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Hunters expectations from the expansionFollow

#1 May 15 2008 at 3:52 AM Rating: Decent
Just wanna say my expectation for the changes in hunter class with the expansion.

I really want to see some huge discrimination between our talents trees.If you see it in general all the trees are the same.Dont tell me that Bm is more dps, MM more pvp focus and bla bla..This statements may be true but they dont change anything.
The way i see it? All class do the same thing with the same style of play.

Farm/solo= sent pet start the shoot rotation.if there are 2 mobs:sent pet ,lay trap start the shoot rotation with multishot.

raids/dungeon=sent pet start the shoot rotation(for all trees)

arena=sent pet start the drain mana game(for all class)

Bgs=stay behind,send pet and shoot shoot.(for all class)

I know that i am generic but imo i feel that all trees do the same thing with the same play-style.The changes in shoot rotation 3:2,1:1 doesnt mean anything to me.The differences in overall dps for a little percentage . the same.The dmg of my pet the same.etc.

So what are my expectations from the expansion?
1=BM tree.really focus on our pet with some talents that are really connect us.If our pet is dead we are dead.

2=MM tree.overall raid class that gives to other raid-mates very nice buffs.

3=SV tree.pure PvP tree.Huge survability and cc control..

Edited, May 15th 2008 7:54am by dorogodess
#2 May 15 2008 at 4:05 AM Rating: Excellent
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1,502 posts
The only classes with a hugely different playstyle depending on spec are the hybrid classes + Warriors + Priests. Hunter is a pure DPS class. No matter how the spec would work out, we'd still DPS by sending in pet and pew pewing.

1=BM tree.really focus on our pet with some talents that are really connect us.If our pet is dead we may as well be dead as we've lost so much DPS.

2=MM tree.pure PvP tree.

3=SV tree. overall raid class that gives to other raid-mates' targets very nice debuffs.Huge survability and cc control..

By swapping what you said around, I am describing the specs as they are today.

#3 May 15 2008 at 4:12 AM Rating: Excellent
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881 posts
I agree with Rasen here hunters are DPS so there is really only one playstyle. Same with rogues, mages, warlocks. Only classes that heal/tank or heal/dps or dps/tank vastly change from spec to spec...hence hybrid.
#4 May 15 2008 at 4:18 AM Rating: Good
Yes i know, i just want some more discrimination.Not become a hybrid class.
We see all tree in raids.
We see all trees in PVP.
We see all trees in solo.
The reason i say all these is because the last month i changed every 5 days my talents,cause i am boring, and i didnt feel nothing was changing.
And now the most raiders are BM.And also the most pvpers are BM.(only in 2200 bracket you see more MM).
Mages,rogues have a different tree for raid and pvp for example

Edited, May 15th 2008 8:20am by dorogodess
#5 May 15 2008 at 5:06 AM Rating: Decent
I am sure the current talet trees will get re-worked in the expansion. I really dont want to speculate and all that. I hope that we get some more useful talents, and that the trees stay fairly balanced. Things that I wouldnt mind seeing:

-Call me crazy but a 4th tree that focused on melee, kind of beef up our attacks and maybe give us some new ones. Focus it on Pet tanks while you hack away from the back. I am not sure how it would be recieved but it would help a lot of Meleetards do better.. /shrug

-A few more stable slots
-More differences among pet classes. Give each family something unique.
-A low point talent all hunters can afford to get that would bolster the effect of AP on growl.
-A debuff trap. Something that could lower AP, or slow attack speed, something useful that we could drop to help out groups or raids.
-An enslave beast, same as locks enslave demon.
-A useful DoT sting.
-Tame critter for a funny useless pet.
#6 May 15 2008 at 5:25 AM Rating: Good
Lets hope so :)
#7 May 15 2008 at 7:44 AM Rating: Excellent
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203 posts
I'd like to see a change to trueshot aura. Either have the effect scale with the hunters ap, or change the effect to add either hit or crit instead.

