting all of your points into combat at least to get adrenaline rush, or at the VERY least blade flurry before moving into the assassination tree. You will see a lot more consistent damage just by picking up precision. Many people fail to realize the power of +hit, but I noticed a big difference after restarting a rogue on a new server. Good luck with your swashbuckling endeavors.
#8 May 27 2008 at 12:40 PM Rating: Decent
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988 posts
Not arguing that combat doesn't have it's advantages when it comes to plain grinding, but the differences aren't as dramatic as some people might want it to be, and saying that "Mutilate just fails for leveling" is just plain wrong and arrogant.

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Why are you waiting for energy to tick? Oh, wait, because you wasted energy gouging.


No.. there is no waiting as in "standing there while the bar fills up" It does that while I move from front to back of the mob.

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gouge has only a 10 second cooldown but that starts to add up as wasted time.


How so?

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What? You traded 45 energy for 1 Combo point when you could have had 2 CPs for 60. WTF?


Gouge seems to crit more often than not, resulting thanks Seal Fate in 2 CPs. Another 2 points from the first muti, giving a 4 point KS - enough time for another Muti and an Evis. Why considerably slow myself down through stealth if there is absolutely no need? I can chain-pull without taking any freaking damage.

Throw - gouge - muti - ks - muti - evis - dead mob

I'll kill just as many mobs per hour as a combat build.

I suggest you grab a pair of daggers and try this whole thing out for yourself rather than just make claims that hold up to nothing.
#9 May 27 2008 at 1:23 PM Rating: Good
FelRogue wrote:
I have more Oh **** buttons and I can kill stuff faster.


Really? Besides AR+BF, what else do you have that a muti rogue doesn't? Nothing. As far as you killing mobs faster, I'm going to say that it's a moot point. The fact of the matter is, while you may kill things quicker, muti rogues(or at least when I was muti) don't have near as much downtime, due to the fact that were not standing there getting smacked around. Which also reduces the amount on repairs. I can spec muti and go grind whatever I want, and not have to Cannabalize or stop to eat or bandage. Ever.

FelRogue wrote:
So, yes, as a matter of fact I have a constant advantage over mutilate when it comes to multiple mob killing. Sometimes, I pull 2-4 mobs on purpose just because I can.


As muti I can take 2-4 mobs if I have evasion up. You can't honestly tell me that you pull that amount without having it up. I don't remember doing that every pull when I was leveling/grinding as combat.

FelRogue wrote:
Why are you waiting for energy to tick? Oh, wait, because you wasted energy gouging. Energy you could have used for damage. Sure gouge has only a 10 second cooldown but that starts to add up as wasted time. As combat I rarely need to touch gouge maybe only in PVP to bandage.


Regardless of gouge, mutilate is the highest DpE and CPpE attack we have. It probably balances out(or comes close) the the DpE of SS after using KS or Gouge to incapacitate the mob(of course, I'd have to do some tests to back that up for certain)

FelRogue wrote:
Mutilate:

CS->Mutitlate->KS->Mutilate->Eviscerate->Mob dead = great:Mob != dead->wait to gouge

Combat:

Garrote->SnD->SS->Rupture ->Reach for soda-> mob = dead before/as SnD fades


Why garrote? That's wasted damage/energy. Open with CS, or even SS, if you want to make your killing optimal.


What it really boils down to is personal preference, all ******** aside. There's no need to be a Richard about things that apparently you don't seem to knowledgeable about.
#10 May 27 2008 at 5:51 PM Rating: Decent
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51 posts
Damage/energy:

Garrote does 11 with 600 Attack power
SS with the same amount of AP and a 2.6 speed 30 DPS weapon Does about 8.40
CS does 0

Assuming that you've got a talented SS at level 50 and accounting for a 20% SS.
Damage per energy it wins. Combo/energy yeah your right you get more for CS, but with combat I don't need them. You can do a lot with a little.

You make two incorrect assumptions.

First that I've never tried Mutilate. That's not true. I have tired it, hence the reason I can say that it is inferior to combat in it's soloing ability and thus leveling. Mutilate is a fantastic PVP spec. It's even a good PVE spec in raids falling just behind combat builds. The difference being that usually there is a certain level of gear that goes with both of those activities but not at level 50. Mutilate has always shined when you've had the itemization for it but until you reach, I don't know maybe level 70, you won't have the gear for it. And as I think about it, mutilate isn't even available until level 50, so between the level restriction and the gear dependencey why is this so amazing for leveling again?

