MentalFrog wrote:
You're an idiot.
Are you trying to emulate Theophany? I think you are not there yet...
As for saying the same thing - well, there are definitely some common points, but MentalFrog is stuck on the weapon damage range calculations, like *many* others I must say, and probably does not see that:
average weapon damage = (min+max)/2 = DPS*speed
In fact you can use any side of the equation for calculating SS (or any other) damage. All values are given right at the weapon tooltip. But the fact is, that if you "freeze" the DPS value, for example comparing 2 weapons with the same DPS, then it's much easier to look at weapon speed only, than do the (min+max)/2 calculation. Both ways get you the same result.
So if you, for example, compare 2 top-level "blue" weapons, that all have 71.x dps, then the only thing you need to check is the weapon speed. "Slower is better". This is where it is coming from.
What is wrong, is saying that only one of the methods is right, which comes from failing to understand the other method. And, if you don't understand things like weapon speed and DPS, there is really not much future in rogue theorycrafting.