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Change to BG shard return mechanics?Follow

#1 May 04 2008 at 12:12 PM Rating: Decent
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I haven't been able to confirm it, but it seems that you are no longer able to put a demon on hold and run out of range to get a shard back from it in Battlegrounds. I wasted my trinket on summoning a Voidwalker and running out of range to get a shard for a Felhunter. And later on, my Felhunter ran out of range, but didn't create a shard.

Did they nerf this? Sucks pretty hard if we (Demonology Locks) not only lose our demon, but also a shard to summon a new one with. This shard system is starting to look like a big joke to me. I'm going to test the hypothesis later on and post if it's true.

Edited, May 4th 2008 10:15pm by Mazra
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#2 May 04 2008 at 12:29 PM Rating: Decent
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it's been like that for awhile. running away from pets only works outside BGs now. you can still get shards back from drain soul obviously.

the change was made shortly after the change that meant when we spawn at a GY, we spawn with a pet. this is because "we could farm shards to easily" (paraphrasing) by spawning, running, getting shard, hellfiring to death.

Edited, May 4th 2008 4:30pm by Jenovaomega
#3 May 04 2008 at 1:42 PM Rating: Decent
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Yeah, because that's faster than following the zerg around and spamming rank 1 drain soul.. O_o
#4 May 04 2008 at 2:23 PM Rating: Decent
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Seriously? No, really.. are they freaking serious? Is that the reason?

I get all my shards by using Drain Soul (Rank 1) on near-death enemies. Seems to work pretty well and all. Why would I dump my pet and commit suicide when I can gather 10+ shards in the time it takes me to run away from my pet and then kill myself?

This is just a pain in the *** now. Warlocks, and especially Demonology Warlocks, depend on soul shards just as much as Hunters depend on arrows or bullets. Here's a thought: When a Hunter's pet moves out of range and despawns, the Hunter loses one stack of ammo.

But, why not?
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#5 May 04 2008 at 4:38 PM Rating: Decent
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yep. it sucks but it's what blizzard done. probably 'cos back then, we couldn't just 'go outside the main city and get shards' (shattrath), we had to go to silithus/winterspring, plaguelands etc... from ORG/IF/SW etc.. to get shards (a royal pain in the *********** able to simply 'sign up to a BG. kill ourselves a few times (faster than killing the opposition usually) and get free shards' was considered 'to easy'
#6 May 06 2008 at 8:37 AM Rating: Decent
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Are you seriously that upset about it? I mean it's one shard and you are in a BG with constant killing. I get more pissesd about losing the pet/resummon than the loss of a shard especially since you pointed out that you can get 10+ shards in the time it takes to run away from your pet and kill yourself.

Also be happy our shards are relatively free when compared to hunter's. The only thing that is annoying is that we use shards up much faster than they use up a stack of ammo and it can be a pain running out of shards during boss wipes. WTB Larger soul bags please (or stacking).

Edited, May 6th 2008 9:12pm by Tugnus
#7 May 07 2008 at 3:02 AM Rating: Good
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Are you seriously that upset about it? I mean it's one shard and you are in a BG with constant killing. I get more pissesd about losing the pet/resummon than the loss of a shard especially since you pointed out that you can get 10+ shards in the time it takes to run away from your pet and kill yourself.


Clearly he is, and I don't blame him. While it's not that major a nerf, it's completely unfair when compared with a Hunter: if a Hunter's pet runs out of range, the Hunter hits Call Pet and it's back. If a Warlock's pet runs out of range we not only have to lose mana and the time it takes us to resummon but now we lose a Soul Shard out of it as well.
#8 May 07 2008 at 11:01 AM Rating: Default
what i think is awesome is that an already very OP class wants to make themselves even more OP. i personally have a warlock and i laugh when i hear warlocks ***** about nerfs here and there.
#9 May 07 2008 at 11:42 AM Rating: Decent
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Today I lost my felhunter on zep form uc to og,my pet was next to me,on follow and passive.Maybe just a glitch..
#10 May 07 2008 at 12:36 PM Rating: Decent
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Tugnus wrote:
Are you seriously that upset about it? I mean it's one shard and you are in a BG with constant killing. I get more pissesd about losing the pet/resummon than the loss of a shard especially since you pointed out that you can get 10+ shards in the time it takes to run away from your pet and kill yourself.


The Hunter pet vs. Warlock minion recall thing has been discussed to death. It's a slap in the face that we have to spend time, mana and reagents to regain our minion if it runs out of range when the Hunter doesn't. Now also removing shard returns is adding insult to injury, because unless I have a spare shard, I can't even use my 15-minute CD to insta-summon a new one.

