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What are paladins most used for endgame?Follow

#27 May 05 2008 at 11:57 AM Rating: Decent
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So what are your feelings about shockadin builds? Is there ANY place in a raid for it? Do they do meh-ish damage, or are they viable? Is there a cutoff point where, if they were at one point, they sure as heck aren't anymore, like T6 content or somesuch?

Being horde-side, there's just not that big of a supply of pallys to begin with. I'm wondering if we can take what we can get.
#28 May 05 2008 at 12:55 PM Rating: Decent
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Shockadin = useless in groups/raids. It's ok to run around solo since you can still heal yourself well, but it is not effective for any group playing. Shockadins do a little more damage than Holy, and a lot less damage than Ret.
#29 May 05 2008 at 4:12 PM Rating: Good
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Shockadin is around to make ret look good, tbh.

If you have no major plans for end game, either in terms of PvP, or PvE then great go for it. You will be good enough to heal 5 mans, heroics too if you get the gear and it is solo friendly though not really mana efficient.

Other than that is is pretty fricking bad. Horribly mana inefficient dps, lacking some heals of pure holy build, and all round fail.
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#30 May 06 2008 at 8:31 AM Rating: Decent
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holy is great for a lot of things and my guild loves holy healers for 5mans and the like.
we will always take a prot pally for tanking over a warrior, and usually over a druid, and we will take a pally healer over a druid for kara.
we almost never take ret for anything, nothing against ret, but theres usually other classes that can do the same + more for ret with less gear/skill requirements. no offense guys i understand most of you work hard, but we only take a ret if hes in the guild or if we need a DPS and the other classes can cover for him
#31 May 07 2008 at 3:22 PM Rating: Good
I feel like a lot of people judge retribution paladin purely on their DPS compared to other classes instead of the other stuff they do. I know shaman get this treatment a lot too. To me, if Blizzard needs to buff ret paladins, they should do it in the form of making them enhance parties more...

The way I see it, it doesn't matter if they're good dps, because other classes can fill the spot. You can't ask a rogue to tank nor heal though, so the classes that can, should, or sometimes you have a shortage. I think this is what causes a lot of the contempt towards retribution paladins. They could be playing that tank you've been waiting 3 hours for.
#32 May 07 2008 at 6:39 PM Rating: Good
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digitalcraft, Goblin in Disguise wrote:
I think this is what causes a lot of the contempt towards retribution paladins. They could be playing that tank you've been waiting 3 hours for.


I'd agree wholeheartedly except for the fact that DPS Warriors and Druids don't get, at least in my experience, the same flack that Ret Paladins do. I put them all together, but in seems that most people don't. Warriors don't have CC either, and Druids just have Cyclone, but they get taken as DPS much more often, and are sought out specifically much more often, then Ret Paladins are. But, every time I open LFG as one of my DPS alts and I see 3 DPS Warriors and a Boomkin for the instance I want to go to, and no tanks, I die a little more ...
#33 May 08 2008 at 5:36 AM Rating: Good
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Other than that is is pretty fricking bad. Horribly mana inefficient dps, lacking some heals of pure holy build, and all round fail.


Have to disagree with you there. In reality the only holy talent a shockadin will miss out on is Divine illumination, which while nice, isn't make or break. That and spiritual focus, but that's barely useful in raids anyway, not to mention if you really wanted it you could get it. The ONLY real difference between a shockadin and a pure healadin is that a shockadin doesn't have kings. that and the fact that a shockadin can do dailies without having to watch his beard grow out.
#34 May 08 2008 at 6:15 AM Rating: Good
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Quote:
The ONLY real difference between a shockadin and a pure healadin is that a shockadin doesn't have kings


Not entirely true. Shockadins don't have the defensive capabilities of Holy, and thus are more squishy. They basically trade a bit of defense for a bit of extra DPS. Either way, their DPS is not signifcantly better than Holy (relative to Ret vs Holy).

From a straight up healing view, you are correct. Shockadins can heal pretty much as good as full blown Healadins. They just die easier, and have less group utility, and have 1 less mana efficiency tool.

Is that worth it so that you can complete your 25 dailies in 50 mins instead of 1 hr?

Edited, May 8th 2008 10:17am by YJMark
#35 May 08 2008 at 6:45 AM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
I feel like a lot of people judge retribution paladin purely on their DPS compared to other classes instead of the other stuff they do. I know shaman get this treatment a lot too. To me, if Blizzard needs to buff ret paladins, they should do it in the form of making them enhance parties more...

Anyone who hasn't had their head up their rump for the past... well... ever, will not judge Shaman based purely on their DPS but on their ability (or sometimes, complete unwillingness) to keep up totems for the party. The problem is that bad Shaman that for some reason outright refuse to totem-buff are rampant, and once you willingly give up your buffing... all that's left to judge is your DPS.

The only place Shaman really face discrimination is in heroics, where their buffs, great as they are, simply do not outweigh the need for CC unless you have an extremely well-geared tank and healer.

Quote:
The way I see it, it doesn't matter if they're good dps, because other classes can fill the spot.

Actually, their DPS is what matters. The problem isn't that they can DPS when they should be doing something else. The problem is that they could be doing something else while another class could come in and DPS/DPS buff better than the Ret can.

The biggest issue with Ret Pallies is that they're largely wasted until you get to 25-man content. Their biggest utility is the ability to keep multiple Judgements up for the duration of a fight, but until you're packing 25 people into the raid, you're just not likely to see enough Paladins to justify it. 5-man groups with more than one Pally are rare, and so are 10-man groups with more than two. That leaves them with their 2% DPS increase, which other classes can easily top, and then their raw DPS, which, again, other classes can easily top.

Me, personally, I know I would love to have a good Ret along for a 25-man raid. But I wouldn't relish the idea of taking one to Kara or a heroic. Kara, maybe, if I knew his DPS was really incredible and my options were limited, but definitely not a heroic.
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