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serious dk race discussionFollow

#27 Jul 25 2008 at 1:15 AM Rating: Decent
i mean race

#28 Jul 26 2008 at 8:02 PM Rating: Decent
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3,114 posts
druidsaredabomb wrote:
im seriously juggling around between a Tauren Death Knight and a Orc Death Knight. Honestly i gotta say the only thing that im pondering is between the warstomp and the axe specialization.


I could be wrong, but from what I've read and seen, DK's can only use Swords and Maces.
#29 Jul 27 2008 at 9:24 AM Rating: Decent
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Micros wrote:
druidsaredabomb wrote:
im seriously juggling around between a Tauren Death Knight and a Orc Death Knight. Honestly i gotta say the only thing that im pondering is between the warstomp and the axe specialization.


I could be wrong, but from what I've read and seen, DK's can only use Swords and Maces.

Swords, axes, and polearms as of right now.
#30 Jul 27 2008 at 5:45 PM Rating: Good
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2,183 posts
Overlord Theophany wrote:
Micros wrote:
druidsaredabomb wrote:
im seriously juggling around between a Tauren Death Knight and a Orc Death Knight. Honestly i gotta say the only thing that im pondering is between the warstomp and the axe specialization.


I could be wrong, but from what I've read and seen, DK's can only use Swords and Maces.

Swords, axes, and polearms as of right now.


Blizzard had announced that Maces would be usable. Since you're in the Beta and making this comment is it safe to assume they have done away with the idea of DK's using maces?
#31 Jul 27 2008 at 6:09 PM Rating: Decent
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Maulgak wrote:
Overlord Theophany wrote:
Micros wrote:
druidsaredabomb wrote:
im seriously juggling around between a Tauren Death Knight and a Orc Death Knight. Honestly i gotta say the only thing that im pondering is between the warstomp and the axe specialization.


I could be wrong, but from what I've read and seen, DK's can only use Swords and Maces.

Swords, axes, and polearms as of right now.


Blizzard had announced that Maces would be usable. Since you're in the Beta and making this comment is it safe to assume they have done away with the idea of DK's using maces?

So far, yes. We've not had any info about them changing it either, and Ghostcrawler, the DK CM, is very chatty in the DK beta forum.
#32 Jul 27 2008 at 7:01 PM Rating: Decent
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947 posts
So, they went to all the trouble changing all the tooltips from 'Rune Blade' to 'Rune Weapon' and now they're reverting back to bladed weapons only? Axes and Polearms both have blades.

That's bloody stupid.

I do agree though, DKs should only use bladed weapons, in fact I wouldnt be against them being able to use Daggers. Blunt weapons should be out for the same reason Druids can't use Axes and Paladins can't use Staves; it just doesnt look right.

I just wish they'd have the common sense to use the word 'Rune Blade', it sounds a hundred times cooler than 'Rune Weapon'.
#33 Jul 28 2008 at 12:22 AM Rating: Decent
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13,048 posts
I actually would like to see the option of DWing taken away from DKs. I realize that they'll probably need to DW to use tanking weapons, but it feels wrong for DKs to DW.
#34 Jul 28 2008 at 4:01 AM Rating: Decent
Danderfluff wrote:
I make races usually on whatever the croud ISNT making, dunno why, it just makes me feel special. NE sounds good for the dodge for tanking and their rarity....human death knight it too...uhh...normal sounding, and gnome...just sounds sweet. Why does everything always have to be so logical?

umm.. Death knights are a lot like blood elf paladins ...er, blood knights. Death knights are only known as that while they are under the influence of the Lich King. After they have broken free, they become "knights of the ebon blade".
#35 Jul 28 2008 at 4:30 AM Rating: Decent
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3,114 posts
ohmikeghod the Venerable wrote:
Death knights are a lot like blood elf paladins ...er, blood knights.


Actually, since Kael stole that Naruu and the Blood Knights apologizing and attempting to make amends, they're now true paladins, blessed by the light, instead of forcing the light.
#36 Jul 28 2008 at 8:42 AM Rating: Decent
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947 posts
Quote:
I realize that they'll probably need to DW to use tanking weapons, but it feels wrong for DKs to DW

You just don't want DKs stealing your loot ;)

I agree personally that DKs should use big, nasty 2H weapons as a point of lore, feel and image. However, in terms of gameplay mechanics they quite simply require a steadier threat generation curve. a 2H weapon leaves too much up to chance, and too many windows for an over-eager caster to crit past the tank while he waits for his on-next-hit Frost Strike to land.

Itemisation I dont see being a problem, if Blizzard wanted to add 2H tank weapons that'd be easy. The problem is simply the mechanics, it's better to have two quick weapons than one slow one.
#37 Jul 28 2008 at 4:01 PM Rating: Good
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frost strike was changed to an instant in a recent build.

http://forums.worldofwarcraft.com/thread.html?topicId=8430364457&sid=2000

so sayeth the ghostcrawler, at post #3.

the more i see about DK's, the more i think the relative value of having a dwarf DK goes up. being able to completely cripple obliterate and blood strike as DPS tools is pretty nice. for me atm, i think its tied between human and dwarf for ideal pvp DK. stoneform looks to be pretty powerful, and perception gives DKs a big edge in the anti-rogue/druid department.

Edited, Jul 28th 2008 5:00pm by Quor
#38 Jul 29 2008 at 7:25 AM Rating: Decent
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947 posts
The 'New Frost Strike' cannot and will not persist into release, it is among the weakest imaginable 41pt talents. It's actually worse than Stormstrike.

It now costs one Frost Rune, does 50% weapon damage +3 (yes, like WC3 items) as Frost damage, and does double damage to Frozen targets.

Basically if the target isnt Frozen (which most of the time it won't be) Frost Strike is totally crap, and even when it IS Frozen it only does normal weapon damage. If it cost Runic Power instead of a Frost Rune I'd say fine, right now Icy Touch actually does more damage and (ironically) debuffs and has a chance to Freeze the target.

Frost Strike must change.
#39 Jul 29 2008 at 8:38 AM Rating: Decent
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1,875 posts
its as frost damage... doesnt that mean it checks off magic resist... not armor? sounds useful to me

might even get bonus from spell dmg? maybe?
#40 Jul 29 2008 at 8:59 AM Rating: Decent
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947 posts
Why are people still talking about spelldmg gear...

DKs don't benefit from spelldmg, all their abilities scale with AP.

And so what if it goes through armour... 50% weapon damage means 50% mitigation, equivalent to Plate armour on whoever you use FS on.

Unless it's Frozen, which it mostly won't be.

It blows chunks.
#41 Jul 29 2008 at 1:15 PM Rating: Good
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8,779 posts
yeah, it does blow. but mongoose has a point in that it does ignore armor. not that that balances it out, but thats probably the justification blizzard used for lowering its damage so much. im sure itll be rebalanced upwards soon; there have been plenty of good ideas tossed around about how to go about doing that.
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