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Tankadin vs. WarriorFollow

#1 Apr 25 2008 at 6:08 AM Rating: Good
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I know that this question has been previously addressed, but most of the posts that I have found on this issue basically consist of back-and-forth arguing intermixed with insults and very little progress. I was curious if someone could provide an in-depth comparison of the strengths and weaknesses of paladin and warrior tanking to give me some insight into which I want to settle on. I began leveling a prot warrior already, as I believed it to be the best tanking class in most situations. This was largely motivated by seeing bad druid/paladin tanks in pugs, and assuming the trend exists because of class difficulties. Recently, though, I have played with more skilled tanks of these classes, and I'm unsure which to choose. I am not interested in a druid because I can't bear looking at something so ugly for an extended period of time, so I've basically narrowed my choices to paladin and warrior. Keep in mind that this will be my third 70, and it will only be used for tanking - nothing else. Any help is appreciated, and thank you for your time.
#2 Apr 25 2008 at 6:43 AM Rating: Good
Drama Nerdvana
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Each tank has their strength and weakness.

Prot warrior is the most solid all round. Druid has a smack tonne of dodge which makes the very useful on some fights, prot pallies can hold down packs of mobs and laugh.

Same time Prot warriors can't handle more than a couple mobs, feral druids can't reach uncrushable, and Prot pallies lack the single target threat generation of either feral or prot warrior thus making them last choice on a lot of 1 on 1 boss encounters.
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#3 Apr 25 2008 at 6:55 AM Rating: Good
Terrorfiend
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what are you gonna be tanking? if you are a raider and want to be an MT, i would stick with warrior, if you dont have time for raiding and just do occasional 5 mans, i dont think it gets any better than pally.

Ive done the prot pally bit into heroics and kara, and ive done the prot warrior bit into heroics. pally is way way better for heroics where the biggest PITA is the trash which pallies shine on.
#4 Apr 25 2008 at 7:20 AM Rating: Excellent
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In early end-game (read: Heroics and 10 mans) Warriors will have certain advantages over Paladins. Namely, they get a higher base health (Especially you filthy Taurens!), higher mitigation, and more "Oh sh*t!" buttons.

Warriors have multiple spell casting interrupts, all on relatively short cooldowns. Warriors can hold tremendous threat in an one-on-one encounter. If things go to hell, they can increase their lifepool and become nigh invincible. (Last Stand/Shield Wall). They can also stance-dance out of fears.

Their shield block gives them an immense amount of shield block %, allowing them to become uncrushable with the barest amounts of gear. Because of rage mechanics, as long as they have health, they can keep on fighting. (Assuming the mobs hit them hard enough) Warrior's threat scales with shield block, effectively allowing them to hold more threat as their mitigation improves.

Paladins have much different strengths/weaknesses. They are inherently squishy, their lifepool not comparing to that of a warrior's. (At first) Their shield block is only a 30% increase (Math not so EZ), which means much more gear is required to become uncrushable. However, their shield block lasts for many more charges than a Warrior's. Once a certain threshold is reached, a Pally tank will *never* be crushed. (Barring stuns and the like) Their threat scales with spell damage, arguably faster than a Warrior's.

Mana allows the Pally to front-load threat on a mob, and their "blue rage bar" mechanics allows them to keep on going assuming they get heals, but if they go OOM, agro generation pretty much stops until they get enough mana back from heals.

Their one-on-one threat generation is decent, but because of the class mechanics, Pallies can hold an infinite amount of mobs, heals permitting. As for "Oh sh*t!" buttons, Pallies only have 2. One will heal them to full, possibly avoiding a wipe, at the cost of lowering their agro generation for a while. (IE: They OOM when using it) The other is terribad for tanking, BUT has some uses (Namely if everyone else is dead, it buys 12 seconds of lawlprot DPS).

As for spell interrupts, Pallies fail horribly. Alliance Pallies have 1 interrupt, one which has a 1 minute cooldown. Horde Pallies have 2, on a 2 minute and 1 minute cooldown.

