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Sun Eater and now whatFollow

#52 May 22 2008 at 5:36 PM Rating: Excellent
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Quote:
sidenote: S1 can be had in 1 day of BGs and S3, i believe, will soon have no rating requirement like S2 now.


S3 will have rating requirements. They will be dropped slightly. The season 4 pieces that require a rating requirement will have a HIGHER rating requirement than the current season 3 pieces.

I still wouldn't touch the PvP shields with a 10 mile pole, but you're right. Those options are there and available to anyone who might find use for them in their kit.
#53 May 22 2008 at 7:12 PM Rating: Excellent
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tommyguns wrote:
sidenote: S1 can be had in 1 day of BGs and S3, i believe, will soon have no rating requirement like S2 now.


This is incorrect. It will require 1800 rating, down from requiring 1850 rating.

Good luck.
#54 May 22 2008 at 11:12 PM Rating: Excellent
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tommyguns wrote:
Quote:
Yes, Heaven forbid someone should PvE for a PvE weapon. That's just, wrong!


*yada yada stuff in here about PvP gear*

so please try not to discourage them from considering them.

sidenote: S1 can be had in 1 day of BGs and S3, i believe, will soon have no rating requirement like S2 now.



First, I liked how you tactfully left off the "/end sarcasm" on my post. Thanks for tailoring my quote to fit YOUR agenda.

Second, you bloody asked why the Cudgel! Forgive people for giving responses to your own questions.

Thirdly, I never discouraged anyone from PvPing for tank items, only the ones that have no place in a tank's gear set up (which is most of them). If you go research my posts you'll find that I have agreed the Gladiator's weapons/shields were good for a tank. That said, there are people like me that wish to have NOTHING to do with PvP whatsoever, and so there is nothing wrong with presenting a perfectly viable alternative that is, guess what!, acquired through PvE content! That is what the Cudgel of Consecration is: a great threat weapon with high stamina (through a blue socket) usable by Paladin tanks that is acquired by running PvE content.

For those that don't mind PvP, sure go for the Gavel. If not, go for the Cudgel. Simple as that.

EDIT: a little comparison here. Merciless Gladiator's Gavel vs. Cudgel of Consecration (sporting a Solid Star of Elune).
- same Stamina
- Cudgel has +2 intellect
- Merc has +20 spell damage
- Cudgel has +3 spell hit
- Merc sports 18 resilience
- Merc is .3 seconds faster (1.6 as opposed to 1.9)

Nearly identical. Now the Merciless Gladiator's Shield Wall vs. Dawnforged Defender (one of the better easy to acquire PvE shields).
- Merc has +855 armor
- Merc has +30 natural block value (reduced to -3 overall taking into account the Dawn's Equip bonus)
- Merc has +17 stamina
- Dawn has +18 dodge rating
- Dawn has +13 hit rating
- Merc has +31 resilience

Clearly if you are more concerned with stamina/armor, Merc is for you. If you need avoidance from your shield, get a PvE shield.

Edited, May 23rd 2008 12:33am by Maulgak
#55 May 23 2008 at 4:37 AM Rating: Good
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i appologize that i misquoted you. i also must have misread, but your post and Iala's sounded as though you were being a pve elitist and discouraging gearing through pvp play. some people, me to a degree, feel that pvp is a 'lazy' way to grab great starter gear for pve.

#56 May 23 2008 at 5:04 AM Rating: Excellent
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tommyguns wrote:
i appologize that i misquoted you. i also must have misread, but your post and Iala's sounded as though you were being a pve elitist and discouraging gearing through pvp play. some people, me to a degree, feel that pvp is a 'lazy' way to grab great starter gear for pve.


That would be rather hypocritical of me, considering I have both the gladiator's gavel and shield wall on my paladin, and a merc. gladiator's shield wall on my warrior. The resilience makes them awesome for resist fights.

I put forth a pretty fair comparison of the weapons, and as I said, you have to put the Cudgel out there for consideration because it is very comparable to the Gladiator's Gavel, yet it is accessable through PvE, and there are people out there who just don't like to PvP.

