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2.4.2 for Hunters.Follow

#1 May 03 2008 at 4:11 AM Rating: Excellent
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I havn't seen a post on this so I thought I'd post it up. 2.4.2 patch notes are up at MMO-Champion (see-able here). These are as they are on the PTR and hopefully are not set in concrete (see below). Those Scare Beast changes are there (with much controversy) but it's not all sunshine for hunters. Here they all are that have been noted:

2.4.2 wrote:
Hunter

Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.

Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.

The pet ability Growl will no longer scale with pet Attack Power.

Dire Ravens in Blade’s Edge Mountains now tameable.

Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.

Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)


Well, at least Blizz adressed my one desire in the game, those Dire Ravens! Thank god for that one. Also that change to Drywallow Snappers is a god send. A slight nerf to the boar charge (Never had a boar so don't even know if it's a buff or a nerf, im guessing on what I'm seeing.) But all in all there is one main talking point for this patch:

Scare Beast: Quite a controversy surrounding this one. Looks like this is another attempt to nerf run away druids and increase the want of hunters in arena with as low as possible effect on PvE. The one problem here though (and where most of the controversy has stemmed from) is it's much bigger effect on Feral Druids. The way I see it is that Blizz is attempting to somehow find a way to both increase the viablility and want of hunters in Arena and nerf Resto druids all in one move, but it has bombed by laying the smackdown on Ferals much more than Restos. Their answer is pretty much "Not all specs are ment to be viable for arena".

So what do you guys think of the patch notes so far?
#2 May 03 2008 at 4:40 AM Rating: Decent
You know growl now scales with hunter AP instead, right?
#3 May 03 2008 at 5:38 AM Rating: Default
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Druids are all whining because of the Scare Beast change, because switching forms as resto in arena will be useless against hunters now.
#4 May 03 2008 at 6:02 AM Rating: Excellent
Since the dire ravens look like Nelf flight form imma tame one and name it Imadrood. Smiley: grin
#5 May 03 2008 at 11:25 AM Rating: Good
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Yuppley wrote:
Druids are all whining because of the Scare Beast change, because switching forms as resto in arena will be useless against hunters now.

No, they're whining because of how this will murder ferals in PvP.
#6 May 03 2008 at 1:42 PM Rating: Decent
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Kavekk wrote:
You know growl now scales with hunter AP instead, right?


which means that MM gets a buff, but BM and SV raiders are still SOL. BM hunters just naturally have lower AP, because we have faster attacks. SV has higher AP than BM, but a TON of crit, which still makes it difficult for their pets to hold aggro.

Has anyone with full tier 4 gear and beyond gone to the PTR and played around with different pets to see if this is actually a nerf or a buff?
#7 May 03 2008 at 1:59 PM Rating: Good
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Palintanta wrote:
Their answer is pretty much "Not all specs are ment to be viable for arena".


That's what they wrote, yeah. What they meant, however, was "Not all specs are meant to be viable in the game."

The keys are, like, right next to each other.

As for the changes, my Hunter loves 'em and my Druid hates 'em. But hey, he's going Resto now, so he won't feel it all that much. Way to go, Blizzard.
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#8 May 03 2008 at 10:24 PM Rating: Good
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lsfreak wrote:
Yuppley wrote:
Druids are all whining because of the Scare Beast change, because switching forms as resto in arena will be useless against hunters now.

No, they're whining because of how this will murder ferals in PvP.


I think Yuppley has it right. Resto Druids will need to be very careful about their form changes in the Arena when facing a team with a Hunter, which will reduce their effectiveness. And currently Druids are very effective in Arenas, while Hunters are not. All on averages, of course, I'm sure there are some good Hunters and some lousy Druids playing in the Arena.

Sure, Ferals are nerfed by this also, but Ferals aren't in high demand for Arena teams. Restos are.
#9 May 04 2008 at 12:09 AM Rating: Good
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Forget arenas, Roar is screwed!
#10 May 04 2008 at 12:54 PM Rating: Decent
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Quote:
Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.

The pet ability Growl will no longer scale with pet Attack Power.


