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Sun Eater and now whatFollow

#27 May 20 2008 at 8:02 AM Rating: Excellent
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Maulgak wrote:
2) I'm sure anyone would rather dodge a blow then block a few hundred damage off a hit, but is the small amount of avoidance granted really worth dropping about 1/3 to 1/2 of your spell damage during the most threat/DPS intensive phase of the fight?

And there you have it. Swapping your TPS weapon for an avoidance/defense weapon only gives you a slightly higher chance to mitigate some incoming damage, but it guarantees that you're going to be putting out noticeably less threat.

It's not necessary and there's no point in it unless we're really getting down to splitting very fine hairs.
#28 May 20 2008 at 12:15 PM Rating: Decent
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Quote:
And there you have it. Swapping your TPS weapon for an avoidance/defense weapon only gives you a slightly higher chance to mitigate some incoming damage, but it guarantees that you're going to be putting out noticeably less threat.


noticeably less threat is moot when threat is not a factor. 450-160 is still 290 spell for consecrates, exorcisms, and aatacks. also by this point AW is usually back up. who are your pally tanks that cant frontload threat on a hard hitting undead boss? phase 2 mitigation is the priority IMO.

same goes for hard hitting trash mobs. when you are 3rd mark on pulls like in TK, staying alive is more valuable than generating over-threat where you will have 15k+ by the time the kill order gets to you.
#29 May 20 2008 at 12:59 PM Rating: Decent
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CapJack of the Seven Seas wrote:
Quote:
Sun Eater and Kings Defender will get you to 102% easier than Continuum Blade, etc. Threat = 0 when killed by a crushing blow.


2 Replies to this...

1: Full Avoidance = 100% when threat = 0 because you aren't holding aggro in the first place with your non-spell damage weapon.

2: People still use the continuum blade? Go do the Isle of Quel'danas for an hour, come back, and buy a Crystalforge Blade. Spell damage AND avoidance.


Uhhh right, that costs a bit over 900g on my server, and well, If you don't like my CB, you can find another tank <3.
#30 May 20 2008 at 1:12 PM Rating: Good
Really? 900g? It goes easily for 200 at the MAXIMUM on my server. I can usually see it for 120-150.
#31 May 20 2008 at 1:16 PM Rating: Good
Terrorfiend
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it might have cost 900g the one time you looked for it, but really, its not that expensive. it really isnt.

and pshaw at that anyway, just get the PvP spell dmg mace.
#32 May 21 2008 at 3:28 AM Rating: Good
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Paladin =/= warrior

We don't do the same thing, we don't build threat the same way, we don't gear the same way. The sun eater is a fancy looking one, it looks sexy with mongoose on it no doubt, but really, it's no use in any way for a prot pally. Anyway, maybe it's just that i've been blessed with good tanks to heal, but i always find tanks that have to worry about threat unbelievably fail. In all my raiding, from kara to hyjal, not once have i seen any of my guild's tanks drop aggro on anything. ever. And that's not to say our dps isn't good, our top 3 consistently push 1.1k dps on bosses, and our lock can hit 1.3k dps in some fights (not netherspite, thanks for asking).

But that's another issue. Just spam judgements and consecration, if mana is a problem get the epic tanking alchemist stone and pot on cooldown. My healing mp5 is horrendous, so i usually just use my alchemist stone and pot on cooldown. Pots are cheap enough to make anyway, i usually bring several dozen on raid nights.

Enchants, either slap 40 spelldamage on your weapon or quit wow. end of story.

Weapons, the cudgel of consecration is nice, get amani punisher from ZA if you can, hammer of judgement off Hyjal would be the best.
#33 May 21 2008 at 11:27 AM Rating: Excellent
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tommyguns wrote:
Quote:
thread jack, Tommy:
when would you actually use a war tanking weap over a spell dmg weapon?


uh, how bout the Destroyers in H mech or Prince/Nightbane in Kara or using a tank rotation on Void Reaver and he turns to you.

