Tinyknight wrote:
They are the only class who can keep a resto druid (or shaman) at normal run speed continually, through judgement of justice.
Unfortunately, Shaman do not shed movement-impairing effects on shift, so this really applies only to Druids. Not that JoJ isn't just as effective on Shaman (much to my chagrin), but any class that snares can keep us that way just as easily as Paladins.
As far as Druids go... Retadins are really, really overrated as a counter IMO. Yes, JoJ is awesome against them, but it loses a lot of its charm when they root and CC you through most of its duration and you still simply can not kill them on your own. They can HoT themselves up, go Bear, Frenzied Regeneration, and there's not a whole lot you can do about it. (When I think of a counter I tend to visualize one-on-one effectiveness, but we may just be arguing semantics at this point. /shrug) What JoJ + an opportune HoJ
will do is give a Ret Paladin and (hopefully) his DPS accomplices the opportunity they need to burn the Druid down together. Think of a Retadin more like... an anti-Druid suppliment.