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Are moonkin viable in end game content?Follow

#1 May 07 2008 at 2:14 PM Rating: Good
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I have a 70 shaman, i was elemental, he capped out dmg wise around T4-t5 content, simply cant keep up with other DPS classes, they dont scale well. Not up for debate and not the point of this post.

I was planning on lvling my druid to 70 and then going resto, but i decided to start chain healing with my shaman because of the DPS problem.

I do not want two healers. (this is all strictly PvE). Is moonkin viable end game DPS? i will probably post something like this on other class forums because most opinions here will be biased.

I just want to hear from Moonkins at end game content.....where are you usually at in the dmg charts, even if i hear behind rogues and behind locks, but can keep up with mages, i will have hope.

I love the versatility of shamans and druids, its why i rolled them both. But are druids capable of high end game DPS, im talkin tearing faces off here.

Please dont tell me moonkins are amazing end game DPS when you are still in kara. that is not what im talking about.

Give me the cold hard truth, thank you.
#2 May 07 2008 at 5:23 PM Rating: Excellent
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In my experience, doomkin can keep up with mages until mid-T5 levels. At that level, mages (and warlocks, rogues, and hunters) simply scale better. If you can find a guild that is understanding, though, they'll allow a doomkin because of the huge boost he'll give the mages and locks. Doomkin are kind of like enchancement shammies and survival hunters: brought primarily for the buffs they provide, but capable of putting out pretty good damage.

I'm really surprised at your results with elemental, though... our best elemental shammy is in nothing but T4 (and I mean nothing, not one piece of PvP, badge, ZA, or T5+ gear) and he regularly pushes 1100dps. Our doomkin haven't come close to that, they're usually more around 950dps (one is stubborn and refuses to wear cloth, the other suffers latency issues or he'd be pushing 1200dps).

This is what our DPS usually ends up as on fights like Winterchill or Karathress, taking the best person from each class:
- Destro locks (1300-1700dps, T5+ gear)
- Hunters (1200-1400dps, T5+ gear)
- Rogues (1200-1700dps, T5+ gear)
- Mage (1200-1300, T5 gear)
- Survival hunter (1100-1200, T5+ gear)
- Fury warrior (1100dps, T5 gear)
- Spriest (1000-1150dps, T5+ gear)
- Elemental shammy (1100dps, T4 gear)
- Enhancement shammy (1000-1100dps, T4/5 gear)
- Ret pally (950-1100dps, T5 gear)
- Doomkin (950-1050dps, T5 gear, but with latency/gear problems)
#3 May 07 2008 at 9:20 PM Rating: Good
Thats sounds about right. Some guilds will and some guilds won't. You have to remember that the extra 5% crit is worth more to a T6 mage than it is to an entry Kara level mage. There is plenty of reason to grab a Battle Turkey and wack him in with a group of mages (and they certainly won't complain) :)

As long as they are good players and can do decent damage, they make a good addition to the raid.

#4 May 07 2008 at 9:23 PM Rating: Excellent
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Ele shamans sort of, peak out at T4-T5 content. At around that area they are amazing. Almost nothing holds them back but a tank with the same gear lvl. But after this moment of brilliance they fade out and rogues, locks, fury warriors, and hunters just start widening a gap in the dps.

So from what im hearing from you is moonkins are almost, brought for their aura. Ive heard numerous jokes about "crit chickens" and i was simply wondering if anyone here had experience with high end moonkins.

Well, ill probably just end up going to what druids are truly made for .....healing.(PvP)
#5 May 07 2008 at 9:27 PM Rating: Excellent
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64 posts
Forgot about mages kickin shaman *** too....dont mean to step on anyones toes =)
#6 May 07 2008 at 11:05 PM Rating: Excellent
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ya, stick an elemental shammy, holy pally, spriest and fire mage in a group with a crit chicken and watch the grins never stop. mana battery from the priest, a paladin that can heal endlessly thanks to crits+battery, more dps for the shammy, mage and druid from the battery, as well as 8% crit from totem of wrath and moonkin aura plus an additional 3% hit from the totem.
#7 May 07 2008 at 11:54 PM Rating: Excellent
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RareBeast wrote:
Battle Turkey


Crit chicken.



But seriously, my roommate is a Crit Chicken in a T6 progressing guild. He performs pretty strongly as I understand it, though he won't show me WWS reports of his raids for me to confirm it.
#8 May 08 2008 at 1:30 AM Rating: Good
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We do bring a crit chicken to our raids, but solely for the group buffs. He is in T5+ gear and can't even keep up with myself who is feral. The aoe debuff from his hurricane is also nice for the big aoe pulls in MH especially.

