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Cat DPS cycleFollow

#1 May 06 2008 at 7:28 AM Rating: Decent
From the EJ Feral Druid megathread
Quote:
DPS Cycle: Mangle -> Shred to 4 // 5 Combo Points -> wait for energy (70+, 80+ preferably), Rip->restart.


Why does it say to wait for 70-80 energy before using rip?
#2 May 06 2008 at 7:45 AM Rating: Decent
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So you can rip (30 energy) then immediately mangle (40 energy) that way you get the full benefit of the increased mangle bleed for the duration of your rip.
#3 May 06 2008 at 9:06 AM Rating: Good
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Sometimes, when nothing crits during a cycle or t4 2 pieces dont proc, you'll have to use a mangle in beetwen shreds. Or at least, I do. But, of course, it's really rare.
#4 May 06 2008 at 9:14 AM Rating: Decent
I am a new druid, see my other thread about my journey if you must.

About cat DPS

I have read that pounce-mangle-shred-shred is used for openers.

However, I solo quest/grind and I find that I can, at most

Pounce-Shred-Mangle (usually by the time I get mangle off, the mob isn't dazed anymore)

Is there a better way to dps or just go

Pounce-shred-mangle-mangle-mangle-ferocious bite?


Haksu
Fenris Realm
#5 May 06 2008 at 9:24 AM Rating: Good
spinningheel wrote:
I am a new druid, see my other thread about my journey if you must.

About cat DPS

I have read that pounce-mangle-shred-shred is used for openers.

However, I solo quest/grind and I find that I can, at most

Pounce-Shred-Mangle (usually by the time I get mangle off, the mob isn't dazed anymore)

Is there a better way to dps or just go

Pounce-shred-mangle-mangle-mangle-ferocious bite?


Haksu
Fenris Realm


This thread is dealing with raid dps cycles, which require a bit more precision than you're asking for (and a lot more than is needed for solo pve work). Attack it until dead in whatever way you see fit, it's not really going to matter.



As for the OP, I've never done a full on raid, but when I've done DPS in 5-mans, I've never worried about using Mangle right after the Rip, and just reused Mangle when it would get down to 1-2 sec on the debuff.

Though in retrospect, I think I've been lucky in that regard, since I can see where you might find yourself energy starved or otherwise incapacitated and unable to refresh that Mangle in time to keep the enhanced Rip ticks going.

With that in mind, I like Jimpadan's advice.

Another question along these lines: after you use your Rip+Mangle combo, and get back to Shreds, do you guys wait at 5cp, using no further yellow attacks, for your Rip to wear off and do it again? Or do you just keep using Shred and wasting the CP?
#6 May 06 2008 at 9:33 AM Rating: Decent
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Which is better?

mangle for your 4th combo point --> rip...
vs.
shred for your 4th combo point --> wait for energy --> rip, mangle...


To the poster above,

This is wrong:
Quote:
Pounce-Shred-Mangle (usually by the time I get mangle off, the mob isn't dazed anymore)

Is there a better way to dps or just go

Pounce-shred-mangle-mangle-mangle-ferocious bite?


Pounce, mangle, shred is the standard opening sequence and should be manageable in any circumstance assuming you start at full energy. If Omen of Clarity procs, you should be able to fit a second shred right before pounce stun wears off.

Good luck,
-B
#7 May 06 2008 at 10:19 AM Rating: Decent
Alright. What's the general thoughts on Rake in a raid situation? (I'm OT T4 content currently)
#8 May 06 2008 at 10:55 AM Rating: Decent
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AFAIK (I'm not raiding), Rake is useless for anything that doesn't involve keeping Rogues from stealthing and wearing down Protection Warriors and Paladins. The damage to energy ratio just doesn't cut it compared to a Mangle or Shred.
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#9 May 06 2008 at 1:10 PM Rating: Decent
Thank you for input. I was wondering if there was a golden rule to dpsing but it seems that personal preference really matters. I wondered about rip as it blows your combo points but if it has a good bleed effect, then why not. I'll test it out some more on mobs in un'goro and see what happens :)


Haksu
Fenris Realm
#10 May 06 2008 at 1:59 PM Rating: Good
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Spinningheel, pounce-mangle-shred-shred is possible when soloing only with the resto talent Omen of Clarity, which occasionally procs to give you a free attack. If it proces on the opening pounce (or it procced on killing blow of previous mob) and you time things perfectly, you will have just enough energy to cram in another shred in before the mob unstuns. At that point the mob will have at least 4 combo points on it and, assuming it's not elite, will be pretty close to dead.