The Paladin pulling method is also, sometimes, superior to the Warrior's. With their shield, the Pally can instantly put a large amount of threat on up to 3 targets. Since post 2.4, the shield does not break CC, allowing the pally to throw the shield with impunity.

Tanking wise, Warriors need to press more buttons than Pallies. I press 3 buttons to tank. (4 if it's a Demon/Undead) My friend needs to keep up a certain rotation in order to tank on a Warrior.

tl;dr: Warriors are easier to gear up than Pallies and are overall easier and more forgiving of errors. Properly geared, skilled Pallies are monsters.

Irregardless, both are situational, and there are times when a Pally tank will shine, and vica versa.

Edit: Zomg, wall of text!

Edited, Apr 25th 2008 11:23am by Zeromatter

Edited, Apr 25th 2008 11:57am by Zeromatter
#5 Apr 25 2008 at 7:20 AM Rating: Good
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51 posts
I would be tanking both heroics and raid instances and, in time, I would be making my way towards BT/Hyjal with the choice I make here. So my primary concern would be raid tanking at or near the endgame.
#6 Apr 25 2008 at 7:30 AM Rating: Good
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Quote:
Ive done the prot pally bit into heroics and kara, and ive done the prot warrior bit into heroics. pally is way way better for heroics where the biggest PITA is the trash which pallies shine on.


I'll second that. I have a friend who was levelling a prot pally through the mid/high 60s maybe 2 months ago. My Warrior (at heroics/early raid level gear) and the rest of our static ran normal Durn with him at the time and he (prob 67-68) made me look like a punk on trash pulls. After getting to and burning the 2nd barracks I just put on questing gear and pretended to know what I was doing DPSing the rest of the way. Only time I put my board back on was to OT the 2nd boss.

Where you can kindof see the difference in strengths right there in your face well before you get to the point where youre dealing with heroic or raid content... BM. Our healer and I (tanking) can bust that place up almost regardless of who we bring for DPS/CC. He (the Pally) struggles tanking it somewhat and HATES the place with an almost psychotic verve. When we were trying to get him KoT revered for his pants, we just let him slapfight the adds while I dealt with the single primary target. Went very well. When we've run it with him as MT and me off-spec DPSing, its been really messy.
#7 Apr 25 2008 at 7:51 AM Rating: Good
Terrorfiend
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12,905 posts
Zeromatter wrote:


Paladins have much different strengths/weaknesses. They are inherently squishy, their lifepool not comparing to that of a warrior's. (At first) Their shield block is only a 25% increase, which means much more gear is required to become uncrushable.
30%, 35% with the easy to get libram
Quote:


tl;dr: Warriors are easier to gear up than Pallies and are overall easier and more forgiving of errors. Properly geared, skilled Pallies are monsters.


I disagree, tanking doesnt get much easier than with a pally tank. less errors due to simplicity.
#8 Apr 25 2008 at 7:53 AM Rating: Good
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soobooboo wrote:

Where you can kindof see the difference in strengths right there in your face well before you get to the point where youre dealing with heroic or raid content... BM. Our healer and I (tanking) can bust that place up almost regardless of who we bring for DPS/CC. He (the Pally) struggles tanking it somewhat and HATES the place with an almost psychotic verve. When we were trying to get him KoT revered for his pants, we just let him slapfight the adds while I dealt with the single primary target. Went very well. When we've run it with him as MT and me off-spec DPSing, its been really messy.


Wha? i tanked that place like a mad man, no goalie needed i tanked all the adds all DPS on the "boss", after boss died i ran off to next portal with adds in tow and the DPS just kinda picked em apart. BM is an incredible place for pally tanks! :P they make it ezmode.
#9 Apr 25 2008 at 9:59 AM Rating: Decent
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111 posts
KTurner wrote:
soobooboo wrote:

Where you can kindof see the difference in strengths right there in your face well before you get to the point where youre dealing with heroic or raid content... BM. Our healer and I (tanking) can bust that place up almost regardless of who we bring for DPS/CC. He (the Pally) struggles tanking it somewhat and HATES the place with an almost psychotic verve. When we were trying to get him KoT revered for his pants, we just let him slapfight the adds while I dealt with the single primary target. Went very well. When we've run it with him as MT and me off-spec DPSing, its been really messy.


