I can understand why you would be angry about the Death Knight class and the abilities that they will be getting in the expansion. The thing is that the Paladin class was not meant to do serious damage using melee attacks or spell damage, at least not to me.
I know how out dated this must be but I'll put it up anyways, as stated by Blizzard under the class description, Paladins are:
Quote:
Guardians of the Holy Light, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers.
Paladins are a defensive class designed to outlast their opponents.
The Paladin is a mix of a melee fighter and a secondary spell caster.
I know the class description are not at all accurate any longer. Like the shaman being a "secondary tank" is LOL to all of us. Sure shamans can put on a shield and hopefully take an extra hit than say a cloth char or something like that, like that would really save the day.
From my perspective, Paladins are the defender of all that is good/holy in the world, pretty much like a Holy Defender.
As I see it, the Blood Gorged and Will of the Necropolis talent that you are talking about doesn't seem to fit the Paladin class. It seems more like a "haha I have nothing to fear since my health is in top condition" and a last resort/desperate situation where it is "oh noes I'm about to die" type of thing.
Paladins doesn't seem to be the type to a)Laugh at enemies when they are in top condition, and b)Go into a defensive mode in desperate situations. Of course, when the players controlling the Paladin is being considered that's a whole other story.
While looking at the lore of the WoW universe, it seems that the Paladin (at least in WC3) was more of a defensive tank character and the Death Knight was more of a offensive tank.
Even though the abilities and talents that the Death Knight classes are going to get, you can take out your rage on them as it seems Paladins are going to be the natural anti-Death Knight class.