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Death Knight «S»killsFollow

#1 May 25 2008 at 2:34 AM Rating: Default
What will be the DK main skills? I mean, stamina, strenght, agility, (intellect and spirit its off the way, i think) :P

Edited, May 25th 2008 7:02am by tiagonuno
#2 Jun 06 2008 at 5:20 AM Rating: Decent
i think they will require intel, agi, str, sta as they are like a paladin (expect evil) and as to my understanding paladins make use out of all these but as DK are meant to be using runes instead of mana spirit isn't needed (unless they add something to spr to make it useful)
#3 Jun 06 2008 at 5:32 AM Rating: Decent
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paladins make use out of all these but as DK are meant to be using runes instead of mana spirit isn't needed (unless they add something to spr to make it useful)


Well they definitely won't need intellect! They dont actually have a mana bar.

For DK itemisation think 'Arms Warrior', it's exactly the same, with the potential for spelldmg gear to become useful in the future if they tweak the scaling.
#4 Jun 06 2008 at 6:38 AM Rating: Decent
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Well they definitely won't need intellect! They dont actually have a mana bar.


intellect is also for spell crit!! as DK have spells some may spec in using spells and therefore will want more spell crit which means they will also want intel!!
#5 Jun 06 2008 at 9:43 AM Rating: Good
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155 posts
You don't know yet how the abilities and spells will scale with which stat.
They might make it scale with attack power, strength, or even as you said intellect.
Although there are many people, including myself, who doubt that intellect will play a big part for Death Knight gear.
Like the Retadin, they have recently started making changes so that their abilities and spells scale with attack power.
Since they have mana, they need a certain amount of intellect, while the Death Knight do not.
As for comparing it with a warrior, I also think it will be very similar gear wise.
Unlike crit being a major part for the warrior, I think parry and especially haste will play a large role for Death Knight.
#6 Jun 06 2008 at 3:43 PM Rating: Decent
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53 posts
Right now its still too early to know exactly what the plan is, from my understanding, unholy will use +spell dmg, frost is pure armour and resilence, while blood is raw physical power and +crit value. STR, STA, and AGI helps with the physical end, while for spells, INT will help most. But since they have no true mana bar, i believe that disarming the DK affects rune used weponry, while silencing affects stop their spells. For now we do not know how much is true or false, but so far it is shaping up nicely, people are hemning and hawing, but its looking good so far to me.

Combination of a warrior and a pet....AKA the health battery, it will make for an interesting class. Personally i am excited to see this type of character in action.....i only wish i didn't have to wait 6 more months
#7 Jun 07 2008 at 3:50 AM Rating: Decent
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947 posts
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intellect is also for spell crit!! as DK have spells some may spec in using spells and therefore will want more spell crit which means they will also want intel!!

Erm...look.

I know that intellect offers spell crit... but that's like saying wearing a t-shirt protects you against bullets. It does, just not to any noticeable degree.

The intellect conversion is so pathetically low that no caster relies on intellect to boost their spell criticals, they rely on spellcrit. Per itemisation point, +crit is WAY more efficient that stacking intellect.

I'll say this now for the record, any DK that stacks intellect gear is a total d!ckpole.

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frost is pure armour and resilence

The Frsot tree has some armour increasing talents, but in general is about crowd control and Frost-based damage. There's only one talent in there (Toughness) that increases armour, the rest comes from Frost Presence which all DKs have.

Edited, Jun 7th 2008 7:51am by Sinstralis
#8 Jun 08 2008 at 10:30 PM Rating: Decent
I think Pypo was stating what armor stats will be most needed, not what the tree itself offers
#9 Jun 09 2008 at 2:40 AM Rating: Decent
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109 posts
Right now Death Knights are going to scale more with Warrior gear than Paladin gear. The potential for spell damage helping DPS is there, but the primary DPS build (tree?), Blood, isn't leaving much room for it.

Sins, keep in mind that Death Knights can dual wield and that they likely will be doing that when they're Blood. They are likely to scale better with fury gear than arms because fury gear is designed to scale with dual wielders whereas arms is more of a 2h thing (less hit etc). Two handers are for pvp and tanking in their case.

Im curious though, do you think there's going to be much armor stacking because of the AP talent? That'd be pretty cool having huge armor (more so than normal at least) and strong DPS. Probably just my fantasy though.
#10 Jun 09 2008 at 7:51 AM Rating: Decent
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947 posts
There are very few ways to 'stack' armour. Armour is generally proportional to your average item level, so the Bladed Armour talent at present (it really needs to be a 3 rank talent) is more of a bonus than anything to get excited about. Although it's a proportional and scaling bonus, it scales quite poorly. It really is a min-maxer talent for the man looking for absolute maximum DPS from his BLOOD Death Knight. It won't help much in PvP or for tanking, so I see it as a pure DPS talent.

Now, if it granted on-hit damage a-la Thorns or Ret Aura, that'd be worth talking about.
#11 Jun 09 2008 at 11:50 AM Rating: Decent
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109 posts
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Now, if it granted on-hit damage a-la Thorns or Ret Aura, that'd be worth talking about.
I could see them creating this as a frost talent some sort of icy armor. Would be similar to paladins using ret aura for threat generation. It might even be implemented, I haven't seen much of the talent or spell trees.
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