Forum Settings
       
Reply To Thread

Hesitating on the switch from Frost to Fire..help pwease?Follow

#1 May 19 2008 at 6:11 PM Rating: Decent
I've been Frost since around the mid-40s, when I was having trouble as Fire to the point of quitting, and decided to switch. Loved, and still love it. Well, i've hit 70, have my Spellfire set made, just got my Gladiator's War Staff (Our BGs have been going terrible lately..so hard to get the honor now), and now i'm hesitant to switch Fire again for raiding.
Problem is, i'm afraid i'm so used to Frost that i'll suck at Fire... Our guild just got enough 70s to start Kara raiding up, and every time i've gone, i've been #1 on Damage Meters (even though I seem to die like every 10 minutes lol, but that was from acting stupid most of the time, lol >_<). I think I heard that when I get two pieces of T5, Arcane is supposed to be best, and T6 is Fire. What SHOULD I be atm, though? I was thinking I should go fire and all, since it has been said as best for raiding, and that's why I made the Spellfire set; however, I didn't like what I saw stat-wise when I put it on (I put it on 'cause I had been working forever making it..and wanted to see how it was..all the time I put into it y'know..).
Here's what I saw:

Stats With My Old Gear:
Health: 7668
Mana: 8246
Stamina: 443
Intellect: 419
Spirit: 168
Armor: 1112
Spell Damage: 679(to all schools)
Spell Hit: 41
Spell Penetration: 15
Spell Crit %: 14.57%
Haste: 0
MP5: 11

Stats With Spellfire:
Health: 6703
Mana: 7811
Stamina: 349
Intellect: 390
Spirit: 156
Armor: 1161
Spell Damage: 821(To Fire and Arcane)
Spell Hit: 48
Spell Penetration: 15
Spell Crit %: 16.70%
Haste: 0
MP5: 0

Differences Between Stats(From Old to New Gear):
My Health drops by 965 points.
My Mana drops by 435 points.
My Stamina drops by 94 points.
My intellect drops by 29 points.
My Spirit drops by 12 points.
My Armor increases by 49 points.
My Spell Damage increases (for Fire and Arcane) by 142 points.
My Spell Hit increases by 7 points.
My Spell Penetration doesn't change.
My Spell Crit % increases by 2.13%
My Spell Haste doesn't change.
My MP5 drops by 11.

(All of that's unbuffed)(You can see I didn't really try for much MP5, penetration, spirit; I don't think I need the MP5 & Spirit unless I was maybe Arcane, and penetration..dunno lol)(Side note: All 6 of the gem slots on my spellfire set have the Veiled Noble Topaz[+4 Spell Hit & +5 Spell Damage]. The reason I did that is bcause I didn't think the slot bonus was that important, and knew I needed SH and SD, so since this particular gem gave both, I thought it'd be ok to put it in all 6..bad move? Dunno..just thought that'd be nice to mention, might help you help me.)

The above stats are without respecing, but I don't think that affects it that much anyway. What really discourages me the most is seeing my health and mana drop by THAT MUCH...and seeing so many Mages running around with 10k+ Mana and probably around 8k+ health..(Overgeared compared to me probably, but still...) just makes me feel like I'm not good enough or something..which makes me constantly trying to get better stuff, not feeling like i've done good enough yet...I didn't believe people when they told me that at 70, it's like a whole other game to get geared for everything. I've spent a while trying to get better stuff, and I just keep meeting Mages with way better gear than mine...
http://www.wowarmory.com/character-sheet.xml?r=Undermine&n=Teremitus
That's the URL for my armory profile I think..hoping that can help decided what I should do.

Let's see...in case it might have been hard to find what all I was asking in all that text (lol), here are my questions:

1) With all the stats I lose from putting on the Spellfire set, SHOULD I go Fire and use it (10/48/3, or 2/48/11?)? It really seems to hurt me more than help..Spell dmg and crit don't go up by TOO much and I lose ALOT of other stats (with what I heard about Spellfire being so awesome and all, I was expecting like HUGE (good) changes from my old gear, but...then I tried it on and...lol). However, if you do think I should use it, I plan to enchant everything (which brings me to Question #2 in a sec).
Having my gear epiced-out is a goal i'd like to meet, and upon meeting that, I can feel like I'm able to take some time away from it (my Mage), and play an alt maybe, knowing that if I randomly get invited to raid or want to raid, I can (if you understand what I mean).

