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Death Knight Proffessions?Follow

#1 May 22 2008 at 10:09 PM Rating: Decent
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So you've just made your brand spanking new 55 DeathKnight. First thing you're going to want to be doing is picking up First Aid.

But wait, do we, as a level 55, now start with level 1 first aid? Same with other professions? This could be a pain for DKs, as the mobs you're killing won't be dropping Linen cloth (so you go on a rampage in Goldshire and **** all the level 4's off) or you go to the AH (and find that you can't afford to buy enough cloth to get it up to a high enough level.

Alternativly, do we start off with whatever the 55 level of first aid is? (225 I think) But would we then have the same 225 skill on every other proffession? Can we now jump off and mine Thorium? What about other proffessions, such as Alchemy? OR Fishing? I know I'd make a DK simply so my Druid doesn't have to raise his fishing (at 100ish)

Personally, I think we'd start with the 225 skill, but with no (or severly limited) recepies, and after you learn 2 primary ones, if you relearn any, you start from level 1.

What do you guys think?
#2 May 22 2008 at 11:18 PM Rating: Good
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would be nice....but then theyd have to balance the cost of it, i.e. training + time put in.

i could see something like this happening, but i think theyd cap it at the 150 level instead of 225, even tho 225 would make much more sense.

i dunno, i just cant see most people going "oh, three free levels of professions? sure!". im almost positive theres going to be several very vocal someones who will get all up in a roar about something like that.
#3 May 22 2008 at 11:56 PM Rating: Default
Seriously your complaining about first aid? Hell your 55 I'm pretty sure you could run Dead Mines or Wailing Caverns a few times to have plenty of linen and wool cloth. Leveling skills is easy, it's not till the higher lvl items that require the rare/insane amounts it gets hard to farm... STOP BEING LAZY.
#4 May 25 2008 at 4:01 AM Rating: Decent
The most powerful is not the one that kills
It isn't the one that strikes

The most powerful is the one that talks with his heart
And thinks with his brain.

I'm sure you will find a way to desenvolve your professions.
To me, doesn't seem a problem. Have 128 linen cloths and 45 mageweave cloths in my other characters, aswell for 76 wool cloth. And it really doesn't cost anything going to DM. You can allways do some boosts in the way, and get linen cloth at the same time,just ask your party members to let you take the cloths or you will disband the group. =)

Edited, May 25th 2008 8:02am by tiagonuno

Edited, May 25th 2008 8:04am by tiagonuno
#5 May 25 2008 at 6:06 AM Rating: Good
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Deathknights will probably start out without First Aid, Fishing, and Cooking. Secondary skills (and primary) are non-essential, just handy.
#6 May 25 2008 at 8:44 AM Rating: Excellent
I can see it going both way, they may very well make DK starts with 0 profession.

While going back to lowbie zones to farm mats isn't hard or anything, it's tedious and boring. It's a lot more fun to get your profession up alongside your level...
#7 May 25 2008 at 1:42 PM Rating: Decent
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Warchief Tyrandor wrote:
I can see it going both way, they may very well make DK starts with 0 profession.

While going back to lowbie zones to farm mats isn't hard or anything, it's tedious and boring. It's a lot more fun to get your profession up alongside your level...



I would so make my DK engi/BS to save so much trouble. But that would be cheap and so, you will probably have 0 in the "real" professions.
#8 May 27 2008 at 2:04 PM Rating: Good
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988 posts
Well, it's not like there will be a ton of variety in the professions people take. Just like it was with 90% of people rolling Draenei Shamans / Belf Pallies with Jewelcrafting, it's going to be the same thing now with the DK. The majority of people will pick that new encsription stuff along with whatever supports it.

OR

Bliz might even decide that the DK is so epic that he simply won't be able to learn any profession. Being badass all the time leaves little time for that :)
#9 May 29 2008 at 5:31 AM Rating: Default
Kanngarnix wrote:
Well, it's not like there will be a ton of variety in the professions people take. Just like it was with 90% of people rolling Draenei Shamans / Belf Pallies with Jewelcrafting, it's going to be the same thing now with the DK. The majority of people will pick that new encsription stuff along with whatever supports it.


Only problem with that is that the DK class appears to be more melee focused, with support spells (freezing?), ghouls, and a Deathcoil. I doubt that they will be sending shadowbolts or something from afar.
#10 May 29 2008 at 6:06 AM Rating: Decent
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Quote:
Only problem with that is that the DK class appears to be more melee focused, with support spells (freezing?), ghouls, and a Deathcoil. I doubt that they will be sending shadowbolts or something from afar.


So? This inscription thing is supposed to improve/enhance spells and abilities... I'm pretty sure there will be something for just about every class, regardless of whether it's melee or caster.

