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Boss gear / Trash gearFollow

#1 May 13 2008 at 4:35 PM Rating: Decent
Is it necessary to have the full 202 hit gear equipped doing trash in ZA/ Gruul etc or should I have a much lower hit gear equipped with spell dmg / crit instead and have a 2nd set of gear ready for boss fights or will I get resists from the trash at this lvl raid without being capped?
Have 1047 spell dmg, 198 hit & 20.11% hit as a 0/21/40 lock unbuffed
any suggestions appreciated.
#2 May 13 2008 at 5:28 PM Rating: Decent
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2,754 posts
you only need 63 +hit for trash in all instances (5%) while 202 is needed for bosses, so yeah, switch around gear for trash
#3 May 13 2008 at 11:02 PM Rating: Decent
Why switch?

Is that just to clear trash quicker with improved crit/dam, then switch to hit capped gear for bosses? Otherwise, I don't see the need to carry two sets of gear!!

I carry my PvP and PvE gear around with me, but that's just convenience... :o)
#4 May 14 2008 at 12:00 AM Rating: Decent
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546 posts
Inoperante wrote:
Why switch?

Is that just to clear trash quicker with improved crit/dam, then switch to hit capped gear for bosses? Otherwise, I don't see the need to carry two sets of gear!!

I carry my PvP and PvE gear around with me, but that's just convenience... :o)


Technically it will help in clearing trash faster but it really isn't needed. Normally the set you will use on bosses has more then enough +dmg and crit and switching really is nothing more then an annoyance especially trying to collect that second set of gear and getting it all enchanted.

I would have to say don't even bother forming a second set until you are completely happy with your main set.
#5 May 14 2008 at 12:58 AM Rating: Decent
That was my thought too. Seems kinda pointless.
#6 May 14 2008 at 1:44 AM Rating: Decent
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546 posts
Inoperante wrote:
That was my thought too. Seems kinda pointless.


In some ways it comes down to are you able to get 2 seperate sets of good gear 1 for bosses, and 1 for trash. If the answer to that is yes, then you have to ask whether it would be a significant boost to the raid to do it.
#7 May 14 2008 at 2:58 AM Rating: Good
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2,754 posts
some people horde gear (like me), in which case I can loose about 110 hit to gain about 150 haste (almost a 10% increase in haste) and a small increase in +dmg. if you're after faster, easier trash and overall better progression, having a trash and boss armour set is worthwhile, also it means that you're not wasting massive amounts of hit on mobs that don't need it. granted at a certain point (T6 time) your trash and boss gear effectively become the same thing
#8 May 14 2008 at 3:31 AM Rating: Decent
You're not exactly wasting hit though are you, Jen. More like missing out on dam and/or haste. Which if you're being very specific (read **** ;o)) like you are is a consideration, I guess.
#9 May 14 2008 at 4:26 AM Rating: Decent
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well you are wasting hit, seeing as you only need 63 for trash. anything above that doesn't get added into the equation for chance to hit
#10 May 14 2008 at 4:58 AM Rating: Decent
It's only a waste if it runs out. I'm being a pedant with good reason.

It's not that you're wasting hit. In your +hit gear you are killing well enough. IF you swapped for +haste or a small increase in +dam/crit then you'd kill that bit faster.

That's what is important here - is the swap worth the chasing of two sets of gear?

You're POTENTIALLY imping yourself and your raid by missing out on +dam/crit/haste - you're not 'wasting' +hit.

Yours warmly
A. Pedant

PS. I don't believe the reduced +haste/dam/crit from NOT carrying around two sets of gear is THAT big a deal either.

Edited, May 14th 2008 8:59am by Inoperante
#11 May 14 2008 at 5:19 AM Rating: Decent
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2,754 posts
well, I gain roughly 10% haste, which is roughly a 10% increase in damage delt.. personnaly I don't see any reason to not have the gear. also another reason is that 99.9999% of all mobs you'll solo encounter will be level 72 at highiest, so here you're again wasting +hit (and I say wasting because it's not being used, hence wasted). you might as well have a seperate set for here... or you can run around in your pvp gear.. though personnally I prefer to carry that for when I pvp, not for grinding
#12 May 14 2008 at 5:29 AM Rating: Decent
Oh I totally get the advantage of having a second set for trash, Jen. Totally. I'm questioning whether its WORTH it.

Other than for DPS-whores such as yourself, I mean. :o)
#13 May 14 2008 at 6:13 AM Rating: Good
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186 posts
In early raiding, there's some easy swaps to the gear many casters will be using that can be effective. Many of us use Starkiller's Bauble, Scryer Trinket, or the Terokkar Tablet of Vim to get close to +202 spell hit for bosses. I carry around my Vengeance of the Illidari and a +damage trinket for trash. Making minor adjustments like this help to get to the bosses a bit faster and I encourage my guild to do this as much as possible. I wouldn't ever see the benefit if gemming and enchanting two sets of full gear for this purpose... but if you're just going to toss those old trinkets/rings/neck in the bank, why not get some use out of them?
#14 May 14 2008 at 6:40 AM Rating: Decent
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1,729 posts
I never really have bothered with separate trash/boss sets. I carry my PvP set, "normal" set, my PvP set, and my FR Set(for tanking Leo). Why carry another set?

