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Resto at 70Follow

#1 May 19 2008 at 6:10 AM Rating: Good
I just wanted to verify the stuff I've read in previous posts and the stickies since I'm closing in on 70.

Healing wise this is the approx. bonus heals I should have for the following:

~ +900-1100 : Heroics
~ +1200 : Kara
~ +1500 : ZA

And this is the type of build I should be using, at least until 25 mans.

Let me know if I'm understanding most of you correctly.

Hopefully, I am grasping the concept of healing. It's completely different from my rogue and am enjoying it a whole lot. I can't wait until I get into kara and start healing there.

Thanks to all of you that have been posting helpful comments and advice in all of the other threads, they have helped me so much.

If you want to take a look at my toon thus far (at 68), the link is in the sig.

Thanks again! =D
#2 May 19 2008 at 9:17 AM Rating: Good
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Glad you're enjoying it. Just one thing to comment on:
xNocturnalSunx wrote:
wise this is the approx. bonus heals I should have for the following:

~ +900-1100 : Heroics
~ +1200 : Kara
~ +1500 : ZA

Heroics and Kara are about the same. Actually, heroics may even be harder since you won't have two other healers to back you up. You won't need any more than 1000 +healing to start Kara; get as much as you can, obviously, but don't be harder on yourself than you have to to be.

Other than that, good luck and have fun.
#3 May 19 2008 at 9:32 AM Rating: Good
Okay cool. I was thinking about that (with the whole heroics and Kara being almost the same but some heroics being a bit harder), but wasn't too sure.

I'm up to about 759 bonus heals (not including this +healing belt I have that I think is around +85 healing), and without WoA. So I'm getting there. Surprisingly, it hasn't been too terribly hard finding "healing" gear.

Thanks for the luck though. Yeah, I'm really enjoying this healing thing, and am hoping to get engineering up to get the Living Replicator Specs. =D
#4 May 19 2008 at 1:32 PM Rating: Good
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xNocturnalSunx wrote:
Okay cool. I was thinking about that (with the whole heroics and Kara being almost the same but some heroics being a bit harder), but wasn't too sure.

I'm up to about 759 bonus heals (not including this +healing belt I have that I think is around +85 healing), and without WoA. So I'm getting there. Surprisingly, it hasn't been too terribly hard finding "healing" gear.

Thanks for the luck though. Yeah, I'm really enjoying this healing thing, and am hoping to get engineering up to get the Living Replicator Specs. =D

If you've already got 800-ish then you're in really good shape. The biggest boost to your gear will come very quickly and easily once you actually hit 70. Almost, if not all, of the rep vendors will have a nice +healing piece for you, and while you may have to take a few Druid/Priest pieces, with them it's very, very easy to hit 1000 +healing. If you have the patience and drive to grind out the S1 mace, or even better, the epic healing mace from the Sha'tar, 1200 should be a piece of cake.
#5 May 20 2008 at 2:25 AM Rating: Decent
About your build, I'd say take two out of nature's guardian and pop them into imp-reincarnation. It's a real *** saver when you die in a fight. And having 20 min faster is always good when raiding. I also sometimes get myself killed if I go oom, cast reincar to get me back to 1/2 mana.
#6 May 20 2008 at 3:40 AM Rating: Good
Yeah, got some gloves last night in Old Hills, which brought me up to about 819 unbuffed, and then add an Elixir of Healing Power along with the WoA and I'm up to 970.

Draenei, as for the imp. reincarnation, I thought everyone said that wasn't really useful in raids? I mean, I completely agree with what you're saying because it makes sense, saving that 20 minutes does help a lot, just thought everyone said that it was more if a thing if you have points to spend.
#7 May 20 2008 at 6:35 AM Rating: Good
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xNocturnalSunx wrote:
Draenei, as for the imp. reincarnation, I thought everyone said that wasn't really useful in raids? I mean, I completely agree with what you're saying because it makes sense, saving that 20 minutes does help a lot, just thought everyone said that it was more if a thing if you have points to spend.

Actually, raiding is really the only place Imp. Reincarnation is useful. As far as whether or not you need it, you really don't, especially if your guild is only working on the earlier, easier raids. I wouldn't respec just for that (depending on your respec costs), but whenever you slip into the 8/0/53 build I would pick it up.

#8 May 20 2008 at 12:03 PM Rating: Decent
0/5/56 is the raiding spec

5% more mana is good =)

its the spec i used on my shaman before i quit him and i was doing hyjal stuff.
#9 May 20 2008 at 12:17 PM Rating: Good
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Ancestral Knowlege isn't worth much to a Resto Shaman. Actually, it's not worth much to any Shaman. If you have 10k mana, Ancestral Knowledge will give you a whopping 500 extra mana. Basically enough to cast one more healing spell. It's obviously better than Shield Specialization, but unless you need to get to the second tier of the Enhancement tree there is absolutely no reason to go out of your way and spend precious points to take it.

