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Duel Wield...weapon speedFollow

#1 May 15 2008 at 6:40 PM Rating: Decent
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I have leveled a rogue to 70 and knew the optimum setup was a slow main hand and a fast off hand. Is this the case with warrior as well? This is geared towards early pve as my warrior is now level 27. Do I do this or go for 2 fast weapons or does it matter?
#2 May 16 2008 at 12:23 AM Rating: Excellent
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608 posts
2 slow weapons ...

That being said ... it shouldn't make much difference at your level.

This question has been asked Many Many Many times ... but hey, I've never answered one, so I'll give you my take on it.

You will always want a slow main hand ... always .. without exception. Heroic Strike derives it's damage from main hand weapon damage, and you want that to be as high as possible. Whirlwind also makes use of weapon damage, so the slower the better ... this of course, brings me to the next issue .. off hand speed.

Faster off hand helps you with rage generation .. keeps the rage coming steadily, allowing you to make use of abilities more regularly. However, as mentioned above, Whirlwind takes weapon damage into account when hitting, and since WW hits with both weapons, this make more sense for the off hander to be slow as well.

ofc, this means that your rage gen will be a little spikier, and you may sometimes find yourself without rage ... but that's the price you pay.

Another advantage (probably an even bigger one that the WW one) is that, when you get Flurry, having a fast OH weapon means that 2 of the 3 hits that are given to you after critting, will hit for less damage. This results in not making optimal use of the flurry mechanic. It's far more beneficial for the hits at the faster, flurried speed to hit for a higher number, and you get that higher number from a slow weapon.

This (the flurry) argument, has been around for a looong time, and was always the main feature (for slow OH's) in slow OH vs fast OH arguments. However, with patch 2.3, Whirlwind entered the fray with the hitting with both weapons thing ... this tipped the scales firmly in the slow OH field.

All of that being said, at level 27, you're not going to be spec'd into Flurry, and you're going to have little or no hit gear to help with the massive 24% miss rate you encounter (you know about hit, right .. after all, you're a rogue ;->).

So with that in mind, grab the weapon (fast or slow) with the highest DPS / best stats for your off hand, and start worrying about the speed once you hit outlands and you can start finding gear that suits DW fury.

Oh, one thing ... you're NOT a rogue anymore ... your main stats are Str and crit (and Agi, to a lesser extent). If you can get hit gear, that's cool ... but remember, you never really benefit as much from hit once you get 9% than you will from Str/AP and crit.

Finally, I say it again ... you're NOT a rogue anymore ... FORGET the DAGGERS. they used to be ok in the off hand (never in the main hand) before 2.3 ... as the normalised damage of a dagger didn't play a part in the off hand.

With WW hitting with off hand, you gimp your damage severely with a dagger - it simply hits for less ... given the same DPS / Speed as a sword, axe of first weapon.

Hope this helps, and good luck levelling.

Edited, May 16th 2008 4:43am by robertlofthouse
#3 May 16 2008 at 9:47 AM Rating: Excellent
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Robert is mostly correct.

Theoretically a slow offhand and a fast offhand will generate the same amount of rage. A fast offhand will have a more even rage generation whereas a slow offhand will have a more spikey rage generation.

For mainhand, speed is a deceiving stat to look at.

What you want on your mainhand weapon is a weapon with the highest average damage (low end dmg range + high end dmg range divided by speed). When looking at 2 weapons with the same DPS, the slower weapon will always have the higher average damage.

With a slower offhand your WW will do more damage, but with a faster offhand you will have a much more steady flow of rage. It's really up to you which one you choose.
#4 May 16 2008 at 11:00 AM Rating: Excellent
Bigdaddyjug wrote:
What you want on your mainhand weapon is a weapon with the highest average damage (low end dmg range + high end dmg range divided by speed)


>.>

I've never heard of doing it this way...are you sure? I always thought it was the literal average of the low and high end, or more precisely the arithmetic mean.

The average based on your figure is drastically higher by comparison and I don't see how you can utilize it for accurate calculations when it comes to damage for yellow attacks...
#5 May 17 2008 at 12:35 AM Rating: Excellent
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608 posts
Norellicus wrote:
Bigdaddyjug wrote:
What you want on your mainhand weapon is a weapon with the highest average damage (low end dmg range + high end dmg range divided by speed)


>.>

I've never heard of doing it this way...are you sure? I always thought it was the literal average of the low and high end, or more precisely the arithmetic mean.

