joshbozarth wrote:
Hey Athien,
I am not very good with macros, but would your macro cause it to cast all the spells or shots at once instead of you hitting the button each time? I use something like this - /castsequence reset=10 steady shot, steady shot, steady shot, arcane shot. Assuming that the macro you mention is suppose to funtion the same way mine does, how would I type it out?
No macro can cast all spells at once.
A /cast/cast macro will just shoot whatever is ready when you use it.
That means that if you spam it it'll use things as soon as they are ready.
It also means that it wont function anything like a /cast
sequence macro.
Because with that (wich you use) you will cast things in that exact order.
The /cast/cast is worded as follows:
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/cast !autoshot
/cast steady shot
/cast [exists, target=pettarget, nodead] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
That macro will basically fire wichever shot is ready, so if you just shot steadyshot it will shoot autoshot if thats ready to fire or instantly start shooting the next steadyshot (even if autoshot is 0.1 seconds from being ready)
Quote:
Also, I was looking on this other forum and there was this macro -
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget, nodead] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Do you just enter in like this or do you have enter additional info? Ex: The number symbol for #showtootip. Is the # suppose be included in macro or are you suppose to add info to replace it? Very confused! Any help would be appreciated.
'#showtooltip' is just the command to show the tooltip for whatever you plant behind it when you mouse over the button.
It's also useable exactly like that and it will create a simple 1:1 shotrotation.
(I added ', nodead' in the Kill command part because that (should) prevent Kill Command from locking up the macro.)