egraynn wrote:
Hello!
I would like to get more infos about the weakness of palatanks and what I can do to upgrade my survavibility.
Here are my current stats as a palatank beginning in Hyjal/BT:
- 15600 pv unbuff, ~20k pv with all buffs
- 50.83% total avoidance unbuff (uncrushable of course...)
- ~63% mitigation from armor unbuff
- ~300 mitigation from blocks
- 433 spell damage unbuff, with good spell hit and a little physical hit. (don't remember but since I respecced to pick up precision it's awesome).
BT hard hitting trashes can kill me with about 4 or 5 hits... (I don't speak about aoe tanking, that is really more easy as mobs don't hit that hard).
I'm curious as to why you are being hit 4-5 times without receiving heals. Your stats are very comparable to my Pally's stats, and I have tanked even as far as Kalecgos.
egraynn wrote:
I always hear that our main war prot is far far above me in mitigation, and the raid leader even says that he is above druid tanks. Currently his gear is better than mine, no doubt.
My raid leader spoke about 15% less mitigation for a palatank against a warrior with same gear.
90% of statistics are completely made up. While paladins do take more overall damage than a warrior, the difference is rather negligable, amounting to more like 2-3%. This is because most boss fights will have one or two crushing blows get through on a warrior, and none should happen on a paladin.
Losie wrote:
And as for this Warrior being able to mitigate more damage than Druids... Any Druid tank at that level WILL be armor capped at 75%. A Warrior is armor capped at 65% because their innate 10% damage reduction is calculated on the same mechanic as armor is.
This is incorrect. Defensive Stance is a separate multiplier, which is both good and bad. It's good because it allows for a higher theoretical top mitigation, but it's bad because if you're sitting at, say, 63% mitigation from armor, Defensive Stance only boosts it to 66.3%, not to 73%.
Losie wrote:
It's conceivable that a Warrior COULD attain the same level of mitigation as a Druid under ideal circumstances with a high enough Block Value, but it's important to remember that a Warrior WILL take unblocked hits (read: Crushing Blows). To a Druid, a Crushing Blow will ALWAYS have the same degree of mitigation applied to it as a regular hit. Warriors will mitigate less damage when they take a Crushing Blow as opposed to a Blocked Hit.
The point where druid and warrior mitigation meet depends on the attack speed of the boss and the block value of the warrior. If the boss attacks slow enough to never land a crushing blow on a warrior, warriors will always be ahead. This is even further multiplied if we start moving in to the realm of consumables (Ironshield Potions, to be precise) and buffs like Devotion Aura.