Well...dunno what in this would be real and what wouldn't. And even the real ones, what would really stick after Alfa, Beta and, finally, release.
Anyway, I still see some problems to feral form in Arena. The main thing would be what is the actual problem today. Resillience. It kills feral druids in arena. Not so much in bgs, but Arena...you're a crit dependant class, wih a crit dependant build, with crit dependant damage. And all your crits are negated by resillience. Now you're deade. And I don't see a solution to this problem on what was posted.
That being said, I liked the "changes" made for feral dps concerning pve. The main problem for me today, trying to do 5 man pugs, is...I don't have CCs.
Yes, I can go bear form and eat some hits, but in mght, for example, where it lies the single best dps trinket for feral druids, if I dont go as a healer or a tanker, I just don't go, because no one wants a dpser there that doesnt have at least a serious CC (read it mage, rogues and, sometimes, a lock). So, for 5 mans, feral now would have an CC that would work for a while.
Raid concerning, I see a feral druid dps finally having their raid spot. I mean, nowadays, you pick a feral druid offtank for the 5% crit aura and that's it. You don't count him as an dpser so much, since your dps warrior wil have a higher dps if you have a shaman droping WF in your group (and you will always have a shaman droping WF in an melee group) than a feral druid. Same with rogues, they will have higher dps than feral druids, giving they have similar skill and gear. Anyway, I can see, now, a reason to have an dps feral druid in a raid besides his aura.
About tanking, I see the bear tank still going the same way he is now. And I see this as a good thing. You know, the old "dont change a winning team". Feral druid tank are good as they are now, and with those talents it seens Blizzard is keeping them the way they work now.
I wont comment about tree and moonkin, since they are not my real concern.