Quote:
isn't it more beneficial to have your Shammy make items it can wear for max protection (ie Smithing to make mail)?
Blacksmithing makes very few Mail items. The tradeskills make the same transitions classes do (ie, vaguely around the level your shaman begins wearing mail, leatherworking will begin crafting mail armor for you)
Basically my summary:
Leatherworking: Drums are badass for endgame, and the epic Elemental and Enhancement sets are quite competant.
Alchemy: Provides easy access to pots/flasks/elixirs, and an awesome endgame trinket which is particularly excellent for Resto/Ele specs. Transmutes are an okay side benefit too, although you sort of have to Discover new ones to get the useful ones.
Blacksmithing: I know a lot less about this one than the others, but my impressions are (a) unlike the previous two professions it'll be almost entirely worthless (for a shaman) until the very last items you can craft and (b) those very last items will include a few sparse epic Mail items and some kickass weapons.