Raiders should be 8/0/53 or 0/0/61. PvP-ers will take it, but only because they should be 0/7/44, 0/9/42, or 0/20/41.
#10 May 20 2008 at 3:57 PM Rating: Excellent
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Gaudion wrote:

Raiders should be 8/0/53 or 0/0/61. PvP-ers will take it, but only because they should be 0/7/44, 0/9/42, or 0/20/41.


Quoted for emphasis. Spending 5 talent points to get ~500 more mana is a colossal waste.
#11 May 21 2008 at 4:06 AM Rating: Good
Gaudion, I understand (think I'm up to about 20g or something like that in respecs). I'm going to respec anyway when I hit 70 since right now I'm still elemental for levelling (I know, enhance is the way to go... was enhanced to 60, then tried resto to test it out, then went elemental and just decided to stay there until I respec again).

Anywho, So far, with buffs (including WoA), I can get up to 1053 in bonus heals. Which I think is not too shabby at my level and whatnot.

With that 8/0/53 build you linked, why wouldn't you pick up Tidal Mastery? I mean, I know that 5% of a crit chance with healing spells doesn't seem a lot, but then again it could make a difference, couldn't it?

Don't remember if this was mentioned in any of the other posts from before that I read.

Also, I'm not sure if this was posted anywhere, but I figured I'd ask anyway and then look (will edit if I find anything). What would you all say is the minimum stats needed for Kara? For example, a list sort of like this one on the rogue forums with the amount of health needed, AP, etc... but the Shaman version.

Gear wise, I know I should be looking for things with +heal, mp5, etc. so no need to get into the gear portion if you don't want to =)
#12 May 21 2008 at 4:58 AM Rating: Good
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xNocturnalSunx wrote:


With that 8/0/53 build you linked, why wouldn't you pick up Tidal Mastery? I mean, I know that 5% of a crit chance with healing spells doesn't seem a lot, but then again it could make a difference, couldn't it?



Main reason (imo) is that you need +heals over crits. Crits may cause you to pull aggro, which is very bad. Also, you don't want to be in a position that you need a crit to keep the target up.

Edited, May 21st 2008 8:58am by Ailitardif
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#13 May 21 2008 at 5:03 AM Rating: Good
Makes sense. Just figured that if it gets really tough to keep up, a bit of crit heal would help, ya know?

I'm not far raid wise on my rogue, but about how many fights in raids require that extra bit of protection from nature, etc dmg?
#14 May 21 2008 at 5:10 AM Rating: Good
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xNocturnalSunx wrote:
Makes sense. Just figured that if it gets really tough to keep up, a bit of crit heal would help, ya know?

I'm not far raid wise on my rogue, but about how many fights in raids require that extra bit of protection from nature, etc dmg?


Elitist Jerks recommended build includes it:

Here
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#15 May 21 2008 at 5:48 AM Rating: Good
I figured I'd post this on my thread in case people are wondering:

Taken from Elitist:

Quote:
It depends on the make-up of your group. How many healers do you have? How fast do you usually kill a boss? Here are some (unbuffed) ranges:

Pre-Kara
Health 5000-6000
Mana: 7000-8000
Mp5 while casting: 115-145
Healing: 1200-1500

Tier 4
Health: 7000-7800
Mana: 8500-9600
Mp5 while casting: 125-150
Healing: 1750-2000

Tier 5
Health: 7500-8200
Mana: 9000-10,000
Mp5: 150-200
Healing: 1900-2100

Tier 6
Health: 8500-8700
Mana: 9500-10,500
Mp5: 150-300
Healing: 2000-2300
Haste: 0-200
#16 May 21 2008 at 9:30 AM Rating: Good
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Those MP5 numbers look to include Water Shield as well. Which would mean anywhere from 60-90/MP5 on just your gear (which shouldn't be too hard) to start Karazhan.
#17 May 21 2008 at 9:49 AM Rating: Good
Yeah, if the pre-kara thing is about what I should have, these are what I'll need to get to be up there:

Quote:
Pre-Kara
Health 5000-6000
Mana: 7000-8000
Mp5 while casting: 115-145
Healing: 1200-1500


Health: 5893 - Check
Mana: 6800 - Need to work on
Mp5 while casting: (Gaudion you said it'd be around 60-90 without water shield?) so mine would be 95 - Check
Healing: 862 unbuffed - Need to work on (can get to 1053)

I'm getting there. While looking at Warcrafter, once I respec to resto and finally get my engineering high enough to get the Healing goggles, I'd be sitting at 1028 Healing, unbuffed.

