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The Wife's Warlock and KaraFollow

#1 Apr 24 2008 at 7:22 AM Rating: Good
Let me start by saying i know nothing of this so called Warlock. I have been giving myself a crash course in it this morning. My wife decided she wants attempt Kara tonight. I have pretty much let her spec and socket herself up to this point but i think it is time for a change since she would like to run something a little more difficult. I do know that we need to socket up on her hit rating. (202 is what i have read) Going to replace her green trinket with the Scryres +hit

http://www.wowarmory.com/character-sheet.xml?r=Rexxar&n=Anyak

I guess my main question is what is a standard build?(affliction i think)
What Meta Gem is the best?\
What to do if you surpase the Tanks threat while DOT's are still Ticking?

Thank you for your help in advance




Edited, Apr 24th 2008 8:25am by Luvstoburn
thought of another question

Edited, Apr 24th 2008 9:00am by Luvstoburn
#2 Apr 24 2008 at 11:58 AM Rating: Good
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good old Soul Shatter BEFORE you take threat is a great thing...costs a soul shard so make sure she has them.

You'll notice if you are going to surpass the tanks threat if you have a threat meter...Omen in particular(which I assume you do, just saying it to be sure).

Beyond that I am of no help so I'll let the others chime in.
#3 Apr 24 2008 at 2:05 PM Rating: Good
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Quote:
What to do if you surpase the Tanks threat while DOT's are still Ticking?

Soulshatter is your friend. Like zebug said, use it BEFORE you pull aggro for best effect.
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#4 Apr 24 2008 at 8:46 PM Rating: Decent
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459 posts
Sorry to do a quick thread hijack here, but I have a few quick questions about spell hit rating for affliction locks (assuming mana is not a problem because of healers or Spriests):

-How much is a reasonable amount for 5 mans?
-Since most of your damage will come from instant dots, and you can simply recast, is it really necessary or does the GCD mess with your dps too much?
-If it isn't required, do people only get it for their shadow bolts? (I heard you do SB spam when all dots are applied for max dps)

I'm just trying to understand the spell hit mechanics as I do the melee hit mechanics. Thanks in advance!
#5 Apr 25 2008 at 12:14 AM Rating: Good
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992 posts
63 is the hit cap against level 72 mobs. As such, any more than that is useless outside of raids. 63 shouldn't be too hard to reach and is unlikely to gimp your +damage. It's not required, but Curse of Doom is good to use on bosses and you can't recast that if it's resisted. Spell Hit has a great effect on your Damage Per Mana, too ^^
#6 Apr 25 2008 at 1:08 AM Rating: Good
42 posts
Quote:
I guess my main question is what is a standard build?(affliction i think)


There's a lot of speculation on what's a good talent build for raids, from what I've been reading recently. Just refer to previous threads posted. For example:

Quote:
I suggest sticking Affliction-based with 11 in Destruction until you overcome the hit% problem with SpellHit, then your options open up depending on what gear your sitting on (T4/T6 is great Destro, T5 makes surprisingly good Demonology.) This route will allow you to perform in BG (Instant-DoT Spam), Arena (UA/IHoT/CoEx/SBurn), keep up in 5-mans (11 Destro + Dark Pact), assist in 10/25-Mans (Malediction or Doom/11 Destro, Imp), and Drain Tank/Fear Juggle in the downtime.


Here, I think is some pretty sound advice. However, it depends on your style of play. Refer to the thread: End game - SM/Ruin or SL/SL ?

wow.allakhazam.com/db/class.html?wclass=9;mid=120905884513298732;num=4;page=1
#7 Apr 26 2008 at 3:22 AM Rating: Good
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1,502 posts
Quote:
63 is the hit cap against level 72 mobs.

So why does it curve upwards so sharply to 202 in raids? I have a fresh 70 Warlock I'm planning to take to Kara on Wednesday.
#8 Apr 26 2008 at 7:57 AM Rating: Decent
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357 posts
..... PVE PvP
+ 0 96% 96%
+ 1 95% 95%
+ 2 94% 94%
+ 3 83% 87%
+ 4 72% 80%
+ 5 61% 73%

These are the numbers for spell hit. A mob 2 lvl's above you will have a base resist of 94% while a mob 3 lvls above will have a base resist of 83%. This is why The spell hit jumps so much when it comes to raids as bosses are 3 lvls above you according to the game mechanics. 12.6 spell hit rating equals 1% spell hit at level 70 thus you want 202 for bosses and 63 for everything else PVE related and only 38 for PvP as there are no toons above your lvl. Note that no matter what the lvl there is always a 1% chance to get resisted no matter what.