Sun Eater and Kings Defender will get you to 102% easier than Continuum Blade, etc. Threat = 0 when killed by a crushing blow. i would be willing to bet the OP is not close to uncrushable yet. weapon/shield swapping allows you to gain threat but max out avoidance when necessary, learn it.

The uncrushability difference between a Sun Eater and a Crystalforged Sword is 0.48%. The threat difference is MASSIVE.

The only times you should use a Sun Eater is when threat is a non-issue, i.e. the red beam on Netherspite. On any other fight your DPS raid members SHOULD be pushing your threat, or they need help.

I have a Sun Eater, and I can honestly say the only time I have ever used it is while soloing instances. Threat doesn't matter when you're alone. :)
#34 May 21 2008 at 1:03 PM Rating: Decent
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Ialaman wrote:
Threat doesn't matter when you're alone. :)

Nothing matters when you're alone. ;-;

I'm so very alone.
#35 May 21 2008 at 1:55 PM Rating: Good
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I have a kings defender in the bank when we got fed up of DEing stuff, can't say i've ever found a use for it other than looking cool (it does look cool!)

I was offered a mallet of the tides once, but turned it down, think a rogue ended up with it!
#36 May 21 2008 at 2:30 PM Rating: Good
Terrorfiend
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yeah i have one too. kinda funny since the guilds MT had to do a ton of karas before it dropped for him back in the day. I had forgotten i had it in the bank till i read your post. lol
#37 May 21 2008 at 4:02 PM Rating: Default
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Quote:
The uncrushability difference between a Sun Eater and a Crystalforged Sword is 0.48%


you forgot to enchant your theorycraft with weapon chain. this adds another .5% avoidance through parry, which in turn generates additional threat based on the mechanic of swing speed.

also, why would i choose the shield block rating of crystalforge over the spell hit of continuum when considering a TPS weapon? would the block rating cause more reactive threat than the ~1% spell hit?

#38 May 21 2008 at 5:43 PM Rating: Excellent
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tommyguns wrote:
Quote:
The uncrushability difference between a Sun Eater and a Crystalforged Sword is 0.48%


you forgot to enchant your theorycraft with weapon chain. this adds another .5% avoidance through parry, which in turn generates additional threat based on the mechanic of swing speed.

also, why would i choose the shield block rating of crystalforge over the spell hit of continuum when considering a TPS weapon? would the block rating cause more reactive threat than the ~1% spell hit?



He didnt forget, he just knows that weapon chain is a **** poor choice/
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#39 May 21 2008 at 6:24 PM Rating: Excellent
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tommyguns wrote:
Quote:
The uncrushability difference between a Sun Eater and a Crystalforged Sword is 0.48%


you forgot to enchant your theorycraft with weapon chain. this adds another .5% avoidance through parry, which in turn generates additional threat based on the mechanic of swing speed.


You forgot that enchants are independant of weapons. I could put a weapon chain on the crystalforged sword as well if I was concerned about uncrushability, returning the difference to 0.48%. In fact, we could even go so far as to say that a crystalforged sword with a weapon chain will both get you farther towards uncrushability AND have higher threat than a sun eater with 20 spell damage.

tommyguns wrote:
also, why would i choose the shield block rating of crystalforge over the spell hit of continuum when considering a TPS weapon? would the block rating cause more reactive threat than the ~1% spell hit?


You touted the Sun Eater as a great weapon to get you to uncrushable. My reply was, basically, that you are sacrificing 121 spell damage for 0.48% uncrushability. This is a very very bad tradeoff. If you are concerned about uncrushability, there still is zero reason to use a Sun Eater.

If you are concerned about threat, yes there are lots of weapons that are better than a Crystalforged Sword, but we weren't talking about the best threat weapon. We were talking about when you would want to use a sun eater, and the answer is that there is no practical situation in either a 5-man or a raid where you should, unless you're so far ahead of your DPS in gear.
#40 May 21 2008 at 6:27 PM Rating: Decent
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Basically if you are prot specc'ed you should never ever swap out your spell dam wpn. A high dps wpn does not help your dps unless you are oom. If you have mana SoR or SoV on your main spell dam wpn will out dam anything you can do with another 1h wpn as well as increase all other spells you cast; HS, consecrate, judgements, hammers, exorcism, holy wrath, pretty much anything you cast(including heals).