2) What should I enchant my gear with(Wasn't in the text above, but a question I need to ask anyway), or like, can you list some REALLY AWESOME enchants every Mage should have? I want, and plan to have, all my epics enchanted (spellfire and others), so that would be great advice to have :).

3) How's my gear and all? Anything fairly easily dropped in some instance that blows some piece of gear I have away? If so, I'd love to know it. I plan to start running Heroics regularly and get some of the badge vendor stuff...

4) Like I said, havn't been Fire since mid-40s. I don't know what the best attack rotations are, when the best time to use trinkets is, when it's ok to use pyroblast, and so on. It'd be cool if someone could tell me or link me to somewhere that can.

5) If you think I should stay Frost for some reason, can you tell me at which point I should switch or something? And what will I do with all the time and money I wasted on the Spellfire set?!?!? Vendor it!?!? *cries*

Alright, thank you for taking the time to read all this!! By now, your eyes must be hurting from squinting at the text, sorry!! :(
Thanks for any advice you can give me, appreciate it all!
#2 May 19 2008 at 7:33 PM Rating: Decent
**
794 posts
because you do not have the mana to back you up, I suggest a 40/21/0 built or you throw 3 points over to frost for elemental precision.

if you can help it get the pants from Heroic BM or the trialfire pants from Opera (kara). Otherwise fork out another 1k gold for spellstrike set.

Rotation for fire is simple, aim to keep imp. Scorch up for as long as possible. Damage with fireball spam and refresh the scorch stack as and when needed. Burn combustion+trinket at a mid point or >20% hp so that molten fury will kick in you are doing loads of damage. Pyroblast should not be in your rotation even as an opener as it simply takes too long and does not scale as far as fireball.

you got enough damage for now, time to get as much spell hit available either through Kara or BoJ rewards
#3 May 19 2008 at 7:34 PM Rating: Good
*
153 posts
At Kara level frost and fire actually arent too far apart but if you have the spellfire set made and not the frozenweave then fire should probably at least be given a try. 150+ spell damage is a big jump, but the main problem i see with both specs is hit rating. Therefore gemming should be veiled noble topaz, great dawnstone, and glowing nightseye(when you need a blue socket) until hit capped.
If you have the gold for it also make the spellstrike set. It will last a very long time and gives a lot of hit rating also. The health with spellfire set is normal, as a t5 geared mage (with a few t6 instance nonset pieces) I only have in the mid 700s.The 41 badge trinket would be a huge upgrade, and most of the rest of the pieces would come in kara. Even though spellfire is going drop most of your stats it is going to greatly increase one of the most important stats which is spell damage. As a pve gear set for now dont worry about the armor, resilience and spell penetration stats at all until t6 dungeons for supremus. As for the crit when you spec into fire you will pick up about 9percent more crit on fire spells.
Another option you might consider is going to an arcane fire spec until you get more spell damage but you are near the change point now with spellfire on so that would be a personal choice on your part.

enchants if the gear is worth putting in on...
Gloves, spell hit or spell damage
Bracer, spell damage
weapon, +40 damage until you get one worth sunfire/soulfrost
chest, few options but i use +6 stats
cloak, sublety or spell penetration because blizzard wont give casters anything
better for cloak
boots, boars speed, stam, or vitality
head and shoulders come from rep vendors, legs thread comes from scryer tailor

badge gear would all be upgrades, and if you can get enough badges some of the new badge gear will make up some hit rating too.

rotation for fire is stack to 5 scorches and bang your head 6-7 times on fireball then refresh scorch, make sure it doesnt drop off but dont refresh too early or its a dps loss.

If you have spellfire now would be a good time to change since fire gear is much better than frost gear, although at kara either is viable. Your health should be fine in kara, not too much aoe damage there and take your pvp gear if needed to stack some stam on fights like aran.

You will also notice as you play that the more spell damage you get the more fire will pull ahead of frost, as it should scale much better.

