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Weapon Enchants?Follow

#1 Apr 24 2008 at 7:05 AM Rating: Decent
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Hey there Shamanfolks,
I was wondering if anyone had done math concerning the different weapon buffs available to Shamans. From a cursory glance it appears that Rockbiter will protract the best numbers over a given interval. The quandry is of course that you can not eyeball such matters. If anyone has any information I would be both delighted and appreciative if they would share it.

#2 Apr 24 2008 at 7:11 AM Rating: Decent
Windfury is by far the best imbue we have, because it scales with enhancement gear (and, because of that, numbers can only be generated based on a specific toon's gear). Use flametongue as resto/ele, and use rockbiter if you're undergeared. Frostband has limited uses, as you're sacrificing damage for the slowing effect; I only use it in PvP.
#3 Apr 24 2008 at 7:49 AM Rating: Good
I'm guessing you're enhancement. So go with windfury. And make sure your maces/axes are 2.4 speed or slower. And try to get your off-hand to be slower, but this is a minor thing. Even if you sacrifice a nice, fast blue for a "meh", slow green. It will mean more DPS because of the WF prots.
#4 Apr 24 2008 at 12:03 PM Rating: Decent
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I think I am just to new to see this, but:

If every 14 attack = 1 dps (pulled from Wowwiki)

and at level 70 the windfury enchantment gives 445 bonus attack to whatever you have, that is an increase of 32 dps on windfury hits.

So if you had a weapon that had a damage rating of 20 and a delay of 2, unmodified you would have 10 dps, without adding in your attack, str, gear mods, etc. (I think)

So ignoring your own stats and gear, you would have a dps of 42 for each windfury weapon hit.

With a delay of 2, you would hit 30 times a minute, ignoring the windfury hits.

If 20% (6 hits) of those triggered windfury hits you would get an additional 18 hits.

So 37.5% of your hits are 42 dps, and 62.5% of your hits are 10 dps.

Therefore:

(.375min x 60sec/min)(42 damage/sec) + (.625min x 60sec)(10 damage/sec) = total damge in a min. = 945 damage + 375 damage = 1320 damage

If we now take the example of Rockbiter at level 70, which gives +62 dps all the time we get:

(1.0 min x 60sec/min.)(72 damage/sec) = total damage in a min. = 4320 damage in 1 min.

So where am I thinking incorrectly here, I have given the windfury enchant a HUGE bonus by simply ignoring the fact that it takes time for the additional swings, and it still comes up very short.

What am I missing as a newbling?
#5 Apr 24 2008 at 12:53 PM Rating: Good
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WowWiki wrote:
Tips
Windfury vs Rockbiter vs Flametongue vs Frostbrand

Windfury is by far the best end-game enhancement enchant. It adds a flat +56% boost(talented) to what would be a gear boosted high DPS amount. Windfury is not as good if that DPS amount isn't gear boosted, which is where the other weapon attacks come in.

Rockbiter is the poor shaman's best friend. It is only superior in DPS to Windfury (both at level 60) if the base DPS of the shaman was less than 75 (Base DPS = Weapon DPS + Atk power DPS).

Flametongue is the elemental shaman's weapon enchant. Does exceptional damage on an incredibly fast 1 hander as the +10% spell damage effect does not scale with weapon speed.

Frostbrand is a great enchant for a poorly equipped enhancement shaman or any resto shaman. It procs off of stormstrike, making it acceptable. Its main bonus is its snare, so it is often used by elemental or resto shamans who aren't looking to kill, just to maim.




Edited, Apr 24th 2008 5:05pm by Ailitardif
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#6 Apr 24 2008 at 2:09 PM Rating: Excellent
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I think your biggest problem is that you're not using an appropriate estimate for a lvl 70's weapon damage and attack power. Each windfury proc is really 3 hits, 2 of which have bonus AP. If your normal hits don't do much, windfury doesn't help much. If they do a lot, it helps a lot.