Wha? i tanked that place like a mad man, no goalie needed i tanked all the adds all DPS on the "boss", after boss died i ran off to next portal with adds in tow and the DPS just kinda picked em apart. BM is an incredible place for pally tanks! :P they make it ezmode.


I second this BM is a breeze with a pally tank and a good healer. Plus clearing all the trash at the start is EZmode. Mount up run around get all trash on you run back to group through down some AoE and watch them drop like crazy. Most of the time with a decent group BM is a 30-45 min. run tops.
#10 Apr 25 2008 at 10:26 AM Rating: Good
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2,680 posts
Behold, the power of words! Probably the finest piece of writing on this subject I an aware of.
The Maintankadin discussion on tanking gestalt.
#11 Apr 25 2008 at 10:30 AM Rating: Excellent
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3,801 posts
KTurner wrote:
Quote:
tl;dr: Warriors are easier to gear up than Pallies and are overall easier and more forgiving of errors. Properly geared, skilled Pallies are monsters.

I disagree, tanking doesnt get much easier than with a pally tank. less errors due to simplicity.


I think you have pally tank confused with feral druid.

I've tanked through T6 content with both a warrior and a pally. Neither one is harder than the other, and both require you to be aware of your ability rotation to provide max DPS. If anything Paladins are even more aware because Holy Shield is on the GCD, unlike Shield Block, and must be used at the earliest possible moment every single time.

Pally tanks may have it easier in AoE situations but their oh-crap abilities (lay hands or bubble) have both massive drawbacks and, in the case of lay hands, a crippling cooldown.

My suggestion is, determine what kind of tanking you like better. Do you like being the tons-of-mobs tank, or do you want to be the lone-guy-against-a-massive-boss tank? If you want to be the guy getting swarmed by mobs, roll a pally tank. If you have visions of being the MT for a guild, and don't know which class is better, then roll a warrior. They're far more intuitive of a tank class to play, and you won't have to deal with people asking you to heal instances.
#12 Apr 25 2008 at 12:16 PM Rating: Good
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EyeOfTheWolf wrote:
KTurner wrote:
soobooboo wrote:

Where you can kindof see the difference in strengths right there in your face well before you get to the point where youre dealing with heroic or raid content... BM. Our healer and I (tanking) can bust that place up almost regardless of who we bring for DPS/CC. He (the Pally) struggles tanking it somewhat and HATES the place with an almost psychotic verve. When we were trying to get him KoT revered for his pants, we just let him slapfight the adds while I dealt with the single primary target. Went very well. When we've run it with him as MT and me off-spec DPSing, its been really messy.


Wha? i tanked that place like a mad man, no goalie needed i tanked all the adds all DPS on the "boss", after boss died i ran off to next portal with adds in tow and the DPS just kinda picked em apart. BM is an incredible place for pally tanks! :P they make it ezmode.


I second this BM is a breeze with a pally tank and a good healer. Plus clearing all the trash at the start is EZmode. Mount up run around get all trash on you run back to group through down some AoE and watch them drop like crazy. Most of the time with a decent group BM is a 30-45 min. run tops.


I tanked BM on my prot pally last night at level 69 with barely 10k HP and not 1 single person died the entire run.

How in god's name is BM "hard" for a pally tank?
#13 Apr 25 2008 at 12:18 PM Rating: Good
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2,826 posts
Zeromatter wrote:
Too long to quote, only care about the last line anyway.

Irregardless, both are situational, and there are times when a Pally tank will shine, and vica versa.

Edit: Zomg, wall of text!


Agree with most of what you say here.















