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PvP as Hunter rocksFollow

#1 May 26 2008 at 5:49 AM Rating: Decent
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881 posts
Greetings alla people. Not sure what is going on but this is what has been happening. Now I've been running some BG's at level 65 to break things up a bit from questing/leveling. Something odd has been happening that has never happened on my other toons. I am always #1 in damage as a level 65.

My first WSG I had 130k damage and the #2 guy (who was horde) had 85k. Alliance actually won that one. Since then I've always been #1 and ending up with more than twice the damage of the #2 alliance guy (part of this has to be b/c alliance sucks). One on one I lose some, I win some...seems about 50/50 right now but how in the world can a level 65 hunter outdamage everyone else by such a large margin....are hunters the king of the BG?

I've done numerous BG's on my lock and mage and always did ok, but nothing like this. I'm geared in the right direction but nothing insane and for that I thank this community a million times over, got a big knowledge pool here.

/stops stretching epeen

Never did arenas yet but if a hunter can do so well in BG, why not arena?
#2 May 26 2008 at 7:03 AM Rating: Default
Lol just lol...The number 1 in dmg meters in BGs means nothing.
Its about you stay in back,have multishot,have pet etc.

And in 1v1 fights,especially if you are BM, you should win most of them.
Hunters are the worst(at the moment) in pvp when you are lvl 70 and in arenas.

Win is not about dmg.Win is about strategy and survability.Try to carry the flag in wsg!try to def a tower in AV!.Try to ninja a flag in AV..and many more.and you will understand what i am talking about.

Wait until lvl 70 when you will start to loose from war than 1 hit kill you.or face rogues that you wont be able not even to take more than 5% of their health..or try to take down a pvp healer(resto,holy etc) who will laugh at your face..500 dmg you,2000 heal them..after you go oom they still have full health and more than 50% of their mana.
Then come and tell us how good we are in pvp!But most of the times we are number 1 in dmg..so what?


Edited, May 26th 2008 11:04am by dorogodess
#3 May 26 2008 at 9:52 AM Rating: Decent
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377 posts
Hunters have always owned in BGs. :) When I pvp that is usually what I do. I rather enjoy having highest damage and HKs, and lowest number of deaths. :D
#4 May 29 2008 at 4:32 AM Rating: Decent
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735 posts
dorogodess wrote:
Wait until lvl 70 when you will start to loose from war than 1 hit kill you.or face rogues that you wont be able not even to take more than 5% of their health..or try to take down a pvp healer(resto,holy etc) who will laugh at your face..500 dmg you,2000 heal them..after you go oom they still have full health and more than 50% of their mana.
Then come and tell us how good we are in pvp!But most of the times we are number 1 in dmg..so what?


This is quite an exaggeration. Sure, Warriors and rogues give us a run for our money, but it still isn't that hard to beat them, you just have to know what to do. Usually rogues will demolish your health within seconds if they get the jump on you, but if you manage to get them before they stunlock you, you can kite them. As for warriors, they will use all means to get into melee with you (Charge, Intercept, hamstring...etc), but as hunters, we do have a few ways to escape melee: Wingclip, Feign Death, Frost/Freezing Trap, Beastial Wrath(Beast Mastery),Scatter shot(Marksmanship) and wyvern sting(Survival).

No matter what spec you are, you can still beat them, but BM would be considered to be the easiest. Ignore Dorogodess' comment. Yes, he is right about us being the worst class in arena(according to Kalgan) but we still have the ability to do well in PvP.
#5 May 29 2008 at 6:27 AM Rating: Default
All classes can perform well in PvP.But imo i dont think hunters rocks in PvP.
You can win and loose from all classes.Depends on skill,gear talents etc

But there is but.Kite its no so easy any more and especially in lvl 70.
And dont forget intimidation and BWT have a huge cooldown of 1 and 2 minutes.Same wyvern sting.Scater shot is a 30 sec defence ability.Intercept are 10 times better than scater shot.The abilities of melee classes to stay in range have less cd and are more offencive abilities.

So how you will kite a rogue when you are loose 70% of your speed?wing clip or frost trap are 60%!Trap?they can avoid it.Try to run they can sprint!Try to scater?they will ShS.So it is hard.You make the open shot?that means you facing a really bad rogue

My point is the melee class have more and easiest abilities to stay in melee range than us to stay in range.
#6 May 29 2008 at 6:27 AM Rating: Default
And pls she not he :)
#7 May 29 2008 at 9:51 AM Rating: Decent
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881 posts
I hear you doro, but I think you can make that claim with any class. Everyone has their weakness against another class. Though I've never been one hit killed by a warrior on my lock so I can't see how it is possible on a mail wearing hunter. He'd have to hit you for ~8000....is that possible, I've never played as a warrior. (if you are serious about PvP you better have around that amount of health or more....just gauging from my hunter who is ~6500 at level 65 with his PvP gear on so should be easy to obtain.....correct me if I am wrong)

All I know is that I severely outdamaged everyone by a large amount as a mid level player without great gear. I've never done this with my mage, lock, or rogue (but I admit my rogue was my first dude and I really sucked with him). I also know that damage isnt everything in a BG and winning is, but you have to admit damage and/or healing helps winning and the winning team usually has more people on the top of the damage/healing meter than the losing team.