I talked to him a bit about dps, and from what i heard starfire is less base dps than fireball and with no dot effect, so in equal gear he could never keep up with a fire mage. I also believe they scale worse than most other dps classes as gear improves.

Ofc, this comes from a feral druid, so i haven't actually tried out the dps, but i did see our crit chicken always comming in as one of the last in dps.
#9 May 08 2008 at 5:21 AM Rating: Good
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Sorry - I'm not contributing anything to this conversation since I'm only in beginning T5 Content - I just had to LOL at "Battle Turkey".

As everyone else said - I play a destro lock and a resto druid, playing my lock I absolutely love having a Boomkin in my group, we usually have 2 groups of casters so the group that gets the chicken usually cheers and does a dance at the non chicken group in our raids. Decent DPS - Awesome Aura.
#10 May 08 2008 at 8:59 AM Rating: Decent
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2,029 posts
Quote:
Ele shamans sort of, peak out at T4-T5 content.

Not really "peak out," more "lose their #1 spot." They still scale decently well, especially once they've got the haste to switch from 3/1 to 4/1.

There are three groups of DPS:
- Pure DPS, very little other support (mages, locks, rogues, hunters, fury warriors) - 2300+dps Sunwell
- Partial support, good/very good support with decent/good damage (ret pallies, doomkin, survival hunters, shammies) - 2000-2300dps Sunwell
- Pure support, low damage, extremely high raid support (spriests, afflic locks) - 1500-1800dps Sunwell
#11 May 08 2008 at 11:50 PM Rating: Decent
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Why don't anyone mention feral druids as dps :)

Pushed 2100 dps on one of the bosses in MH this wedensday, so i think i qualify as partial support dps. Came in third on the damage meter after a rogue and a hunter, and i was even in the tank group, so i got no support from other group members.
#12 May 09 2008 at 12:40 AM Rating: Good
Feral's are usually "forgotten" because they are not there to DPS. Just like a 2nd prot warrior or a prot pally are not expected to do dps. The fact that we can do decent DPS is just a bonus.

Boomkin are DPS and therefor need to be able to justify their spot (through DPS & support). Ferals are automatically in and don't need to worry about it.

This is amazingly different to pre-BC where I had to heal for every boss fight even though I was feral (and I was lucky to be allowed to raid as feral). Ferals used to be outcasts and you had to prove yourself each instance you did against much scepticism - people used to drop group as soon as they found out a druid was tanking. The compliments after a run were the only thing that kept me trying to prove people wrong.
#13 May 11 2008 at 1:16 AM Rating: Decent
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256 posts
Quote:
Feral's are usually "forgotten" because they are not there to DPS. Just like a 2nd prot warrior or a prot pally are not expected to do dps. The fact that we can do decent DPS is just a bonus.

Good point :)

Quote:
This is amazingly different to pre-BC where I had to heal for every boss fight even though I was feral (and I was lucky to be allowed to raid as feral). Ferals used to be outcasts and you had to prove yourself each instance you did against much scepticism - people used to drop group as soon as they found out a druid was tanking. The compliments after a run were the only thing that kept me trying to prove people wrong.

Fortunately I'm one of the "spoiled druids" who only rolled one post-TBC. For us the druid world is a world flowing with milk and honney and paved with the corpses of dead clothies. Aaah how sweet it is (sighs)
#14 May 12 2008 at 6:04 PM Rating: Good
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Quote:
Fortunately I'm one of the "spoiled druids" who only rolled one post-TBC. For us the druid world is a world flowing with milk and honney and paved with the corpses of dead clothies. Aaah how sweet it is (sighs)


you young whippersnappers and your multi-spec viability! why in my day we dpsed, tanked, nuked, and healed all as one spec! and we liked it that way dagnabbit! you kinder-folk talk about this and that crazy instance experience, or pulling off some insane tankage somewhere...well, let me tell you, you dont know insane until youre main tanking AND main healing the same damn run! that was par for the course in my day, and we wouldnt a had it any other way!
#15 May 12 2008 at 7:37 PM Rating: Decent
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Quor wrote:
Quote:
Fortunately I'm one of the "spoiled druids" who only rolled one post-TBC. For us the druid world is a world flowing with milk and honney and paved with the corpses of dead clothies. Aaah how sweet it is (sighs)


you young whippersnappers and your multi-spec viability! why in my day we dpsed, tanked, nuked, and healed all as one spec! and we liked it that way dagnabbit! you kinder-folk talk about this and that crazy instance experience, or pulling off some insane tankage somewhere...well, let me tell you, you dont know insane until youre main tanking AND main healing the same damn run! that was par for the course in my day, and we wouldnt a had it any other way!