If OOC doesnt proc you generally only get pounce-mangle-shred before the mob attacks.
#11 May 06 2008 at 2:13 PM Rating: Good
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spinningheel wrote:
Thank you for input. I was wondering if there was a golden rule to dpsing but it seems that personal preference really matters. I wondered about rip as it blows your combo points but if it has a good bleed effect, then why not. I'll test it out some more on mobs in un'goro and see what happens :)


Haksu
Fenris Realm

In raid, 99,9% of time, you finish with rip. Solo, it's more up to you, but I usually go with FB.
In 5-mans, it depends. In boss, go with rip. In mobs with more than 50% health, go with rip. In mobs with less than 50% health and it's not the last mob in group, stick with shred. In mobs with less than 50% health and it's the last mob in the group, you can go with FB.
#12 May 06 2008 at 2:27 PM Rating: Decent
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Quote:
I was wondering if there was a golden rule to dpsing but it seems that personal preference really matters.


Keeping the mangle debuff up IS the golden rule and has nothing to do with personal preference.

Quote:
Mangle the target for 160% normal damage plus 264 and causes the target to take 30% additional damage from Shred and bleed effects for 12 seconds. Awards 1 combo points.


Personally I used to Pounce, Shred x2, then Rip & Mangle when out by myself, because usually mobs were like half dead by the time they got out of the Pounce stun since the extra Shred takes yet another huge chunk out of their health bar.

Oh well.. I'm a freaking tree now and can't hurt anything anymore...
#13 May 06 2008 at 2:45 PM Rating: Good
I usually find that I have 4-5 combo points before either my mangle or rip have expired. In this case, I wait for my energy to build up (you lose no DPS as long as you never waste energy) then hit rip, mangle, shred again. Occaisionally my mangle & shred crit and I get near full energy before the rip expires - in this case you can throw in another shred to avoid wasting energy. This usually happens when you get a 2pcT4 or OOC proc during the cycle.

Rip is the main thing to watch, preferably, you will be reapplying the rip just as it expires so you basically have rip ticking on the mob 100% of the fight.


Another thing to note is that if you have a feral tank or if you have arranged another kitty to be your mangle "*****", then you don't need to wait for your energy to tick up to 80+ before ripping, just rip as the previous rip is expiring and shred in between.
#14 May 06 2008 at 4:04 PM Rating: Good
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If you Mangle for the 4th CP, the mangle debuff will expire before the last Rip tick. Rake is worthless in PvE. With good hit rating and decent (33%+) crit, you need 2 Shreds to hit 4/5 CP (Since you start with Mangle right after rip), so 84 energy. Youshould get at 5 ticks between Mangle and Rip wearing off. That's 100 energy, so every third cycle with no OOC procs/power shifts/2t4, you'll get an extra Shred in.
#15 May 07 2008 at 2:22 AM Rating: Good
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For solo work, I often times never saw the point to even prowl >> pounce >> whatever.

For one... prowling, as I saw it, was counter productive to the movement speed advantage feral usually has when out doors.

For two... pounce, is partially wasted if you ever kill the target before the 20secs bleed wears off.

Not sayings it's never worth using (casters might be a good one for it), but for your typical kill 20 of that guy and 15 of this guy, you're probably just going to breeze through it.


I always prefered to just FFF the target as I ran to it non-prowled, forcing the target to meet me half way. And since FFF is instant, you can do this on the run where as almost any other class that has to be melee distance is likely putting up with a delayed ranged attack of some sort to accomplish the same basic thing. This allows for the feral speed bonus portion to be active and useful more than not. It also allowed energy to be used for quick, instant damage attacks (cheaper combo points too), as opposed to an opener like pounce that will likely not fully run its course and outside of the stun, go partially wasted.

Sometimes I even enjoy on the run FFF >> meet target half way >> Mangle >> Mangle >> Maim >> run behind >> shred >> game over

In the end, and ultimately, solo dps and style is up to you and may even vary depending on the surroundings, type of opponent, or other stuff.

Try different approaches out and see what works best for you in different situations.

Raid DPS = WTB a MangleBot so I can just shred and rip and pwn that rogue on the meters

Edited, May 7th 2008 6:28am by Torzak
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#16 May 07 2008 at 10:55 AM Rating: Excellent
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Kanngarnix wrote:
Oh well.. I'm a freaking tree now and can't hurt anything anymore...


Your bark is worse than your bite?

