Forum Settings
       
Reply To Thread

On Next MeleeFollow

#1 May 04 2008 at 12:47 PM Rating: Good
***
1,245 posts
Having level 12 experience with a warrior from long ago, and a level 20 experience with a hunter who seldom used Raptor Strike, I can't recall something.

STRUDELLLLLLLLLLL! AHHHHHHHHHHH!

(Sorry. Listening to Mann Gegen Mann by Rammstein currently.)

Abilities that are On Next Melee are, obviously, not instant attacks. Instead, they replace the next melee swing.

And that is where I wonder. Abilities that are instant attacks make the main hand swing. Does that mean that it's possible to hit Heroic Strike and then an instant attack (we'll use Hamstring), and then it will instantly do the damage of Heroic Strike plus the extra threat of Heroic Strike plus the damage of Hamstring plus the snare of Hamstring?

Also, while I think there's no global cooldown upon pressing Heroic Strike, does the global cooldown happen when the Heroic Strike takes effect?

From there, if the first question/scenario doesn't hold true, can one activate Heroic Strike, use Hamstring, and then Heroic Strike would go off on the autoattack after? Or does pressing Hamstring un-activate (word?) Heroic Strike?

STRUDELLLLLL---MANN GEGEN MANN!
#2 May 04 2008 at 1:12 PM Rating: Excellent
****
8,779 posts
Quote:
And that is where I wonder. Abilities that are instant attacks make the main hand swing. Does that mean that it's possible to hit Heroic Strike and then an instant attack (we'll use Hamstring), and then it will instantly do the damage of Heroic Strike plus the extra threat of Heroic Strike plus the damage of Hamstring plus the snare of Hamstring?


yes. in fact, one of the best ways to burst something in pvp is to queue up HS and then time it so that MS lands at the same time. if both crit im looking at around 4500ish damage on a pvp-geared clothie. likewise, altho it takes an insane amount of rage (85), going sweeping strikes to a timed cleave/whirlwind combo can result in insane burst damage to 2+ people.

the downside of course, is that youre trading rage gain for damage, so this kind of technique is best used with caution.

just for clarification, the timing of when you hit heroic strike and the instant doesnt matter; your HS will still fire off based on your current attack speed (whatever that is). using them in conjunction will in no way cause the HS to fire off faster than it normally would have. the only thing that makes heroic strike go off faster are effects that decrease your swing timer.

Edited, May 4th 2008 2:23pm by Quor
#3 May 04 2008 at 1:18 PM Rating: Good
**
842 posts
wait... so you're telling me that an instant attack pressed while HS is queued up will force HS to occur sooner than it normally would?
#4 May 04 2008 at 1:21 PM Rating: Good
****
8,779 posts
Quote:
wait... so you're telling me that an instant attack pressed while HS is queued up will force HS to occur sooner than it normally would?


no, you still have to time it manually. but thats not terribly hard; you watch a weapon swing enough times and it becomes second nature to know when that next swing will go off.

Edited, May 4th 2008 2:22pm by Quor
#5 May 04 2008 at 1:48 PM Rating: Good
***
1,245 posts
Alright, thanks Quor, and Froman for clarifying it, since otherwise I would have walked off interpreting Quor's post incorrectly.

That means that the scenario I gave doesn't work exactly. Just to refresh my memory, instant attacks -- restart melee swing timer or not?

(And is there any global cooldown associated with On Next Melee abilities?)
#6 May 04 2008 at 2:25 PM Rating: Good
**
842 posts
Raglu wrote:
Alright, thanks Quor, and Froman for clarifying it, since otherwise I would have walked off interpreting Quor's post incorrectly.

That means that the scenario I gave doesn't work exactly. Just to refresh my memory, instant attacks -- restart melee swing timer or not?

(And is there any global cooldown associated with On Next Melee abilities?)


instant attacks work outside of the swing timer, but they do trigger the gcd.

HS is not associated with any type of cd =D you can spam the hell out of it while BT/MS/WW are on cd. this is offtopic, but this has applications when tanking also, especially when you need to keep a gcd ability like shield bash off cooldown so you can interrupt a cast (tempest forge destroyer's charged fist, heroic kael's fireballs), so you are still able to put out some threat with HS spam while keeping gcd's from interfering with your next shield bash. or, say you hit shield slam/revenge/devastate at the wrong time and a cast is about to slip through? spell reflect is off the gcd also, so you can hit that anytime you need to.
#7 May 04 2008 at 3:05 PM Rating: Decent
***
1,331 posts
A useful macro I used for tanking was to cast a normal ability, and que HS at the same time. If you don't have the rage for HS when your next swing happens, you wont use it, if you do have the rage it will be used and HS will go off then. This means you'll get your instant attack off, and if you have extra rage you'll do a HS afterwards too.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 137 All times are in CST
Anonymous Guests (137)