To whoever thought swapping out spell dam wpn during phase 2 of prince because your threat lead was so large and you would have wings available again, try running with good dps, no way it takes 3min to get to phase 2 of that fight. And you should be nearly oom by the time phase 2 starts anyway. Which means you should want to take more dam so you don't have to pot to keep building threat. If you're taking so much dam during phase 1 that your mana is always full then you probably shouldn't be tanking prince yet.
#41 May 21 2008 at 6:51 PM Rating: Good
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mahlerite wrote:
To whoever thought swapping out spell dam wpn during phase 2 of prince because your threat lead was so large and you would have wings available again, try running with good dps, no way it takes 3min to get to phase 2 of that fight.


This.

I've stopped using my wings right from the get go, but instead waiting to pop them just before Phase 2. The DPS should be watching themselves during Phase 1, giving me plenty of leeway for building up that threat, where as Phase 2 is when I really need to pour it on: the DPS will be gunning as fast as they can to get to Phase 3.

Seriously, there is ONE person here saying that using a Warrior weapon over a caster weapon has its place, and he's mainly a Ret. Sooo ... yea. The spell immune wurms in Kara are about the only place I can really justify a Warrior weapon instead of a caster weapon, but then I just swap in my 2H instead.
#42REDACTED, Posted: May 21 2008 at 8:01 PM, Rating: Sub-Default, (Expand Post) lol im the same guy that touted bringing a Ret to raid and got boo'd off the stage for the past 3 yrs. now most raids are Ret pally and 24 others. sry for trying make an argument against the mainstream.
#43 May 21 2008 at 8:17 PM Rating: Excellent
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tommyguns wrote:
lol im the same guy that touted bringing a Ret to raid and got boo'd off the stage for the past 3 yrs. now most raids are Ret pally and 24 others. sry for trying make an argument against the mainstream.


And this makes you right on everything Prot? I think not. In fact I'd have to say "most" is a bit of an overstatement.

tommyguns wrote:
but when Mr Prince knocks out all my HS charges or VR targets me, im gonna go ahead and do my best to NOT die for the sake of the raid. btw i also switch my shield to spell dmg on VR and swap to avoidance when he targets(this was before QD shield).


And exactly how much does this affect your actual avoidance? If you're already crushable, which tanking those bosses you'd be a fool not to be, then all you're doing is swapping in a slight miss/dodge/parry (depending on the particular weapon) for some block, not actually getting you "closer to uncrushable" as you stated earlier. It's not as big of a deal as you make it out to be.

tommyguns wrote:
the other thing im playing around with is the +15 block rating enchant. most people carry the +18 stam. i'd argue that you get more stam and more threat through the block by replacing 2 dodge or defense gems and using 2 stams in place since the block rating will cover the missing avoidance. is this thinking wrong?


No, and I don't believe anyone has said it was, so why are you making this an issue? The only issue I have with it is depending on your avoidance the block rating will simply fall off the table anyway. You have to be careful in your calculations so that this enchant will work for you, not be wasted mats.

Edited, May 21st 2008 11:09pm by Maulgak
#44 May 21 2008 at 9:27 PM Rating: Excellent
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tommyguns wrote:
lol im the same guy that touted bringing a Ret to raid and got boo'd off the stage for the past 3 yrs.


Thank bob we are all savvy enough to realize that for 3 years you were wrong, and it is only with the changes to threat (which you weren't even aware about, you blamed the tank), stats etc that have made them somewhat raid viable, if no necessary at a high end level.

Way to rock the prescience, Nostradamus.
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#45 May 21 2008 at 9:35 PM Rating: Decent
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UM i dont believe the suneater is worth enchanting unless you have the extra gold to spend gear that is going to spend 90% of its time in your bag.

I do feel that it does have its uses. Every little bit of avoidance helps and in phase 2 of prince for instance, not attacking and just having that equipped with +agil on it is a very incremental benefit.

