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Multi mob tanking guide helpFollow

#1 May 17 2008 at 10:07 AM Rating: Decent
I have a 70 war and just switched from Arms to Prot for some end game raiding. I have read through the stickies and a bunch of tanking guides and just haven't found one that effectively talks about multi mob instance tanking. Many have very good one on one boss tanking ideas but the multi mob content seems missing. I was wondering if anyone knows of a good guide that a new Tank could review.

Thanks
#2 May 17 2008 at 10:33 PM Rating: Decent
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842 posts
here's your multimob tanking guide (cc permitting)...

Keep tclap on cd.

Spam cleave instead of heroic strike in between shield slams, revenges and devastates, depending on how much damage and healing youre taking.

Use demo shout to get snap threat on mobs.

Use concussion blow to buy yourself time if taunt is on cd, or mocking blow in a real pinch.
#3 May 18 2008 at 6:21 PM Rating: Decent
Adding to what froman said, you can tab between targets and throw on a devastate, if you feel you have enough threat on the main target. When I have to tank multipule mobs I usually

Bloodrage > Tclap > Devastate > Shield Slam > Cleave > devastate > Shield Block > Revenge > Devastate > Tclap > Shield Slam

Tab, throwing up a devastate on each target in between my normal rotation, using taunt and/or concussion blow as needed.
#4 May 20 2008 at 5:09 AM Rating: Good
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161 posts
Mouseover Devastate (or sunder) Macro:

#show Devastate
/cast [target=mouseover, harm, nodead] []Devastate

If you aren't prot specced substitute Sunder Armor for Devastate.

Very handy little macro.
Multi-mob tanking is becoming a lost art for the average warrior. I see this every day on my resto shammy, and it makes the warrior in me sad. Get good at it and you will be popular.

Cheers!
Tiq
#5 May 20 2008 at 11:59 AM Rating: Decent
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91 posts
Off course the devastate 'mouse-over' macro is pretty cool but it's only necassary when you have cc'd mobs around you.

If not Froman's sequence (keep TC on cd and weave cleave in your rotation of slam's and revenge's) is enough aggro to keep the mobs hugging you instead of the healer. This rotation is more threat on the main target and thus better overal since the main target can be dps'd down sooner.
#6 May 20 2008 at 12:19 PM Rating: Good
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1,599 posts
What about when you have a bunch of trash mobs? Like in Arc or Bot, where you get groups of 8-10 mobs. Or MgT, before 2nd boss.

My warrior isn't lvl 70 yet, but my healadin is. Whenever I run those instances on my healer, I always get nervous (and make sure my bubble is on CD). I did run into a warrior once who could do it perfectly, and I was so psyched. Unfortunately, I didn't get a chance to ask him how he did it.

TC, then Challenging Shout to get all of their attention, then tab Devastate? Just some thoughts....but I really have no idea.

#7 May 20 2008 at 2:41 PM Rating: Decent
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842 posts
demo shout, TC, tab cleave and devastate and challenging shout when dps unleashes their AoE. a shield spike would also help here.
#8 May 20 2008 at 2:43 PM Rating: Good
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1,622 posts
With 8 mobs ... there's only so much you can do. TClap, Demo shout ... hopefully they're not elites. If they run off and start chewing on the healer, Challenging Shout.

If there are mixed elite/non-elites (good God, I hope there are in a group of 8), generally burn down the non-elites first. Kill clothies first. Use Stun to hold a mob you don't have aggro on. (For Regular instances) Disarm the mob that's attacking the Rogue. Whittle the # of mobs down as fast as possible. An offtank can help.

My magic # is 6 ... that's about my limit. I prefer no more than 3-4 if possible. Even with 3-4, if DPS are all over the place it's going to cause ulcers.

That being said, other classes can help you out.

Misdirection + Scatter Shot (Hunter) and I believe PoM and Earth Shield help your threat. A mage can freeze the mobs in place for you. Depending on mobs' speed, hunter traps can help. Almost every DPS class has some form of CC (or can off-tank to some degree). Blessing of Salvation is your AoE DPS class's friend.

Least you'll have rage. :-)
#9 May 21 2008 at 4:47 AM Rating: Good
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1,599 posts
Thanks all for the advice. I'll have to try that out and see how to do it.

Yes, generally when there are that many mobs, they are a mix of elite and non-elite (mostly non-elite). I like the idea of burning down the non-elite mobs first, then you can easily hold aggro on elites left over. People tend to try and kill the elites first since they do more damage. I'll try to convince them otherwise :)

Thanks again.
#10 May 23 2008 at 11:50 PM Rating: Decent
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501 posts
Get a shield spike, and stack up that block rating. This is the only time you are allowed to stack block rating. I have a sporeggar shield with a felsteel spike slapped onto it for AoE pulls. It's fun to use, and the threat is nice. Combine that with the fact that I'm from the pre-BC era of tanking when I didn't have TC at my disposal, and I have the mobs stuck to me like glue. What are these pally tanks you speak of?
#11 May 26 2008 at 8:28 AM Rating: Decent
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438 posts
Another thing on the mouseover macro just mentioned, I grabbed one from Wowikki that sunders mouse-over targets, and devasates main target if there's no mouse target - useful for building aggro on cc'd mobs like sap or blind targets if you have the rage to spare.
#12 May 26 2008 at 4:09 PM Rating: Decent
I have a 70 warrior too, and I need to get better with tanking. One of the reasons I'm here. When I get the chance, I'm going to practice the tab button thing, and see how it works. I think my main problem is the cc is too close to TC, making me try to move while holding multiple mobs, and the dps doesn't burn down the target I'm on, they go after whatever they want. Doesn't help that I still have some 5-man regular instance pieces.

Here's the point: in my opinion, Challenging shout should be used only as a last resort, like when you get a big pull, and the dps'ers/healers pull aggro from you. As for just any pull, or before you really need to, it's a long cooldown to use, when you may need it a little later. Another thing I would recommend, is to have the dps'ers hit the target you are working on. That way your Cleave, TC, etc. will hold them from the healers, while the dps isn't in danger of stealing your mobs. Along those lines, KTM or Omen threat meters are very good things to have.

Sorry so long, but I hope it helps.
#13 May 26 2008 at 9:44 PM Rating: Decent
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2,396 posts
tabstopper wrote:
Even with 3-4, if DPS are all over the place it's going to cause ulcers.

If your DPS isn't completely retarded and knows how to focus DPS, tanking four mobs at any given time should be a non-issue. My dedicated Warrior tank doesn't even have to spam TC to keep me from pulling aggro (though me being a Resto Shaman has something to do with that), just one every so often will do it, and if the DPS isn't glued to whatever mob in the kill order he's Devestating/Shield Slamming the crap out of, they usually don't last very long in our parties.

Make sure your DPS understands that it's not the Warrior's job to keep his threat higher than theirs. It's their job to keep their threat under the threshhold the Warrior has set. The Warrior's one and only obligation is to keep mobs off the healer, who in turn will keep him and the DPS alive while they kill things. Of course, a good Warrior will do both, but the point is that managing aggro is not the sole responsibility of the Warrior; it's a group effort.

Beyond that, a Warrior's tanking limit is pretty much four mobs. You might be able to tack on an extra one or two with some lucky TC or Cleave hits, but in general it's better to just plan around that.
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