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#1 May 19 2008 at 9:52 PM Rating: Good
hey guys you gave me a lot of good info startin off as a pally about a week ago. im up to 48 now and liking it, starting to get the hang of it.

question: its my understanding tha +spelldmg helps tankin pallies quite a bit. What spells does it specifically effect? does it effect consecration? how aout seal of rightousness? what about ret aura?

also does + healing efect any holy dmg abilities or is it only for flash of light and holy light?

finally, does spell crit effect any abilities? i.e. will spell crit let my seals of rightousness crit, or consecration crit or anything? never seen either crit i think so i doubt it


tnx
#2 May 19 2008 at 10:25 PM Rating: Good
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Spelldamage effects SoR aswell as Consecration and most of your spelldamage based abilities like Avenger's shield and holy shock, but it doesnt effect Retribution Aura.

+Healing only affects spells and abilities that heal, it doesnt count for spelldamage abilites, like those mentioned above, as you already said: Only FoL and HL, and Holy Shock too when you heal someone with it.

Spell crit will only affect your Judgement of the Righteousness not the seal itself which you apply to the weapon, because the effect of the seal isn't a stand-alone hit and thus cannot crit on itself, consecration is also not affected by Spell Crit. The only seals capable of a Crit are SoComm and SoB, dont know for sure about SoV though but I'll guess some Ally Pally will fix you up on that.

,Zignaestos
#3 May 20 2008 at 12:26 AM Rating: Good
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Zignaestos wrote:
+Healing only affects spells and abilities that heal, it doesnt count for spelldamage abilites, like those mentioned above, as you already said: Only FoL and HL, and Holy Shock too when you heal someone with it.


This is true, but worth mentioning that because of the way +healing items work now, they will affect damage, but to a lesser degree. +heal items also give about 1/3 of that value in spell damage as well, which you should see on the item itself (ie: +9 healing +3 spell damage). So, you can use a healing item t oboost your spell damage, if absolutely necessary. While leveling this might be a good source of extra spell damage, but as you get higher, you will want to avoid this practice at any cost.

About spell crit: while JoR can crit, there is no way that you should seek it out, at all, ever. You don't have the intellect nor the item budget to allow for spell crit in your gear, and it is far less than unnecessary to have it.
#4 May 20 2008 at 5:15 AM Rating: Good
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1,599 posts
Quote:
you should see on the item itself (ie: +9 healing +3 spell damage).


This is important to note. If the item only states +heal, then I don't think it adds any +spell damage. It is states +9 heal/+3 spell damage, then you do get the added spell damamge.

#5 May 20 2008 at 5:31 AM Rating: Good
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808 posts
+Spell Damage helps tanking pallies because Righteous Fury multiplies the threat generated by your Holy spells (e.g., Consecration and JoR). More spell damage means more threat and more threat makes you a better tanking pally.

FYI, the damage-over-time debuff inflicted by Seal of Vengeance (alliance pallies only, level 62+) will not crit, but Judgement of Vengeance will.
#6 May 20 2008 at 5:32 AM Rating: Decent
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2,183 posts
You're right, if it just says "+heal" that's all it gives. There are very few items now that are only +heal though, so chances are you won't come across any. Just be aware of this should you see any as they won't add anything to your +damage.
#7 May 20 2008 at 7:08 AM Rating: Excellent
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1,004 posts
Quote:
0% Seal of Blood
0% Judgement of Blood
20% Seal of Command (Check Below)1
43% Judgement of Command
9.2% per 1.0 weapon speed, One-handed Seal of Righteousness
10.8% per 1.0 weapon speed, Two-handed Seal of Righteousness
73% Judgement of Righteousness
17% Seal of Vengeance (per tick)
43% Judgement of Vengeance
0% Retribution Aura
0% Blessing of Sanctuary
14% Avenger's Shield (per target)
76% Consecration
43% Exorcism
43% Flash of Light
43% Hammer of Wrath
71% Holy Light
5% Holy Shield
43% Holy Shock
19% Holy Wrath


Those are the actual amounts of spell damage that will modify your abilities. They are called coefficients. Consecration will benefit from 76% of you + Spell Damage.

Credit for that table goes to Jack, check out his FAQ for more information.
#8 May 20 2008 at 11:33 AM Rating: Decent
tnx guys, nice table

hmm well if this is the case then does this mean that at the higher lvls + spell dmg weapons are better than weapons with high dps? I.e. Would a typical caster liek weapon wtih only about 42dps but 200+ spell dmg on it be BETTER for a prot pally than a 92dps no spell dmg weapon? that just seems hard to belive to me.

#9 May 20 2008 at 11:39 AM Rating: Good
kenshindono wrote:
tnx guys, nice table

hmm well if this is the case then does this mean that at the higher lvls + spell dmg weapons are better than weapons with high dps? I.e. Would a typical caster liek weapon wtih only about 42dps but 200+ spell dmg on it be BETTER for a prot pally than a 92dps no spell dmg weapon? that just seems hard to belive to me.



Exactly, look around at some of the other threads currently on this page, there are a few stating how much better it is to have a spell damage weapon than a high dps weapon.

The spell damage helps out a lot more for your tanking tools than just pure white dps. You'll find as you hit 70 and get real tanking gear, your strength will be almost non-existent, so you will only be tickling them really with your weapon. However they WILL be screaming in pain and rage at the floor burning under them and the fact that every hit against you is like smacking an electric fence.
#10 May 20 2008 at 11:40 AM Rating: Good
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1,599 posts
Quote:
Would a typical caster liek weapon wtih only about 42dps but 200+ spell dmg on it be BETTER for a prot pally than a 92dps no spell dmg weapon?


