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what incentive for nonguildies?Follow

#1 Apr 28 2008 at 9:04 AM Rating: Decent
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will try to keep this short...

our current loot rules have kara/gruul/za on open rolling to include outsiders into rolling for loot, and T5 and up content is dkp-based. we finally downed gruul again after a month of rebuilding, and the dragonspine trophy dropped. our rogue CL had been waiting 5 months for it to drop, but since the roll was open to all a shaman from another guild (that we lost many of our hardcore raiders to) rolled higher and won the trinket. understandably, our rogue CL was pissed. however, the loot rules had been posted for discussion for at least a week without resistance, and i myself had been back to look at them many, many, many times just to make sure i wasn't ******** up looting in the 10 mans i was running. on the one hand, we do want to gear our guildies up first, especially one that has worked as hard and has been as dedicated as our rogue CL has. on the other hand, we need to have some incentive to keep nonguildies raiding with us to fill spots in our raids, at least until we can get more consistent raid participation from more guildies.



so... what incentive can we use to appease nonguildies? my rogue CL offered the shaman 700g for the trinket, but the shaman refused. i've thought of reimbursing them for their time and consumables. any other ideas?
#2 Apr 28 2008 at 9:58 AM Rating: Decent
Suicide Kings as a way of loot distribution?

dont know how much of a incentive it will be for non-guildies to know, coming in from the start, they will be bottom of list but... to me, i liked that best over DKPs and such...

no drama... just wait your turn...
#3 Apr 28 2008 at 10:47 AM Rating: Good
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dont know how much of a incentive it will be for non-guildies to know, coming in from the start, they will be bottom of list but...

That's the problem with using that system for partial pugs. Why would I go to your raid if I know that there's no chance of getting any loot?

If you were in town and saw "/2 LF4M Mag. You have no chance of getting any loot if you come.", would you join that raid?
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#4 Apr 28 2008 at 10:51 AM Rating: Decent
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When we were building our raiding team and were forced to use Merc's we asked if they would be cool with getting a certain amount of gold (i think we were paying 30 gold a run) most of the time, people would be cool and take the gold just to help us out...

we also said to them upfront that if no guildies wanted the items that dropped they can get 1st dibbs.
we have not had to use any merc's in a bit but that system worked for us.
#5 Apr 28 2008 at 11:41 AM Rating: Good
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Our guild does Gruul runs where the only purpose is to gear our core raiders with DST (b/c it is just that good...even in Sunwell, so sad). Alts and outside members are allowed to join, with the understanding that everything is open roll except the DST (Gruul is ML'd). Never had a problem with that, since everyone knows going in that DST is not open, but everything else is.
#6 Apr 28 2008 at 1:09 PM Rating: Good
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Zoltarion wrote:
Our guild does Gruul runs where the only purpose is to gear our core raiders with DST (b/c it is just that good...even in Sunwell, so sad). Alts and outside members are allowed to join, with the understanding that everything is open roll except the DST (Gruul is ML'd). Never had a problem with that, since everyone knows going in that DST is not open, but everything else is.
This is what we always tried to do. Better to just do all guild runs though.

Edited, Apr 28th 2008 4:09pm by Xsarus
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#7 Apr 28 2008 at 1:22 PM Rating: Good
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Xsarus wrote:
Better to just do all guild runs though.

Not every guild have enough people (or enough sufficiently geared people) to do all guild runs. That's why people pug gruul in the first place.
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Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#8 Apr 28 2008 at 1:42 PM Rating: Decent
That's the problem with PUG'ing members. If they won't accept gold as incentive... your guild can't ninja them if they roll the highest. If you do, I think the O-boards will be full of "<your guild here> ninja'd <item here> from me, here's a few screenshots!" posts.

When we PUG people it's always a straight roll for the item. Granted it MUST be main spec. A Healadin can't roll for Gruul's sheild in case he respecs a few years down the road. We make that clear from the very start. We've even had a few people join after the run because it was fun, and are dedicated raiders (so the gear ended up going to a raider after all lol).