That wasn't even my point, though. There will be a new class and a new profession, so combining that is just a logical step. That's how it went with TBC and that's how it will be again. To what extent people will be happy about their choices once they reach level 80 remains to be seen.

What I do know though is that I don't want to spend the first 12 hours of game time skilling up mining, skinning, or weed-picking from 1 to 290 (if 58 is going to be the starting level)
#11 May 29 2008 at 8:06 AM Rating: Decent
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2,183 posts
Blizz has stated there will be multiple ways to enhance your spells, and I would highly, highly doubt that it means only actual spells, but that it would also be able to be used to enhance Rogue, Warrior, Feral Druid, and Death Knight abilities as well. If it didn't work on non-spells that would be a HUGE mistake on Blizzard's part. Every profession in the game has at least something to offer each class (tailoring has threads, leatherworking has armor kits/drums, etc..).

I agree though, you'll see a lot of Death Knight Inscribers like you did Draenei and Blood Elf Jewelcrafters. 1) people want to try out new content quickly. Combining the new class with the new profession is a logical way to do this. 2) if the skills start at a higher level then 1 with a Death Knight then this will allow you to do higher level Inscriptions faster then starting at 1 with one of your existing characters. 3) most people have probably put a lot of time/effort/money into their current professions and may not want to unlearn one just to see what Inscription is all about.

I know there's no way I am dropping my 375 Armorsmithing, Jewelcrafting, Dragonscale Leatherworking, or Alchemy to pick it up, and most likely not each respective character's gathering skill (also maxed), but I do have a 61 Druid coming up with 2 gathering skills. I may drop one of those for Inscription if I decide my Death Knight will get some good use out of smithing or whatever.
#12 May 29 2008 at 1:51 PM Rating: Good
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I think it would be reasonable to start off at level 200~ish when you create your Death Knight on Mining, Herbalism, Skinning, and First Aid. Basically the gathering professions and the essential First Aid.

On the other professions where you create things, I think if they allow us to start off at a fairly high level, then that could mess up the economy in a bad way.

You can make some pretty good stuff at around 200~, and if you were to level it up a bit more without much effort, then you can make even better things.

Reason why many people don't just drop and pick up professions spontaneously is because it takes a good amount of effort and money to get it to a high level.

For those of the players who are more excited about hitting level 80 when the expansion comes out and not the Death Knight class, they can just create a random Death Knight and just make whatever professions they like. Since it started out at a high level, it is not as bad as starting from scratch.

Perhaps bags, armor kits, jewels, and other one time use items would be passed out as if it was air.
#13 May 30 2008 at 5:46 AM Rating: Good
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I could see them starting with 225 skill in all the professions (Primary and secondary). Then, you just pick the 2 primary skill you want, and they will start at 225 also.

Since they are starting you at lvl 55, it would make sense to give you equivalent skill and gear. Otherwise, how will you kill all those pesky mobs in the Plaguelands?

On that note - why don't they start them at lvl 58, so they can start in Outland?
#14 May 30 2008 at 6:12 AM Rating: Good
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It would be logical to start the professions at a higher level, but getting something for nothing from Blizz? We'll have to see.

I personally will almost certainly have my new DK learn Inscription, and I imagine that I will have to learn that from level 1. Can't wait to find out what the mats are so that I can begin stockpiling :)

As for starting off at lvl 58, it fits in with the lore so well to start off in EPL as a lvl 55 having broken away from the Lich King, I have no complaints about this. Just as long as we get some nice gear to battle our way through the Scourge and to the nearest mailbox :)
#15 May 30 2008 at 1:21 PM Rating: Decent
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I've heard the thought that you could make a large payment on your DK in the starting zone to get a proffesion of high level. Somewhere in the neighborhood of 300-500g? I think that would be reasonable.
#16 May 30 2008 at 8:18 PM Rating: Decent
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i'm probably alone in this, but i'd like blizz to not allow dk's to take any primary professions.

to me there's just something wrong with someone getting one toon to 55 and then being able to start a dk on any realm with the potential of 375 enchanting right off the bat and the ability to disenchant anything on the auction house.

just seems like it would be too easily abused.
#17 May 31 2008 at 12:00 AM Rating: Decent
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axhed wrote:
i'm probably alone in this, but i'd like blizz to not allow dk's to take any primary professions.

to me there's just something wrong with someone getting one toon to 55 and then being able to start a dk on any realm with the potential of 375 enchanting right off the bat and the ability to disenchant anything on the auction house.

just seems like it would be too easily abused.


I don't think anyone has said anything about starting with maxed professions, just professions high enough to be on par with the level the DK starts at.