Eh? *nudge* Eh? Smiley: lol
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#17 May 07 2008 at 12:09 PM Rating: Decent
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Thanks, Maz, for quite literally finding the humor in this desperate situation. I feel better now :)
#18 May 07 2008 at 12:48 PM Rating: Decent
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I love that comic. Smiley: grin

Torzak, I use Pounce almost always. I don't have Brutal Impact so the stun duration wears off pretty quick, but with a 33% crit chance self-buffed in my PvP gear (I'm always wearing PvP gear while doing quests due to lurking enemies) and 9.7k health, my Improved Leader of the Pack, coupled with an enemy that doesn't hit me, means I can keep going forever. I actually regenerate more health than I lose when fighting normal mobs of my own level.
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#19 May 07 2008 at 1:23 PM Rating: Decent
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Quote:
I actually regenerate more health than I lose when fighting normal mobs of my own level.


And that's another reason I don't see the need for pouncing. The stun imo is to get the edge on an enemy. You're dpsing while they can't do anything. And sure, "IF" OOC procs on the pounce or mangle, it can be a pretty nasty opener, more specifically if you have brutal impact maxed out.

Though I feel it's great for that edge, I don't see it's utility useful for solo mowing mobs down, not in the case that you don't "need" the edge on an opponent. If I FFF a target and meet it half way, I will have covered more ground in two seperate ways on getting to my target compared to someone who pounces more times than not while solo mowing mobs down: 1) I'm not prowling (forcing my movement speed to slow down) to get to the target, even if it's a last possible second prowl. 2) I'm forcing most non-casters to meet me half way. That's quite possibly an energy tick and a half's lead over someone pouncing that I'm in combat making combo points for a quick maim >> run behind shred or a simple FB finisher.

If Leader of Pack is keeping your health up easily, you don't really need the edge that the stun provides. If you don't have brutal impact specced x2, you're not really going to get any benefit out of the shreds that most people would pounce for either.
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#20 May 07 2008 at 1:27 PM Rating: Decent
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I should probably have mentioned that without the Pounce opener, I'll lose more health than I regenerate, simply because I don't get those few moments of no incoming damage and 33% chance on hit to regen 500+ health.

Edit: At 100 energy and some button mashing, I can actually get in a Mangle and two Shreds before the stun ends. Despite not having the improved version.

Edited, May 7th 2008 11:30pm by Mazra
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#21 May 07 2008 at 3:10 PM Rating: Good
Yeah, with the pounce opener while soloing, the mob only tends to get 1-2 hits on me before it's dead. If you use ravage (or any other opener), it will hit you 4-5 times at least before it dies.

Pounce allows you to kill more mobs before having to stop and heal. It reduces the downtime of your farming while being just as fast at killing the mob.
#22 May 07 2008 at 5:02 PM Rating: Decent
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I disagree /shrug

Quote:
If you use ravage (or any other opener), it will hit you 4-5 times at least before it dies.


I generally don't use ravage... because that "also" means prowl.

I use FFF, meet target half way, and mow it down from there with some exceptions depending if the opponent is a caster that won't meet half way.

And I rarely get hit 3 times before most opponent's LV68'ish are dead. In fact I got hit 5 times total between 3 seperate targets that I didn't pounce in the video I will link below.

In the video I start with two attempts at prowl >> pounce >> mangle >> shred. And 3 attempts, though one was accidental, of just kill it without bothering with prowling.

Something to note is that my pounce macro is a castsequence/reset macro including Tiger's Fury and Pounce (and even rake if I'm not prowling, but that's niether here nor there). So for the video I was stuck using Tiger's Fury and that added some varying amount of additional wait time (waiting on energy to tick some) before actually starting the prowl fights.

That said, you can note that I was waiting on a cooldown timer for prowl (I moved the mouse over prowl's icon in my action bar to show the omnicc timer counting down still. You can see the big "Prowl Ready Now" toward the top of the screen once it was ready; prowl is bound despite what may look otherwise from the video) before I could move to the 2nd opponent. And then when moving to the 3rd opponent, I again, was waiting for a cool down on prowl but inched too close to the 3rd opponent and ended up aggroing it. I thought, "meh" and just burned it down with no real regards for how, didn't even FFF it.

Moving to the 4th target I FFF'd, met half way ish, and burned it down, looted, and moved to the 5th target. Same more or less for the 5th target.

On the two targets I prowled/pounced I was hit zero times. While that may sound great, I feel that the pounce's bleed effect went nearly entirely wasted. As did Leader Of The Pack since I took zero damage and had nothing for it to recover for me. Maybe it's a bonus to not have a repair bill, you know... not getting hit and all, but unless you flat out die and take a 10% durability reduction, I don't think that's a big deal. Definitely not a deal to me to say the least.