Adding 1 or 2 more stable slots would be huge. Locks can summon up to 5 different pets at any time. Why not give us a 2nd whistle or something so we can change our pets out on the fly. Maybe a BM talent that would allow 2 pets to be out for a period of time. That would be really awesome.
#8 May 15 2008 at 8:33 AM Rating: Excellent
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1,175 posts
I could go with two things:

• An extra stable slot or two, or at least be able to temporarily control an extra pet for an hour or so to allow for three permanent and one temporary pets.
• Pets get an extra source of hit rating, either derived from the master's own hit rating or from talents (could go for warlocks as well), or even derive expertise based on master's hit rating with a revamped/new talent or skill to increase the chance to hit.
#9 May 15 2008 at 8:59 AM Rating: Good
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385 posts

Definately agree with buffing trueshot aura to scale with the hunter as; it is pretty weak as is.

More slots in the stable would be really nice. Clearly there will be new beasts to tame in the next x-pack and I would hate to have to lose any of my 3 best friends in order to tame another.

Also need to buff up those stings a little. Even with improved stings it's pretty weak and hardly worth wasting the time or mana shooting that arrow in any application (Raid,PvP,Arena). Hardly worth spending the 5 points in the talent tree for Imp.Stings.

If they could even up the specs some that would be nice. As is; (manny would agree) that BM is the spec to beat in raid situations and possibly PvP aswell. MM and SV hunters are just not seen as much these days. The different specs as they are defined are just not of equal value as is imo.
#10 May 15 2008 at 10:41 AM Rating: Good
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747 posts
I like the idea of a BM Hunter being able to control an extra pet, but how would you control the other pet, how would that scale with other talent trees, would it be permanent or temporary, etc...
-Add pet armor slots, give different pets a talent tree specific to their species to allow for better/ more distinction between Hunter's and pets.
-Change TSA to scale with gear, or add +hit or +crit as well as the meager AP boost.
-Change TSA to be a Hunter skill instead of a talent and allow MM to add talents into it to be much more effective, adding a much more significant AP increase, along with giving +hit and +crit.
-Make bows/ xbows craftable.
-More Aspects (water speed, flying speed, Cheetah v2.0, other elemental resistances, make AotH proc more often, etc...)
-Hunter Fletching (similar to Rogue poisons), cutting down on the oops moments and freeing up bag space for raiders, allowing for stack of reagents to make multiple stacks of arrows
or
-Make arrows stacks larger(500, 999 even).
or
-Make ammo like thowing weapons and give them a durability rating, still needing a quiver if you want the speed increase.
-Make Quiver/ Ammo Pouches an equippable item instead of a bag and only allow Hunters to Equip them, like Paladin Librams.
-Make Serpent Sting viable, higher base damage or lower mana cost or make it scale better with AP.
-Allow hunter pets to be viable in something other than DPS, like tanking, or debuffs or something else, obviously not great but enough to be viable in instances and not be laughed at.

I could go on all day about things like these, but I honestly don't think Hunters NEED anything, we're fine as is. I won't speculate as to the new skills and talents that will be coming, but I can guess they will server to further diversify each talent tree and make each type of Hunter truly different, or one can only hope.

#11 May 15 2008 at 12:31 PM Rating: Decent
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Definately agree with buffing trueshot aura to scale with the hunter as; it is pretty weak as is


I like this!

Quote:
-Make arrows stacks larger(500, 999 even).


Yes Please!

#12 May 15 2008 at 8:38 PM Rating: Excellent
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947 posts
The OP here proves to me beyond any doubt that the WoW community taken as a whole is totally impossible to keep happy.

What are half the whines in WoW about? That each tree is too different, that their relative performances in environments are not acceptable. "Make Ret good in Raids", "Make Ret good in Arena", "Make Enhance good in Arena"... the WoW community constantly demands that such-and-such spec be buffed to the performance level of another spec.