But of course, i'm too lazy to do that and I just stand there and hit him anyway with the cudgel from h mgt on and spamming excorcism.

but once again i agree with the people who say having sun eater is more useless than the blue SD blades. I've NEVER equipped sun eater in any raid fight.

spell damage maces and the like are just way better. the cudgel has a blue socket for christ's sake!
#46REDACTED, Posted: May 22 2008 at 4:35 AM, Rating: Sub-Default, (Expand Post) whats up with this cudgel for tanks? im not taking a 1.9 speed weapon for threat. recommend the gladiator's gavel or something.
#47 May 22 2008 at 5:15 AM Rating: Good
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tommyguns wrote:
Quote:
But of course, i'm too lazy to do that and I just stand there and hit him anyway with the cudgel from h mgt on and spamming excorcism.


whats up with this cudgel for tanks? im not taking a 1.9 speed weapon for threat. recommend the gladiator's gavel or something.


The Cudgel of Consecration is a PvE-accessable tanking weapon that provides better threat than the PvP-required Gladiator's Gavel. For people that are in a highly specialized PvE spec, PvP generally sucks donkey nuts, so it's nice to have an alternative. However, when S4 comes out and you can get a Merciless Gladiator's Gavel for honor, that will be better.

The 1.9 speed is grossly overstated as having an influence, as weapon speed is far more important for warrior tanks.

And don't talk to me about knowing threat. I've raided on a prot warrior, a prot pally, and currently raid as a fury warrior. I probably know threat even better than you because I have absolutely zero emergency buttons to hit if I pull aggro, unlike pallies (bubble) and mages (ice block)

If you pull aggro, it's because YOU weren't paying attention.
#48 May 22 2008 at 6:40 AM Rating: Excellent
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Yes, Heaven forbid someone should PvE for a PvE weapon. That's just, wrong!

/end sarcasm
#49 May 22 2008 at 3:25 PM Rating: Good
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continuing onto the cudgel comments...

When i first started tanking heroics, one thing I really wanted was the sun eater (pre 2.4) I dont know why i really wanted it, maybe because mech is such an easy heroic and i wanted sha'atar rep for the Crest of Sha'atar.


ANYWAy, like i said before, that weapon never came out of my bag. Left me wondering, is there any badge gear I can get to truly improve the weapon slot? no. only option was the pvp maces, but since my pally is a virgin to the realm of pvp, it just wasn't an option.

Then 2.4 came out, did what truly is an easy heroic, and got me a cudgel.

Now, that will hold me to hyjal hopefully or until akilzon drops ME an Amani Punisher, which, isn't THAT big of an upgrade anyway.

About weapon speed, 1.6, 1.8 whatever, yeah sure there are more optimal seals to judge or what not but as a pally tank, your true tanking shines in trash cuz u can hold multiple mobs, thus who really cares about the optimal threat on one mob? if a weapon adds u +200 spell damage on its own, thats gonna contribute much more in threat generation than the speed of it, IMO.

and well if you're Maintanking, there's nothing a little frontloading of threat with occasional cooldown use won't do.

blessing of salv, and righteous Fury, two reasons why pally's should never lose aggro with equally geared groups, and if they do, it probably wasn't their fault.
#50 May 22 2008 at 3:53 PM Rating: Default
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Quote:
Yes, Heaven forbid someone should PvE for a PvE weapon. That's just, wrong!


Merc mace and Merc shield have some of the best stats in the game for tanking and they are extremely easy to get. you can passively farm these items over a few weeks of LOSING arena. if you chose not to "pvp" for them its your own choice to gimp yourself. its not like these mystery items exist over in Everquest...they are in WoW, right now, ready for your use. a growing tankadin could surely use these weapons on their way to T5 gear, so please try not to discourage them from considering them.

sidenote: S1 can be had in 1 day of BGs and S3, i believe, will soon have no rating requirement like S2 now.

#51 May 22 2008 at 4:13 PM Rating: Default
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63 posts
merc shield is very impressive i must agree.

makes me QQ that a pvp item is in most ways better than even the Amani Bulwark thingy,.
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