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Resto Shaman tips/macros/gear/etc?Follow

#1 May 18 2008 at 6:22 PM Rating: Good
I'm a level 65 Enh build planning on going resto and just hitting up some instances for a while; however, I feel pretty lost.

Questions:

What kind of gear should I try to buy on AH to get ready? (example: +healing > +int > +mp5 > stam)?

Which totems should I bust out on a regular basis? (besides mana spring of course)

Any critical macros or addons I should be aware of?

In terms of end game: Aldor or Scryer and why? (I've read the wowwiki pages on this but I'm still undecided).

Any advice in general?

Thanks in advance!
#2 May 18 2008 at 7:38 PM Rating: Good
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61 posts
I'll give this one a try.

The gear you will be looking for will have +healing, intellect, Mp5, and stamina. Spirit is generally druid and priest gear.

Some nice AH things are:

http://www.wowhead.com/?item=31292 Crystalpulse Shield

http://www.wowhead.com/?item=31304 Essence Focuser

http://www.wowhead.com/?item=31294 Pauldrons of Surging Mana

Some things to look for in quests and instances if you go for the resto gear:

http://www.wowhead.com/?item=30298 Void Slayer's tunic from a group quest http://www.wowhead.com/?quest=10439 in ZNetherstorm. Easily abtainable with 2 ranged dps.

http://www.wowhead.com/?item=25820 Metallic Headband of Simmonz from http://www.wowhead.com/?quest=10011 last part of a series of group quests in Nagrand.

http://www.wowhead.com/?item=29330 Saga of Terrok is a nice offhand until you get the shield. Run Sethekk Halls and complete http://www.wowhead.com/?quest=10098

http://www.wowhead.com/?item=28177 Auchenai Boots from a quest in Shadow Labs. These will last you a while.


Totems will depend on party composition. Generally you will put down Windfury for rogues/warriors/pallies, but Hunters and Druids would prefer Grace of Air.
pally tanks may prefer Wrath of air, along with magic DPS.

Most of the time you will use Strength of Earth or Tremor totem.

Put down Resistance totems accordingly.

1 macro that I use a lot is:
/stopcasting
/cast Nature's Swiftness
/stopcasting
/cast Healing Wave(Rank #)

This gives you an instant big heal for emergencies.

Try and get Quartz, Healbot and Omen for addons. They help with castime lag, threat and make healing a little easier.

I'm not sure Scyer or Aldor. I'm Scryer, but I wouldn't know how to start explaining why. Maybe someone else can help with that.
#3 May 18 2008 at 10:08 PM Rating: Good
#4 May 19 2008 at 4:31 AM Rating: Decent
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161 posts
Add ons that I can't live without:

Totemus - obviously helps manage your totems (and saves alot of bar space)

Clique - You can assign spells to mouse buttons and click on character portraits to cast (i.e. I typically set Healing Wave to right click. No need to select each toon to heal them, just move the cursor over their portrait and click).

Get this http://wow.allakhazam.com/db/item.html?witem=25645;source=live from the Ultimate Bloodsport quest line in Nagrand - a great PVP relic.

Cheers!
#5 May 19 2008 at 5:14 AM Rating: Excellent
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2,590 posts
Resto's fun. :)

Personally, I prioritize healing over mp5 over intellect and stamina, but that might just be because I hardly ever get hit, and the extra health isn't a big deal most of the time for me. (I quest with a prot pally.) Intellect is great, but if you don't have the mana regen to back it up you'll still have trouble--Water Shield really helps with this, though. Actually, now that I have Water Shield, I may have to start going for Int over mp5 again.

Totems are group-dependent, and you should already have a good idea of which classes prefer what--if you have multiple shamans, things can get even more fun. :) I like Wrath of Air for caster groups and pally tanks, Windfury for groups with lots of melee DPS, Grace of Air for druid tanks and hunter or hunter/rogue groups. Strength of Earth is great for melee groups, if they're not taking too much damage--otherwise Stoneskin.

Mana Spring all the time, unless you need an extra rush of mana in which case Mana Tide is wonderful. Searing Totem on bosses, or sometimes if a DPS goes down early, but otherwise you shouldn't be wasting your mana on extra damage. And, not a totem, but Earth Shield is great to throw up on the tank before a pull, or on a caster who's going crazy with the AoEs (if you don't just let him die).

I survive pretty well without any addons, since there's a built in totem timer, but there is one macro I can't live without, and that's a simple "/p Healer low on mana, please wait." If that doesn't work, I have a 'fun' version as well, but I don't have to use it too often.

I'm Aldor for purely aesthetic reasons--I found the Aldor Rise very soothing and relaxing, and the Scryers Tier hectic and crowded. There are better ways to decide, I suppose, but if you haven't already done so, be sure to pay each area a visit to see if you like what you're thinking of going with.
#6 May 19 2008 at 5:59 AM Rating: Good
Here are some much needed add-ons for raiding.

X-perl Unit frames is the most important. It has a seperate raid frame and anyone who actually needs heals at that moment will have a flashing red box around their box. Makes healing much more fun and easier.

Flototem Bars. Seperate totem bars that are seperated by element and you can choose which you want/don't want on them. They also have a totem timer with a bar to show the time w/o having to see the number.

Atlas Loot. Nothing makes gearing easier than being able to search any instance at anytime while playing wow.

For pvp definately get natur enemycastbar.


