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2.4.2 ... um, ok?Follow

#1 May 13 2008 at 5:07 AM Rating: Good
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2,079 posts
Quote:
Shaman

* Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.


Yay? Only time I ever use frostbrand is vs fire elementals or infernals while solo'ing.... as resto. LOL I think it's kinda funny how WoW "changes" shaman. By change, I mean... they don't change much of anything but just put something on every patch so they look busy.

Whereas...

Quote:
Mages

* Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
* Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
* Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
* Mage Armor no longer reduces the duration of beneficial magic buffs.
* Molten Armor will now do damage while a damage absorption shield is active.


Yay my mage is happy though! Dare I say the difference between the two classes' upgrades are night and day. And I read something about a Theramore (alliance) teleport AND a Stonard (horde) teleport. :O

Edited, May 13th 2008 9:10am by Jiade
#2 May 13 2008 at 5:30 AM Rating: Good
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2,396 posts
Well, the Mage may be getting more, but they're still just small fixes either way. With WotLK in alpha and approaching beta, we're unlikely to see any more major content patches until the expansion itself is released around (I'm betting) next January.
#3 May 13 2008 at 8:58 AM Rating: Good
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861 posts
Enhancers got a terrific buff in the change that makes most weapons equippable in main or off-hand. That's a buff for us, rogues and fury warriors, though with the dearth of correct weapons for wf it may have the most impact on us.
#4 May 13 2008 at 9:10 AM Rating: Default
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143 posts
Quote:
Well, the Mage may be getting more, but they're still just small fixes either way.


I agree the mage things are more fixes of how things should be working for the most part (except for the first one - it is more of a bonus) Not sure the increase in damage is necessary, it's like they tossed a dart and it landed on frostbrand and threw another and it landed on slight increase... but whatever.
#5 May 13 2008 at 11:22 AM Rating: Decent
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2,396 posts
Hunters got the biggest actual skill buff this patch. Scare Beast is supposed to be instant now, though there seems to be some kind of bug or confusion about it.
#6 May 13 2008 at 11:36 AM Rating: Decent
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842 posts
it's been said that blizz reverted back to the 1.5s cast, but the tooltip is off.
#7 May 13 2008 at 12:22 PM Rating: Decent
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2,590 posts
Quote:
* Polymorph: Mounted creatures will no longer remain mounted while polymorphed.


Awww, I would have wanted to see that.^^



I wouldn't worry too much about the frostbrand thing--it's nice, if not too useful, and it's not like they nerfed flametongue weapon damage to make up for it or anything.
#8REDACTED, Posted: May 13 2008 at 12:28 PM, Rating: Sub-Default, (Expand Post) Um, I have a mage and those changes are useless. Rate down for retarded comparison.
#9 May 13 2008 at 12:32 PM Rating: Good
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1,245 posts
The first mage change is not really a buff, simply a change.

It used to be 1 point was 2 seconds of 25% less chance to be hit, and 2 points was 4 seconds of 25% less chance to be hit. Now it's 1 point as 4 seconds to 13% less chance to be hit, and 2 points is 4 seconds of 25% less chance to be hit.

2 points result in the exact same thing, and few builds take only less than max talent points in a talent.
#10 May 13 2008 at 1:25 PM Rating: Decent
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2,396 posts
mikelolol wrote:
Um, I have a mage and those changes are useless. Rate down for retarded comparison.

Wow. I mean... I'm a jerk, and even I think that was unnecessary.
#11 May 13 2008 at 2:05 PM Rating: Decent
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1,245 posts
Gaudion wrote:
mikelolol wrote:
Um, I have a mage and those changes are useless. Rate down for retarded comparison.

Wow. I mean... I'm a jerk, and even I think that was unnecessary.


He was overly harsh, but the OP saying the difference between the mage changes and the shaman changes was "night and day" is, for the most part, stupid. Change 1 is a purely neutral change, Changes 2-4 are bug fixes, and Change 5 is split between being a bug fix and a tiny buff. And Change 6, the Teleports, have no bearing on combat whatsoever.

Shaman simply got nothing this patch, it's true. But it was stupid to try to contrast mage changes this patch.
#12 May 13 2008 at 3:38 PM Rating: Good
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2,396 posts
Raglu wrote:
Gaudion wrote:
mikelolol wrote:
Um, I have a mage and those changes are useless. Rate down for retarded comparison.