Irregardless isn't a word.
#14 Apr 25 2008 at 1:08 PM Rating: Good
Terrorfiend
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12,905 posts
Ialaman wrote:
KTurner wrote:
Quote:
tl;dr: Warriors are easier to gear up than Pallies and are overall easier and more forgiving of errors. Properly geared, skilled Pallies are monsters.

I disagree, tanking doesnt get much easier than with a pally tank. less errors due to simplicity.


I think you have pally tank confused with feral druid.

I've tanked through T6 content with both a warrior and a pally. Neither one is harder than the other, and both require you to be aware of your ability rotation to provide max DPS. If anything Paladins are even more aware because Holy Shield is on the GCD, unlike Shield Block, and must be used at the earliest possible moment every single time.

Pally tanks may have it easier in AoE situations but their oh-crap abilities (lay hands or bubble) have both massive drawbacks and, in the case of lay hands, a crippling cooldown.

My suggestion is, determine what kind of tanking you like better. Do you like being the tons-of-mobs tank, or do you want to be the lone-guy-against-a-massive-boss tank? If you want to be the guy getting swarmed by mobs, roll a pally tank. If you have visions of being the MT for a guild, and don't know which class is better, then roll a warrior. They're far more intuitive of a tank class to play, and you won't have to deal with people asking you to heal instances.

There are some nice things about warrior dont get me wrong. i like the shield block being separate from GCD. like that a lot. I like the lower taunt CD, also like the different threat generating methods and the Debuffs you throw up on the target. sunders, demo, TC, good stuff. Ive been doing mostly 5 mans lately and its funny, i have to ask the group wtf can be CCd, and what the hell mobs i should mark CC. since on my pally all that mattered was where the DPS went, i was spoiled. mark first DPS target, mark second DPS target, run in and consecrate tanking everything, once first target dies mark the 3rd dps target, then 4th, then 5th... etc.

#15 Apr 25 2008 at 2:11 PM Rating: Good
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3,339 posts
EyeOfTheWolf wrote:
KTurner wrote:
soobooboo wrote:

Where you can kindof see the difference in strengths right there in your face well before you get to the point where youre dealing with heroic or raid content... BM. Our healer and I (tanking) can bust that place up almost regardless of who we bring for DPS/CC. He (the Pally) struggles tanking it somewhat and HATES the place with an almost psychotic verve. When we were trying to get him KoT revered for his pants, we just let him slapfight the adds while I dealt with the single primary target. Went very well. When we've run it with him as MT and me off-spec DPSing, its been really messy.


Wha? i tanked that place like a mad man, no goalie needed i tanked all the adds all DPS on the "boss", after boss died i ran off to next portal with adds in tow and the DPS just kinda picked em apart. BM is an incredible place for pally tanks! :P they make it ezmode.


I second this BM is a breeze with a pally tank and a good healer. Plus clearing all the trash at the start is EZmode. Mount up run around get all trash on you run back to group through down some AoE and watch them drop like crazy. Most of the time with a decent group BM is a 30-45 min. run tops.


Thirded - well-timed consecrates and a decent healer make the adds there a non-issue. Not to mention the fun "trash round-up" before you start the event.

My paladin loves it there
#16 Apr 25 2008 at 2:17 PM Rating: Decent
Drama Nerdvana
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20,674 posts
KTurner wrote:
what are you gonna be tanking? if you are a raider and want to be an MT, i would stick with warrior, if you dont have time for raiding and just do occasional 5 mans, i dont think it gets any better than pally.

Ive done the prot pally bit into heroics and kara, and ive done the prot warrior bit into heroics. pally is way way better for heroics where the biggest PITA is the trash which pallies shine on.


This is pretty much what it comes back to in the end though.


Raids have 2-4 tanks depending on the fight, but when it comes right down to it a raid will always take a Prot Warrior to do the boss before they take a Pally. For simple mechanics in terms of skills available and threat generation.
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Bode - 100 Holy Paladin - Lightbringer
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