I mean granted, it's pretty easy to switch out with outfitter, but why grab that second other piece when there's someone else that can use it more? I guess if something good for you drops, and no one else needed it, I could see grabbing it, but usually, in my runs, no gear goes wasted. Not even Kara gear. In my guild, we always take the people that need stuff over the people that don't. Also, since I don't need much pre-T5, and our other warlocks need some gear, I've been sitting out of Kara/Gruul/Mag alot recently.
#15 May 14 2008 at 6:42 AM Rating: Good
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1,262 posts
Quote:
Other than for DPS-whores such as yourself, I mean. :o)


I am a DPS-***** as well. I swap out my cloak/trinket/belt for boss fights.
For boss fights, I use: cloak belt trinket
For trash fights, I use: cloak belt trinket

It's around +50 damage increase on trash and +28 spell crit. It is significant even in a short run.

Edited, May 14th 2008 9:44am by ktangent
#16 May 14 2008 at 8:35 AM Rating: Decent
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2,754 posts
the question of 'is it worth it' you could say goes hand in hand with 'do you want to see the absolute end-game?' granted obviously some people get there without maximising their class.. though imo they don't deserve it. as I said earlier though... once you've collected a decent amount of T6 instance gear, you'll find that you can't really change anything around to gain a dps increase by loosing hit simply due to how much hit there is on the top end gear.
#17 May 15 2008 at 5:43 AM Rating: Decent
Here's one for you, Jen - what do you consider "end game"?
#18 May 15 2008 at 6:23 AM Rating: Decent
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821 posts
I define endgame as Black Temple on farm and right now progressing into
Sunwellplateau.
Thats what my guild does.
#19 May 15 2008 at 6:44 AM Rating: Decent
Black Temple / Sunwell are 25 or 40 mans? 25 I think?

So what of the old 40-mans?

AND world bosses like Doom Lord Kazzak (low end world mob though he MAY be)?
#20 May 15 2008 at 7:06 AM Rating: Decent
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821 posts
yes they are both 25 man instances.
40 man raid instances can only be found in "WoW-Classic".
I read some blue post that they do not plan to go back to
40 man instances, and i am quiet happy with that.

Quote:
Kaplan believes that having Naxxramas as a new 10- and 25-man introductory raid serves a few functions for Wrath of the Lich King. First, it lets the vast bulk of players experience what many believe are some of the best raid encounters Blizzard ever produced. Finally, it serves as the start of the new "two-tier" raiding system. Going forward, all raid dungeons will have both 10- and 25-man versions with their separate itemization lists and progression tracks. There will be no attunement requirements nor will getting into a 25-man raid be dependent on any 10-man raiding.


Usually Guilds which are considdered "end game" will not farm World
Bosses anymore, only on rare occasions and probably only to equip twinks.


Guilds who just made it it recently through the Black Temple should actually not have alot of hope to come by Brutallus in Sunwellplateau, because he is a pretty
hard gear-check for the entire raid. (Correct me if i am wrong)



Edited, May 15th 2008 11:13am by Oakenwrath
#21 May 15 2008 at 7:47 AM Rating: Decent
So BASICALLY, as it stands, Sunwell Plateau is 'end game'. I see.

#22 May 15 2008 at 7:59 AM Rating: Decent
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2,754 posts
I'd consider 'endgame' starting in BT after downing bloodboil (he's a gear and skill check basically) seeing as very small proportion of guilds are actually that far. the 'above average norm' currently seems to be 4/5 HJ and up to bloodboil (but not downing him) in BT.

achieving this is about as hard as trying to get to downing the first boss in sunwell, with downing archimonde and illidan being comparative to the next few bosses in there.

so yeah, to make things simplier... having illidan and archimonde on farm is what I'd call end-game (or at least the start of it)
#23 May 15 2008 at 8:24 AM Rating: Decent
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821 posts
yup aggree with jenova everything pre-archimonde and pre-gurtogg is a piece of cake.
#24 May 16 2008 at 7:56 AM Rating: Decent
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924 posts
I consider Jenova's pants to be the pinnacle of endgame.
#25 May 16 2008 at 8:11 AM Rating: Decent
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821 posts
Uhm? Leggins of Calamity are better i think.

They drop of Brutallus http://www.wowwiki.com/Leggings_of_Calamity

Edited, May 16th 2008 12:12pm by Oakenwrath
#26 May 16 2008 at 8:21 AM Rating: Decent
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2,754 posts
yep they are better and seeing as we've now downed illidan, we're heading into sunwell to progress further :)
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