I take the point that one Hunter plays like another, but as has been said every pure DPS class is the same. Mages can spec Fire, and instead of using a Frost attack and a Frost PBAoE spell they can use a Fire attack and a Fire PBAoE spell. It's all the same. To be honest I find Survival Hunters quite a bit different from the others, with their emphasis on CC and mobility instead of standoff DPS.

To answer, I think the Enslave Beast idea has merit, and I rather think Blizzard might implement something similar. Two pets could be handled with either a second action bar or just directly slaved to your primary pet, effectively doubling your pet damage and spell pushback. Not particularly OP either, especially if it allows you to Enslave other Hunters' pets in Arena. That would make BM a hard counter to MM/SV, which would be interesting.

Personally I'd like to see more group buffing capability from ALL trees, and more burst damage for the class as a whole. Slow n steady is the way now but I'd like to see something like Aimed Shot on crack, a 2 or 3sec cast that causes a couple of debuffs and maybe a 1sec stun for spell interrupts, basically Conc+Arcane+Aimed Shot in a single ability with a longer cooldown.
#13 May 16 2008 at 9:49 AM Rating: Good
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830 posts
Seems we went this route before didn't we? ^_^

All the wishes and such.

I've gotten more philosophical about it than in the past. The Hunter, on the whole, is something of a Swiss Army Knife class. It needs to stay that way. I think Blizz could actually do away with the talent trees altogether and just go to a straight 'power x points' concept with point unlock levels for all classes.

Imagine a current "BM" hunter able to toss enough points at the central talent branch of "MM" and get silencing shot.

Throw away the 3 trunks and just choose from the 9 branches. Make abilities available at certain point levels spent down the 'branch'.

Thus there would be no BM, MM, or SV. Your build may be truly unique to you and effective for you.

Also, introduce disadvantage concepts. Maybe it takes you longer to fire that 'Aimed Shot' but it gives you more points to spend down the talent powers.

CoH does similar stuff and it's been around the tabletop evironment since the Hero System, GURPs and a dozen other 'build' style systems. You just have to keep it simple, that's all.

It would reduce whining and QQ'ing a lot. You'd have nobody to blame but yourself for an ineffective toon. Just know that some class and build of that class out there will have your number, and you'll likely have someone elses. That's fair and that's life.

Pet Barding is something that really needs to happen and pet special attacks need to be properly addressed. As it is, Caster pets suck and 'normal' pets are milktoast. I'd rather have 3 more specialized pets than additional stable slots. I can't keep 3 pets trained up to max anyway.
#14 May 17 2008 at 12:51 PM Rating: Decent
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1,519 posts
Hunters in PvE are fine.

The only thing that I think should be looked at in a PvE sense about hunters is TSA. Instead of increasing attack power, it should increase Crit- because the amount of extra DPS crit adds scales with how much DPS you'd do without crit. Hit would only benefit dual-wield melee classes, since everyone is expected to be at hit cap otherwise.
#15 May 18 2008 at 2:46 PM Rating: Decent
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1,292 posts
rinkkel the Flatulent wrote:
-Call me crazy but a 4th tree that focused on melee, kind of beef up our attacks and maybe give us some new ones. Focus it on Pet tanks while you hack away from the back. I am not sure how it would be recieved but it would help a lot of Meleetards do better.. /shrug

You're crazy.
Huntarz are for pew pew, we don't need any more suggestions from our Talent trees than already exists to encourage the melee tards. Roll a Rogue or a Warrior for chrissake.
#16 May 18 2008 at 3:52 PM Rating: Decent
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1,519 posts
Seeing the leaked "friends and family Alpha" patch notes for WOTLK, my expectations are that Blizzard will play around with hunters as an afterthought

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• All Classes are available for play. Spells and talents will be available for testing past 70 for the following classes: Druid, Mage, Priest, Shaman, Warlock, Warrior
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