You are right, it wouldn't be fair to start out with 375 of anything, but I don't think 150, or even 225 is all that unreasonable. People want to learn the class and level it, not spend time/money powerleveling professions that are way to low to benefit the DK who has them.

I also think that this should be a one time thing: you get 1 or 2 professions that start out at a higher skill, but if you ever unlearn them, you must start at 1 like everyone else.
#18 Jun 02 2008 at 8:47 AM Rating: Good
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1,599 posts
Quote:
I've heard the thought that you could make a large payment on your DK in the starting zone to get a proffesion of high level. Somewhere in the neighborhood of 300-500g? I think that would be reasonable.


I think this is a terrible idea. Buying levels is just bad. Why not just buy a lvl 80 fully decked out DK on ebay? Yes, and extreme example, but I would not like to see professions go the way of riding skills (i.e. you don't actually have to level them - just buy them).
#19 Jun 02 2008 at 5:34 PM Rating: Decent
Quote:
2) if the skills start at a higher level then 1 with a Death Knight then this will allow you to do higher level Inscriptions faster then starting at 1 with one of your existing characters.


No it wont - you can't get a death knight till you've leveled a toon to 80 and finished a quest, right? Well unless inscription has the same requirement to learn, that means that I can just AH and pharm it up to at least somewhere in the 300s before most people can ding 71, much less 80.

If DKs dont start with trade skills at some kind of minimum level then I'm predicting that the tradeskill leveling materials market is going to explode - expect any ore less then mythril to be going for 20+ gold a stack, probably ditto most enchanting mats while level 1-50 greens will disappear as they're all DE'd.

Additionally, expect all level 55ish gear to double or triple in price as everyone wants to twink thier new toys out.

Hey, there's a good question to go with the tradeskills - what kind of gear does a newby 55 DK start with?

The reality is though that if DKs do start with tradeskills that are higher level, expect a lot of them to be enchanters/miners as peeps take the two most difficult/expensive gathering skills and get free kickstarts on them.
#20 Jun 02 2008 at 5:56 PM Rating: Default
Well im not so sure about the prof skill level, but have done a bit of research and your new level 55 DK will start with his own 2handed sword, and full set of armour, the armour will be either blue or epic, and the helmet looks kick *** too =)
#21 Jun 02 2008 at 7:47 PM Rating: Good
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As of now, you only need one character at 55+ in order to unlock the Death Knight class.
#22 Jun 03 2008 at 2:03 AM Rating: Decent
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2,183 posts
rusttle wrote:
No it wont - you can't get a death knight till you've leveled a toon to 80 and finished a quest, right? Well unless inscription has the same requirement to learn, that means that I can just AH and pharm it up to at least somewhere in the 300s before most people can ding 71, much less 80.


Currently the requirement for a DK is to have a level 55 character: that's it.

What I was referring to is that if you start at some skill higher then 1 you have immediate access to higher level Inscriptions, which is inarguably faster then skilling from 1 to said level, even if you already have all mats farmed and ready to go sitting in your various banks. I did not however mean "max skill" Inscriptions faster.
#23 Jun 03 2008 at 8:32 AM Rating: Decent
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3,114 posts
lokirk wrote:
Well im not so sure about the prof skill level, but have done a bit of research and your new level 55 DK will start with his own 2handed sword, and full set of armour, the armour will be either blue or epic, and the helmet looks kick *** too =)


both Bliz, and screens of starting gear show DK's starting off with a mix of blues and greens. No epics.
#24 Jun 03 2008 at 11:26 AM Rating: Decent
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2,183 posts
The one I saw showed a blue quality sword (2H) and the rest greens. There may have been 1 or 2 other blues, but I'm pretty sure all greens. Definitely no epics. If I can find it again I'll link it.

EDIT: well, this isn't the one I originally found, but it has the same gear that I saw.

http://img366.imageshack.us/img366/3783/dkstartfl8.jpg

The one I first saw was actually a series of screenshots where someone had a DK and moused over each piece of gear. Wish I could find those, but this one will have to do for now ;)

Edited, Jun 3rd 2008 12:50pm by Maulgak
#25 Jun 03 2008 at 2:19 PM Rating: Good
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155 posts
Maulgak, your link doesn't work.
Could you fix your link or use a different host for your images?
#26 Jun 03 2008 at 9:42 PM Rating: Decent
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3,114 posts
Maulgak wrote:
The one I first saw was actually a series of screenshots where someone had a DK and moused over each piece of gear. Wish I could find those, but this one will have to do for now ;)


I would assume these are them?

GamingGod wrote:


Death Knight Starting Gear:
Runeblade
Helm
Neck
Shoulders
No Cloak for some reason
Chest
Wrist
Gloves
Waist
Legs
Feet
Finger 1
Finger 2


Note though you'll have to right click, copy the link and paste in a new window.
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