If you have an attack power of about 1400 (starting/early kara) and a weapon that does about 87DPS at 2.5 speed (big bad wolf's paw), then each windfury hits once at 187DPS and twice at 219DPS (625DPS). If 20% of your hits are windfury hits (although it's a bit more complicated than that) you're doing 625 dps 20% of the time and 187DPS 80% of the time for 272.5DPS. With rockbiter you're doing (187+62) 249 DPS. As your AP gets higher, your windfury continues to improve, but rockbiter only adds 62dps.

Also, Windfury is better for keeping up unrelenting rage and shamanistic focus as 3 hits per swing is 3 chances to crit. You want to keep those up.

Edited, Apr 24th 2008 4:12pm by nimrokon
#7 Apr 24 2008 at 5:39 PM Rating: Good
Quote:
What am I missing as a newbling?


As a level 70, a basic green weapon (never mind blues) has 65 DPS. A 10 DPS weapon is something you'll stop using around level 8.

You hit a _lot_ harder than you're assuming you do - something like 10 or 15 times harder, even in terrible gear. This raises the value of attacking three times immensely.
#8 Apr 25 2008 at 6:38 AM Rating: Decent
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I can see where you guys are coming from. I agree that I will of course be hitting a lot harder. The problem is that nothing that has been brought up here shows any math that indicates that you will actually do more damage hitting 3 times. Even with weapons doing more damage, the fact of the matter is that you are only adding 445 attack power, which is the same as 32 dps. With Liberal time constraints Rockbiter is winning by a landslide.

My question specifically is: What am I doing wrong with my math that this is the outcome?

If I increase the weapon damage and attack power to 5000 each, I will still have Rockbiter winning by rediculous amounts.

So what is it that I am missing?

Edit:

I am only looking at the un-talented version of this, which is probably where my math issues come in. Now that I think about it. I will run the math with Talents included and see if that makes a difference.

Edited, Apr 25th 2008 10:41am by Moonkissed
#9 Apr 25 2008 at 8:25 AM Rating: Good
Quote:
...I have given the windfury enchant a HUGE bonus by simply ignoring the fact that it takes time for the additional swings...

Ah-ha! The extra windfury (WF) hits DON'T take additional time to swing; they're instant. So for every 5 swings with rockbiter, you're essentially getting 7 swings with windfury over the same time frame. The AP bonus on the free swings is just icing on the cake.

Quote:
...So ignoring your own stats and gear...

That's another problem: the extra windfury swings DO take gear into account while rockbiter is a flat bonus unaffected by gear. By undervaluing the base DPS--10 DPS is absurdly low--you're shortchanging windfury. This also means that there is a breaking point in your gear upgrades where windfury will always continue to get better than rockbiter.


Let's assume 1000 AP and one 70.0 DPS weapon (decent level 70 starting stats). Single weapon, no talents, and no crits for easier math--although the extra WF swings can crit, making it even better.

Rockbiter: 70 DPS weapon + 71.4 DPS from AP + 62.0 DPS from rockbiter = 203.4 DPS from white swings

Windfury: 70 DPS weapon + 71.4 DPS from AP + 0.2{2*[70+71.4+(445/14)]} DPS from WF = 210.7 from white swings

0.2{2*[70+71.4+(445/14)]} from WF breakdown: 0.2 from 20% chance, 2 for 2 attacks, 70 from base weapon, 71.4 from AP bonus, 445/14 from WF AP bonus.
#10 Apr 25 2008 at 9:59 AM Rating: Decent
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Thanks Viduus, I thought you needed to use a 2.4 delay weapon to overcome the time taken by the extra swings. The only problem that I have with your equation is that you have a 20% added on but you don't take time into account. So I guess what I am wondering is if you ran a parse using the same gear attack and everything except for the WF and Rockbiter, what would you end up with. I haven't figured out how to get a parser onto WOW yet, mainly cause I am new and am new to Video Game calculations.

