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Spell haste required to reduce GCD to 1 second?Follow

#1 May 05 2008 at 12:55 AM Rating: Decent
Actually this question is in my mind for quite a while, but can't seem to find the answer. What is the spell haste rating required to reduce your GCD to 1 second?
#2 May 05 2008 at 1:12 AM Rating: Good
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The basic formula goes as such spell haste rating=(1570*((base cast time/new cast time)-1).

That means if you want a 1 sec GCD it would be 1570*((1.5/1)-1)=1570*.5 or roughly 785.

Hope that helps.
#3 May 05 2008 at 1:16 AM Rating: Decent
Thanks for the info

* That's crazy number to get :p
#4 May 05 2008 at 6:38 AM Rating: Decent
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Yea, thats unreal. Is that even possible, my haste set is pretty damn full and i dont break 300. Must require trinkets/cooldowns.
#5 May 05 2008 at 7:45 AM Rating: Decent
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You need Bloodlust and a few procs, or Bloodlust, IV, and a little haste to do it.
#6 May 05 2008 at 11:58 AM Rating: Decent
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If you have blood lust up since haste is multiplicative you will need 1.5/1.3 or 15% haste. This will require 15.7*15.4 or roughly 242. A more easily attainable number but still fairly difficult.
#7 May 05 2008 at 12:39 PM Rating: Decent
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Twirdman wrote:
If you have blood lust up since haste is multiplicative you will need 1.5/1.3 or 15% haste. This will require 15.7*15.4 or roughly 242. A more easily attainable number but still fairly difficult.

Yeah, totally bro.
#8 May 05 2008 at 1:48 PM Rating: Decent
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Overlord Theophany wrote:
Twirdman wrote:
If you have blood lust up since haste is multiplicative you will need 1.5/1.3 or 15% haste. This will require 15.7*15.4 or roughly 242. A more easily attainable number but still fairly difficult.

Yeah, totally bro.


Wow I hadn't looked at all the S4 stuff that dagger is ridiculous, but I maintain still difficult to get and unfortunately has no spell damage. Either way I wouldn't mind having it.
#9 May 05 2008 at 8:07 PM Rating: Decent
How would this dagger measure up in raids?
#10 May 05 2008 at 9:50 PM Rating: Excellent
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Litheablion wrote:
How would this dagger measure up in raids?


It would probably do alright, but I just can't see giving up all that DPM from a current weapon. Though there are situational fights where it would be awesometacular since they're short and mana isn't an issue.
#11 May 06 2008 at 12:29 AM Rating: Decent
Not assuming mana efficiency now, would it give more raw DPS then say, Tempest of chaos or Scryers blade of focus?
#12 May 06 2008 at 1:22 AM Rating: Excellent
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Litheablion wrote:
Not assuming mana efficiency now, would it give more raw DPS then say, Tempest of chaos or Scryers blade of focus?


More than Scryer's Blade? Yeah, probably. Tempest? Not sure, to be honest. Though I'm leaning towards Tempest in that fight.
#13 May 06 2008 at 4:20 AM Rating: Excellent
The One and Only Poldaran wrote:
Litheablion wrote:
Not assuming mana efficiency now, would it give more raw DPS then say, Tempest of chaos or Scryers blade of focus?


More than Scryer's Blade? Yeah, probably. Tempest? Not sure, to be honest. Though I'm leaning towards Tempest in that fight.


Only fight I can think of that it would work well in is like Shade of Akama that it only lasts for 30 seconds so you can blow absolutely everything with no chance to pull aggro from the start.
#14 May 06 2008 at 10:38 PM Rating: Decent
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The thing about Spellhaste is that it is multiplicative with +dmg instead of additive. When you have 1300 +dmg, adding another 100 or so is a small increase, but if you can get ahold of Spellhaste it multiplies with all the +dmg you already have. I can't be ***** to set up yet another theorycraft spreadsheet to find out, but there will be an ideal ratio between damage and haste that we should look into calculating.

~sins
#15 May 06 2008 at 10:53 PM Rating: Good
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Sinstralis wrote:
The thing about Spellhaste is that it is multiplicative with +dmg instead of additive. When you have 1300 +dmg, adding another 100 or so is a small increase, but if you can get ahold of Spellhaste it multiplies with all the +dmg you already have. I can't be ***** to set up yet another theorycraft spreadsheet to find out, but there will be an ideal ratio between damage and haste that we should look into calculating.

~sins


Right, but I have a feeling that giving up that much damage on a weapon has to be detrimental overall.
#16 May 07 2008 at 11:50 AM Rating: Decent
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Haste is iffy for us mages, great yes, but its a lot of dmg to be sacrifcing. And our +dmg is important. I can see Ele Shammy's and Spriests going crazy for a weapon like that were haste scales much better for them.
#17 May 07 2008 at 1:26 PM Rating: Decent
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CalenciaBlue wrote:
Haste is iffy for us mages, great yes, but its a lot of dmg to be sacrifcing. And our +dmg is important. I can see Ele Shammy's and Spriests going crazy for a weapon like that were haste scales much better for them.

Are you serious? Haste is better for mages than possibly every other class, the one exception possibly being elemental shammies with 4/1 rotations. And compared to how good it is for... well, every other caster, haste is *horrible* for spriests. barley better than +dmg, instead of the freaking 40% better that other casters get.

