Norellicus wrote:
DPS is a
result of
(min.damage + max.damage) / 2 * <speed>
Not to be offensive here, but how the heck do you calculate dps ... unless it's just waaaay too late for me, the way I see DPS being calculated is
(min.damage + max.damage) / 2 / <speed>
.. that's DIVIDED by speed, not multiplied ...
Let's put an example up here .. let's take a weapon with min dmg of 20 and max damage of 40 ... and a speed of 2 ... Using you calculation ... that's a 60 dps weapon !!!!!
To state the obvious, the speed of the weapon is how long the swing timer is ... so a weapon speed of 2 indicates a hit every 2 seconds .. that's an average hit of 30 ((20+40)/2) every 2 seconds ... or 15 damage per 1 second ... not 60 dps.
Norellicus wrote:
Your Heroic Strike calculation is as follows:
HS = X + (min.damage + max.damage) / 2 + Y * AP / 14
Where X is the bonus modifier on your particular rank of Heroic Strike ("Increases melee damage by ...), and Y is the normalization multiplier for the weapon: 1.7 daggers, 2.4 1-handers, 3.3 2-handers, 2.8 ranged.
Yup, agreed there, I ignored the HS modifiers as they would be the same regardless, and AP is not going to make THAT much of a diffs at this level, besides, it's easier to illustrate without those numbers. And yes, apologies - normalised speed is 1.7 for daggers, not 1.8.
Norellicus wrote:
Thornspike
(24 + 46) / 2 * 1.7 = 59.5
Battlesmasher
(24 + 45) / 2 * 2.4 = 82.8
So in this particular case, the Battlesmasher will hit harder every time on Heroic Strike. But because it is so much slower a weapon, it's definitely an effective loss in DPS for actual killing speed.
I'm very sorry, but these 2 calculations are the formulas that you presented earlier for DPS ... which are wrong, and don't in any way, represent the damage done per strike for each weapon.
You do realise that the speed for Thornspike is 1.7, which means it's not affected by normalisation at all.. you've just changed (by making use of your calculation) a 20.6 dps dagger into a 59.5 dps dagger.
Now, a slight adjustment, I do believe, and feel free to correct me if I'm wrong, that the normalisation number (as shown for weapon types above) is only used to calculate the effective damage for a weapon from DPS derived from AP.
ie, if you have 56 AP, which equates to 4 dps, using a dagger means your damage done per strike is based on that 4 dps being delivered by a 1.7 speed weapon. If you use a sword, that 4 dps is based on being delivered by a 2.4 speed weapon. Simple logic shows that the slower weapon packs more of a punch for that same 4 dps (derived from AP)
What we're saying is the same thing .. you calculation above, clearly shows DPS from AP used in you calcuation to determine weapon damage, but, you are only using DPS values derived from AP. The bold portion at the end of your equation
HS = X + (min.damage + max.damage) / 2 + Y * AP / 14
clearly indicates the same as the calcuation of mine which you disagreed with .. AP/14 being the added dps.
Ignoring all of that (HS modifiers, AP derived DPS), I'll agree, yes, the Battlesmasher will hit harder, but will ultimately deliver much lower dps due to the vast differences in speed.
robert wrote:
Use this rough calculation to decide this. If it's a dagger ... take the DPS of the weapon and multiply it by 1.8 ... in this instance that's 37.08 .. that's the number a heroic strike uses to determine what damage to do. THe mace's dps is 12.8 ... multiply THAT by 2.4 (as a non-dagger weapon) .. that gives you a number of 30.72, which is still lower than the dagger... this means that the dagger will hit harder with HS than the mace.
I must modify this statement, this calculation should only be applied to AP derived DPS.
Norellicus wrote:
This statement is correct. But please understand the reason why.
Thanks, I do understand why ... I, like you, simply presented some slight flaws in my interpretations.