The average based on your figure is drastically higher by comparison and I don't see how you can utilize it for accurate calculations when it comes to damage for yellow attacks...


This ...

What Bigdaddyjug said is pretty correct (in one sense) ... you DO want the highest average damage weapon .. normally, for the same DPS ... the slower weapon gives you the highest avg damage.

THe reason for saying this, is that you may find a weapon with a slower speed, but the faster weapon still hits harder (generally, this will mean the fast weapon's DPS is higher, so it should be a simple thought process wrt upgrading).

I once took a 2.2 speed sword over a 2.6 speed sword, cos the 2.2 sword had higher damage numbers ... and yes, it made a big diffs (prolly mostly due to the fact that the DPS was Waaay higher, but hey ... the theory stands ;->)

But, as Norellicus said, you get the average my a simple average calc ... ie, (Max dmg + Min dmg) / 2 .. not divided by weapon speed ...
#6 May 21 2008 at 9:58 AM Rating: Decent
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63 posts
I have a question stemming from this:

Quote:
Finally, I say it again ... you're NOT a rogue anymore ... FORGET the DAGGERS. they used to be ok in the off hand (never in the main hand) before 2.3 ... as the normalised damage of a dagger didn't play a part in the off hand.


Aside from Flurry and WW, is there a detriment to using a dagger? My warrior doesn't have either of those abilities yet (only level 31), but the first decent weapon I have picked up is a 20 DPS dagger from RFK: Thornspike I'm using it in my main hand. It's simply that much better than the rest of my weaponry (offhand: Battlesmasher)

Am I gimping myself? Should I be concerned that there are hidden issues with this setup?

edit: spelling, grammar

Edited, May 21st 2008 2:16pm by Daymer
#7 May 21 2008 at 11:49 PM Rating: Excellent
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608 posts
Daymer wrote:
I have a question stemming from this:

Quote:
Finally, I say it again ... you're NOT a rogue anymore ... FORGET the DAGGERS. they used to be ok in the off hand (never in the main hand) before 2.3 ... as the normalised damage of a dagger didn't play a part in the off hand.


Aside from Flurry and WW, is there a detriment to using a dagger? My warrior doesn't have either of those abilities yet (only level 31), but the first decent weapon I have picked up is a 20 DPS dagger from RFK: Thornspike I'm using it in my main hand. It's simply that much better than the rest of my weaponry (offhand: Battlesmasher)

Am I gimping myself? Should I be concerned that there are hidden issues with this setup?

edit: spelling, grammar

Edited, May 21st 2008 2:16pm by Daymer


The only reason to be concerned about a dagger as a weapon type is because of the normalised Damage. However, the fact that it's a dagger means that it's probably a quick weapon .. which hurts Flurry mechanics to a degree ... this logic applies to any fast weapon ... HOWEVER ..

As you are only level 31 ... get the best dps weapon you can, when you can ... and go from there. Having a fast weapon gimps you dps in a raid sitation by around 10dps ... seriously nothing to get too excited about .. while levelling, it's a moot point ... no worries there.

Bear one thing in mind, any advise you're going to get about optimal weapon / gear setup is almost always related to end game ... and as a leveller, can be largely ignored. So I say again .. get the best dagger / axe / sword / mace, etc you can and go with it ... you'll generally be replacing it in a few levels anyway.

Another thing you might want to bear in mind though, is with slower weapons, hit plays a slightly more important role. As DW ... it's only really imperative to be hit capped for specials (that means 5% hit for same level mobs, 9% for end game bosses (3 levels above)) ... you will still be missing with white (auto) attacks then, but you won't miss with your specials ... which is important. When you go 2 hander .. it becomes vitally important to be hit capped, you only have a 5% chance to miss, but a miss is very costly, and you don't really want to do that.

Equipping a slow off hander, to a degree, has similar concerns ... if your offhander is fast and you miss ... no worries, you'll swing again in 1.5secs .. if your off hander is slow and you miss, you need to wait generall about a full second (sometimes more) before swinging again.