What this also brings up is that you want to eventually have a seperate set for bosses, as carrying around 202 spell hit for dungeons and raid trash is alot of lost stats. The exhaulted ring from kara would be something to grab and only use against bosses while equiping something else more damage oriented would be better for dungeons.


As for spec, when it comes to beginning Kara Affliction is the best for a few reasons. Affliction does a decent amount of damage with out needing specific gear. Going destruction with 10% crit makes it kinda worthless, while going affliction with 10% crit can be done fairly well. Another thing to note is that if you have an instant cast resisted the 1.5 GCD doesn't hurt as much as if you had a 2.5 sec shadowbolt resisted. The final reason is suppression.

Suppression is the spell hit buffer for the Affliction tree. Each point gives you roughly 2% spell hit which can make alot of difference when your just starting to raid. The problem with suppression is that it only affects affliction spells, and between your dots your gunna want to be throwing those shadowbolts but the will still be missing the 10% spell hit. Suppression should only be used as a crutch until you have the gear to max out your spell hit, but as far as crutches go, it is excellent.

The other thing about spell hit is that it is like a random /roll. 1-100 where 83-100 = resist. Sometimes the rolls are with you and sometimes they are not. I've run with a few people who said spell hit was worthless as they've never had a problem, but then they get those bad roll streaks (we've all had em, where you can't win crap) and they get resisted 15-20 times on the prince and start with the whole "wtf, this is crap, blizzard hates me blah blah". A max spell hit will boost and even out your damage.

Edited, Apr 26th 2008 1:00pm by ccbutch
#9 Apr 26 2008 at 3:56 PM Rating: Decent
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266 posts
you have 17% chance to miss a level 73 mob, so raiding as affliction you need 76 hit raiding with the supression talent, as destro you need 202 hit raiding to reach the 16% hit cap(unavoidable 1% miss chance),

12.6 Spell Hit = 1% hit at 70
17% Miss at 70(character) - 1% guaranteed miss = 16% Miss reachable by Talents/Gear/Gems/Draenai Aura.
Destro- 12.6*16%=202 Hit Rating
Affliction- 12.6*(16%-10%(Talents))=76 Hit Rating
#10 Apr 26 2008 at 6:44 PM Rating: Good
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357 posts
76 spell hit is all thats needed for affliction spells with 5 points in suppression. But even as a full affliction lock you will be throwing out some destruction spells(immolate, shadowbolt, incinerate) and suppression has no bearing on them. I don't know the exact numbers as I can't do the complicated math but I heard that even as full affliction rotation your destruction spells still do 25%-40% of your total damage.

It is because of this that even as affliction spec you want to have 202 spell hit. Suppression should only be used as a buffer until you get there, not something to rely on for bosses.


The only time I would say points should stay in is if your affliction pvp. The reason being most PvP gear does not have Spell hit, and I'd assume as an affliction pvp lock you would rely almost entirely on your dots, unlike raiding. But as I don't PvP I don't really know.
#11 Apr 26 2008 at 8:29 PM Rating: Good
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174 posts
To the OP, considering low crit rating/hit rating, affliction would be the best build (since most groups would make you have an imp out anyways). Also make sure to spec into intensity to prevent spell push back for Ilhoof, because those imps can make you do 6 second SoC's if you don't. Albeit, it's possible to get by (or another lock) it's much easier with the 70% resist (and two locks if theres another).

In terms of gear, you can start by replacing those mana enchants with something more along the lines of stamina, spell damage, or spell hit.
For the neck you can work on getting Hydra-fang Necklace from heroic UB.
You can get Cloak of the Betrayedfrom MgT as a replacement for the back.
Neither of the upgrades are necessary for kara and your wife's gear (currently) seems fine for a guild run. If you intend to join a pug'd kara you should work on your spell damage a bit and maybe get the frozen shadowweave set (if you'd be willing to level up tailoring) since pug's, from my experience, hold higher gear expectations.
#12 Apr 29 2008 at 7:19 AM Rating: Decent
Thanks for the good advice
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