Sorry so long tried to answer all the questions best i could, hope it helps=)


Edited, May 19th 2008 11:38pm by Toxicityoh
#4 May 19 2008 at 7:50 PM Rating: Good
*
139 posts
1. You should keep your wear the Spellfire set, and probably go 40/21/0 for the bonus spell damage and mana efficiency until you get a little better geared. Also, you should try and get a hold of the Spellstrike set to compliment the Spellfire.

2. Head - Glyph from Sha'tar revered rep
Shoulders - Scryer/Aldor enchant (exalted preferred)
Chest - Judgment call really, mp5 seems nice
Cape - Spell penetration or threat reduction
Wrist - +15 spell damage
Gloves - +20 spell damage (or 15 spell hit if needed)
Legs - Runic spellthread
Boots - 12 Stam (or Boar's Speed)
Weapon - +40 spell damage
Rings - +12 spell damage (if an enchanter)

3. Most of the gears looks good for just starting Kara, two trinkets from heroics could help. Quagmirrans Eye and Timbal's focusing Crystal come to mind. Again, Spellfire with Spellstrike will boost you a ton. You will need to work on your spell hit though, 164 cap, which you will want to shoot for.

4. Really as fire on trash just use fireball spam, on bosses 5x scorch, fireball 5-6 times (depending on latency and such) and scorch again to keep up scorch debuff on boss, then continue fireballs. Pyro is usually going to be used early since it has a painfully long cast time and you don't want to get to 5.7 sec of cast and have to move b/c the boss is turning, or you are standing in charred earth, etc...

5. You can stay frost if you want, I didn't spec to fire until SSC raiding and alwas did fine as frost in Kara/Gruuls. Having already crafted your Spellfire I would just switch and get some use out of it (as it was a huge pain to farm the mats), but all-in-all its whatever you feel comfortable with.

Edited, May 19th 2008 10:51pm by Mhog
#5 May 19 2008 at 9:54 PM Rating: Decent
Cool, thanks for the replies! ^_^ And this late at night too! (12:47 AM here atm lol)

*sigh* Wish I had started making the spellcloth for spellstrike a while ago, could have had it by now >_< oh well..I guess I'll try for that then, even though I have that Gladiator's Helm (Hate buying something, especially epics, and then replacing them so soon :( but since y'all say it's that good, I guess I'll go for it :P *groans when thinks of the mat farming*)

Alright, all 3 of ya have suggests 40/21/0 (or a 3 put in frost), what's the exact build for that? Like a link to the build or somethin'. I had thought about Arcane Fire, but I thought that'd be mana inefficient, or maybe I'm confusing that with the arcane build that spams AB and AM or something..dunno lol. Sounds nice, I'll give that a go when I get the Spellstrike set :P.

Thanks for the spell rotations too, so I REALLY don't ever use Pyro?? Should I even get it? If I won't use it, would the point be spent better else? Or would I have it for a PoM Pyro(if the 40/21 includes PoM)?

Thanks for the enchant advise as well, that helps a lot too!

@Toxicityoh, nah, your post wasn't too long; I was worried people might see the length of the original post and go OMG NOT READING ALL THAT!!!

Thanks again to those who posted :)




Edited, May 20th 2008 12:55am by IXInfinity
#6 May 19 2008 at 10:38 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
IXInfinity wrote:
*sigh* Wish I had started making the spellcloth for spellstrike a while ago, could have had it by now >_< oh well..I guess I'll try for that then, even though I have that Gladiator's Helm (Hate buying something, especially epics, and then replacing them so soon :( but since y'all say it's that good, I guess I'll go for it :P *groans when thinks of the mat farming*)


Hang on to the Gladiator's helm. It will always be useful in PvP, as spellstrike is terribly bad for it. Just bank it while you're in raids.

As far as the build, it should be in the sticky.

IXInfinity wrote:
Thanks for the spell rotations too, so I REALLY don't ever use Pyro?? Should I even get it? If I won't use it, would the point be spent better else? Or would I have it for a PoM Pyro(if the 40/21 includes PoM)?



