Forum Settings
       
Reply To Thread

Mana problemFollow

#1 Apr 28 2008 at 8:15 AM Rating: Decent
*
103 posts
I'm lvl 10 now, but I get out of mana very fast. It's only enough to kill 2 same lvl mobs and then I got to drink... again...
This is the main problem I've found while playing a mage. How to solve it?

Also, should I get +spell damage or +intellect gear for leveling?
#2 Apr 28 2008 at 9:08 AM Rating: Good
**
979 posts
All i can say is welcome to the Mage drinking club .

First thing to get is anything with intellect i would say , as i am only now level 25 and still learning i can only guess the correct way to advance is get anything of the owl or anything with intellect and spirit , I also went and did enchanting (but i have alts that help me get what i need ) to help boost intellect spirit and some stamina.Also although spell damage is good if you still run out of manna you are dead..

No matter what you do you will always be drinking at low levels though..

At level 25 i have almost 2000 manna and still do drink a lot but it is getting far less than at your level.

I guess others that know Mages better will provide better answers than i can ..
#3 Apr 28 2008 at 9:31 AM Rating: Decent
***
2,079 posts
It also depends what spells you use. Some are INNATELY mana-intensive. Arcane Blast is very poor mana efficiency unless hitting a LOT of mobs (too many for your level). The only worthwhile spells at that level are frostbolt, fireball, and arcane missiles (also not super mana friendly).

I went frost and generally did Frostbolt + AM then frostbolt until dead. If you are fire, you may want frostbolt + Fireball until dead (scorch to finish off if the mob has very low health left).

If you are frost, once you get shatter maxed... you can put out some crazy dps which will conserve your mana a lot.

Another tip, if you don't need the cc of frost nova, don't use it. It does poor damage for the mana used. I only used it once shatter was maxed because frostbolt crits being above 50% were worth the extra mana cost. Basically, you have to balance NOT using frost nova and having to eat... with using frost nova and having to drink more.

I will say it does get a lot easier as you level up.
#4 Apr 28 2008 at 9:33 AM Rating: Decent
43 posts
The mana problem is very common. :) I have an 18 mage and a 23 mage (rerolled onto a different server), and the mana thing is common between both. That's why conjure water is soooo useful. Even still, when I'm playing on my main (18), I'm fighting mobs between 17-20. I'm drinking every two kills at this point. You'll get used to it, haha.

At the lower levels, go for +int. I'm no expert, but from friends of mine that have been playing since day 1, the mana is more important for now.
#5 Apr 28 2008 at 9:45 AM Rating: Decent
Lvl 63 mage and still run low on mana. It gets better but will always be a problem. I think it's at lvl 28 that you get mana crystals and i'm not sure what lvl you get evoc but that will help too. Mana crystals are not great but does help in a tight spot where all you need is one more shot. Also, as you're leveling, put points into things that say reduces mana cost for spells. It will help with leveling and you can respec when you get up in the 50s. One last thing, fire is great for fast kills and fast leveling up to about lvl 58 or so but it eats up mana very quick. I respected frost at 59 and found my survival rate went up and mana cost went down but kills were a little slower.
#6 Apr 28 2008 at 9:55 AM Rating: Default
at low levels mana will always be a problem. You will drink ALOT but hey... you make your own water so get over it. Also once you learn conjured mana gems, those help out a lot as well. I promise its not always as bad as it is right now. Once you get up a few lvls it gets better and in the 50s and 60s it gets alot better. at 70 i almost never have mana issues. especially if you spec some points into arcane for arcane intellect (once you're much much higher lvl) just tough it out till your higher lvl and then laugh at people when you one shot them
#7 Apr 28 2008 at 11:51 AM Rating: Decent
Later on it'll get easier, like the others have said. I just got my 1st mana xtal, I tend to save that for emergencies, as well as a potion, and my evocate.

You should be getting your 1st wand (ranged weapon), I tend to use that around 20% (Nova helps)

You'll get Frost Nova later on. This really helps if you use a wand to finish off the mob. Just get use to how much damage your spells are going to do to the mob, don't over cast. If the mob is left with 15% HP left, why cast another Fireball when you can hit it with a few ranged wands and kill it.

If you go Fire spec, you'll get Pyro, the casting time on that is huge, but the damage is nice, and you gain 2 ticks of MP5 just waiting on it to cast lol, not to mention the time it takes you to target the next mob, get in the correct range, and start casting... you could be looking at 3 MP5 ticks. That'll help you with your MP issues also, it's a bit slower waiting for Pyro to cast, but slow = steady leveling.

Want fast leveling level a Beastmaster Hunter, or Warlock =P Starting out is just rough for Mages.
#8 Apr 28 2008 at 11:51 AM Rating: Good
***
1,259 posts
I have a 50 Fire mage.. open up with Pyroblast, fireball, scorch, fire blast. Then frost nova back up, fireball and dead.

I can usually drop 5 or 6 before having to drink.

I make the mana pot industry happy....