Edited, May 21st 2008 2:14pm by xNocturnalSunx
#18 May 25 2008 at 3:51 AM Rating: Decent
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Quote:
Elitist Jerks recommended build includes it:

Here


Ye I have seen that build suggested but isnt it a bit much to spend 8 points toget 10% resistance to fire, frost and nature? wouldnt u get just as much survivabilty from nature´s guardian + u can then put points in tidal mastery too?

And is improved reincarnation really that good? I would think 2 points in tidal would be nicer. But hey I havent gotten my sham alt to 70 yet^^, so can any1 enlighten me about how often u actually use reincarnation in raids?
#19 May 25 2008 at 8:40 AM Rating: Decent
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actually this is the latest recommended build from elitistjerks http://www.wowhead.com/?talent=hVcZZEc0tAeoted

Seems better since u get both tidal mastery and nature's guardian. However, u still use 8 points to get the 10% lower dmg frost, fire and nature effects. Guess it can be very useful in raids. But maybe u want 5 points in totemic focus and 3 points in anccestral knowledge if u have mana issues.
#20 May 25 2008 at 11:41 PM Rating: Decent
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cimpz wrote:
actually this is the latest recommended build from elitistjerks http://www.wowhead.com/?talent=hVcZZEc0tAeoted

Most of the time you really have no choice but to agree with Elitist Jerks, but that build looks like complete garbage to me. They can keep it.

Edited, May 26th 2008 3:41am by Gaudion
#21 May 26 2008 at 1:14 AM Rating: Good
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574 posts
I would prefer to think that crit to heals will show its magic when you are spamming chain heal to keep the melee alive.

Personally during my elemental days, chain healing crit streaks has saved me from many wipes. But that's just my opinion, since I need tidal mastery for elem DPS too.
#22 May 26 2008 at 4:24 AM Rating: Decent
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Quote:
Most of the time you really have no choice but to agree with Elitist Jerks, but that build looks like complete garbage to me. They can keep it.


Since I am still leveling my sham (warrior i main) I would like to know what spec u would suggest and what u think is wrong with elitiskjerk's one?

Posonally I might tend to wanna move the 8 points they suggest in elemental into totemic focus and the remaining 3 points in to ancestral knowledge in enh (or select imp reincarnate).

What say u? link some good end game healing specs pls

Edited, May 26th 2008 2:28pm by cimpz
#23 May 26 2008 at 5:01 AM Rating: Decent
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The build I linked at the top of the page is, in my humble opinion, still the all-around best option for raiding. 8/0/53 gives you all of the reliable healing and mana-saving tools available in Resto while still picking up Elemental Warding over in Elemental.

Tidal Mastery isn't at all necessary for healing. It's nice to have, for sure, but Paladins are the only ones who really want to be focusing and relying on crit for their heals. Our heals are too big and too slow for us to really count on crit. And giving up things like Totemic Focus and Focused Mind to get it is just... no.

The only place I can see that last Elitest Jerks build being useful is on a fight like Brutallis, where the tank is required to have either Ancestral Healing or the Priest's armor-increasing talent active on him at all times or he'll likely die. But certainly not the best general end-game raiding build.
#24 May 26 2008 at 5:16 AM Rating: Decent
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I thought that tidal mastery was very nice considering ancestral healing. And also when u CH spam the melee dps group with lower ranked CH. Or have I gotten it all wrong?


EDIT: is elemental warding really that good?


Edited, May 26th 2008 3:27pm by cimpz
#25 May 26 2008 at 7:22 AM Rating: Decent
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2,396 posts
cimpz wrote:
I thought that tidal mastery was very nice considering ancestral healing. And also when u CH spam the melee dps group with lower ranked CH. Or have I gotten it all wrong?

If anyone other than the tank is taking physical damage in raids it means they have probably over-threated the tank and they are likely going to die no matter what. There are very few exceptions to this. And since Shaman should be raid-healing instead of tank-healing most of the time anyways, Ancestral Healing tends to go to waste for the most part.

Quote:
EDIT: is elemental warding really that good?

With very few exceptions almost all AoE/splash damage in raids is magical or elemental in nature. Having Elemental Warding can significantly reduce the amount of damage the Resto Shaman takes in over time, saving him and the other healers MP and potentially even saving his or her life.
#26 Jun 11 2008 at 11:45 AM Rating: Decent
seems ur on the right path
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