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Windfury Totem vs Windfury for PVE soloFollow

#1 Apr 29 2008 at 9:02 AM Rating: Decent
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63 posts
Hi Shamans,

Has anyone determined if the Windfury Totem and Windfury weapon buff stack?

I got into a bit of a sticky situation last night and threw down 4 totems - including Windfury, but then I was unsure if that actually accomplished anything aside from spending mana.

If they do not compliment each other, is it better for lower level shamans to jam rockbiter on their weapon and use the windfury totem ... it's the only usable in every situation air totem I have at this level especially against melee mobs.
#2 Apr 29 2008 at 9:13 AM Rating: Good
Windfury totem doesn't stack with any weapon enchant - Frostbrand, Rockbiter, Windfury Weaopn, nothing. If you're soloing, drop Grace of Air.
#3 Apr 29 2008 at 9:25 AM Rating: Decent
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63 posts
Thanks, However Grace of Air is not available until level 42. So until then: use no air totem for solo?

edit: removed 1 "level"

Edited, Apr 29th 2008 1:32pm by Daymer
#4 Apr 29 2008 at 9:45 AM Rating: Good
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2,590 posts
Yep, you don't want to be using any air totems while soloing until you get Grace of Air--and even then, you'll find that most situations don't require a full set of totems.

Windfury totem really is best in group situations with melee dps (it helps tanks a bit too, though it really depends on the dps makeup of the group, since iirc GoA is better for hunters and also helps the tank and melee a bit). Somehow, every time I use it, the party chat devolves into a discussion of how awesome WF is--I think I've had three different pallies tell me that windfury totem is "teh sex". (They need to get out more often, but that's a whole different issue...)

Edit to add: I forgot about Grounding Totem--I think that's level 30? Anyway, you will be wanting to use that, if you're fighting a caster mob. Very handy, though obviously the use is limited. So what I should have said, was that most of the time you don't want to be using any air totems while soloing...

Edited, Apr 29th 2008 1:47pm by isyris
#5 Apr 29 2008 at 10:59 AM Rating: Good
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861 posts
Also, WF is great for a warrior tank, and maybe a pally one (though wrath of air may be better? My shammy is a mere 59). But a druid tank needs GoA. My feral ran MT w an enhancer a couple of nights ago and asked for GoA. The shaman said he couldnt find the spell on his action bar. Tsk, tsk.
#6 Apr 29 2008 at 11:13 AM Rating: Decent
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2,396 posts
tuskerdu wrote:
Also, WF is great for a warrior tank, and maybe a pally one (though wrath of air may be better? My shammy is a mere 59). But a druid tank needs GoA. My feral ran MT w an enhancer a couple of nights ago and asked for GoA. The shaman said he couldnt find the spell on his action bar. Tsk, tsk.

WF is best for a Warrior until you reach 70, hands-down. Post-70 in heroics and Karazhan, it depends on the fight and the Warrior's gear. If survival isn't an issue and your DPS can push his threat at will, WF is better since it will help the Warrior generate more threat, and more threat translantes into more DPS and faster fights. GoA will give him a couple more % to dodge and a tiny bit of extra armor though, as well as a couple % to crit which will also give you more threat (though not near as much as WF), so on a lot of fights were survival is more of an issue, GoA is just as good for Warriors as it is for Druids.

Prot Pallies are better off with WoA. They'd get an extra Seal proc off the extra swing from WF, but all of their abilites benefit from WoA: Consecration, Judgement, Holy Shield, etc.

Retribution Paladins should be getting WF. They're almost laughable without it.

Edited, Apr 29th 2008 3:15pm by Gaudion
#7 Apr 29 2008 at 11:16 AM Rating: Decent
WF totem is amazing for warrior tanks. Extra swing ona single target equals 2x the threat. Pally tanks will want warth of air and druid tanks will want grace of air. WF is also great for melee DPS, adding a flat increase to DPS. Hope this helps you prioritise your air totems in static group settings. =)
#8 Apr 29 2008 at 7:52 PM Rating: Decent
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947 posts
You dont know how often I've wished, as a Warlock raider, that Totem of Wrath would give a Windfury-like effect to spells.