Yes, yes, and yes. Remember, a majority of your threat comes from spell damage, not white damage. 92DPS and no spell damage = loose aggro.

This is the same reason Pally tanks don't stack Strength. Strength only affects white damage (and Shield Block value....but barely). Not worth having.

Those are all warrior traits.
#11 May 20 2008 at 12:02 PM Rating: Good
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91 posts
I'll have to take a look around, and maybe run an experiment of two, but I thought the coefficient for Consecration was something like 91%.
#12 May 20 2008 at 1:01 PM Rating: Decent
is it generally a good idea to have a higher dps weapon for soloing and dailys though? while it seems + spell dmg rules for holding agro, it still wont be dealing all that much dmg if your goin around doing 1 on 1 fights and the like
#13 May 20 2008 at 1:11 PM Rating: Good
No not really, again... your white dps, really isn't going to be worth it. However your HS, your Consecrate, etc... will be boosted by your spell damage and upping that will increase your overall dps more in the long run. ESPECIALLY if you manage to AOE grind out the quests.
#14 May 20 2008 at 2:59 PM Rating: Decent
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355 posts
I dunno, most people will probably laugh at me, but I'm up to level 68 now and I still can't for the frickin' life of me find a weapon that beats the Flurry Axe with Lifestealing for general multi-mob questing. Basically if you're prot and questing, and you're rounding up a bunch of stuff to kill, you want Light and Wisdom procs to keep you up, which means you want fast weapon speed and extra attacks out the wazoo. A LOT of your damage is going to be reflective (Ret Aura, BoSanc, HS).

Now, of course once I hit 70 and start hitting instances, I'll grab myself a Crystalforged Sword and tank it like I mean it. But I'm assuming that for dailies and the like, when you're multi-mob'ing it, weapon speed is still what counts, not DPS.
#15 May 20 2008 at 5:17 PM Rating: Excellent
Weapon speed doesnt really matter, I can still aoe grind 40+ mobs. My parry rate alone esures a quick attack speed to keep up my health/mana. Whichever I need more
#16 May 20 2008 at 6:16 PM Rating: Excellent
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1,004 posts
Quote:
I'll have to take a look around, and maybe run an experiment of two, but I thought the coefficient for Consecration was something like 91%.


Actually.. I honestly think the coefficient for a Rank 6 Consecration at level 70 is 95.2% -- that table threw me for a spin when I saw something in the 70s and I thought to myself "I've got to check this out, but I'll leave it for now".

I still havn't looked into it though :D
#17 May 20 2008 at 6:36 PM Rating: Excellent
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1,004 posts
Yup..

For Rank 6 Consecration:

64+0.95*SD/8 = Damage per Tick

By my calculations. My DrDamage is giving me that 95.2% coefficient that I see every day (that must be where I got that from) and Maintankadin is giving me 96% in a thread that illustrates the threat gain potential from having more Spell Damage:

http://www.failsafedesign.com/maintankadin/viewtopic.php?t=241

Which is actually a good thread to link to from this one anyway :D
#18 May 20 2008 at 7:34 PM Rating: Excellent
Yeah I think I remember some controversy with that when I put it up the first time. Some people said it was 90-something, other people said 70-something (I got it off WoWWiki I believe).

I guess I'll go with the 90-something one, since it's confirmed with TWO sources, which overshadows my ONE source.

So should I go with 95.2 or 96%
#19 May 22 2008 at 3:01 PM Rating: Decent
quick question when should i start lookin for a low dmg high spell + weapon? can i get through the low to mid 60s with a regular higher dps weapon or if im going to be tanking stuff like UB, ect should i have something with low dps and + spell dmg? asking cuz im gettin up there in lvls now, 54


#20 May 22 2008 at 3:06 PM Rating: Good
You can put it off to 70, that's what I did. I don't believe spell damage makes enough of a representation until then, unless you put it in your gear, and I'd rather have "Of the Champion" gear myself for tanking.

Then again I tanked like... 3 or 4 times at the most in my grind to 70, mostly solo'd up there. However I didn't have any problems tanking at those levels either.
#21 May 22 2008 at 10:39 PM Rating: Good
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2,183 posts
I did not have a spell damage weapon until level 70, so it is quite possible to go that path. I tanked every instance leveling, multiple times, going through Outland with little to no difficulty. Matter of fact I believe I was still using Crystalline Kopesh until I got my rep for the Continuum Blade (didn't know the Crystalforged existed at the time).
#22 May 23 2008 at 11:49 AM Rating: Decent
hu, so basically just go ahead and get the standard higher def +sta/def weapons along the way untill i get to 70 then, right? Id imagine that would make soloing easier i was just curious if it would effect my ability to tank in dungeons


#23 May 23 2008 at 5:39 PM Rating: Decent
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2,183 posts
If you can find a decent spell weapon leveling, by all means go for it, but you shouldn't "need" to do so, and I certainly wouldn't suggest you spend any significant amount of money on one before 70. I also don't see how it could "make soloing easier." You're still relying on your spells when you solo.
#24 May 23 2008 at 8:39 PM Rating: Decent
when i lvled i grabed green maces i think it was from ah that was healers but had some spell damage. think first boss of norm sp has a sword with spell damage cant remember how much looks like a lightsaber ah here we go

http://wow.allakhazam.com/db/item.html?witem=24361 56 sd 15 sta 14int 10 to hit rateing. wasnt that bad and i liked how it looked. lvl 62 sword though.
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