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Kara Requirments?Follow

#1 May 26 2008 at 2:49 PM Rating: Decent
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333 posts
Ok, i am about 5 hours of playing away from 70. MY guild i about to start doing kara, and i will have a slot. My question is what are the kara reqrments for rogue? AP, Crit, hp, hit rating, expertise, the works. I'm not looking for maybe 1 up from bare minimum. My spec is good. I have good rotations. I just need to know what i should gear up for. If possible any help is great. Thanks. (no i didnt not search forums for anything like this sry.)
#2 May 26 2008 at 3:44 PM Rating: Excellent
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2,826 posts
AP: 1200 minimum, 1400 would be better
Hit: 150 minimum, 200 would be better
Crit: 20% minimum, 25% would be better
HP: 7000 minimum, 7500 would be better

You probably don't have the option of using a DPS spreadsheet since most of them don't have a lot of pre-Kara gear, but if you find one that has all of your gear on it, you want the spreadsheet to show somewhere between 900 and 1100 DPS.

You won't actually do that much because of imperfect DPSing conditions, but you should get somewhere between 600 and 800 DPS.
#3 May 26 2008 at 3:46 PM Rating: Good
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876 posts
Off the top of my head I would say these are pretty good starting amounts:
-150 HR (more the better)
-1300 AP
-23% Crit
-Expertise is good if you can get it but if not don't sweat it right away.
-8500 HP or so to survive some hits.

Those are the numbers I tried to reach before I raided and it helped a lot.
#4 May 26 2008 at 4:05 PM Rating: Excellent
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2,826 posts
munter wrote:
-8500 HP or so to survive some hits.


8500 HP is hard to get without getting some arena gear which is pretty bad for rogues starting Kara (it has almost no hit rating except the weapons,a nd hit rating is your single biggest DPS stat).

7000 HP unbuffed is fine to start Kara. If you're getting Imp PWF, Imp MotW or Blessing of Kings (which you should be getting 2 of those 3), you'll be over 9k HP buffed and that is more than enough to survive against Maiden, Aran and Illhoof, which are the only 3 fights where you should be taking any damage.

Edited, May 26th 2008 7:06pm by Bigdaddyjug
#5 May 26 2008 at 5:43 PM Rating: Good
There's nothing in Kara that does more than 6k damage in a hit raid wide wise (Aran's Pyro is highest - you should NEVER encounter this). You don't need to be a panzer tank; health is really not that vital.

Edited, May 26th 2008 9:44pm by Kavekk
#6 May 26 2008 at 6:05 PM Rating: Good
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2,550 posts
Yea no way do you need 8k HP.

Also is there anyone who can put this info in the sticky? Might slow down the number of threads about this.
#7 May 26 2008 at 8:48 PM Rating: Decent
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988 posts
Still... the least you can do is make sure that your buffed HP is at least equal to the highest hit you might possibly have to swallow, and it's not like that would be terribly difficult.

I'm healing with my druid, and just like every other healer, sometimes we need to really set priorities in the order heals are handed out - in addition to having to battle global cooldowns, dealing with the encounter in general, and whatever else.

Of course you shouldn't draw aggro. That's what Omen and Feint are there for. Being the random target can hurt quite a bit though, especially when you're not only taking direct damage, but a DoT as well.

Thing is... if you don't leave a bit of a stamina buffer for you healers you might die, with your dps contribution dropping down to zero.
#8 May 27 2008 at 2:52 AM Rating: Decent
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333 posts
Thanks for the post!
#9 May 27 2008 at 3:57 AM Rating: Excellent
Here's BigDaddyJug's thread from January that has helped me out (still have it saved Big lol). Anyway, even though it's been answered from those above, I figured I'd still link it.

=)
#10 May 27 2008 at 5:07 AM Rating: Good
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2,826 posts
xNocturnalSunx wrote:
Here's BigDaddyJug's thread from January that has helped me out (still have it saved Big lol). Anyway, even though it's been answered from those above, I figured I'd still link it.

=)


Ooooohhh...thanks Nocturnal. I was just about to go looking for that. Now if only somebody would bump it back to the top of the first page...>.>
#11 May 27 2008 at 5:38 AM Rating: Good
What? I didn't bump the thread.... what are you talking about?

*looks around*
#12 May 27 2008 at 6:00 AM Rating: Decent
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811 posts
To whomever said 6k is enough - try accidentally running away from the charred earth and getting cleaved in front of night bane. I think he does more than 6k. Either way, 8k is really helpful to your healers.
#13 May 27 2008 at 12:59 PM Rating: Good
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2,680 posts
To the OP: Gratz on your new adventure! Kara is one of my favorite instances in the game and it's chock full of win, imho.

Looking at your armory: Stop gemming for AP or Stam. Stack +hit until you get 150-200. Run the 70 instances for some of the drop blues. BM, Seth Halls and SLabs will probably be first. There are also drops in others of course, but I'd start with those three.

The 3.5 dungeon set (Assassination) has a decent 2-piece bonus (haste after your trash opener is pretty nice) and is a good starting point for pre-raid gear.

It (almost) never makes sense for a pve set to stack for stam with gems or enchants. Plenty of stam comes along with the pieces that have the priority stats you're looking for (in order: hit, agi, ap, crit).

You cannot underestimate the importance of hit in a combat build.