Palintanta wrote:
A slight nerf to the boar charge (Never had a boar so don't even know if it's a buff or a nerf, im guessing on what I'm seeing.)


Boars used to be the best aggro generators of all hunter pets, but now Charge's huge spike in AP will not increase the threat of growl, and so boars will generate no more threat than any other option.
#11 May 04 2008 at 1:07 PM Rating: Good
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I see why they nerfed boars, though. Having a pet that actually holds aggro is just way too overpowered. Soloing should be difficult.

Oh, wait...
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#12 May 04 2008 at 1:26 PM Rating: Good
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Boars cant hold aggro over a SV hunter anyway.
And the change to growl means its a buff for ~T5 and up geared players, below that I think its a nerf (not 100% sure on this though).

If only Blizz would a: make growl scale with crit% too and b: remove the casttime from autoshot.
That would allow us to shoot on the run and thus fix pretty much all our PvP trouble and make haste less situational for us.

The problem however, is that it would buff our PvE damage too because of a better possible shotrotation.
Not that that would really help given the speed of current ranged weapons in endgame.... /sigh
#13 May 04 2008 at 8:32 PM Rating: Default
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Aethien wrote:
Boars cant No Pet can hold aggro over a SV any spec hunter anyway.

Fixed that for you.
#14 May 04 2008 at 11:00 PM Rating: Decent
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Tonight was the first time I ever got an inner demon from Leotheras the Blind (I've been lucky)... I thanked my pet for not being able to hold aggro. It's taught me how to kite.
#15 May 05 2008 at 12:36 AM Rating: Good
remove the casttime from autoshot.
That would allow us to shoot on the run and thus fix pretty much all our PvP trouble and make haste less situational for us.

Aethien this would solve all of our problems in PvP.Also it will make hunters the most enjoyable character in the game but..remove casttime from autoshot would mean "remove casttime(and pushback) from casters!otherwise we will hear all the time that hunters are OP.hmm the end of melees.:)

Still the only hunters that will see a difference from scare beast are the over 2000 rating who do drain mana games..especially MM.But our problems in arena werent the druids..not even the ferals..our problem is autoshot.we buy the s3 bow and we dont have the chance to use it.how can we run around the pillars and not be able to shoot?only arcane and stings!boring

Edited, May 5th 2008 4:37am by dorogodess
#16 May 05 2008 at 1:42 AM Rating: Decent
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dorogodess wrote:
remove casttime from autoshot would mean "remove casttime(and pushback) from casters!otherwise we will hear all the time that hunters are OP.hmm the end of melees.:)
I dont get the connection...

Autoshot currently has a hidden casttime of 0.5 seconds (most liklely affected by haste) wich prevents us from shooting while running.
Removing that casttime would allow us to shoot on the run, solving most of our problems in PvP but also making us slightly stringer in PvE wich isnt needed at all.
#17 May 05 2008 at 2:07 AM Rating: Good
I really agee with you..my point is that casters will start to whine why they cant also run and spam their spells.Why thay have to stay in a place and wait 1.5 sec to cast.In my opinion hunters are more likely caster than melee.We shoot from range have a 1,5 sec to cast,(or shoot), have intel,and more.And only melee have now the ability to hit when they running.
But i would really want that change:)
#18 May 05 2008 at 2:25 AM Rating: Decent
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Meh, its not like we'd be able to shoot steadies on the run...
#19 May 05 2008 at 2:39 AM Rating: Good
True but i still believe that all the casters will whine all the time that hunters are OP.But if this come to life . i promise that now i will try to learn to jump turn and shoot while running!still finding too hard for me :)...

Maybe it would be better if we had a pure pvp specc.SV now sucks in pvp but as his names indicates it should be a pvp specc..survival the most important thing in pvp.
So if Blizz change the last stupids talents as thrill of the hunt,master tactician,readiness,expose weakness that suck in pvp and replace them with some goods pvp talents maybe maybe our problem will solved.
But i still want to remove the 0.5 sec from autoshoot..:)

I WANT TO HAVE THE RIGHT TO RUN,JUMP AND SHOOT SHOOT FREELY!
#20 May 05 2008 at 7:53 AM Rating: Good
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I believe any instant cast shot (or spell for casters) can be done on the run.