Int gear raises your max mana, but don't forget, the larger the pool the longer it takes to refill :i


Edited, Apr 28th 2008 3:53pm by Ebonspine
#9 Apr 28 2008 at 7:23 PM Rating: Decent
*
82 posts
Mana will always be a problem as a mage, like everyone else said, you will always be forced to sit and drink, and quite often.

When soloing in the game, the thing you want to maximize, in my opinion, is your mana efficiency, meaning, doing most DPM(we'll see later that it increases DPS as well which is VERY important), if you don't follow me think about it like that:


At any given point you will have to kill a certain amount of mobs to gain a level, in order to do that, you'll have to cause a certain amount of damage.

The variable here, is the amount of mana needed to cause said damage, +spell damage (or spell crit for that matter) increases your damage while not increasing said spell mana cost, meaning better DPS and DPM.
Hope I got the point clear.



There should be a balance between the two of course, and this is open to debate, but my rule of thumb is to aim go for a mana pool that I can fill from scratch in 1 drink, not much more.
Usually it means going almost totally with +spell damage.

Again, this is for PvE leveling.

In instances you must also remember that mage with no mana is a mage with no damage generation, therefore mana pool should be large enough to last the entire fight while having the maximum spell damage to increase your damage output, balancing is again, a matter for personnal opinion (and very dependant on spec!)

Have a nice time leveling a mage, I found it to be quite easy so far (only 44), even after leveling a BM hunter and a feral druid, not as easy mind you, just not much harder.
#10 Apr 28 2008 at 7:47 PM Rating: Good
The best advice is to simply get used to it.

What spells are you using? When I was around that level on a mage alt, I remember getting decent mana effiecency (Don't care how it's spelled right now) out of a fireball followed up by Arcane Missiles.

Also, until you're in your mid 40's, I suggest you focus on intellect. Around 45 or so is when you can get some good +spell damage gear for the level range, that's when I'd make the switch to spell damage over intellect.
____________________________
"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#11 Apr 28 2008 at 7:50 PM Rating: Good
***
1,634 posts
I have taken mage to 70...

The issue is common. Basically other classes must simply be alive to keep grinding/fighting. We MUST have mana to keep going. You need to learn your most efficient ways to kill.

No matter your spec - this means opening combat at Max range. That way you use your average mana spells most often. (aka - instant spells tend to burn a lot of mana)

Generally speaking - both frost and fire are good on mana. Arcane is a bit tough. Frost is better than Fire, but both frost and fire are OK for leveling to the 50s.

I am a 70 mage - frost - As you advance - Frost is more durable. Fire has so much damage - that - if you open combat from max range - most mobs shouldn't touch you.

Honestly though - unless this is your first toon - at lvl 10 - you must play more to learn. It's simply too complicated to explain. Play more and you'll learn...


#12 Apr 28 2008 at 9:37 PM Rating: Default
Well, lvl 10 is probably the typical level where you start to face problems with mana. You're in or are going into a new zone, elite mobs appear, mobs are now in grps, sheep is now required. You're getting all these new spells and new ranks for old spells. Variety comes at a cost, and that cost seems to just be your manapool.

Unfortunately, there's no direct way to fix this. Mages will always have to have drink time between fights, whether at level 10 or level 70 (unless you gear specifically into int and spirit (new mana regen changes)).

But it gets better. Soon you will get spells like scorch and new low tier talents. Not to mention, as soon as you start instances, that +stat gear comes flowing in and to answer your second question, no, do not worry about +spell damage until your late lvl 40s to 50s. Before that, the majority of the mobs will have low stam, low dmg and require a ton of casting due to their population required to complete quests (and you revisit this in hellfire peninsula and nagrand later on). You need all the +stam and +int you can get. I'd go for around 2-2.5k hitpoints and 3-4.5k mana at your mid 40s, since the dungeon gear from that level area really boosts your stats up.

So other than that, just make a ton of water and food each time you log on. Use frostbolt and scorch spam when you get it. Use low ranked frostnova. Avoid using AoE spells like arcane explosion and CoC until later. Try not to use mana shield at all. And always keep a gem handy.
#13 Apr 29 2008 at 7:04 AM Rating: Decent
*
203 posts
What I alway hated while leveling my mage was not being able to conjure the best food/water until like 5 levels later. So I found myself buying water to drink while running instances since time was more of a factor. Being level 35 or whatever and not being able to conjure level 35 water sucked. Even then 1 water wouldn't fill my bar.

Its just something your gonna have to live with. Though at lower levels a little spirit goes along way as your mana pool isnt that big so your MP5 while not casting should be noticeable in between mobs.
#14 Apr 29 2008 at 8:24 AM Rating: Decent
38 posts
I have a 70 arcane mage (previously frost specced) and mana has never been a problem. It is true that drinking is necessary after every 2 kills before you get reasonably good gear, but it is just an inconvenience, not a handicap.

Conjured mana gems are for emergencies. Keep your eyes open and be aware of respawn locations, know your crowd control spells (frost nova, cone of cold and polymorph) and protection spells (mana shield, blink and ice barrier) and if something unexpected crop up, you can alway run. Bear in mind that even Rambo duck for cover...
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 123 All times are in CST
Anonymous Guests (123)