I am so tired of seeing the rogues consistently outperform me without even trying when Windfury is available in their group :(
#9 May 04 2008 at 7:11 AM Rating: Decent
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837 posts
Question: If you have Windfury on, and you drop the WF totem... Does one overwrite the other? Or will your weapon buff WF not care about the WF totem and so the totem won't effectively have any effect on you?
#10 May 04 2008 at 8:10 AM Rating: Good
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2,396 posts
ringswraith wrote:
Question: If you have Windfury on, and you drop the WF totem... Does one overwrite the other? Or will your weapon buff WF not care about the WF totem and so the totem won't effectively have any effect on you?

The WF imbue takes precedence over the totem. If you put WF on your weapon and drop a WF totem, your personal WF, the more powerful of the two, will take precedence. This is also true for other classes like Rogues who can't get the benefit of the WF totem if they have a poison on their main-hand weapon.
#11 May 04 2008 at 9:16 AM Rating: Good
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1,245 posts
No temporary weapon buff can be overwritten, even by a more powerful weapon buff, automatically and without a confirmation box. That wasn't always the case, but I think they made it so in a more recent patch.

Edit: Actually, I've lost a bit of confidence and conviction in that. I'm going to go check if that's possible now.

Edited, May 4th 2008 1:17pm by Raglu

Reedit: I'm pretty sure it's impossible.

Edited, May 4th 2008 1:21pm by Raglu
#12 May 07 2008 at 5:39 PM Rating: Decent
Tested now many many times- Windfury totem will not automatically overwrite any temporary weapon enchant/enhancement. This includes poisons for Rogues, Sharpening stones or the other blacksmithing stones, oils such as Brilliant Wizard Oil, or stones created by Warlocks.
#13 May 08 2008 at 1:51 AM Rating: Decent
sirlanik,
"does not overwrite " -does that mean they stack ?
#14 May 08 2008 at 1:53 AM Rating: Decent
Correct if i am using the combination wrongly...


windfury totem + Flametoungue weapon
OR
Grace of AIR + windfury weapon


I am confused..flametoungue ,windfury or even rockbiter...which is better in solo ?

I am kinda new to this game...

Edited, May 8th 2008 6:05am by acidfreako
#15 May 08 2008 at 2:37 AM Rating: Good
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2,396 posts
acidfreako wrote:
windfury totem + Flametoungue weapon

You can't have two imbues on your weapon at the same time and your personal imbue takes priority over a totem. If you have Windfury imbued on your weapon and you lay a Flametongue Totem, your strikes will still only trigger Windfury.

Quote:
Grace of AIR + windfury weapon

Grace of Air is not a weapon imbue. It increases a stat--in this case, agility--just like Strength of Earth and so it will stack with Windfury or any of your other imbues.


Quote:
I am confused..flametoungue ,windfury or even rockbiter...which is better in solo ?

Flametongue and Rockbiter are better only if you have a really fast, low DPS weapon. Otherwise Windfury is better on all of your weapons all of the time, and all of your potential melee party members are going to get more out of Windfury Totem than they are Flametongue Totem as well.

Edited, May 8th 2008 9:41am by Gaudion
#16 May 09 2008 at 1:00 AM Rating: Decent
Gaudian,
Thanx for the answers.

If i throw in windfury totem for the party/solo what weapon imbued should i use? like ...none? because they dont stack ?

#17 May 09 2008 at 2:49 AM Rating: Good
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2,396 posts
Gaudion wrote:
If you put WF on your weapon and drop a WF totem, your personal WF, the more powerful of the two, will take precedence.

You should always have your weapons imbued regardless of whether or not you're dropping an imbue totem for the party.
#18 May 09 2008 at 6:09 AM Rating: Decent
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1,121 posts
ya our weapon buffs are better then our group weapon buffs so just cause your dropping a totem doesnt mean you don't have to buff your weapon.

WF for example gives more attack power and 2 additional swings when it procs, the totem WF gives about half (or less) the attack power and only gives one extra swing.
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