Dilbrt wrote:
My guild attempted to kill tidewalker last night and healing was ok, dps seemed fine, but out main problem was that the mages kept dieing. Anyone here with experience on doing this fight that can give me suggestions to pass along, to make this fight easier?
When are they dying, exactly? While the others have explained the big dangers, there may be more to it and at the least we can best help you if we know when it's happening.
One thing to add...tell the mages to use ranged AoE. I've run through the murlocs after a grave and have eaten some kind of DoT that was messing me up pretty badly. I think it's randomly targeted at someone in range. I always used flamestrike then a blizzard.
Also, the tanking paladin(s) should heal the mages first(and priests, too) due to the fact that we have squishy *** health and are the easiest to die if something goes horribly wrong.
Edited, May 6th 2008 10:59am by Poldaran