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Possible Leaked WotLK Alpha TalentsFollow

#52 Jul 03 2008 at 6:37 AM Rating: Good
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I'm wondering how the cookie cutter max-raid DPS spec of 0/21/40 will change with the inclusion of the new talents.

Affliction to me seems like it got the biggest buff. The spec I've come up with that looks the best to me is a 31/0/40 spec, getting instant corruption, dark pact, siphon life and shadow mastery from the affliction tree. I'm hoping that the lack of 15% spell damage from sacrificing succubus will be replaced by corruption damage and the extra longevity from dark pact and siphon life.

Of course, with a spec like this, the lock would probably have an imp out.

Shadow and Flame still looks to be a necessary talent for the shadowbolt spammer. The thing that disappoints me is that this spec doesn't use ANY of the new talents. Surely there's a better combination possible.

I'm interested to hear what you think will be the max raid dps spec for locks using these alpha talents.

http://wotlkwiki.info/index.php/Warlock
#53 Jul 03 2008 at 6:53 AM Rating: Good
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18/13/40?

http://wotlkwiki.info/talent/warlock.html?b=6050222031c3o232003d3r55050215020051000135g
#54 Jul 03 2008 at 7:32 AM Rating: Decent
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I said it at TBC and I'll say it again, any speculation is really irrelevant. They will probably change some of these abilities, some of the abilities that appear useless may be required for certain boos fights, and really, until there can be tests done, nothing is really knwon.
#55 Jul 03 2008 at 8:22 AM Rating: Good
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It might be irrelevant, but it is still fun to speculate.
#56 Jul 03 2008 at 3:59 PM Rating: Decent
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From a rogue PoV, cripple is already crying for a nerf or affliction warlocks are going to get a ridiculously easy time on me. As soon as I get crippled the lock would just have to throw 3 DOTs on me and walk away as I get killed.

On a sidenote; what do you people reckon demon form would look like? And where would it see use? Looking at the CD, I'd say PvP... but what would it do? Turn you into a warrior for a minute?

As for raiding... I'm not going to pretend I know the slightest bit about warlock raiding, but I'd say 0/20/41 would turn into 0/20/51... Chaos bolt to me is just screaming "PICK ME IM A RAID TALENT". On the other hand; it would find some use in PvP... Throwing it onto a 5% hp bubbled paladin anyone?

Edited, Jul 4th 2008 2:00am by Mozared
#57 Jul 03 2008 at 10:16 PM Rating: Good
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Quote:
As for raiding... I'm not going to pretend I know the slightest bit about warlock raiding, but I'd say 0/20/41 would turn into 0/20/51... Chaos bolt to me is just screaming "PICK ME IM A RAID TALENT". On the other hand; it would find some use in PvP... Throwing it onto a 5% hp bubbled paladin anyone?


Problem with that is that the destro build is 0/21/40, not 20/41. You have to spend 21 points to get Demo Sac. Will Chaos Bolt be able to provide more damage that Sacing The Succubus? No telling until it is tested with the stats that are available at that level.

For Destro I could see this working: 19/0/52

If Chaos Bolt is worth it, I would probably move away from Demo altogether since Sacrifice is no longer an option. Insta Empowered Corruption. Combined with Molten Core, it appears as though fire damage will be OP. With Chaos Bolt being on an 8 second CD, a sequence with this type of build would probably look like Chaos Bolt > Corr > Immo > Incinerate/Chaos Bolt. Both Immo and Corr would trigger Molten Core, increasing Incinerate damage. Due to Eternal Flames, Immo would not need to be refreshed, so all you'd be concerned with is refreshing core, using Chaos Bolt when available, and Incinerate.

With Demonology, you still have 2 choices. The Succubus now can get healed instead of taking damage with Love Struck. Demo still seems to provide some very solid buffs via Master Demonologist with Succy out, and with Fel Synergy and Demonic Pact. Same could be done with Felgurad, though you'd lose 5% crit from Master Demo and gain 5% damage mitigation.. After deciding on a pet, and skipping metamophisis, since it's not really for damage, take the normal path to ruin.

Affliction looks nice too: 50/0/21

With Eradication that increases cast speed, you can DoT and SB spam faster. Death's Embrace than Increases the Crit Strike chance of SB by 15%!! With Ruin this could be devastating. With Everlasting Affliction, you'd never have to re-apply Corr.

Cast sequence could be: Curse > Corr > SL > UA > SB spam re-applying DoTs as needed


Which will be best will totally depend on how they adjust these talents, and spells, and howwell each spell scales with gear via spell coefficients. None of this info is really known right now, so this is all purely speculation.

Just for ***** and grins I'm gonna bookmark these and see if my predictions come true on these specs.
#58 Jul 06 2008 at 1:40 AM Rating: Decent
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I like your talent build ideas, but there's a change to cataclysm that I didn't notice in that it now increases the hit of destruction spells as well as decrease their cost. I'd think that 3 points in that would be better than intensity and shadow burn(for raiding).

