Taurrus wrote:
So Theo, what was the point of this post? Do you honestly care if shaman are happy with their arena experience? Are you really that benevolent that you would take the time to write a guide for a class that you don't even play in pvp?
Actually, it was more your misguided "Enhancement PvP" post, that had very little information that wasn't already known, and provided to real strategy as to what team comps to look for and how you play the class in said comp.
While yes, mobility is a factor in a shaman's detriment in arena, it's less so in 5v5, and that was my point. Enhancement shamans nearly have to be a focus target, or you need some way to CC them so they can't put pressure on your healers and DPS.
Good enhancement shamans will have a "/cast [focus=harm, exists] Earthshock" macro so that they can interrupt casts on a healer while they stick to a target that's being focused by a warrior/rogue. The point of the warrior is to keep MS and hamstring up, and the job of the rogue is to get EA up asap.
Ergo, no kiting worries, because everyone's moving at the same speed. Generally you're going to pick a lock/priest to focus down first, because they have some of the most detrimental effects to cast on your team.
Taurrus wrote:
Shaman do not get burned down the quickest because the opposing groups are worried about their damage or buffs, they get burned down the quickest because they have no defenses to avoid being focus fired/CC'd. The mentality of my arena team was never look, there is a shaman, he is going to damage us and buff his group, let's kill him! It was, look, there is a shaman, easy kill, target him first.
And how high have your teams gotten? I'm not asking this to be demeaning, I'm asking for curiosity.
If you're 2k rated and saying that, then alright. If you're still in the 1500-1700s, though, I'm going to go out on a limb and say you haven't run into any geared enhancement shamans.
The reason--as I've reiterated a plethora of times--that DPS shamans get bursted down is two-fold:
First and foremost, they're an offensive dispeller. Nearly every 5v5 team has a paladin on it, and have that shaman free to walk around negates that benefit. It also happens to negate Blessing of Sac, Blessing of Freedom, etc. Priests are focus targets for much the same reason, in addition to Mana Burn.
The second reason is damage output. Shamans, if left alone on a target, can put out incredible numbers. The main reason that it's hard to see is because often shaman damage isn't used appropriately. Damage in arena is only worthwhile when there is a healing debuff up; that's a truth, and it's hard to debate that unless we're talking about catching someone overextended, and thus won't be receiving any healing at all. When a DPS shaman is on a warrior/rogue/hunter's target, the healer has to focus his attention on that one target. The advantage to this is that you can set up a switch target.
My team uses it all the time. We burst a target til BoP (sometimes our hunter can dispel it, other times they've still got too many buffs up), then switch to a secondary burst target. It's a common strategy used, as it tests a healer's target switching and healing. Sometimes on 4 DPS setups you can even throw an Earthshock/Blind on the healer as you get your second burst target low and then it's either bubble or watch your teammate die. After bubble is up, it's a simple process to switch DPS to their healer, kick/pummel/earthshock him down, and you win.
I consider myself an arena player. I PvE on the side to keep from getting bored when I'm not playing arena, and because my guild needed competent DPS. Hence, I find any discussion of arena interesting, and to hear a whole class with a defeatist attitude, I started to do research. I looked into the viability of enhancement and elemental in PvP, even though I had a good grasp of elemental's PvP viability, it being much more common in arena than enhancement.
It was one of my favorite classes when I first started playing; My three original toons were a rogue (duh), hunter, and a shaman. My shaman was my third 60. I had a blast with TUF back then. I was sad to hear how enhancement fared in S1 and S2. Now that it's making a comeback, it's like shamans already have a preconceived notion that enhancement automatically is equivalent to going into the arena naked and just throwing up Bloodlust and dropping totems.
I've laid out basic strategy. Granted, I'm much more interested in the enhancement side of the class, as I'm a rogue, and enhancement pairs well with the rogue class in 5s, but I'm still working on gathering the knowledge to form my own opinions rather than just taking a few disillusioned shaman's opinions of the class when they haven't even seriously tried to PvP.
Because let me ask you this: how many of you have dropped professions to gain one trinket for PvP? Or a set of goggles? I've done both to increase my gear--and thus odds of winning--for arena. It's paid off. I PvPed so much that I was ready to reroll to avoid more AV. I've bought roughly 30 AV tabards in the past few months now, I've played so much AV and had so many extra marks.
I'm not saying no one here is as dedicated to PvP as I am, I'm just asking if anyone puts as much work into getting better as I do on my rogue. I'd like to have a chat with people that have put that much work into their shamans, because they must have more insight into the class than most of the overlords of the shaman forums, otherwise said overlords would have written a PvP guide.
I am in no way trying to flame, and I wish that people could see that. I'm not insisting blindly that enhancement is as viable as resto, nor elemental. All I'm saying is that with the right gear and comp(s), it's still a viable choice.