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Comparing Myself to Warrior and Pally TanksFollow

#1 May 20 2008 at 4:10 PM Rating: Good
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817 posts
I'll leave out the drama about why I'm asking...it's basically around my role in Kara groups, and our group's readiness for Kara at the tank position. I don't know the other tank classes well enough to know how I compare to the other tanks in my guild in terms of pure tanking, i.e. damage absorption/avoidance/mitigation.

I'd appreciate feedback on the following tanks...how they compare to each other, and to me, and in terms of raw heroic/Kara readiness. I don't want to name them or link armories, hope this is sufficient for a ballpark understanding of how we compare.

Thanks in advance for your time.

Yours Truly, Feral Druid
Armor: 26,681, HP: 14,164
Def: 420, Resil: 85
Dodge: 25%

(I know, def is high and dodge is low...with a ring swap I can boost my dodge to 28% but drop to 24,816 armor, 406 def/85 resil, 13,644 hp...I should stick with my current setup for the armor and hp right?)

Prot Warrior #1
Armor: 10,514, HP: 13,674
Def: 513, Resil: 100
Dodge: 19.1%, Parry: 12.5%, Block: 19%

EDIT: Last night somebody mentioned that this guy has 570 def in his tanking gear. So clearly what I'd seen wasn't his full tanking set. I guess his tank gear probly has more armor, and wtf is up with 570 defense? I guess Warrior's don't suffer diminishing returns from defense rating past uncrittability?

Prot Warrior #2
Armor: 14,583, HP: 13,054
Def: 496, Resil: 0
Dodge: 13%, Parry: 16%, Block: 22%

Arms/Fury Warrior
Armor: 15,907, HP: 12,074
Def: 495, Resil: 82
Dodge: 15%, Parry: 17%, Block: 16%

Prot Pally
Armor: 15,347, HP: 12,600
Def: 488, Resil: 39
Dodge: 15%, Parry: 10%, Block: 10%
Mana: 4158




Edited, May 20th 2008 5:29pm by JeeBar

Edited, May 21st 2008 6:49am by JeeBar
#2 May 20 2008 at 7:33 PM Rating: Excellent
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12,049 posts
I wish I could help more, but I just don't know enough; your stats look really good, though (besides, as you said, the Dodge).

Quote:
Prot Warrior #1
Armor: 10,514, HP: 13,674
Def: 513, Resil: 100
Dodge: 19.1%, Parry: 12.5%, Block: 19%


What the heck is up with that low armor!?
#3 May 20 2008 at 11:16 PM Rating: Excellent
34 posts
First off don't compare yourself to a arms/fury warrior, as they will never hold the amount of threat you can (or any prot pally/warrior). That being said if they are arms/fury they have done well to get their defensive stats that high (though I would hope they don't raid in that gear because they seem to have focussed on the wrong stats).

For kara you really want a minimum 12k armour IMO, so that warrior with high dodge has done something severely wrong. My guess would be he is in some mail in order to raise his dodge.

Prot warrior #2 still has pretty low dodge. I think it should be more up around 15% minimum. However apart from that, this is the guy I would probably take to kara if I had to pick one apart from you.

The only issue you seem to have is with your dodge, which is something you should work on. However I don't see any reason why you can't MT kara with the stats that you have.
#4 May 20 2008 at 11:28 PM Rating: Decent
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256 posts
On the pala: His holy shield adds another 30% to his block % putting him on 65% (40+10+15) total avoidance. A pala tank needs 100% in total on those stats to push crushing blows off the table. Imo he is not geared for kara tanking until he is crit and crush immune.

The warrior shield block ability gives +75% chance to block, so they have an easier time getting crush immune and all the warriors you list can make that. Ofc the warrior ability only last for 2 blocks
#5 May 23 2008 at 11:17 PM Rating: Decent
Quote:
On the pala: His holy shield adds another 30% to his block % putting him on 65% (40+10+15) total avoidance. A pala tank needs 100% in total on those stats to push crushing blows off the table. Imo he is not geared for kara tanking until he is crit and crush immune.

The warrior shield block ability gives +75% chance to block, so they have an easier time getting crush immune and all the warriors you list can make that. Ofc the warrior ability only last for 2 blocks



dont forget 5% base boss miss rate ontop of the mouse over of miss rate when you mouse over the deff rateing. also gets another 5% to block from heroic libram if they have it. but still critable there and still crushable. need 102.4% to knock crushing blows off the table.
#6 May 24 2008 at 12:00 AM Rating: Good
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139 posts
JeeBar wrote:
Prot Pally
Armor: 15,347, HP: 12,600
Def: 488, Resil: 39
Dodge: 15%, Parry: 10%, Block: 10%
Mana: 4158


This pally has ridiculously low block, the majority of his avoidance should be coming from block pre-kara, somewhere in the mid-high 20s percent-wise.

Both pally and war require 102.4% avoidance for raid bosses to avoid the crushing blows, plus the 490 def to avoid crits. The pally definitely needs a little gear swapping before he is ready to main tank it, he should be fine for off tanking though.

JeeBar wrote:
EDIT: Last night somebody mentioned that this guy has 570 def in his tanking gear. So clearly what I'd seen wasn't his full tanking set. I guess his tank gear probly has more armor, and wtf is up with 570 defense? I guess Warrior's don't suffer diminishing returns from defense rating past uncrittability?


Def offers the most pure avoidance per point compared to other stats (atleast for wars and pallies, not sure how it works for druids), next being dodge. I would highly doubt he has 570 defense, that is a bit excessive, the most I have seen on tanks is 520s.

As for comparing to each other, they all look capable of heroics/starting kara, but the Prot War 1 seems to be lacking a lot of armor, 10k is pretty low for a war.

As long as they are all uncrushable for boss fights they should be ok, I can't comment too much on you, but it looks pretty good, raid buffs should get you closer to 20k hp.
#7 May 24 2008 at 1:30 AM Rating: Decent
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88 posts
One point of defense skill increases your chance to dodge by 0.04%, chance to block by 0.04%, and chance to parry by 0.04%. Having a sufficient amount of defense makes you crit immune.

Hence, the only benefit of defense past that crit immunity is 0.04% dodge for us druids. That's why it's generally recommended to just get the defense cap and stck other stats afterwards (because agility is far better for dodge)

I can't really compare the stats like this, but I recommend to just try with the best geared prot warrior and yourself as tanks. You are the offtank, your target should die first (on trash) so you can shift to cat and help DPS down the rest.

This is one of your strengths as a feral druid, and the second prot warrior can't do much about that - his DPS at this moment, even with weapon swaps, sucks compared to what you can do by switching to cat and switching a DPS staff out.

On bosses, let the prot warrior try first while you DPS (or offtank, like on many bosses in Kara). If he keeps dieing, ask your raid leader if you can give it a shot.
#8 May 24 2008 at 3:27 AM Rating: Good
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1,764 posts
Defense also raises chance to be missed, so past being immune to crit, Warriors and Paladins get 2x as much value out of Defense rating as druids.
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