I mean, I'll give an example just using what you said:
tommyguns wrote:
sidenote: S1 can be had in 1 day of BGs

S1 mace costs over 25k honor. I don't know what kind of playtime you put in grinding honor but there's no way an average person is going to get 25k honor in a single day. Especially not if they're pugging.
#57 May 23 2008 at 12:56 PM Rating: Decent
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Quote:
S1 mace costs over 25k honor. I don't know what kind of playtime you put in grinding honor but there's no way an average person is going to get 25k honor in a single day. Especially not if they're pugging.


i turned in 80 of each honor badge i had sitting in my bank for the past year and netted almost 30k honor the 1st day the quest giver came to town. and usually you'll get up to 1000 honor from the daily alone.

but the average person would want to hop into a premade and do 10 min runs of WSG or EotS on a BG w/e. hell even BGing while waiting for Heroic groups to form will help pass the time.
#58 May 23 2008 at 2:23 PM Rating: Excellent
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what do you get for a 10 min steamroll BG win on a weekend (wsg/eots/AB)? 300 honor a game?

would take 13 hours to get 25k honor if thats the case.
#59 May 23 2008 at 5:53 PM Rating: Good
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I pretty much had to do BGs to get decent weapons for my Enhancement Shaman, and it took me about 2 weeks to build up the honor and Badges from nothing to get both weapons. Alliance on my Battlegroup (every Battlegroup?) absolutely blow at PvP, and since I don't like it in the first place: yea :) I can't fathom getting all that in 1 day, or even a few days, unless you had Badges stocked up like Tommy said.
#60 May 24 2008 at 2:43 AM Rating: Decent
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Maulgak wrote:
I pretty much had to do BGs to get decent weapons for my Enhancement Shaman, and it took me about 2 weeks to build up the honor and Badges from nothing to get both weapons. Alliance on my Battlegroup (every Battlegroup?) absolutely blow at PvP, and since I don't like it in the first place: yea :) I can't fathom getting all that in 1 day, or even a few days, unless you had Badges stocked up like Tommy said.

The daily is worth 400 honor, but that says nothing of the task of actually winning the necessary BG, which can be a tall order for Alliance on most Battlegroups. The best way to earn honor pieces now is to play the BG you need marks from until you have enough, then rotate the four BG's and continually turn in the repeatable quest until you have the required honor.

The problem is AV. Since 2.4, AV has gone from a 10-15 minute boss race to a 30-45 minute reinforcement grind. This happened right when I was in the middle of grinding out my initial Resto PvP gear for my Shaman, and after struggling for a few days, finally capped off by spending 37 minutes in an AV for 20 honor, I was so exasperated that I almost re-rolled Horde.

As it is, if you can PUG 1-1.5k honor an hour as Alliance on a typical Battlegroup, you're in pretty good shape. Anything over that would amost certainly require a good, geared raid.
#61 May 24 2008 at 7:40 AM Rating: Good
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tommyguns wrote:
Quote:
S1 mace costs over 25k honor. I don't know what kind of playtime you put in grinding honor but there's no way an average person is going to get 25k honor in a single day. Especially not if they're pugging.


i turned in 80 of each honor badge i had sitting in my bank for the past year and netted almost 30k honor the 1st day the quest giver came to town. and usually you'll get up to 1000 honor from the daily alone.

but the average person would want to hop into a premade and do 10 min runs of WSG or EotS on a BG w/e. hell even BGing while waiting for Heroic groups to form will help pass the time.


While it's entirely possible to get 30k honor from the token turnins, you have to realize that even if you're winning three times as often as you're losing, it still takes you 128 BG's to get that amount of tokens. As I said before, the average person just isn't going to have that win record and isn't going to do that in a single day.

Repeating for emphasis: I never said 25k in a day was impossible, I just said the average person is not going to get that barring exceptional circumstances (i.e. having hundreds of tokens banked and suddenly a quest to turn them in for honor is added)
#62 May 24 2008 at 7:46 AM Rating: Decent
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Some classes PvP has definite upgrades, even into BT you will see PvP swords at the S3 level outstrip PvE equivalents. Same with druid gear, same with hunters same with a number of classes.

Smart player takes the upgrades that are upgrades for Pve whether they are Badge, PvP or rep.

The trick though is having smart enough to realize what is an upgrade and what is not. Which a lot of players aren't smart enough to do. Also the types that spend 2-3 weeks farming PvP epics and try to skip kara, which is a level of failboat so titanic in the making that it bears no real discussion you can only sit back and say "ok that is just terribad"

Edited, May 24th 2008 11:47am by bodhisattva
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#63 May 24 2008 at 10:20 AM Rating: Good
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bodhisattva, Defender of Justice wrote:
Some classes PvP has definite upgrades, even into BT you will see PvP swords at the S3 level outstrip PvE equivalents.