With a 10/48/3 or a 2/48/11, you won't use Pyro much, but you do want to get it anyway, as it's a precursor to Blastwave, which I use all the time in raids. With a 40/21/0, you'd indeed want Pyro for PoM.
#7 May 19 2008 at 10:48 PM Rating: Decent
kk, ty Poldaran :) and again to the rest of ya that posted :P
#8 May 20 2008 at 12:10 AM Rating: Good
**
608 posts
Wow, how wierd is this, I came on here this morning to ask a question about switching from an arcane (48/13/0) build to a more traditional fire build (10/48/3 or 2/48/11 ... haven't decided yet).

My problem was the same ... with regemming for more +spelldamage and +hit (currently I'm a little more focussed on int and sta) and replacing some regular gear with the full spellfire and spellstrike sets (got my pants last night, Yay)
... I would take a HUGE hit on Mana ... from about 9.4k to around 8.1k (AI buffed). and strangely enough I take a bit of a knock of overall spelldamage as well (due to the benefits of Arcane Mind) ...

Ofc, there are substantial benefits from Emp fireball (which essentially improves my fire spell damage by 15%) and fire power (Which increases fire damage by 10%), which don't reflect in the +fire damage number, so I don't really consider that a true comparison ... I may be wrong, so please place me on the right track if I am.

But to the OP, I hear you - it's very hard to switch from a "safer" spec .. as in frost and arcane ... yes, I consider arcane one of those nice safe specs (huge mana pool ftw) to something that makes you a nuclear bomb in a this glass bottle.

I once heard (actually, I continually hear) that there is a break even point in terms of +fire spell damage where it become better to be pure fire over this number, but more beneficial to be arcane or frost below that number. I can never remember this ... I remember it being 750, 800 or 1000 - any ideas.

And please, if it looks like I'm highjacking this thread, I ain't ... I think my question and the OP's question have lots of parrallels, and I didn't see it beneficial to start a new thread asking the same thing ;-)

My armory link is http://armorylite.com/eu/kul+tiras/alator ... it's a work in progress, tell me what you think ;-)
#9 May 20 2008 at 3:59 AM Rating: Good
*
153 posts
It is around 800ish spell damage without the arcane mind talent that you should start thinking about switching, as that is when the +dmg scale on fireball with empowered and improved will start to shine a little. What the 10/48/3 or 2/47/11+1 also does is give the 3 elemental precisions which drops hit cap from 202 to 164.
If the mana pool is a concern try 10/47/3+1 for now as it is much more mana efficient than icy veins, one gives freecast, the other gives a usable haste which uses even more mana. Other than that with the improved mana gems and some pots you shouldnt have a problem with the mana pool.
#10 May 20 2008 at 5:09 AM Rating: Good
**
608 posts
Okies then ... just checked ... raw Fire Spell Damage (Un-talented is 764 ... I'll give it a little while, still haven't got the Gloves, bracers and head enchant yet, that would help get me to the 800 mark.
#11 May 20 2008 at 7:01 AM Rating: Decent
**
794 posts
Even at 800 spelldmg to fire school, you probably will not feel the love from 10/48/3 as much till the 900s start to kick in. There is a reason for this too, crit rate. See if you squeeze 800 spell dmg then you would probably end up with around 17-18% crit (without molten armor, and I like mage armor though most mages in my guild dun). Count in incineration and other fire talents give or take +4-5% on fire crit. Fireball spamming is a different art, you want your spells to crit HARD, you want them to chain crit, you want ignite to tick and you smile when you see it tick for 1500 fire damage. As you upgrade your gear, you will realise a need to balance out your gemming so that you lose some damage but gain a couple % of crit which is way more dps than damage alone. conversion of crit for fire is around 1% crit = +1% dps.

Critical hits is what stirs the mojo of fire mages, without it a fire mage does lacklustre damage as your DPS is slow compared to frosties and arcane mages. Frost will not need as much crit rate (I once swapped to 10/0/51 with all my fire gear swapping out the spellfire set, which I have replaced and once winter chill stacks up the crits just keep coming I nearly pull aggro) as they want big hits and not spikes.

good luck have fun setting things on fire. I like to ask my GM sometimes, "crispy or extra crispy?" He normally says "Ashes"
#12 May 20 2008 at 9:04 AM Rating: Decent
***
2,029 posts
Quote:
My Spell Damage increases (for Fire and Arcane) by 142 points.
My Spell Crit % increases by 2.13%

That should answer your question right there. Tons more damage and significantly more crit. Mana isn't incredibly important, as you end up getting so much mana back from buffs, pots, mana gems, evocation, and a shadow priest that you shouldn't have too much of a problem. Plus you only lost the mana for *one* Fireball, at a significant gain to all the others you'll be casting.

