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The next raiding build?Follow

#1 May 21 2008 at 1:55 PM Rating: Excellent
I found a link on the main page to some of the new talents from the alpha.

http://www.war-tools.com/t52325.html?b=62zc505202012303331053120521351023032001s

some of them sound fairly crazy, fire will still destroy the charts from what I can tell. I can't wait to see the new tailoring patterns for 80!
#2 May 21 2008 at 6:45 PM Rating: Decent
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Arcane might be viable
Fire looks devastating.
PvP'ers will love this new frost, however all PvE frosties no such luck.
I'd suggest learning how to play fire somewhere inbetween 70-80
#3 May 21 2008 at 7:43 PM Rating: Decent
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there better be other things that help prop up the mana regen for fire spec mages. The whole burn my mana so I burn u into ashes thing hurts the longevity esp if mages continue to pair fire with IV.

somehow arcane has become more mana conserving and fire has gone the other way >.<
#4 May 21 2008 at 8:58 PM Rating: Decent
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I don't know, looks as though some Fire talents might be nigh useless.

With all the crazy crits going on, we might be burning through our mana extremely quick. Won't be able to DPS too efficiently w/o mana. Mages may start needing to stack mp5 or something. Also, Living Bomb looks kind of lame. Maybe for AoE pulls, but that's it.
#5 May 21 2008 at 10:34 PM Rating: Excellent
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cancerous wrote:
there better be other things that help prop up the mana regen for fire spec mages. The whole burn my mana so I burn u into ashes thing hurts the longevity esp if mages continue to pair fire with IV.


I hear that discipline priests will be adding in mana regen to their groups just like shadow priests are too. And at only 1% loss of mana for a 25% increased damage from crits, I can live with the detriment to my efficiency.


But dammit, I love these fire talents. Love them. Smiley: yippee

Only complaint: No phoenix. Smiley: frown

Edit: Anyone else notice that Arcane Focus has been brought in line with Elemental Precision? That's a rather huge nerf to the tree.

Edited, May 22nd 2008 12:37am by Poldaran
#6 May 21 2008 at 10:49 PM Rating: Decent
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that kind of thing may not make it release or even beta (this is alpha). I rather a revised/reworked flamestrike. A fire pbAoE looks good on paper but its use would be an issue. Most people would prefer a better flamstrike since Arcane Explosion is about more than enough for pbAoE.
#7 May 22 2008 at 12:00 AM Rating: Excellent
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cancerous wrote:
that kind of thing may not make it release or even beta (this is alpha). I rather a revised/reworked flamestrike. A fire pbAoE looks good on paper but its use would be an issue. Most people would prefer a better flamstrike since Arcane Explosion is about more than enough for pbAoE.


Imagine having it up while AE spamming, though.


Also, I've been thinking on it, and Burnout will make Crit much more like haste. Detrimental from an efficiency standpoint, but just that much more important to have from a DPS one.
#8 May 22 2008 at 6:41 AM Rating: Decent
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Netherwind presence looks like it might be worth picking up. Looks like the invention of a spirit mage with the other two deep end arcane talents.
Make a cast spell instant cast would be pretty cool, as warlocks already have a similar talent for their shadowbolts. And you would be critting like mad. Looking at maybe a 50/21 build.
#9 May 22 2008 at 7:25 AM Rating: Good
It looks like they're going to be changing Spirit in some way. Demo Warlocks even have a deep talent to increase theirs, as do Destruction Warlocks, so... it's hard to imagine they won't be making some fairly major tinkering to it. Which means that Arcane gets a good bit better by default, even without the other changes.
#10 May 22 2008 at 9:58 AM Rating: Excellent
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Removed at Blizzard's request. Smiley: frown
#11 May 22 2008 at 6:42 PM Rating: Decent
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Would love to have that frost stun instant. at a cast time seems tough in pvp
#12 May 23 2008 at 1:52 PM Rating: Decent
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http://wotlk.wikidot.com/ if you still want the info, though it doesn't have all the mage ones for some reason.

Keep in mind, Pold, that 1% mana drain potentially hurts a lot more than haste. Every crit now drops what... 80? 100? extra mana, and that's at 70 and not 80. That's a significant drain to your mana, and spriests are now only running 2% of dmg->mana instead of 5%. That's one ability that I think will have to be changes and reworked before beta/live, it's too big a mana drain, unless WotLK fights are all going to be Hyjal/BT length.
#13 May 23 2008 at 2:21 PM Rating: Decent
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As a fire mage when was the last time you had to use a mana pot or evocate? Usualy mana just sits around. It is well worth it.
#14 May 23 2008 at 3:28 PM Rating: Good
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lsfreak wrote:
http://wotlk.wikidot.com/ if you still want the info, though it doesn't have all the mage ones for some reason.