I hear that the haste proc crafted 1h mace(the highest level of it), is better than those, but the guy was drunk at the time, so he may have been wrong.
#64 May 27 2008 at 9:08 AM Rating: Decent
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i didn't really want to rehash this thread but i had to from sense of pride.

Kara run over the weekend, Prince came callin, pally answered. first attempt we got struck with a bad infernal and i got hit hard, got parried twice, and was stripped of HS charges while we were adjusting.

2nd attempt, went smooth. it was a straight up tank n spank. my goal was to kick out as much threat a possible while also staying alive for phase 2. i wanted to actively see what switching out avoidance/stam weapons would do to my threat generation:

inital aggro

weapon swap. King's Defender(adam chain/oil) and Sha'tar shield(18 stam/no rune).

threat at the end. neither mage nor warlock has to dump threat.

end result. Prince down in 5 mins. this included a prot warrior on dps and 3 healers. AW was used initially and at about 50%.

i think i was running with 500 spell dmg to start the fight, which may have been overkill seeing as i finished the fight with double the threat of the 2nd highest. either way, weapon swap method seemed to work in this sitation...even considering the weapons i swapped were not the ideal.
#65 May 27 2008 at 9:27 AM Rating: Good
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i dont get it, you went from spell dmg weapon to suneater and lost threat. isnt that what people have been saying?

kings defender sorry, was thinking sun eater cuz of thread title.

Edited, May 27th 2008 10:46am by KTurner
#66 May 27 2008 at 10:48 AM Rating: Excellent
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tommyguns wrote:
i didn't really want to rehash this thread but i had to from sense of pride.


I sincerely hope it's not pride in your DPSers...

tommyguns wrote:
end result. Prince down in 5 mins. this included a prot warrior on dps and 3 healers. AW was used initially and at about 50%.


316 seconds for your entire raid to do 1.1m damage. That's an average of 3,481 raid DPS. As a pally tank with him ripping into Holy Shield, you're going to probably be doing 450 DPS against him. This brings the DPS for the rest of the raid down to 3031. Let's say the prot warrior is only doing 300 DPS. That means the 5 DPS classes in your raid are doing 2731 DPS combined. By straight averages that means they were doing roughly 546 DPS. Here's my conclusions:

Holding aggro over people who are doing 546 DPS is easy, especially if you can give them salv, so maxxing your threat is irrelevant.

Your 877 TPS initial screenshot is a low average, due to you being in a 7-second streak of no shield blocks (or possibly even longer, but all I can see is you're down to 3 seconds left with no charges used)



Yes there are situations where you can have DPS that puts out such horrible threat that the threat output of the tank is irrelevant. However, I think you will find that if you're tanking with players that have comparable skill and comparable gear, DPS generally has zero problem pushing your threat boundries.

EDIT: Also:

Quote:
i think i was running with 500 spell dmg to start the fight,


You ended the fight at 170 damage in the ending threat screenshot, I'd be interested to see what weapon/shield combo you use that gives 330 spell damage.


Edited, May 27th 2008 1:52pm by Ialaman
#67 May 27 2008 at 10:57 AM Rating: Good
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not hard to believe, S2 spell damage mace has quite a bit.
#68 May 27 2008 at 11:11 AM Rating: Good
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KTurner wrote:
not hard to believe, S2 spell damage mace has quite a bit.


It gives 225. With the 40 damage enchant it would be 265. You're still 65 short. The highest spell damage shield in the game is only 42 and that drops off Archimonde. He may be including the damage from wizard oil but if he's using that I don't know why he wouldn't put it on the King's Defender as well.

Even if you used the S3 mace (247) + 40 spell damage enchant + shield off Archimonde (42) it wouldn't be 330 spell damage. It'd be pretty close at 327 though. :)


Edited, May 27th 2008 2:18pm by Ialaman
#69 May 27 2008 at 12:11 PM Rating: Decent
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what i thought was cool was how the threat scaled from the 1st half of the fight ~125k to the 2nd half ~135k, even though i dropped over 300 spell dmg.
#70 May 27 2008 at 1:26 PM Rating: Good
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tommyguns wrote:
what i thought was cool was how the threat scaled from the 1st half of the fight ~125k to the 2nd half ~135k, even though i dropped over 300 spell dmg.