Wow. I mean... I'm a jerk, and even I think that was unnecessary.


He was overly harsh, but the OP saying the difference between the mage changes and the shaman changes was "night and day" is, for the most part, stupid. Change 1 is a purely neutral change, Changes 2-4 are bug fixes, and Change 5 is split between being a bug fix and a tiny buff. And Change 6, the Teleports, have no bearing on combat whatsoever.

Shaman simply got nothing this patch, it's true. But it was stupid to try to contrast mage changes this patch.

Yeah, I'm not making the point of defending anything the OP is saying, but... I mean, if we went around policing every useless post anyone ever made, the only color on this forum would be orange. I've seen red-names make less worthwhile posts than that.
#13 May 13 2008 at 11:32 PM Rating: Decent
Yeah, well it's another glitch fix by blizz. Glad to see they have their priorities straight.
#14 May 14 2008 at 2:41 AM Rating: Good
ITT: Silly whine.

yes, Shamans need help. Claiming that this patch gave mages anything useful is lol, though, as the blink talent is deep arcane. It isn't good enough to make arcane any more attractive, and thus will not help where it is meant to e.g PvP.
#15 May 14 2008 at 8:25 AM Rating: Decent
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64 posts
The only thing that we can count on 100% every patch is that Hunters get a buff of some sort. Some big, some small, but a buff none-the-less.

The 2nd most consistent thing would be shammies getting ignored...

This patch only proves my theory once again.

Oh well. I'll just sit and hope for expansion to make things right. Until then.

P.S.: Whats that you say about enhancers being able to equip new/different/more weapons? Did I miss something in patch notes?

P.P.S.: NVM...found it.

* "Most Main Hand Weapons are now One Hand Weapons."

cool beans!

Edited, May 14th 2008 9:29am by voydangel
#16 May 14 2008 at 10:05 AM Rating: Good
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881 posts
We are teh OP.
#17 May 14 2008 at 3:51 PM Rating: Good
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158 posts
I know I'm getting tired of the one line patch notes for shamans, 90% of which are something along the lines of "Rank 3 Flametongue will now properly do less damage than Rank 4"

I don't know how many times I have seen patch notes where those sort of fixes are the only thing they have touched on, like it even mattered what kind of damage rank 3 did compared to rank 4 when you have a lot of spell damage.
#18 May 16 2008 at 11:15 AM Rating: Decent
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2,079 posts
It wasn't that mages got like OMG SUPER OVERPOWERED, but they actually fixed some bugs with it and got new teleports. A quest that teaches Water VII (which cost me an arm and a leg on my mage).

I could have listed the buffs and fixes to other classes, but I felt it was retarded to list more than one other class because the point would be lost. It's just... why did they even change frostbrand if it wasn't going to be a significant change anyways? lol My main point was that they seem to "change" shaman just to say that they are doing something instead of actually fixing it.
#19 May 16 2008 at 12:02 PM Rating: Decent
I don't know what to say about that change... Frostbrand is just, well, useless?

I use flametounge when I pvp.

Edited, May 16th 2008 4:02pm by Draeneipally
#20 May 18 2008 at 10:14 PM Rating: Default
Frostband is retarded, I haven't used that for...oh god know when I last bothered to apply that, or rockbiter.

What Rockbiter should do is give a chance to stun on hit...that would make it worth using.

Frostband should slow moving speed by at least 40% and people might use it.
#21 May 19 2008 at 3:00 AM Rating: Decent
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2,396 posts
Taurrus wrote:
Frostband is retarded, I haven't used that for...oh god know when I last bothered to apply that, or rockbiter.

What Rockbiter should do is give a chance to stun on hit...that would make it worth using.

Frostband should slow moving speed by at least 40% and people might use it.

Frostbrand has two big problems:

1. It's a chance-on-hit that doesn't even come close to justifying itself; WF is OMGWTF damage when it does proc and Flametongue does more consistent damage over time for those with spell damage.

2. It's also supposed to be justified by its seconary effect. Problem is, we already have two snares, and both are more reliable in addition to the fact that one is AoE and one is ranged.

Personally, I would like to see Frost Brand do less damage than Flametongue but still proc every time and cause a different secondary effect, maybe slow attack speed by 1-2% (and stack to 5-10%), or give the opponent an extra 1% chance to miss (and stack to 5%), or something like that. I only use it very situationally in PvP now as is.
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