However you do it, just be honest =)
#9 Apr 28 2008 at 2:03 PM Rating: Decent
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on a side note, it peeves me considerably that there are so many little guilds alliance-side that cannot even do 10 mans, and they refuse to join bigger guilds like ours so they can progress. they always tell me "no thanks, but we're going to try and recruit for our own 25 mans" ><
#10 Apr 28 2008 at 2:30 PM Rating: Good
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Quote:
on a side note, it peeves me considerably that there are so many little guilds alliance-side that cannot even do 10 mans, and they refuse to join bigger guilds like ours so they can progress. they always tell me "no thanks, but we're going to try and recruit for our own 25 mans" ><

A lot of people, especially those who grew up in and have some loyalty to smaller casual leveling guilds, don't like the idea of being assimilated into a bigger guild. It's much less threatening to slowly recruit more people into their existing guild even if it means nothing really happens in the end.

Most people say they want to raid but deep down not everyone really wants to raid. Raiding is something people dream about but if you actually do it then it's not a dream any more. For a lot of people it's enough to take a peek or two into kara, fail, and go back to gearing up so they can dream some more.

Serious raiders join serious raid guilds. Dreamers don't. Dreamers try to recruit other dreamers for that someday when they may want to take another quick peek into the raid world.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#11 Apr 28 2008 at 7:58 PM Rating: Decent
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Quote:
Our guild does Gruul runs where the only purpose is to gear our core raiders with DST (b/c it is just that good...even in Sunwell, so sad). Alts and outside members are allowed to join, with the understanding that everything is open roll except the DST (Gruul is ML'd). Never had a problem with that, since everyone knows going in that DST is not open, but everything else is.

This. GO with the understanding that everything is open except DST. It's too good to let it go to some PuG that you'll never see again.

The other two options are:
- Get enough guildies to run it with a non-full group. With good gear and a lack of idiots, you should be able to 18-20 man it being a little short on DPS, provided your DPS that are there are well-geared.
- Get a rogue geared as an avoidance tank (102.4% dodge/parry/miss, spec 0/21/40) and buy raid ID's for failed PuGs that killed Maulgar but not Gruul, and go in with as many people are willing to help out. More than likely it'll take quite a while since any DPS that comes will either have to hold back (ranged) or run in, hit a few times, and get out of whatever his second-melee-aggro attack is. Cave Ins get messy with that too, but it's possible (at least theoretically). I've got a rogue planning on doing this if we ever finally stop doing Gruul (5 badges for 20 minutes, though, we probably won't).
#12 Apr 29 2008 at 7:57 AM Rating: Good
There are plenty of people who will want to run gruul's because they'll never see it with their guild outside of Kara. The DST going to a Shaman...is just silly. I'm pretty sure we'd never let that happen...the DST going to a non guildie. riiight...

That's just something you'll have to figure out I guess.
#13 Apr 29 2008 at 9:03 AM Rating: Default
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The DST going to a Shaman...is just silly.

Please know what the hell you're talking about before commenting. It is best or second-best until Sunwell for shammies, warriors, rogues, ret pallies, feral druids, and hunters. Drives me crazy when one of said classes somehow think they're more entitled to it than everyone else.

Edited, Apr 29th 2008 12:05pm by lsfreak
#14 Apr 29 2008 at 9:26 AM Rating: Good
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lsfreak wrote:
Quote:
The DST going to a Shaman...is just silly.

Please know what the hell you're talking about before commenting. It is best or second-best until Sunwell for shammies, warriors, rogues, ret pallies, feral druids, and hunters. Drives me crazy when one of said classes somehow think they're more entitled to it than everyone else.

Edited, Apr 29th 2008 12:05pm by lsfreak


Haste rating really isn't THAT good for enhance shamans.

It's actually kind of counter-productive what with all the slow/slow weapons so you don't steal windfury procs.

I guess you're hasting both weapons, but you're still attacking faster and therefore have more attacks that can't proc windfury.
#15 Apr 30 2008 at 4:57 PM Rating: Decent
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Haste rating doesn't effect slow/slow in any way, they're still hitting just as hard, except they're hitting more often. There has yet to be any proof that at some point haste actually lowers your dps, if anything there's small plateaus where it doesn't effect DPS as much as at other amounts of haste, but it's always a gain. And to say it's "not that great" is downright wrong, by upper T5 it's on par with agility and crit, by Sunwell it's well ahead.
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