All that being said, hit gear is not exactly readiliy available at lower levels, so you may want to consider that when thinking about weapon speed.

*EDIT*
Sorry, I jumped in too quickly to answer there and missed the main point of your question. The fact that the dagger's dps is soo much higher than the mace, I would say to continue using the dagger in the main hand. However, when the dps of a non-dagger starts to approach the dagger ... it's time to think about switching.

Use this rough calculation to decide this. If it's a dagger ... take the DPS of the weapon and multiply it by 1.8 ... in this instance that's 37.08 .. that's the number a heroic strike uses to determine what damage to do. THe mace's dps is 12.8 ... multiply THAT by 2.4 (as a non-dagger weapon) .. that gives you a number of 30.72, which is still lower than the dagger... this means that the dagger will hit harder with HS than the mace.

However, if you were to find a 16 dps non-dagger ... it would do more damage than the dagger for heroic strike (38.4) to be precise.

Now, here's the kicker ... 20dps white damage is quite a bit higher that 16dps ... while HS will be pretty much the same... so in this borderline instance ... the dagger is still probably your better bet ... however, as soon as you pick up a sword (or whatever) with 20dps ... then it's WILL be considerably better than the dagger... at that stage, move the dagger to off hand, and equip the sword in main hand ....

Long story short ... 2 weapons ... 1 dagger, 1 sword .. same DPS ... sword is ALWAYS better.

Complicated ??, yeah, I guess ... fun?? ... ooh absolutely .. have some of that fun now y'hear ;-)

Edited, May 22nd 2008 4:15am by robertlofthouse
#8 May 22 2008 at 6:03 AM Rating: Good
robertlofthouse wrote:
Use this rough calculation to decide this. If it's a dagger ... take the DPS of the weapon and multiply it by 1.8 ... in this instance that's 37.08 .. that's the number a heroic strike uses to determine what damage to do. THe mace's dps is 12.8 ... multiply THAT by 2.4 (as a non-dagger weapon) .. that gives you a number of 30.72, which is still lower than the dagger... this means that the dagger will hit harder with HS than the mace.


NO.

DPS is a result of
(min.damage + max.damage) / 2 / <speed>
It is not to be used as a function in any damage calculation. DPS rating on a weapon allows a means of balancing weapons by iLv, and is only good for comparing the effectiveness of white attacks between two weapons.

Your Heroic Strike calculation is as follows:
HS = X + (min.damage + max.damage) / 2 + Y * AP / 14
Where X is the bonus modifier on your particular rank of Heroic Strike ("Increases melee damage by ...), and Y is the normalization multiplier for the weapon: 1.7 daggers, 2.4 1-handers, 3.3 2-handers, 2.8 ranged.

If you run those calculations again, the Battlesmasher will actually yield higher averages on HS (I'm ignoring AP since the figure would be the same on both equations, but you have to account for this on weapons that have extra Strength or AP on them):

Thornspike
(24 + 46) / 2 + 1.7 = 36.7
Battlesmasher
(24 + 45) / 2 + 2.4 = 36.9
So in this particular case, the Battlesmasher will hit harder every time on Heroic Strike. But because it is so much slower a weapon, it's definitely an effective loss in DPS for actual killing speed.

DW complicates things since your offhand weapon's damage is reduced, so you might not gain anything by switching the weapons around. I don't care much for DW leveling anyway, so I'm not much help there. But on terms of yellow hits, the mace he has equipped right now WILL hit harder than the dagger.

That said:
robertlofthouse wrote:
Long story short ... 2 weapons ... 1 dagger, 1 sword .. same DPS ... sword is ALWAYS better.


This statement is correct. But please understand the reason why.

Edit: Minor corrections and maths

Edited, May 23rd 2008 11:31am by Norellicus
#9 May 22 2008 at 12:17 PM Rating: Excellent
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Norellicus wrote:


DPS is a result of
(min.damage + max.damage) / 2 * <speed>



Not to be offensive here, but how the heck do you calculate dps ... unless it's just waaaay too late for me, the way I see DPS being calculated is

(min.damage + max.damage) / 2 / <speed>
.. that's DIVIDED by speed, not multiplied ...

