This is what i signed up for when I went paladin:
Devoted followers of the Holy Light who have chosen to cast away the traditions of the past to find the best ways possible to fight the growing forces of darkness in the world. Like paladins, Argent Dawn Templars often oppose demons and undead,
- but templars learn to use the Holy Light to strike against other forms of evil with equal potency.
Here are some ideas i found on the feedback forums
(these arent mine I just find them to be intelligent enough if they are tweaked slightly and we don't even have to have all of this implimented.)
Holy Cleve- Renamed Zealous Sweep, and additional effect, is it restore (X) mana for each enemy hit.
Holy Strike
(Beta) Crusader Strike- reformatted, to deal 50% weapon damage and apply the Debuff. (I don't like the 50% but yes to the debuff)
Utility Seals, changed
Strength of Light:
Strike that place a Debuff on the target, that heals attackers. scales with melee stats. has Charges to balance out this spell.
Strength of Wisdom:
Strike that Place a debuff on the target, that restore mana to all attackers. scales with Melee stats. has charges to balance out this spell.
New Spells:
Crusading Roar:
Shout, that Knocks down 5 near by enemies.
Mending Touch:
Touched ally loses two negative Conditions and is healed for (X) Health for each Condition removed in this way.
Guardian Stead:
this spell would be a Battle Mount, with 40% speed increase similar to Shaman's Ghost Wolf Form.
can only Auto Attack in this Form. and cant proc Seals or weapon Buffs or Strikes. and Cant heal in this Form. not effected by Crusader Aura or any Mount effect. (JUST LOOK LIKE A MOUNT, BUT IS REALLY A SPEED FORM)
Blessing of Regeneration:
For (X) seconds, target ally gains +(Y) Health regeneration and 40 armor. last 20 seconds. 30 second cool down.
Shield Guardian:
Increase Chance to block by 35%. Each Block, heals near by party members by (X). last 10 seconds. 30 second Cool Down.
Shield of Judgment:
increase chance to block by 30%. each Block cause Holy Damage, and has a 30% chance to Knock down attacking target. 2 charges. last 20 seconds. 30 second cool down.
Zealot's Fury:
Damage near by Enemies for (X) Holy Damage whenever you use a offensive Spell. last 30 seconds. 10 min cool down.
Turn of Evil:
Shout, that Fear All nearby Undead and Demons.
Seed of Life:
Bless Target with Life, healing for (X) heath over 18 seconds. after target is healed for (X), nearby Ally are Healed for (Y).
Spirit of Judgment:
Resurrect target dead party member, into a Spirit of Judgment, to fight for you for 1 min. 15 min cooldown.
Fearless Mind:
Breaks Fear and Stun Effects, and makes you Immune to Fear and Stuns, for 10 seconds. 10 min cooldown.
Crusading Charge: For (X) seconds, you run 33% faster. Your next successful melee hit does +(Y) Holy Damage and stun target for 3 seconds.
Will of The Holy Knight:
Self Resurrection, that restore 50% Health and Mana. increase Armor by 40%. cause target to attack you. Last 20 seconds. Paladin dies after Effect ends. 24 hour Cool Down
Edit: title goof
Edited, May 14th 2008 12:19am by bamninja