Forum Settings
       
Reply To Thread

Scare Beast on the PTRFollow

#1 Apr 27 2008 at 2:22 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
The official boards are crawling with it, but some of you might not know about it.

On the PTR (Public Test Realms) for patch 2.4.2, the Hunter's Scare Beast has been turned into an instant cast spell. 30 second cooldown, 10 second duration in PvP. Might break on hit (but then again, might not) and shares diminishing returns with other fear effects.

I need to buy more PvP trinkets.

According to rumors on the Oboards, this change was done in an attempt to balance Restoration Druids in the Arena game.

I'll save my personal opinion about the change for some other day, but I probably could've thought of some other stuff to change in order to nerf Restoration and not ***** over Ferals. But I'm no developer...

Edited, Apr 28th 2008 12:23am by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#2 Apr 27 2008 at 4:41 PM Rating: Decent
**
988 posts
Scatter Shot, Silencing shot, the all-dispelling Arcane Shot, and of course the mortal strike through Aimed Shot aren't enough...

My hunter has become an epic-geared miner a while ago. It's just too embarrassing since 2.3, and apparently we're not quite done yet.

Whatever... let them.
#3 Apr 28 2008 at 12:14 AM Rating: Decent
I dont know how exactly it will pan out for us druids in the end but i wouldnt get too worked up over it.

I can say however that i have a 70 hunter as well as druid and scare beast has always been horribly unreliable against druids in my experience, it seemed to break early an awful lot and get resisted too much to be viable as much more than an annoyance against other hunters.

Either way well really have to see what happens its not like everything to ever happen on the PTR ends up on live.
#4 Apr 28 2008 at 12:52 AM Rating: Decent
38 posts
Damn... Now i cant shift out of my form while they are casting it and say 'tooo slow'!. Same with hibernate :P .
Ahwell if notinterested says we resist it alot and it breaks early (haven't noticed) not much too worry about, i dont see it making resto druids more balanced in arena though....
Cyas.
#5 Apr 28 2008 at 4:44 AM Rating: Decent
23 posts
I checked the O-board and every other (druid) thread is about this. I feel sorry for feral druid pvpers, if anything, they need to be buffed. I cant see how this was designed to be a resto nerf tbh..
#6 Apr 28 2008 at 5:23 AM Rating: Decent
***
2,717 posts
I agree it doesnt appear to be a resto nerf. However, it's just hunters, and it just affects a (up to) 10 second ability with a 30 second CD. It doesn't appear to be too bad.
#7 Apr 28 2008 at 9:45 AM Rating: Good
**
861 posts
I think this is a disaster and just posted to main forum about how this will kill my feral in BGs. Raise your hand if anyone has ever run a BG w/out multiple hunters on the opposing side. Imagine if all of them could do an instant, 30-yard fear to you. Not like a hunter is a cakewalk for a feral but they were manageable, even after their recent buffs. Now it's as if they've all been handed cloak of shadows against us.

I sure hope I'm wrong. I didn't roll feral to PvP but it's nice to be able to enter a BG and not be chain-feared all game long.
#8 Apr 28 2008 at 10:17 AM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
One of Restoration Druids' main forte in the Arena is to go 11 points into Feral for Feral Charge and Brutal Impact, giving them a spell interrupt and a decent stun ability. Coupled with the speed of Travel Form, it enables Restoration Druids to become nigh invincible.

The reason I say that this was supposed to be a nerf to Restoration is because I don't really see why anyone would want to nerf Feral in the Arena. It's crap as it is. Most high-rated Druids are Restoration spec'd. And that's a lot of them.

Which is why this change doesn't make sense in my book, since it'll only result in more Restoration Druids.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#9 Apr 28 2008 at 11:10 AM Rating: Decent
23 posts
anyone know what the range of new spell is please?
#10 Apr 28 2008 at 1:59 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
augurrr wrote:
anyone know what the range of new spell is please?


The current Scare Beast is 10 yards, but I've heard rumors of a 20 yard increase. Hopefully not.

Edited, Apr 29th 2008 12:08am by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#11 Apr 28 2008 at 2:14 PM Rating: Good
****
8,779 posts
im torn maz. im torn between the bemused resignation i feel at your catastrophizing of this change, and my love of your avatar. ahh kate....one day, she will be mine.

more on topic:

1. its on the ptr. nothing to say it wont be changed.

2. if it *is* kept in, its barely a nerf for 5v5 ferals, something of a nerf for 3v3, and a huge nerf for 2v2 iff you meet a hunter.