As for some tips. Try to seperate the heals on yout action bar by type. I tend to have the chain heals and lesser healing waves near each other but in their own group of 3 ranks. This makes it easier to learn to mash them without lookinga t the keyboard if you aren't someone who can type without looking.

Don't overheal unless it's needed. Overhealing is mana wasted. And can lead to OOM very fast.

IMO aldor has better healing chants for the shoulders.

Put NS and your biggest healing wave right next to each other on your action bar. Same reason as for the heals stated above. It helps, trust me.

You will want +900 minimum bhealing for kara. +1200 for ZA. And +1400 minimum for gruuls.


And welcome to the shaman community!
#7 May 19 2008 at 12:31 PM Rating: Good
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2,069 posts
KMnOFour wrote:
I'm a level 65 Enh build planning on going resto and just hitting up some instances for a while; however, I feel pretty lost.


Organic Chemistry much?
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#8 May 24 2008 at 5:54 AM Rating: Decent
Thanks for the tips guys! (yeah, I <3 me some O Chem) :D
#9 May 24 2008 at 6:26 AM Rating: Decent
Quick Question:

What professions would help maximize my healing potential? I understand that engineering provides a nice healing helm and alchemy has a great off-hand but does any of the gear in LW prove worthwhile or should I just ignore that profession and shoot for vendor loot, etc?
#10 Jun 04 2008 at 5:22 AM Rating: Decent
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161 posts
The profession of killing other players yields great equipment options.
But I digress,
If you are Alch and exalted with SSO you get a nice trinket.
#11 Jun 04 2008 at 5:35 AM Rating: Decent
omnisorrow wrote:
Generally you will put down Windfury for rogues/warriors/pallies, but Hunters and Druids would prefer Grace of Air


Actually, some rogues prefer Grace of Air as well since the extra agility gives them more AP, etc. And this way too, they can still poison their weapons instead of having Windfury take up the spot...

That's some rogues of course, it all depends on preference really.

As for me, I chose Aldor just due to my preference. I know the area (since I'm aldor on my rogue), and I also feel the the healing enchant they give is a tad better. That's my opinion of course.
#12 Jun 04 2008 at 7:58 AM Rating: Good
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Quote:
Actually, some rogues prefer Grace of Air as well since the extra agility gives them more AP, etc. And this way too, they can still poison their weapons instead of having Windfury take up the spot...


I thought that was recently fixed and that their temporary buff overrides our temporary buff.
#13 Jun 04 2008 at 8:32 AM Rating: Good
I don't know. My poisons were taken over with a windfury the other night... perhaps it was just a mishap at the time or something.
#14 Jun 04 2008 at 11:46 AM Rating: Good
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861 posts
Pretty good resto shaman last night came up with a novel totem mix that I'd like the great minds here to evaluate. Warrior tank, frost mage, spriest and my feral as dps. He dropped wrath of air, flametongue, strength of earh and mana spring (I think -- since I didn't have a mana bar I didn't pay attention to that one).

WF would have upped warrior's tps even more but flametongue meant he could use the fire totem w/out breaking cc and he got to boost our casters' dps and, I believe, his own heals. We outgeared the instance, but worked like a charm. Thoughts?
#15 Jun 05 2008 at 3:08 AM Rating: Good
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161 posts
Doesn't seem all that novel.
SOE - Helps the Warrior and Feral dps. No contender here.
Flametongue - Only fire totem I would drop in a 5 man normally. And I would only do it for boss fights usually.
Wrath of Air - Best choice for the composition. This is the totem school that gets all the attention (i.e. requests for a particular one). If I have 2 casters + me healing it goes to WOA. If its hunter + rogue in grp I drop GOA. Sometimes I drop WF at the start of a boss fight for the tank to get solid agro then switch. Honestly I would only keep WF down (in a 5 man) if I had warrior tank + 2 dps warr/Ret Pally/rogues.
Mana Spring is how I usually go here, unless these is some splash damage that hits the group. Then I drop Healing Stream to deal with that.

Obviously there are special situations where you drop Poison Cleansing or Disease Cleansing, etc.

Cheers!
Tiq
#16 Jun 05 2008 at 7:22 AM Rating: Excellent
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2,590 posts
Tiq wrote:
Doesn't seem all that novel.
SOE - Helps the Warrior and Feral dps. No contender here.
Flametongue - Only fire totem I would drop in a 5 man normally. And I would only do it for boss fights usually.
Wrath of Air - Best choice for the composition. This is the totem school that gets all the attention (i.e. requests for a particular one). If I have 2 casters + me healing it goes to WOA. If its hunter + rogue in grp I drop GOA. Sometimes I drop WF at the start of a boss fight for the tank to get solid agro then switch. Honestly I would only keep WF down (in a 5 man) if I had warrior tank + 2 dps warr/Ret Pally/rogues.
Mana Spring is how I usually go here, unless these is some splash damage that hits the group. Then I drop Healing Stream to deal with that.

Obviously there are special situations where you drop Poison Cleansing or Disease Cleansing, etc.

Cheers!
Tiq


That's pretty much how I do it, too--I hadn't thought of dropping WF temporarily, though, I'll have to try that sometime. Hadn't heard the idea before, so green arrow for you, I am intrigued.


Now, what's tricky, is when the group consists of a beartank, rogue, and ret pally WF *****. <.<
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