Main Tanked and Main Healed an instance? Luxury! In my day we used to dream of Main Tanking and Main Healing the same run in an instance. We had it tough. We had to Main Tank and Main Heal in World PvP against the entire Horde Army, and we had to do it in just the noob area starting gear because we were so poor. But we were happy.

With my sincere apologies to Monty Python, and even sincerer apologies to those of you who are going "and who the heck is Monty Python ..."
#16 May 12 2008 at 10:31 PM Rating: Good
Quote:


This is amazingly different to pre-BC where I had to heal for every boss fight even though I was feral (and I was lucky to be allowed to raid as feral). Ferals used to be outcasts and you had to prove yourself each instance you did against much scepticism - people used to drop group as soon as they found out a druid was tanking. The compliments after a run were the only thing that kept me trying to prove people wrong.


I think all five or six of our Druids pre-TBC were Feral.

Admittedly it was 0/30/21 for Heart of the Wild and they never left caster form, but still... Feral!

EDIT: To actually address the OP, they do peter out somewhat after T5 (to be more specific - the pinnacle of their power is at 4/5 T5, and after people start acquiring decent amounts of T6 you'll fall behind) but if you can find a guild willing to bring them for the crit buff you'll be okay. By and large, though, Elemental Shaman are the clear winners in the comparison; they tend to do better in T6-era gear than the Crit Chickens and bring superior buffs (5% Crit and Battle Rez vs. 3% Crit, 3% Hit, 50 mp5 and Bloodlust, plus much better offhealing potential).

Edited, May 13th 2008 2:36am by RPZip
#17 May 12 2008 at 11:03 PM Rating: Decent
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546 posts
RPZip wrote:


I think all five or six of our Druids pre-TBC were Feral.

Admittedly it was 0/30/21 for Heart of the Wild and they never left caster form, but still... Feral!

EDIT: To actually address the OP, they do peter out somewhat after T5 (to be more specific - the pinnacle of their power is at 4/5 T5, and after people start acquiring decent amounts of T6 you'll fall behind) but if you can find a guild willing to bring them for the crit buff you'll be okay. By and large, though, Elemental Shaman are the clear winners in the comparison; they tend to do better in T6-era gear than the Crit Chickens and bring superior buffs (5% Crit and Battle Rez vs. 3% Crit, 3% Hit, 50 mp5 and Bloodlust, plus much better offhealing potential).

Edited, May 13th 2008 2:36am by RPZip


You forgot to include the +101 spell damage for Shamans only widening the gap for them and crit chickens.

Edited for clarity

Edited, May 13th 2008 3:04am by Twirdman
#18 May 13 2008 at 12:52 AM Rating: Good
Twirdman wrote:


You forgot to include the +101 spell damage for Shamans only widening the gap for them and crit chickens.

Edited for clarity

Edited, May 13th 2008 3:04am by Twirdman


Quite, I knew I forgot something.

I also didn't mention Imp. FF, but it's not as good as people might first assume; it's raid-wide, but all of the classes with a 142-baseline miss rate (Arms Warriors, Retadins, Hunters) will be hitcapped. It's useful for Rogues, Fury Warriors and Enhancement Shaman but it's not gamebreaking... and while it's almost certainly better than spending the points for yourself (even though it hurts your spec), it's still not that great.
#19 May 13 2008 at 1:27 AM Rating: Decent
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546 posts
RPZip wrote:
Twirdman wrote:


You forgot to include the +101 spell damage for Shamans only widening the gap for them and crit chickens.

Edited for clarity

Edited, May 13th 2008 3:04am by Twirdman


Quite, I knew I forgot something.

I also didn't mention Imp. FF, but it's not as good as people might first assume; it's raid-wide, but all of the classes with a 142-baseline miss rate (Arms Warriors, Retadins, Hunters) will be hitcapped. It's useful for Rogues, Fury Warriors and Enhancement Shaman but it's not gamebreaking... and while it's almost certainly better than spending the points for yourself (even though it hurts your spec), it's still not that great.


Yeah I forgot imp. FF myself. personally I would still much rather have a shaman for the raid either enhance or elemental spec are great for raids.
#20 May 13 2008 at 2:57 PM Rating: Good
One thing often forgotten about the benefits of Imp.FF is that your tank will usually not even be close to the Hit Cap. This means the raid will benefit from a few % more threat generated which in turn allows each threat-capped member to do those few % more DPS during the encounter. This can work out to be a massive buff for the raid (just not necessarily easy to measure).

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