However, you might want to stay Frost until you can get your spell hit rating up. Elemental Precision has a "ghost hit" that gives 6% to hit with Frost spells instead of the 3% it gives Fire, and that extra 3% is very significant. Until you can get your spell hit up to around 130-140 (goal is 164 as fire), Frost will do more damage just because of that bugged talent.
#13 May 20 2008 at 10:48 AM Rating: Good
*
153 posts
Cancerous is right in that you wont really feel the burn at 800, that is just the point at which it pulls even and starts to pass arcane spec. Fire talents will put just about 9 points to crit though for fire. so if you have 18%, +9 in fire talents =27, + molten fury=30% crit to fire. I personally use molten armor, in fire the crit is much bigger, mage armor is for mana regen and that should not be a problem, if it is go 10/48/3 instead of 2/48/11.
Fire scales better so the higher you do go with +dmg it is going too get much better. Personally i run 2/48/11 with 1145 unbuffed +dmg and 9% haste. Had a little more spell dmg but dropped back about 35 dmg on base to pick up t5 4pc bonus. The haste wont do you as much good as +dmg though until you are over 1000 at least.
#14 May 20 2008 at 11:49 PM Rating: Good
**
608 posts
Great, thanks guys ... I've decided to stay Arcane for the time being ... my Spell damage as Arcane, buffed with Wizard oil and some food is around 960 ... and my overall crit is about 27% (with molten armour) ... so I think it's still a bit of time before going full fire.

I actually took some time last night to make a note of the damage I do with this spec ... and IXInfinity, you might want to take note. ... perhaps going Arcane is a very viable option for you as well ... Fireball crit rate (real) .. 30% ... crits 3100, non crits of around 1900. Pyro crit (with a stolen fel armour from the summoners on Quel'Danas, trinket and Arcane Power) ... 6100 :-D ...

Average DPS after a full night of Scryers rep questing / farming and Daily questing .. 800 ... a lot of fights were over with 2 shots ... some fights didn't even register on recount, they were over that quickly.

Aside from that, I am spec'd into emp Arc Missiles, which I tested out on Dr Boom ... got me around 1000dps sustained (chewed Mana though, so chain-chugging pots and gems would be the order of the day if I ran instances like that).

Overall, some very helpfull info guys, thanks a lot ... I'm trusting the answers to my specific questions have helped you too IXInfinity ;-)
#15 May 21 2008 at 1:14 AM Rating: Decent
Yep, I think that'll help out when I come to that point robertlofthouse :). Just started working on making the spellcloth now, farming mats, farming rep, doin' more dailies for money (incase I feel too lazy to farm on a particular day that my cloth CDs were up, and the Mights and Nethers I'm going to need to buy too probably), and running instances a bit more for rep (to get stuff like the Sha'tar glyph y'all mentioned) and badges.
lsfreak wrote:
IXInfinity wrote:
My Spell Damage increases (for Fire and Arcane) by 142 points.
My Spell Crit % increases by 2.13%
That should answer your question right there. Tons more damage and significantly more crit. Mana isn't incredibly important, as you end up getting so much mana back from buffs, pots, mana gems, evocation, and a shadow priest that you shouldn't have too much of a problem. Plus you only lost the mana for *one* Fireball, at a significant gain to all the others you'll be casting.

However, you might want to stay Frost until you can get your spell hit rating up. Elemental Precision has a "ghost hit" that gives 6% to hit with Frost spells instead of the 3% it gives Fire, and that extra 3% is very significant. Until you can get your spell hit up to around 130-140 (goal is 164 as fire), Frost will do more damage just because of that bugged talent.

Oh, kk, thanks! I just wasn't sure if that was much of a buff or not..compared to some of the stuff I lose. And I'll keep the ghost hit thing in mind :)

Thank y'all for the help again, appreciate it :P
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 181 All times are in CST
Anonymous Guests (181)