For minimums I'd agree with most of the above. 150+ hit, 1200+ ap, 7k hp, etc. would very, very bare minimums. But if your group can start running Attumen/Moroes/Maiden there are some drops off those that will make a huge difference.

Happy hunting and remember: DON'T MOVE DURING FLAME WREATH!!!
#14 May 27 2008 at 2:19 PM Rating: Good
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74 posts
Therion wrote:
DON'T MOVE DURING FLAME WREATH!!!


http://shadeofaranchant.ytmnd.com/
#15 May 27 2008 at 4:13 PM Rating: Good
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2,550 posts
Quote:
To whomever said 6k is enough - try accidentally running away from the charred earth and getting cleaved in front of night bane. I think he does more than 6k. Either way, 8k is really helpful to your healers.


Thats not a reason for you to need more than 6k health. Thats a reason for you to not be stupid and pay attention to your surroundings.

Also, I think it would be hard to not have 6k health if you are properly geared for Kara.
#16 May 27 2008 at 7:22 PM Rating: Decent
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13,048 posts
ThomasMagnum wrote:
To whomever said 6k is enough - try accidentally running away from the charred earth and getting cleaved in front of night bane. I think he does more than 6k. Either way, 8k is really helpful to your healers.

Try not being an idiot and it wouldn't matter.

Edited, May 27th 2008 8:22pm by Theophany
#17 May 27 2008 at 8:11 PM Rating: Decent
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To whomever said 6k is enough - try accidentally running away from the charred earth and getting cleaved in front of night bane. I think he does more than 6k. Either way, 8k is really helpful to your healers.


Why would I try doing something that's obviously a bad idea? O.o

Healers be damned, 6k unbuffed is fine.
#18 May 28 2008 at 2:12 AM Rating: Decent
Yeah, having 6k health helps in that sense that you don't need to worry about your DPS stats. After all, while being dead you don't do any DPS. Heh.
I would say 7000-7500 is a good place to start. The PvP honor gear (like the vindicator belt) offer lots of stamina and pretty good DPS. Better than any blue.

It's really nice to be able to survive some stray damage. I got once hit for 10800 by Aran. No idea how, but it happened.

First rule of topping damage meters is: maximaze your time on target. So better stay alive.
Btw, 8500hp is way too much for starting.
#19 May 28 2008 at 3:17 AM Rating: Decent
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811 posts
Overlord Theophany wrote:
ThomasMagnum wrote:
To whomever said 6k is enough - try accidentally running away from the charred earth and getting cleaved in front of night bane. I think he does more than 6k. Either way, 8k is really helpful to your healers.

Try not being an idiot and it wouldn't matter.

Edited, May 27th 2008 8:22pm by Theophany


You dont think I know this :)
#20 May 28 2008 at 3:28 AM Rating: Excellent
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1,225 posts
I dinged 70 about four weeks ago and have spent the last month getting ready for Karazhan. I think I've put in the minimum amount of effort required and my gear is good enough now.

Feel free to critique it - the link to my armory is in my sig (Firecrotch).

I know Striking is the poor brother to Mongoose but I'll get the good stuff when I get S2/badge weapons.
#21 May 28 2008 at 8:48 AM Rating: Good
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704 posts
I think you are on the right track Leodis. Your AP could use a little boost, and if you are just entering Kara you have some room to shift some hit into that space. Pretty impressive for mostly blues and some green trinkets.

Edited, May 28th 2008 12:49pm by AtrophyGFour
#22 May 28 2008 at 9:04 AM Rating: Good
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2,680 posts
Leo - Looks pretty good from here. You even have the infamous "boob shoulders", woot! ;p

Happy hunting in kara!
#23 May 28 2008 at 9:28 AM Rating: Good
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2,826 posts
Yeah Leo, about the only thing you could stand to upgrade is trinkets.

Everything else looks great.
#24 May 28 2008 at 10:27 AM Rating: Good
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186 posts
The easiest upgrade I see for you at this point is to go run some Steam Vaults (or heroic Slave Pens, you should be fine for there) to get revered with Cenarion for the head glyph. Other than that, you could squeeze a little more out of your fel leather boots by going to rare quality gems and getting a slightly better enchant. Your hit is above average for starting Kara by quite a bit, but be ready to replace gems with +hit or +agi/+hit if you get good replacements in slots that are supporting that stat right now.
#25 May 28 2008 at 10:52 AM Rating: Good
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1,039 posts
btw those stats, 1200 ap 20% crit, ~140 hit rating, those are for combat swords. you need to adjust accordingly for shs and mutilate.
also, your skill/rotation matters a lot too.
most dps spreadsheets will let you manually input gear stats, and while it sucks and can take a while, you can see what your estimated raw dps is and then see what rotation you should use.
just remember to keep SnD up, and to not just dump CPs into SnD when it runs out, as ive found it to be better to use rupture, then use the energy and possible CP returned to put some extra points into SnD.

for SHS spec, you need a lot more hit and ap. 1700~ap and 25% crit minimum with at least 160 rating. you really shouldnt be raiding w/that spec but some people do. you really should go sub/combat to get DW spec and improved SnD otherwise your going to burn all your CPs just trying to keep SnD up.

for mutilate, go 41/20/0. this build should do fine w/the same stats as combat swords. make sure your daggers are up to date, use instant + deadly poison for your choices, try to keep poisons on multiple targets. you get tons of CPs with this build so SnD and Rupture will always be up helping your DPS. if stuff doesnt move around much you should do pretty decently w/this build.
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