Total threat doesn't matter nearly as much as TPS. Sure it sounds like you did more threat in the "2nd half" but you aren't splitting the halves by time. You spent more time in the "2nd half" which is why you were able to do more total threat during that time while doing less TPS.



Look man, I don't want to argue this with you. The simple numbers show (and the numbers and screenshots you posted actually support this) that if you are tanking with DPS characters that are as geared and skilled as you are, then they will be pushing the threat limits. Swapping an avoidance weapon in is costing you a ton of threat for a negligible amount of avoidance, and is highly discouraged if you are tanking something that is being actively DPS'd. Yes, there will be times when your DPSers are so bad that you can go low-threat and do better, but a 5-minute-long Prince fight is not standard.
#71 May 27 2008 at 1:49 PM Rating: Good
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So the moral of the story, as usual, is that tommyguns groups with bad players that make him look like a god in comparison?

Good strat.
#72 May 27 2008 at 2:00 PM Rating: Decent
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Pretty much. These are the same DPS-ers, I assume, that put out less damage than him on a constant basis when he's Ret.
#73 May 27 2008 at 4:39 PM Rating: Decent
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Quote:
You spent more time in the "2nd half"


this is just plain wrong and anyone who's been to the fight knows this. you can tell by my AW cd alone how the fight progressed. fact is, and i dont know why, i put out more TPS when i switched weapons at 60%. probably because of HS being proc'd more often, because my rotation didnt change.

at 50% of the fight i was at about 125k threat which took about 3 mins
at 98% of the fight i was at about 260k threat which took about another 1.5 mins

more threat, less time.(my 1st AW comes when i have 5 stacks of Veng + md pull in case you want to argue the left over 30secs of the fight).

Quote:
So the moral of the story, as usual, is that tommyguns groups with bad players that make him look like a god in comparison?


they are not leet, no. this particular Kara run had some alts. ideally, you would want 1 tank, 2 healers, 7 range dps. i did not have this. like i said i had 1 tank, 1 prot war, 3 healers, 5 dps. this is a common Kara setup with people doing common Kara quality output.

i agree if i had been running with T6 dpsers in my mish mosh kara/badge gear i would have more of a challenge.
#74 May 27 2008 at 5:54 PM Rating: Excellent
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tommyguns wrote:
Quote:
You spent more time in the "2nd half"


this is just plain wrong and anyone who's been to the fight knows this. you can tell by my AW cd alone how the fight progressed. fact is, and i dont know why, i put out more TPS when i switched weapons at 60%. probably because of HS being proc'd more often, because my rotation didnt change.

at 50% of the fight i was at about 125k threat which took about 3 mins
at 98% of the fight i was at about 260k threat which took about another 1.5 mins

more threat, less time.(my 1st AW comes when i have 5 stacks of Veng + md pull in case you want to argue the left over 30secs of the fight).


There is no way that going from 50% hp left on prince to 2% hp left on prince took you only a minute and a half. The screenshot where he is at 2% has your AW cooldown at around a minute left, which means it was over 2 minutes used, and that's in addition to the remaining 30-45 seconds from the 52% screenshot. I'm likely to believe that both halves took roughly the same amount of overall time, judging just by some quick math. The fact that you had similar threat in both phases would be from his dual wielding on your holy shield.

tommyguns wrote:
Quote:
So the moral of the story, as usual, is that tommyguns groups with bad players that make him look like a god in comparison?


they are not leet, no. this particular Kara run had some alts. ideally, you would want 1 tank, 2 healers, 7 range dps. i did not have this. like i said i had 1 tank, 1 prot war, 3 healers, 5 dps. this is a common Kara setup with people doing common Kara quality output.

i agree if i had been running with T6 dpsers in my mish mosh kara/badge gear i would have more of a challenge.


Even in dungeon blues a DPS character should be putting out more than 564 DPS. By Kara-end raiding they should be putting out 750.

#75 May 27 2008 at 11:10 PM Rating: Default
sorry for OT but this is so true :)

Quote:
Group: "So, what's the kill order Tankadin?"
Tankadin: "This room, the next, the hallway, then the boss: clear?" /cast Avenger's Shield
#76 Jul 29 2008 at 6:14 AM Rating: Default
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How does the new WotLK stamina --> spell damage conversion change this? Will we be using more avoidance weapons once this comes in to play because we will have enough threat generation without a spell damage weapon?
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