I know I've fired off Arcane, Scatter, Silence and I believe Multi-shot while running. Did an Arcane and a Silence last night in Arena on the run.

Casters do Arcane Explosion and a handful of other spells on the run.

Taking off the cast time wouldn't get you much. I've found that in order to get max DPS I can in Arena (thus downing my target) I need to stop and fire. With my macro now working correctly, I can rip out some decent DPS but I need to be planted. Running is just getting to another location or to force a foe or two to concentrate on me while my team is downing one of their members. The longer I live as a target, the more likely their healer is going down.

So, if they are targeting me, forcing me to 'run' and be defensive, cranking off an autoshot isn't going to help me much. If I'm able to plant and crank out DPS, the cast time isn't really bothering me.

That would leave the idea that removing the cast time off of Autoshot would help would be kiting and generally only PvE work kiting. Arena kiting is something of a misnomer, the kiting area just isn't large enough and you usually have more than 1 player trying to kill you if you are 'it'. I've never seen a group targeted hunter able to kite more than 10 seconds before they were dead. Sadly, that targeted hunter is far too often... me! :(
#21 May 05 2008 at 8:31 AM Rating: Decent
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I'm kind of excited that their buffing aspect of the viper again. I already don't have to drink much in raids, this will be great :)
#22 May 05 2008 at 10:30 AM Rating: Decent
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concolor wrote:
I'm kind of excited that their buffing aspect of the viper again. I already don't have to drink much in raids, this will be great :)
You should NEVER use AotV in raids if you can prevent being forced to use it.
#23 May 06 2008 at 6:41 AM Rating: Default
So basicly hunters have come from being zero's to being the SHIIIIZZZZ hero's :D. Stopped playing my paladin to try a hunter. All I have to say is WoW. Can't believe how fast they can move from enemy to enemy with complete ease. I took a Nightsaber Stalker as my first pet and am currently level 22. Following the Cookie Cutter build. It really works. I beat a rogue the other day and a druid. The rogue got angry and told me "Your lucky...you have that dizzy arrow". I kindly replied..."Its concussion shot genius and your lucky my pet is weak". That really made him angry. And 2 more battles followed and well 2 more defeats were in order on his part. Can't wait to experience arena and actual PvP. I should have been hunter long ago but a Shaman friend said that hunters cannot solo as well as Shamans who are according to her are the greatest soloers in the game today. I don't disagree to that. But her excuse is that we cannot heal. Well of course we can't heal but... we can heal our pet ;)
#24 May 06 2008 at 12:26 PM Rating: Decent
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dorogodess wrote:
I really agee with you..my point is that casters will start to whine why they cant also run and spam their spells.Why thay have to stay in a place and wait 1.5 sec to cast.In my opinion hunters are more likely caster than melee.We shoot from range have a 1,5 sec to cast,(or shoot), have intel,and more.And only melee have now the ability to hit when they running.


Affliction Warlocks can. In fact they don't even have to be facing their targets to DoT them up. Fixing auto-shot would be an awesome change for PvP, and I think it would make us marginally stronger at PvE.
#25 May 06 2008 at 12:30 PM Rating: Excellent
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Aethien wrote:
concolor wrote:
I'm kind of excited that their buffing aspect of the viper again. I already don't have to drink much in raids, this will be great :)
You should NEVER use AotV in raids if you can prevent being forced to use it.
I use AotV for trash, because we tend to chain pull. However if we're learning something it's AotH all the way, and especially on bosses, It's a huge dps increase, you should only be going into viper if you're at around 1500-2000 mana and your pot is still a ways off. You figure out your mana use pace pretty fast. Mage food is *free afterall.

*yeah, mages I know you have to get some mat to make it. I don't care, I have to buy arrows, STFU

Edited, May 6th 2008 3:31pm by Xsarus
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