The second being that I use BF and AR simultaneously. Also not true. I've only blown Evasion + AR + BF on elite mobs or mobs WAY more powerful than me and when I'm outnumbered 3 to 1. I have on many occasions used only Blade Flurry on two mobs, or only evasion, and sometimes only Adrenaline Rush depending on mob type and what was on cooldown. Do they make a good combination together certainly, but they don't have to be used together necessarily. You never know when your going to pull something on accident so it's better to save something just in case. Yes, there are actually times when I don't have to use evasion while being attacked by 2 mobs, when there's 3 you bet your a$$ I put up evasion, but for leveling if you prioritize stam and attack power Pre-TBC or +hit, AP, stam when you hit outlands you'll have no problem as a lot of the quest and honor rewards come with those stats handed to you on a silver platter. You can actually take plenty of hits as combat because you kill so fast. I can usually make 3 to 4 pulls before I ever have to bandage/eat.

What does combat have that mutilate doesn't? Simple, I have precision allowing me to hit more often as well as improved dual wield and a reduced cool down time on evasion and sprint. None of which is available to mutilate at level fifty and won't be available to you until 56 - 60 as far as precision goes, where you make up most of your damage losses due to dual wielding. I can use deadly as well as instant poisons while you will be limited to crippling and wounding if you intend to use gouge.

Oh as far as using fleet footed to get around mobs. I tried it as well and unless you are taking advantage of lag, there is no way to execute mutilate from behind unless you are using an incapacitate of some kind. Mobs aren't players. They have instant reaction times, and they don't keyboard turn. The mob always ends up facing you no matter how you try to go around it.

So go ahead and be a "Richard" by Karma hunting me for what comes down to personal preference as you put it. It doesn't change that I'm still right. At the end of the day if you like Mutilate spec it at 70 and don't waste your time for 20 levels. Or ignore me and be plagued by all the problems I've already pointed out. In either case we're now totally off-topic and I hope both of you are quite pleased with yourselves. I just hope that the OP is able to make a better informed decision about how S/HE wants to spec.

*Edited for punctuation among other things.

Edited, May 27th 2008 9:53pm by FelRogue

Edited, May 27th 2008 9:54pm by FelRogue
#11 May 27 2008 at 6:38 PM Rating: Good
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988 posts
Quote:
So go ahead and be a "Richard" by Karma hunting me for what comes down to personal preference as you put it. It doesn't change that I'm still right.


You just completely disqualified yourself. Not only through this statement, but also through your last post which yet again shows that you don't seem to know a darn thing about playing as a muti rogue or how it might possibly compare to the mainstream combat builds.

Move along then. No point in discussing anything with somebody who will of course still be right in the end. Just wondering WTF you're doing on a forum then rather than running a blog where you can spread your wisdom - or lack thereof - without possibly being corrected.

Richard? Hell yeah...
#12 May 27 2008 at 7:12 PM Rating: Decent
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13,048 posts
FelRogue wrote:
Damage/energy:

Garrote does 11 with 600 Attack power
SS with the same amount of AP and a 2.6 speed 30 DPS weapon Does about 8.40
CS does 0

All of your arguments fail and you are awarded the "Rogue Forum Window Licker" title due to this.

Seriously, you're a ******* ******.
#13 May 27 2008 at 8:22 PM Rating: Excellent
Quote:
Garrote does 11 with 600 Attack power
SS with the same amount of AP and a 2.6 speed 30 DPS weapon Does about 8.40
CS does 0


Just out of interest but did you even calculate armour in this? I suspect not.

It doesn't really matter in the grand scheme of things but I have to ask.
#14 May 27 2008 at 11:10 PM Rating: Default
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51 posts
No, Garrote is a bleed and isn't mitigated by armor. I didn't bother to account for armor for sinister strike either as armor values will vary by mob. I tried to use values that were fairly close for a level 50 rogue. Those numbers were reached using equations from wowwiki and then divided by energy cost.
#15 May 27 2008 at 11:58 PM Rating: Good
FelRogue wrote:
No, Garrote is a bleed and isn't mitigated by armor. I didn't bother to account for armor for sinister strike either as armor values will vary by mob. I tried to use values that were fairly close for a level 50 rogue. Those numbers were reached using equations from wowwiki and then divided by energy cost.


I see.