Edited, May 29th 2008 2:03pm by zebug
#8 May 30 2008 at 1:30 AM Rating: Default
True.I just said that in my poor opinion we dont rock in pvp.
And because many ppl believe that hunters and shamans rocks in Bgs as they are in top dmg meters, i just wanna explain that dmg meter and kills in Bgs dont show the truth.
for example a person is fighting with a horde.he take 99% of his health you came and just shoot and you kill him.The killing blow is for you but the work was made from another.So hunters that stay behind and use multi shot have more kills than a melee class etc.
I can go on and on and write same examples that show how the dmg meter in BGs is an unreliable source.
#9 May 30 2008 at 3:43 AM Rating: Decent
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881 posts
I am with you 100% on the killing blows, I don't even know how many I get as I don't look at that whatsoever. Though damage, imo, is a more decisive stat in a BG. The more damage a player does, the less damage the rest of his team has to do to kill the opposing team and hopefully make some progress in the objective of the map while the dead is awaiting their resurrection. (Daayymnn that was a long run-on sentance....deep breath)

I just didn't realize how much DPS a hunter could pump out (wish I discovered this sooner because if it were legal then I would marry my ugly dwarf huntard....not sure how my wife would react to that).





#10 May 30 2008 at 6:41 AM Rating: Decent
Not really good i think.xe xe .its not the most romantic thing to say that a dwarf is better than your wife!:)

In game issues, hunters are the best dps machines if you let them stay in a range and shot freely.If they can use shoot rotations ,oh my god!
Many times you will see that in BGs but this means that the opposite team dont know how to play!
#11 Jun 01 2008 at 3:23 PM Rating: Good
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858 posts
Hunters are extremely good in Battlegrounds; I pumped out 413,696 damage in a 38 minute WSG the other day. A big reason is half the time no one pays attention to the Hunter shooting in the back, and just like a Mage, if left alone you can do amazing damage. Difference is Mages are always focused. Battlegrounds are also based around short fights so your pet is less likely to get focused and you're less likely to go out of mana. You either die or can easily drink between incomings. You also don't have as many line of sight issues and good spaces to kite like the Mine in Arathi Basin.

Quote:
Never did arenas yet but if a hunter can do so well in BG, why not arena?


Well there's a lot of reasons. One is our pets are sitting at 7k health or so with no resilience. The higher up the ranks you go, the more teams will try to kill your pet and geared players can kill it pretty easy. That's why the cookie cutter MM builds have Improved Pet Resurrect. My Warrior has 2/5 S3 and the rest S1/Vind, and 2v2ing with a Mage friend I killed a Hunter's pet not meaning to. Between Sweeping Strikes and Whirlwind it had died without me ever targeting it. A full S3 Warrior could do it even easier. Build up some rage then Intercept, Mortal Strike, Whirlwind, auto-attack and execute is a dead scorpion.

Another is line of sight. There is either a pillar, coffin or bridge on every map that can be used to avoid line of sight. If a Druid runs around a pillar I have to close in and Wingclip, then pop out and shoot, then repeat again. Where as a Warrior or Rogue can just keep a snare on and follow the Druid. It's easy to duck behind a pillar to avoid some incoming damage. You can also use them to your advantage but obviously a class like Hunter or Mage suffer from LoS more than a melee does.

Mana is also a big issue. Unless one side is a double dps team the games can last a lot longer than your typical fights in a BG. Some high rated games can really take awhile. Even with my poor ratings at the 1600s I've had a 16 minute game, which is longer than most WSG games I play. On average my games last from 5-10 minutes. Our mana pool is low and once you're out of mana it's sometimes hard to get a drink. We have Aspect of the Viper which helps and most Hunters, myself included, have two one-handers with +30 Intellect enchants to help with that. But it's still an issue since an oom Hunter is useless.

Being focused is another problem. If you're MM and get a good Rogue or Warrior on you then it's hard to get back to range, you also drop your DPS considerable while trying to do this. It's just too easy for a melee to keep a Hunter in range and we don't have many "oh crap" buttons. The mail armor is nice but doesn't make much difference with a geared Warrior/Rogue on you. The common Rogue build has Evasion, Cloak of Shadows, Vanish, Sprint (all of which can be used twice with Preparation except Cloak of Shadows), along with a three second bubble near death with Cheat Death. The common Hunter build has Deterrence and Scatter Shot as far as "oh crap" abilties go. Once someone is on you, you have to melee and our DPS drops a lot.

Most of this is from a MM Hunter perspective in 2v2 since that's what I normally play. Don't have a good rating and not claiming to be good, but I do think I at least understand some of our problems. Bestial Wrath is a great ability against Rogue/Warrior but easily countered, and BM is a worse spec than MM if you do healer/Hunter. You need Silencing Shot, Improved Stings, Scatter Shot for an effective Freezing Trap, Efficiency for better mana management and so on.

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