Manchetick wrote:
This is a fantastic thread. My Pally is about to hit lvl 70, and now I have a place to start looking for gear. I do have a question about spell dmg though. I've always been told that spell dmg is very important for threat generation on a Pally tank. From reading this thread, I realize that survivability is a lot more important now, but with your example list of gear, you say that you can reach 490 and 102%, and only need to socket for stamina. Would it be feasable to throw some +spell dmg gems into that list of gear? Perhaps putting yourself up to about 200 spell dmg? Or would that compromise your survivability too much? Right now I have about 320 spell dmg and 0 defence because of what I've been told. Found out the hard way how bad that was. Now that I'm about to hit 70, I intend to rectify that situation, but I would like to keep some spell dmg. Any thoughts would be appreciated.
Generally as you first hit 70, spelldamage isn't a big deal unless you are tanking a dungeon with people that have much better gear than you do. If you are tanking things with other people who are recently 70, your threat will be sufficient, especially if you give the dps (and maybe even the healer) salvation. If you are tanking with dps/healer that are overgeared compared to you, you all better have Omen and make sure the dps knows when to back off, and be prepared to defend the healer if he gets off one too many crit heals. Also make sure the dps are following the kill order (mark targets with skull, x, star, moon for cc targets, etc.) having them follow your marked kill order will ensure that they are dpsing the target that you have maximum threat on.
For now, stamina and defense are king (you don't even need 102.4% avoidance until you start doing Kara). If you die, generally the party/raid dies, so surviving is paramount. You will gradually get more spelldamage as you gear up, but it takes time. Don't worry about spelldamage yet. Once you get some Kara/Badge gear your spelldamage will just naturally get better and so will your threat because of this.
Once the next patch comes out, prot pallies are supposed to get a conversion of stamina to spelldamage where 1000 stam will give you 300 spelldamage, so this will help as well. Also, from what I have heard, level 80-83 raid bosses don't crush, but I think they may be leaving crushes in if you plan on doing Kara and the level 70 raids, so 102.4% avoidance won't be as necessary in WOTLK, but it still won't hurt you to have that much avoidance.
If you click on my armory link from one of my previous posts in this thread, you will see that I am doing Kara and still only have something like 235 spelldamage, but my groups always have Omen, and they always know how I mark kill order, so it really isn't an issue except when the 13 year old in my guild that has a 70 hunter decides to yell "LEROY JENKINS" and go aggro a whole room in SLabs or something... then it can be kind of a challenge....
Edit: With only base defense and 320 spelldamage at level 69 (or whatever level you were as you wrote your post) and much less stamina than you could potentially have, mobs will stick to you like glue, but they will pound you to a pulp, which generally isn't good :)
Edited, Oct 2nd 2008 4:13pm by jeromesimina