3. finally, (and this may sound cruel) druids are pretty damn lucky when it comes to spec viability in pvp. every spec is plenty viable in non-arena pvp (viable as in "hey, im having fun!") and while balance and feral may be rather rare in the top tiers, there is definete proof that all three druid specs are 2k+ capable. the same cannot be said for many other class specs. in short, losing some feral arena viability is nothing compared to the power gained just by virtue of being feral (i.e. having our tank and dps trees rolled into one).
#12 Apr 28 2008 at 2:35 PM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
Quor, there's no need to be torn. The only reason I'm so much against this change (having a level 70 Hunter myself) is because I know it will result in the exact opposite of what it was supposed to do: Decrease the number of Restoration Druids with high ratings.

This change will add insult to an already gimped spec in the Arena and will "force" many Arena players into going Restoration, thereby increasing the number of Restoration Druids in the Arena and thus also the number of high-rated Restoration Druids.

And it's not like Hunters need help when it comes to non-Arena PvP. I most definitely do not think they implemented it to increase PvE survivability. Smiley: wink

As for my avatar, Kate is mine!
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#13 Apr 28 2008 at 6:35 PM Rating: Good
****
8,779 posts
well, youre talking about something of a paradox. the ferals already at 2k+ will probably stay there if they remain feral; theyre good enough to figure out how to counter scare beast, and even if scare beast proves uncounterable (however unlikely) the number of druids who are in arena in resto are so numerous that adding the miniscule amount of ferals....wont make much of a difference.
#14 Apr 28 2008 at 10:53 PM Rating: Good
I for one freely admit to being pretty ordinary at PvP. I enjoy BG's and want to do arena for the gear, but what is already a difficult thing for me is getting even harder.

Why can't they come up with something that nerfs restos without taking it out on us poor ferals? - Notice i'm not coming up with any ideas :)

#15 Apr 29 2008 at 2:26 AM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
Quor wrote:
and even if scare beast proves uncounterable (however unlikely) the number of druids who are in arena in resto are so numerous that adding the miniscule amount of ferals....wont make much of a difference.


But a million plus one is still more than a million, isn't it?

Edited, Apr 29th 2008 12:26pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#16 Apr 29 2008 at 8:30 AM Rating: Good
***
1,778 posts
Brainstorming...

I think most of the changes that'd have to be made would be feral positive as opposed to resto negatives.

Some of it is probably grasping for straws /shrug



They could make travel form 35% speed unless you've specced into feral and gotten the same talents that speed up cat. How many restos are there that early on to complain about it before mounts over take travel form's speed anyway?

They could make it so maim only uses half the combo points you've accumulated, or even just one point on your target and to balance it out some, lower the dmg maim deals and put a static duration on the incapacitated effect. Afterall, I don't think anyone maims for it's damage potential.

They should make cower scale with AP or something... but that's something else entirely!

They should make frenzied regeneration scale based on max HP... but again, kind of something else, though it could probably see uses in pvp.

They could add a druid only pvp ring, with some sort of 20% dispel effect attached to mangle just to ensure that restos can't use it to any degree.

They could make an enchant that's heavily druid pvp focused. Maybe one that's heavily PVE focused too. A lot of weapon enchants out there don't really do anything for a druid... maybe it's time to make a few that don't really do anything except for a druid.


Some feral changes seem stupid easy to spot out. Why has cower been so lacking? It's not that hard to make it an ability that scales with the player. Frenzied regeneration was the other no brainer as I've always seen it since I started playing.

I've enjoyed this class a lot, but there's just a lot of "duh" things that could be fixed.
____________________________
Torzak of Carbuncle(Moved To Asura)
#17 Apr 29 2008 at 10:53 AM Rating: Good
***
2,580 posts
If they wanted to nerf resto druids in arena one very simple way of doing it would of been to move feral charge further down the tree.

This talent is freaking huge. Not just for the spell interrupt but because it's and escape button in arena. I can't tell you how many times I've had someone beating on me and I just feral charged their partner to get some distance. (this doesn't work so well against warriors but you get my point)

This would either A) make restos take points out of their healing tree thus nerfing their heals, or B) lose Feral charge. Either way it would be a nerf, not a huge one but not a miniscule one either.
#18 Apr 29 2008 at 10:39 PM Rating: Decent
Jimpadan wrote:
If they wanted to nerf resto druids in arena one very simple way of doing it would of been to move feral charge further down the tree.

This talent is freaking huge. Not just for the spell interrupt but because it's and escape button in arena. I can't tell you how many times I've had someone beating on me and I just feral charged their partner to get some distance. (this doesn't work so well against warriors but you get my point)

This would either A) make restos take points out of their healing tree thus nerfing their heals, or B) lose Feral charge. Either way it would be a nerf, not a huge one but not a miniscule one either.


I think thats a great idea actually, small pvp only nerf to restos that really dont affect ferals much at all.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 124 All times are in CST
Anonymous Guests (124)