Let's put an example up here .. let's take a weapon with min dmg of 20 and max damage of 40 ... and a speed of 2 ... Using you calculation ... that's a 60 dps weapon !!!!!

To state the obvious, the speed of the weapon is how long the swing timer is ... so a weapon speed of 2 indicates a hit every 2 seconds .. that's an average hit of 30 ((20+40)/2) every 2 seconds ... or 15 damage per 1 second ... not 60 dps.

Norellicus wrote:

Your Heroic Strike calculation is as follows:
HS = X + (min.damage + max.damage) / 2 + Y * AP / 14
Where X is the bonus modifier on your particular rank of Heroic Strike ("Increases melee damage by ...), and Y is the normalization multiplier for the weapon: 1.7 daggers, 2.4 1-handers, 3.3 2-handers, 2.8 ranged.


Yup, agreed there, I ignored the HS modifiers as they would be the same regardless, and AP is not going to make THAT much of a diffs at this level, besides, it's easier to illustrate without those numbers. And yes, apologies - normalised speed is 1.7 for daggers, not 1.8.

Norellicus wrote:

Thornspike
(24 + 46) / 2 * 1.7 = 59.5
Battlesmasher
(24 + 45) / 2 * 2.4 = 82.8
So in this particular case, the Battlesmasher will hit harder every time on Heroic Strike. But because it is so much slower a weapon, it's definitely an effective loss in DPS for actual killing speed.


I'm very sorry, but these 2 calculations are the formulas that you presented earlier for DPS ... which are wrong, and don't in any way, represent the damage done per strike for each weapon.

You do realise that the speed for Thornspike is 1.7, which means it's not affected by normalisation at all.. you've just changed (by making use of your calculation) a 20.6 dps dagger into a 59.5 dps dagger.

Now, a slight adjustment, I do believe, and feel free to correct me if I'm wrong, that the normalisation number (as shown for weapon types above) is only used to calculate the effective damage for a weapon from DPS derived from AP.

ie, if you have 56 AP, which equates to 4 dps, using a dagger means your damage done per strike is based on that 4 dps being delivered by a 1.7 speed weapon. If you use a sword, that 4 dps is based on being delivered by a 2.4 speed weapon. Simple logic shows that the slower weapon packs more of a punch for that same 4 dps (derived from AP)

What we're saying is the same thing .. you calculation above, clearly shows DPS from AP used in you calcuation to determine weapon damage, but, you are only using DPS values derived from AP. The bold portion at the end of your equation
HS = X + (min.damage + max.damage) / 2 + Y * AP / 14
clearly indicates the same as the calcuation of mine which you disagreed with .. AP/14 being the added dps.

Ignoring all of that (HS modifiers, AP derived DPS), I'll agree, yes, the Battlesmasher will hit harder, but will ultimately deliver much lower dps due to the vast differences in speed.

robert wrote:

Use this rough calculation to decide this. If it's a dagger ... take the DPS of the weapon and multiply it by 1.8 ... in this instance that's 37.08 .. that's the number a heroic strike uses to determine what damage to do. THe mace's dps is 12.8 ... multiply THAT by 2.4 (as a non-dagger weapon) .. that gives you a number of 30.72, which is still lower than the dagger... this means that the dagger will hit harder with HS than the mace.


I must modify this statement, this calculation should only be applied to AP derived DPS.

Norellicus wrote:

This statement is correct. But please understand the reason why.


Thanks, I do understand why ... I, like you, simply presented some slight flaws in my interpretations.

#10 May 23 2008 at 7:24 AM Rating: Good
Blah, yeah I messed up those figures. I knew it all in my head and just got it mixed up on paper. Gonna correct that now. (Interesting to note that the two are so close after the adjustment though; I'd still expect a wide variance coming from a 1-hander instead of a dagger.)

And you're right, the normalization applies to AP; but like I said, since AP is assumed the same in the comparison, there is no difference there, so it's not necessary to use it in the example. For an accurate calculation of how much damage you're actually doing, you'd definitely want to include it.