Keep in mind, Pold, that 1% mana drain potentially hurts a lot more than haste. Every crit now drops what... 80? 100? extra mana, and that's at 70 and not 80. That's a significant drain to your mana, and spriests are now only running 2% of dmg->mana instead of 5%. That's one ability that I think will have to be changes and reworked before beta/live, it's too big a mana drain, unless WotLK fights are all going to be Hyjal/BT length.


It may be 2%, but it's also 2% of a much higher relative DPS.
#15 May 23 2008 at 4:58 PM Rating: Decent
Zisikpus wrote:
Would love to have that frost stun instant. at a cast time seems tough in pvp


Indeed, it's nice they're helping mages vs casters - it's useful against melee, of course, but less so.

Rather jealous of Warlocks (Metamorphasis, how cool is that?) but I doubt I'd want a pheonix. There are too many pets/minions in the game already, imo.
#16 May 24 2008 at 3:54 PM Rating: Decent
I think i'll go 51/20. Rotation: Arcane Barrage > Scorch > Arcane Barrage > Scorch with fireball thrown in when Netherwind presence procs (Instead of scorch). Looks pretty insane on the DPS for me, even more then deep fire.
#17 May 24 2008 at 9:03 PM Rating: Good
Litheablion wrote:
I think i'll go 51/20. Rotation: Arcane Barrage > Scorch > Arcane Barrage > Scorch with fireball thrown in when Netherwind presence procs (Instead of scorch). Looks pretty insane on the DPS for me, even more then deep fire.


gonna need a lot of spellhit to pull that off.
#18 May 24 2008 at 10:22 PM Rating: Good
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Anobix the Wise wrote:
Litheablion wrote:
I think i'll go 51/20. Rotation: Arcane Barrage > Scorch > Arcane Barrage > Scorch with fireball thrown in when Netherwind presence procs (Instead of scorch). Looks pretty insane on the DPS for me, even more then deep fire.


gonna need a lot of spellhit to pull that off.


And probably 2-3 shadowpriests. Arcane Barrage didn't seem too mana efficient to me. And one way or another, I don't think it'll scale all that great.
#19 May 25 2008 at 12:44 PM Rating: Good
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The One and Only Poldaran wrote:
Anobix the Wise wrote:
Litheablion wrote:
I think i'll go 51/20. Rotation: Arcane Barrage > Scorch > Arcane Barrage > Scorch with fireball thrown in when Netherwind presence procs (Instead of scorch). Looks pretty insane on the DPS for me, even more then deep fire.


gonna need a lot of spellhit to pull that off.


And probably 2-3 shadowpriests. Arcane Barrage didn't seem too mana efficient to me. And one way or another, I don't think it'll scale all that great.


I was thinking Arcane Barrages are to be used on Clearcasts.

You spam Fireball, and when you hear that clearcast, STOP! Instant-cast that powerful Arcane Barrage and Fireball spam again.
#20 May 26 2008 at 6:50 AM Rating: Decent
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CalenciaBlue wrote:
As a fire mage when was the last time you had to use a mana pot or evocate? Usualy mana just sits around. It is well worth it.


Are you mad? What kind of group are you in to have mana just "lying around?"
#21 May 26 2008 at 7:51 AM Rating: Decent
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eh, spoiled solid spriest and ele shammy.
#22 May 26 2008 at 12:00 PM Rating: Decent
Burnout, as it is now, is a pretty crappy talent IMO.

"an additional 5% of your mana" might mean "5% of the mana cost", in which case all it really does is it give Master of Elements a small nerf in exchange for a wicked damage boost, but I'm going to assume it means "5% of total mana".

If you have 8k mana, you'll lose 400 mana per crit. That's absurd; that's almost as much as a Fireball (a max rank Fireball only costs 25 more mana w/o EP). Two crits with Scorch and you've lost an eighth of your mana, and it only gets worse the higher your mana gets. That basically makes the Fire tree work against itself since it gives so much crit to its own spells, and has things like Ignite, Combustion and that new talent Hot Streak. Fire mages already go OOM easily as it is; I would much rather be a little weaker if it meant staying active longer.
#23 May 26 2008 at 12:30 PM Rating: Good
from what I understand it was keeping the mana cost at 1% of your total mana.
#24 May 26 2008 at 1:46 PM Rating: Decent
I saw it at War Tools (it's gone now) and it said clearly, at 5 points into it: 5% of your mana. Maybe there was an update to the leak I and they didn't know about?
#25 May 26 2008 at 3:24 PM Rating: Good
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Anobix the Wise wrote:
from what I understand it was keeping the mana cost at 1% of your total mana.


I remember a fully maxed out version reading 1%.
#26 May 26 2008 at 4:30 PM Rating: Good
PsydonX wrote:
I saw it at War Tools (it's gone now) and it said clearly, at 5 points into it: 5% of your mana. Maybe there was an update to the leak I and they didn't know about?


when I created the build and posted it here, it specifically stayed at 1% after putting all 5 points into it.
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