As a SL/SL Warlock, I'm pretty screwed if I lose my minion. Buh-bye 20% damage mitigation, +200 spell damage, +5% overall damage, +70 resistance, stealth detection and a decent chunk of pet damage.

It's so bad that if I lose my minion while in battle, I start spamming DoTs left and right in preperation for a quick death. I can't just hit a button and have the minion by my side again with all the buffs that follow. A reason still unknown to many, because the feature would be easy to implement.

Also, getting 10+ shards in the time it takes to run out of range of your pet and kill yourself somehow is while you're not actively engaged in battle and is tagging along, spamming Drain Soul on anyone at 10% health or less.

Unlii wrote:
what i think is awesome is that an already very OP class wants to make themselves even more OP. i personally have a warlock and i laugh when i hear warlocks ***** about nerfs here and there.


What spec is your Warlock? Destruction or Affliction by chance? They don't need their minions. They're like Survival or Marksmanship Hunters. The pet is simply extra DPS. To a Demonology Warlock, it's what makes and breaks us. It literally defines us. The fact that you can turn me from OP to gimped by simply killing my minion, or rooting it and fearing me, means something is wrong. A Demonology Warlock with an immortal minion might be OP, but anyone with just a wee bit of skill tucked under the belt will know to focus fire on the minion if they see the Soul Link buff icon.

Edited, May 7th 2008 10:41pm by Mazra
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#11 May 07 2008 at 1:59 PM Rating: Decent
i was demonology for a while. I had no problems with keeping shards in a little 8 slot bag till 40, i did a respec at 60 and had a 12 slotter for it, but i only had 6 or so shards on me at a time. Demo was more or less for solo pve or arena matches...in both cases you shouldn't have to worry about the shards. I also have a rogue at level 70 and i know firsthand if i see a warlock with a felguard i go immediately for the warlock its pointless to kill the minion. if i kill a minion of any kind its to be an *** hat cause i know you hafta work to get those shards back.
#12 May 07 2008 at 2:20 PM Rating: Decent
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Im pretty sure if the LifeTap change went through you wouldve joined the other warlocks and "************* about the nerf. A hunter can call a live pet back to its side with no mana/channel but the only thing we have close to that is on a 15min cooldown and the pet still costs 200-500 mana
#13 May 07 2008 at 2:22 PM Rating: Decent
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unlii, no offence but unless you're max level you really won't start to find the issues with shards. start doing arena and you'll find your shards going fast. same for Raiding
#14 May 07 2008 at 3:17 PM Rating: Decent
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Unlii wrote:
I also have a rogue at level 70 and i know firsthand if i see a warlock with a felguard i go immediately for the warlock its pointless to kill the minion.


And this is why we are considered overpowered. The Felguard doesn't have a lot of armor and health. A Rogue with Cloak of Godmode and Evasion on could probably kill it while staying immune to the Warlock's spells and receiving a minimum of the Felguard's blows.

Vanish and wait one minute while using Sap to prevent the Warlock from resummoning a minion. After one minute has passed, stunlock the Warlock, well-knowing that if one of your stuns miss/fail, you have Cloak of Anticaster to win the fight.

A Warlock with 10k health will have 12k health while the Felguard is alive. He will also have roughly +300 spell damage, +5% spell crit and +10% overall damage (+5% from Soul Link and +5% from Felguard Master Demonologist).

Not killing the minion first is just asking for trouble.

Edited, May 8th 2008 1:18am by Mazra
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#15 May 07 2008 at 6:50 PM Rating: Decent
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anyone who knows how to fight a warlock will take out the pet first IF it's the felhound or felguard. voidwalker has to much health and armour (and does crap all damage), imp well... we don't use the imp in pvp. succy is easily 1-2 hittable by just about every class.

our pets are what makes us formidable, regardless of spec (though more for demo) due to having CC/CS/anti-CC abilities ready at the touch of a button regardless of what's occuring to us
#16 May 08 2008 at 3:56 AM Rating: Decent
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Unlii wrote:
what i think is awesome is that an already very OP class wants to make themselves even more OP. i personally have a warlock and i laugh when i hear warlocks ***** about nerfs here and there.


Screenshot please, or it never happened.

Edited, May 8th 2008 7:56am by kbd
#17 May 09 2008 at 12:10 PM Rating: Decent
i just wish shards would stack,hell even just a 5 stack would be great.i empty the 28 slot bag pretty quick personally.

-JD
#18 May 13 2008 at 6:22 AM Rating: Decent
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I'm only level 41 and I burn through a 20-slot shard bag like it's candy. Very tasty candy. Guaranteed, it's not quite as hard for me to fill it back up again, but I imagine that will change as I level.
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