But again, that's just speculation on speculation :) I can't wait to spec metamorphosis as soon as this thing comes out haha.
#59 Jul 06 2008 at 7:41 AM Rating: Decent
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As long as that mass fireball doesn't hit me trough stealth I'm cool; I'll just restealth and sit out the duration =P
#60 Jul 07 2008 at 9:28 AM Rating: Decent
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Yeah, I hadn't noticed the hit on Cataclysm myself. Though not knowing how the Itemization is going to work, and how easy to hit, or even what the hit cap will be, it may not be needed.

However, if Affliction remains the best spec for those starting out, and not hit capped yet, then yes, in the Affliction build definitely move those talent you suggested.
#61 Jul 08 2008 at 12:54 PM Rating: Decent
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Great, so you could become a demon for 45 seconds (and fully healing the Warlock for that time? That seems cruel considering they already have huge Health pools). Too bad you just lost all of your great buffs. Oh, did you Sac your pet first? Good job! Now you have a buff! Oh wait, the 45 seconds are up, you are back to the low-health clothy form and you are petless...

Too bad that Rogue had vanished and avoided you while in Demon Form...


And this is why we can resummon it in 0.5 seconds. Don't worry, we'll be fine.
#62 Jul 09 2008 at 8:13 AM Rating: Good
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308 posts
Putting the +hit bonus in devastation will add a lot of DPS for some of us also.

Running 5/5 Cataclysm and 3/3 Suppression would make us only need 96 spell hit to reach cap. That frees up a lot of gems slots (for me at least) for haste, spell damage and crit.
#63 Jul 09 2008 at 9:07 AM Rating: Decent
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Quote:
Running 5/5 Cataclysm and 3/3 Suppression would make us only need 96 spell hit to reach cap. That frees up a lot of gems slots (for me at least) for haste, spell damage and crit.


How can you know that you will only need 96 Spell Hit? In WotLK how do you know that raid bosses won't be level 84, 4 levels higher than us as opposed to 3 in BC. How do you know hit will even function the same? How do you know that the gear in WotLK will not have loads more gems slots, and new gems that give more Hit along with Haste or Crit or what have you? Or that Itemization in WotLK will not give us hit cap almost by default. Maybe there will be a new tailoring set that gives you a lot of hit and the talent will be worthless? With Inscriptions coming out for spells, maybe you'll be able to apply extra hit chance to certain spells and won't need it.

There are just too many variables that are currently unknown for you to be stating something like that as a fact.

Sorry, in an argumentative mood today and bored at work.

Edited, Jul 9th 2008 1:10pm by Lathais
#64 Jul 09 2008 at 10:20 AM Rating: Decent
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you're both wrong

1. bosses will always be current level+3. so they'll be level 83.
2. we'll still need 16% hit to reach the hit cap.
3. we'll require more hit rating to gain 1% increased hit at level 80 compared to level.70.
at lvl.60 we needed 8hit for 1%. at 70 12.625 hit rating for 1%


60 8
70 12.625
80 18.19 (if my maths are right)

so for 11% hit (to cap all spells with 5/5 cata and 3/5 suppresion) we'll need 201 hit (rounded up). still quite a bit
#65 Jul 09 2008 at 10:27 AM Rating: Decent
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your wrong too Jenova, case Suppression is gonna be 1/3 for 2%, 2/3 for 4% and 3/3 for 6% according to the info we are using. I know Jen, hard to believe your wrong, hence why i originally said all of this is pointless anyway.
#66 Jul 09 2008 at 6:38 PM Rating: Decent
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actually the only thing I got wrong was typing 3/5 instead of 3/3. the end result is identical (6% talented afliction hit, so as to get as close to matching the 5% from destruction). so yeah. it doesn't affect anything else I typed. all my theorycrafting is 100% accurate (presuming my figures for hit rating at lvl.80 are correct) and will only not be true if blizzard removes the talented hit from either afliction or destruction.

learn to contruct proper critism rather than just typing what comes in your head

Edited, Jul 9th 2008 10:40pm by Jenovaomega
#67 Jul 09 2008 at 7:34 PM Rating: Decent
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947 posts
I think everyone understood the point Jenova was making, that remains valid. Speccing for +hit in talents is actually a fine move, the only question is can you actually afford the talents to do it. If you're going primarily Fire spec I don't see the problem, but a shadowmonkey will still need want ISB, and destro is talent-heavy already.

Of course +hit will work the same, if it didnt they'd have to re-balance and re-gear every lvl60-70 content or risk ******** up the game for people who don't buy WotLK. Now I know that is about as likely as eating a bowl of your own hair covered in mayonnaise for most people, but Blizzard do kind of have to think about it.

However you look at it, +hit in Destro is a great PvE buff for Fire-focus destrolocks; I say Fire-focus because it looks like we'll be using both schools from now on.
#68 Jul 10 2008 at 11:03 AM Rating: Good
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308 posts
Regardless of what happens at level 80 in WotLK, having +spell hit via talents will reduce the need for gear itemization with spell hit, and makes it possible to focus more on other stats. I don't see how that can be argued.
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