I hope you can see why your conclusion was erroneous now.
#16 May 28 2008 at 8:09 AM Rating: Default
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51 posts
No. I'm afraid not, but feel free to point it out, honestly. All of the values I used actually favored sinister strike at that level. Not accounting for armor actually makes the sinister strike value higher, but my assertion would still be correct if I did account for armor since there would then be a bigger gap in damage/energy. I would be wrong in making the assertion that Garrote>SS at level 70 with epic gear, but I was referring to leveling a character that won't have those things, which I have said repeatedly "at level 50".
#17 May 28 2008 at 4:49 PM Rating: Good
FelRogue wrote:
No. I'm afraid not, but feel free to point it out, honestly. All of the values I used actually favored sinister strike at that level. Not accounting for armor actually makes the sinister strike value higher, but my assertion would still be correct if I did account for armor since there would then be a bigger gap in damage/energy. I would be wrong in making the assertion that Garrote>SS at level 70 with epic gear, but I was referring to leveling a character that won't have those things, which I have said repeatedly "at level 50".


I'm just saying that Garrote should be higher vs any mob that you'd be fighting, should the fight take 18 seconds.

But, on the other hand, fights do not actually last 18 seconds. You don't actually take that long to kill a mob, I assume? That's why it's worse anyway.

P.S Your values favoured Garrote at 50, not SS.

#18 May 28 2008 at 10:18 PM Rating: Default
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It would help to know what weapons you'll be using - and if you say swords I will probably fall out of my chair.


Of course I use swords. It takes full advantage of Imp. Ambush... c'mon.

Quote:
Just had a question and feeling as a new thread was not needed I'll ask it here. Combat is my style.


If your question is totally off the subject of the main topic you should probably make a new thread. A topic about shadowstep build is probably not the best place to ask about combat.

I was excited to see 16 replies to the post only to enter and see absolutely nothing about the original post. /wrist
#19 May 29 2008 at 2:28 AM Rating: Decent
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988 posts
Quote:
Quote:
It would help to know what weapons you'll be using - and if you say swords I will probably fall out of my chair.


Of course I use swords. It takes full advantage of Imp. Ambush... c'mon.


The question about the weapons was a legitimate one... Cause it would be freaking retarded to spec into Imp Ambush if you intend to use swords or maces, and wasting a point on Hemo if you intend to use daggers is just as bad.

Seeing that your build has points in both IA and Hemo... You're either a ****** or you need to make up your mind about what weapons you want to use.
#20 May 29 2008 at 6:45 AM Rating: Good
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13,048 posts
Ronzonio wrote:
Quote:
It would help to know what weapons you'll be using - and if you say swords I will probably fall out of my chair.


Of course I use swords. It takes full advantage of Imp. Ambush... c'mon.

Quote:
Just had a question and feeling as a new thread was not needed I'll ask it here. Combat is my style.


If your question is totally off the subject of the main topic you should probably make a new thread. A topic about shadowstep build is probably not the best place to ask about combat.

I was excited to see 16 replies to the post only to enter and see absolutely nothing about the original post. /wrist

That's because your OP was retarded and answered in other posts.

If you want to spec ShS for leveling, then do so, but don't make a retarded post about it when FAQ after FAQ will tell you that ShS daggers is terribad and that combat is the way to go.
#21 May 29 2008 at 2:56 PM Rating: Decent
Wasted point on Hemo. Ok thats a start, but where better to spend the point(s)? I'm basically asking if anyone has a suggestion for a 41 point build in sub that uses ss. Not possible to get there with talents from other trees that would buff it.

I have looked at several of the guides and builds in said guides. Most of them make use of talents in other trees to buff a bit and are for higher levels where you can do so. I guess I should've been more clear. The closest spec I've found to my current level is combat swords at level 40 and I've already done that.

I'm aware that in terms of leveling speed and overall dps that combat will come out on top. I just wanted a suggestion on how to spec to try 41 points in sub to reach and make the best use of ss. Like I said I want to try the three trees 41 point talents and get a better understanding of rogue class. I guess it is retarded to try and play a class other than the cookiecutter way. Forgive me.

/reroll
#22 May 29 2008 at 4:40 PM Rating: Decent
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988 posts
Look... Level 50 and only having those 41 points is just a tad bit to early to really do anything with Shadowstep. You're missing the points that would go into Imp SS or anything over in the Assassination tree - essentials like Malice and Lethality.

Check out the ZOMGONESHOT-whatever level 60 build in the sticky. It's probably exactly what you have in mind to have some fun in PvP with ShS. You'll be short a few points though, and I don't think you'll have much fun leveling with it.

The only dagger build that really works well in all PvE and PvP is Mutilate, and at level 50 you have all the essentials available to get you started. 41 Points Assassination, then fill up either Opportunity or work up your way in Combat. There is a build for that in the sticky too.

I wish I could be more positive, but those two are your only options really if you want to keep your daggers.
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