I took a total of 5hits from the 3 targets that didn't get pounced. Leader of the Pack makes up for that by a long shot.

A Lv70 resto druid I've recently been able to convert to feral sometimes for solo purposes is loving the survivability and loves rarely having to come out of cat to heal since LotP does most of the work. I even asked her about speccing into Nuturing for an improved heal for LotP and I got an answer something like "it's not needed lol" and she's in some fairly nub'ish dps leathers (fel feet, stylin' purple hat, blue 70legs, a shadow prowler's I made her, the stam trinket from UB's last boss, a healing trinket (she has no dps trinkets and only uses the swift flight quest's idol), some dps shoulders out of kara, and a few other blues/kara purples) and this was in regards to the same targets in the video (Lv67s)

I don't see the point of pouncing unless you need the edge against the target. I just don't see it as being as effecient in terms of kills/hour.

Maybe in some situations, gear depending, level depending, mob type depending, and as I above said previously in my first post in this thread, "Not saying it's never worth using".

Anyway, I will leave it at that. Just my opinion on the whole solo dps deal. Different preferences will I'm sure be largely based on a lot of variables.

http://files.filefront.com/Moviewmv/;10152887;/fileinfo.html
**** Quality if you stream it as full screen. I downloaded it from filefront and watched the downloaded version and it turned out half decently watching it full screen in both windows media player and nero show time4 /shrug.
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#23 May 07 2008 at 9:08 PM Rating: Good
All good points Torzak.

I agree that if the mobs are close then it is definitely inefficient to hang around waiting for the prowl cooldown to be up. I started using pounce regularly on the Nethermine flayers & ravagers for the Netherwing dailies. They are level 70-71 mobs and certainly do a bit of damage when they hit you. Imp.LotP definitely does not keep up with the damage they do, even when you use the pounce opener. I even toyed with Pounce, Mangle, Shred, (Shred), Maim, ...wait for an energy tick then shred for the killing blow. This worked well but slowed things down too much to be worth it.

As you say, the 68's you were on die quick enough and hit lightly enough to not really be an issue. In fact it is often more fun to put on the tanking gear and grab 6-7+ of them and swipe them down :)

At the end of the day there is little difference between the two methods and you should just go with the one that "feels" faster to you as it will make your farming/questing seem to go quicker.

#24 May 09 2008 at 4:09 AM Rating: Good
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My 2 cents on the solo/prowl issue: if the mobs are hard, I prowl. If I'm just farming, I usually don't bother. Even without prowling there's no downtime in solo PVE. Just regrowth or rejuv every few fights as needed. I'd kill the stuff faster if I'd prowl, but it FEELS faster to just run around and not bother with positioning, and on easy mobs I can afford to be lazy, except if I overpull or some elite thingie walks up behind me, and then I'm all, "Well, that's what you get for being lazy," but of course it doesn't really matter because I'm a druid and I can't be killed.


#25 May 09 2008 at 4:23 PM Rating: Decent
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Soooo I understand your arguement Torzak, except you made a video showing a level 70 druid in all kara/badge gear killing level 67's. I can do that in my greens/blues without stopping too. The difference is that not everyone is going to vastly overgear everything they fight like you do.

Therefore it is most likely, although for the sake of arguing not definitely, better to pounce and get those couple hits in before the mob can hit you. I can pounce, FFF, mangle, shred, mangle, mangle again if I want, then FB . I might get hit once or twice and that's it. But this is going to take a couple extra seconds.

On the same note I can do what you do and run up FFF, mangle/FB to death and keep going. Now my gear isn't like yours so I'm going to take more damage/get hit more, which equals more downtime healing myself.

If you outgear/level whatever you are killing, your way is definitely better.
If you don't then you should probably use a little more tact and take the extra second or two to pounce and that will in the end save you some downtime healing.
#26 May 09 2008 at 6:09 PM Rating: Good
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My gear is, like, the worst gear ever, and I don't have downtime. I don't get how you consider healing yourself to be downtime, though. Rejuv is an instant cast, as is going back into cat. I'm not that picky about it. :)

I don't dispute that prowl is probably the fastest and most efficient way. But it's like RareBeast says - do what feels faster and feels like less of a hassle. It's farming, I don't need it to be uberplay, I just want to get through it painlessly.

Also, for me pulling with FFF is definitely the way to go when farming crowded areas like the EP.
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