Plus, there's the possibility of being in full Sunwell gear and haste-stacking your way to permanent rolling Ignites O_o
#18 May 07 2008 at 4:56 PM Rating: Decent
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Haste is still being discovered across the board i feel. But Before the Sunwell gear were haste comes with crit/hit stats. Haste for mages is nice. But not always the wisest stat to stack since your losing crit/hit. at least for fire mages, scales better with frost imo.
Quote:
haste is *horrible* for spriests.

could be play style. But from what i've read, seen at theory/gear crafters and told from a spriest i raid with who does 200-300more dps than the other 2. Haste is what spriests are looking for.
but to eache's own.
#19 May 07 2008 at 5:25 PM Rating: Good
lsfreak wrote:
CalenciaBlue wrote:
Haste is iffy for us mages, great yes, but its a lot of dmg to be sacrifcing. And our +dmg is important. I can see Ele Shammy's and Spriests going crazy for a weapon like that were haste scales much better for them.

Are you serious? Haste is better for mages than possibly every other class, the one exception possibly being elemental shammies with 4/1 rotations. And compared to how good it is for... well, every other caster, haste is *horrible* for spriests. barley better than +dmg, instead of the freaking 40% better that other casters get.

Plus, there's the possibility of being in full Sunwell gear and haste-stacking your way to permanent rolling Ignites O_o


haste isn't horrible for spriests as it decreases the cast time through their mindflay, mindblast and time to put up VT. It isn't as good as a class that uses almost all cast-time spells, but it ns't horrible for spriests.
#20 May 07 2008 at 5:29 PM Rating: Decent
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It's horrible in comparison. Dmg:haste ratios for spriests at 1400dmg is about 1:1, whereas a mage or lock is more about 1.4:1.
#21 May 07 2008 at 10:48 PM Rating: Decent
lsfreak wrote:
CalenciaBlue wrote:
Haste is iffy for us mages, great yes, but its a lot of dmg to be sacrifcing. And our +dmg is important. I can see Ele Shammy's and Spriests going crazy for a weapon like that were haste scales much better for them.

Are you serious? Haste is better for mages than possibly every other class, the one exception possibly being elemental shammies with 4/1 rotations. And compared to how good it is for... well, every other caster, haste is *horrible* for spriests. barley better than +dmg, instead of the freaking 40% better that other casters get.

Plus, there's the possibility of being in full Sunwell gear and haste-stacking your way to permanent rolling Ignites O_o


Haste is better for us than Shadowpriests in a way, but because we scale better overall with hit (we need more of it) and crit, haste is an important secondary stat for them despite this. It is certainly not horrible for them. But, of course, seeing as in this case the trade off is not hit or crit for spellhaste but spelldamage it sucks.

The whole "new ignite rolling" thing is really iffy in timing (fireball needs to take EXACTLY 2 seconds to cast). Gaining damage from igntes rolling like this is a bug, Blizzard doesn't want it there. Maybe the nature of the bug will stop it being fixed.
#22 May 08 2008 at 9:04 AM Rating: Decent
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It's a bug, but as far as I remember Blizz hasn't said anything about it. Plus it's not anywhere near as big a bug as, for example, MSFD was, or pre-BC rolling Ignites. And you need to gear specifically to set up the roll (which means full Sunwell gear, possibly with full Drums rotations, or only during IV+Skull/BL).

(And as a side note, it's more around 2.1sec, 2sec casts are too fast).
#23 May 08 2008 at 9:12 AM Rating: Good
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I'm curious about this whole thing you guys are talking about with the ignites rolling at certain speeds.

What happens exactly?
#24 May 08 2008 at 10:52 AM Rating: Good
The One and Only Poldaran wrote:
I'm curious about this whole thing you guys are talking about with the ignites rolling at certain speeds.

What happens exactly?


If you crit at the same time as ignite ticks then the damage of that ignite tick is dealt to the target and added to the total DoT damage dealt over the 4 seconds the new ignite debuff runs for.
#25 May 10 2008 at 1:26 AM Rating: Good
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Quote:
Plus it's not anywhere near as big a bug as, for example, MSFD was, or pre-BC rolling ignites


Oh you mean the rolling ignites that were in the game since release and didn't get removed until after Naxxramas was released? Those rolling ignites?

Not even close to a bug, was removed due to the mass complaining about mages putting out insane damage. It didn't become that noticeable until AQ/Naxx due to MC and BWL being heavy on fire resist, so there were a lot more raiding frost mages than fire.

Then AQ and Naxx came about, and mages were really getting a lot of +dmg and +crit stacked and feeding off of eachother in raids. He who steals the ignite tic wins the dmg meter and all that.

Took them even longer to change ISB to the individual, god forbid mages get a synergy amongst themselves while other classes get it between eachother.

fascist pigs.
#26 May 10 2008 at 5:38 AM Rating: Good
Warlord Filterspawn wrote:
Quote:
Plus it's not anywhere near as big a bug as, for example, MSFD was, or pre-BC rolling ignites


Oh you mean the rolling ignites that were in the game since release and didn't get removed until after Naxxramas was released? Those rolling ignites?

Not even close to a bug, was removed due to the mass complaining about mages putting out insane damage. It didn't become that noticeable until AQ/Naxx due to MC and BWL being heavy on fire resist, so there were a lot more raiding frost mages than fire.

Then AQ and Naxx came about, and mages were really getting a lot of +dmg and +crit stacked and feeding off of eachother in raids. He who steals the ignite tic wins the dmg meter and all that.

Took them even longer to change ISB to the individual, god forbid mages get a synergy amongst themselves while other classes get it between eachother.

fascist pigs.


I'll put up 3 stacks of imp scorch, you do the other 2, kk?
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