And sorry if I sounded harsh, just got done dealing with another misuse of the tooltip variables on another forum the day before, so it was a hot issue in my mind. No negativity was intentionally directed at you :)

Edited, May 23rd 2008 12:19pm by Norellicus
#11 May 23 2008 at 11:18 AM Rating: Good
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608 posts
Norellicus wrote:

And sorry if I sounded harsh, just got done dealing with another misuse of the tooltip variables on another forum the day before, so it was a hot issue in my mind. No negativity was intentionally directed at you :)


None taken either ;-) .. my statement WAS off the mark, so a correction was in order.

One major positive, I'm sure anyone that was't clear on the issue before reading this thread, should now be 100% crystal clear on it ;-)


Edited, May 23rd 2008 3:19pm by robertlofthouse
#12 May 29 2008 at 10:28 AM Rating: Decent
To keep it short and sweet, at your level, or while your leveling in general it wont matter, ideally you'll want to end up with two slow weapons for more damage on whirlwind and so your OH doesnt eat flurry procs but at your level just use the two weapons that have the best stats honestly. Worry about those details when your gearing up for Kara.

But a good thing to remember about weapon choices, MH should be a slow weapon, and if you us a fast OH you'll find your rage generation to be smoother and less spikey, while the slow OH will provied slightly better dps but comes with more spikey rage generation...personal preff comes into play here too because one could argue that neither is 100% always the best way to go.

hope that helps.
#13 Jun 26 2008 at 6:29 AM Rating: Decent
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233 posts
I'd like to add a question in here. When tanking I tend to use the fastest weapon I can, simply because I like to get that initial rage up quickly. Should I too be using a slower weapon to produce more dps and hence more threat, but having a slower initial rage generation?

I know that when the fight gets going I will have more rage than I know what to do with, but these are the times when maintaining aggro is (relatively) easy. It's that initial few seconds when I want all the rage I can get in order to 'grab' the mobs aggro initially.

(This of course is referring to a warrior, not my druid).

Thanks

Edited, Jun 26th 2008 10:30am by KradortheDruid
#14 Jun 26 2008 at 9:50 AM Rating: Decent
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456 posts
Tanking is much different. You want the fastest weapon with the highest average damage. The reason is because when you have plenty of rage and want to dump heroic strike, you don't want to have to wait on swings. The faster the weapon the more heroic strikes you can get in and thus more threat. The higherr average damage means that Devastate hits for the hardest it can, regardless of the damage range. Regardless, speed beats out weapon damage almost every time for tank weapons.
#15 Jun 26 2008 at 11:47 AM Rating: Decent
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842 posts
I hate to derail this thread, but...

In all my trolling over at EJ, I have yet to see any empirical proof espousing slow over fast offhand or vice versa. The notion of slow offhands producing more dps from bigger WW offhand hits and being more efficient with flurry charges hasnt shown to produce more dps than fast offhands producing more rage and allowing more frequent usage of heroic strike.

If anyone can come up with empirical proof showing one speed to be clearly superior over the other, please post or link it.
#16 Jun 26 2008 at 4:18 PM Rating: Decent
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I've always found the Flurry argument unsound. I mean, a faster offhand means you get more hits, so you can actually proc flurry for your slow mainhand. And if you have good crit, it should be up all the time regardless of which hand swings more. Personally, I find it moot.

#17 Jun 26 2008 at 6:05 PM Rating: Decent
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1,331 posts
To put it bluntly. Can you keep a rotation of BT, WW, rampage, bs and maybe even Demo shout going with the rage you generate? How about extra rage? Are those HS spams a huge help to overall DPS and TPS?

Slow/fast OH arguments are about DPS+ vs Rage per second.

Choose the highest DPS OH you can find. Not a dagger preferable, or choose are really fast one if you have to with how AP calculations for normalization are.

I haven't seen any math on slow/fast myself, but my gut tells me that the slower OH will hit a little harder on WW. Not much harder, but in longer fights it will matter. A slow/fast OH should, once you have enough base hit rating, generate the same rage per second.

A slower OH uses less flurry ticks, and keeps your MH hasted longer. A same speed MH/OH should garner an extra bonus tick, without actually changing how flurry works... If you have 1 tick left, and both weapons are synced in speed, they will hit at the same time, which means your other attack gets the full benefit of flurry.

Misplaced Servo Arm's anyone remember those?
#18 Jun 26 2008 at 9:16 PM Rating: Good
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I know for shaman it matters ...

Does OH speed matter for warrior for maximizing Windfury procs?
#19 Jun 27 2008 at 5:14 AM Rating: Decent
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842 posts
testing over at EJ has shown that a slow/slow combo results in 0.5% increased dps from harder hitting whirlwind offhand hits. the dps difference from flurry changes between the slow/fast and slow/slow combos have been shown to be negligible. i haven't seen the math myself, but feel free to browse through the three or four mountains of information they call warrior discussion threads over there.

the bottom line is to pick the offhand with the best stats and highest dps regardless of speed.
#20 Jun 28 2008 at 8:54 PM Rating: Decent
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Quote:
Does OH speed matter for warrior for maximizing Windfury procs?


Yes and no.

Windfury the spell and windfury the totem are slightly different. We have more instant weapon attacks than a shaman does, BT and WW both can proc it, while a shaman has stormstrike only. That being the difference, it's a minority to monitor your WF CD on a warrior. But it does bring up another reason for a slow OH.

If you gain any dps bonus from a slower OH, as opposed to a faster OH, which means while choosing a OH of same DPS, that 0.5% difference in overall DPS does matter.

0.5% of 1000 dps is 5 dps. That's a positive min/mix, just because you choose the slower OH. And yes, every little bit counts.

Overall a higher DPS OH will perform better than a slower one. Except daggers. Higher DPS weapons generally have better stats that go along with the higher item level. Which increase your MH damage as well.
#21 Jun 29 2008 at 1:07 PM Rating: Decent
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2,029 posts
Quote:
That being the difference, it's a minority to monitor your WF CD on a warrior.

Unless I'm mistaken, Windfury Totem has no internal cooldown. It can proc off two consequtive hits, even if they're hasted down to 1 second each. However, Windfury Totem *cannot* proc the offhand, only the mainhand.

So as to the question this quote originated from, offhand speed doesn't effect Windfuries for warriors.
#22 Jun 30 2008 at 3:09 AM Rating: Good
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608 posts
fromanthebarbarian wrote:
testing over at EJ has shown that a slow/slow combo results in 0.5% increased dps from harder hitting whirlwind offhand hits. the dps difference from flurry changes between the slow/fast and slow/slow combos have been shown to be negligible. i haven't seen the math myself, but feel free to browse through the three or four mountains of information they call warrior discussion threads over there.

the bottom line is to pick the offhand with the best stats and highest dps regardless of speed.


Zombie threads ftl ... but hey, seeing as though it wasn't just a single Zombie post, I might as well add back some input.

The Calculation to determine the difference between slow and fast off hand from a WW perspective is simple.

Assume 2 weapons, 100dps (makes things simple), one (weapon A) 1.5 speed, another (Weapon B) 2.6 speed.

Normally
A hits for 150 damage per hit
B hits for 260 damage per hit

That's a diffs of 110 damage with every hit

With Off hand damage reduction and DW spec ...
The diffs is now 68.75 (110 * 0.625) Damage per hit

WW can only be performed every 9 seconds (talented 1/2 Imp WW)

Which means that there an increase of 68.75 damage every 9 seconds = (68.75 / 9) = 7.63 Extra DPS

If you're doing 1000 dps (which you could very well be doing with 2x 100dps weapons) ... 7.63 increase is 0.763 % increase in damage ... pretty much what EJ testing comes up with.

So yeah, minimal increase at best, but hey ... People Gem a +10str gem instead of a +8str gem ... all to gain whatever advantage is possible ... and 7 dps is an advantage ... small one, yeah .. but it's an advantage nevertheless.

*edit* Crap ... Didn't see Devious's post 2 back stating the same thing as my conclusions .. oh well, at least my calcs are something different


Edited, Jun 30th 2008 7:12am by robertlofthouse
#23 Jun 30 2008 at 8:26 AM Rating: Good
lsfreak wrote:
Quote:
That being the difference, it's a minority to monitor your WF CD on a warrior.

Unless I'm mistaken, Windfury Totem has no internal cooldown. It can proc off two consequtive hits, even if they're hasted down to 1 second each. However, Windfury Totem *cannot* proc the offhand, only the mainhand.

So as to the question this quote originated from, offhand speed doesn't effect Windfuries for warriors.


This is completely correct.
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