I will have to do some math out when I get home, as my boss finds my WOW work to be less important than his suggested work... *******...

Edit:

I looked at your equations again, and I get what you did. You add in damage that will be there 20% of the time. That was my mistake earlier, I only took a minute into account, but over a longer time range the WF will shine like a star compared to the Rockbiter.

Thanks a ton guys!!

Edited, Apr 25th 2008 2:01pm by Moonkissed
#11 Apr 25 2008 at 11:13 AM Rating: Decent
Quote:
I thought you needed to use a 2.4 delay weapon to overcome the time taken by the extra swings


There is no time taken by the extra swings. They're instant, and they do not affect the normal swing timer. What you hear about having to use slow weapons has to do with a hidden cooldown on windfury: once it proc's, it can't proc again for 3 seconds. To spend the least number of swings (and thus potential wasted WF procs) during that 3 second period, you want weapons as slow as possible. Unfortunately there are no 3.0 speed one-handers and very few above 2.6, so 2.6 has become the acceptable standard.

This article explains it much better than I could.
#12 Apr 25 2008 at 2:51 PM Rating: Good
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Oh man I wish I had read that earlier. I have been using the weapon speed incorrectly the entire time. I thought that the weapon speed was saying: hit/time. However in several of the equations in that post he uses weapon speed as a simple time modifier. If I used that in my original calculations I think I would have been a lot better off.

That would mean that a 100dps weapon with a delay of 4 actually does 400 damage everytime it hits. This means that if you have an extra two hits that are time disassociated from swing speed they will net you much more damage than 2 free hits from a 100 dps weapon with a delay of 1.

I also get how the windfury buff only procs every 3 sec, so if your delay is lower than that, you will have a net loss of windfury proc opportunities.

So in summation for myself:

Windfury weapon with a high damage weapon that has a delay at or exceeding 3.0 seconds will give ideal results because you will gain much more damage per extra hit, as well as a general increase in dps associated with the Attack Power bonus granted.

If you have a fast weapon build such that you will not really benefit from the windfury enchant Rockbiter is the clear winner.
#13 Apr 27 2008 at 9:42 PM Rating: Decent
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Just out of interest, why not use 1.5 second attack speed weapons? After exactly two attacks then Windfury can proc again. With a 2.6 weapon speed, your next attack is still inside the WF cool down, so now you need to wait another 2.6 seconds (for a total of 5.2 seconds) for WF to proc again.

What am I missing? I know there are not many 1.5 seconds weapons out there, but there are plenty of 1.6 second daggers.
#14 Apr 28 2008 at 2:36 AM Rating: Good
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FistoKlown wrote:
Just out of interest, why not use 1.5 second attack speed weapons? After exactly two attacks then Windfury can proc again. With a 2.6 weapon speed, your next attack is still inside the WF cool down, so now you need to wait another 2.6 seconds (for a total of 5.2 seconds) for WF to proc again.

What am I missing? I know there are not many 1.5 seconds weapons out there, but there are plenty of 1.6 second daggers.

Because the individual procs with faster weapons are weaker and your Stormstrike will be significantly weaker as well. You actually end up losing DPS this way.
#15 Apr 28 2008 at 6:16 AM Rating: Decent
Quote:
Just out of interest, why not use 1.5 second attack speed weapons?

The goal is not to ensure WF procs exactly every 3 seconds; as a random proc that's not possible anyway. Instead, the goal is to limit the amount of swings you have in the WF cooldown period. If you use a 1.5 speed weapon you are guaranteed to not even get a chance to proc WF for the next 2 swings after a proc.

Check out the graph in this link. The faster your weapons, the lower the supposed 20% proc rate on WF goes down. Less WF procs = bad. Also with fast weapons, as Gaudion pointed out, your WF attacks will hit for less when they do come, and you're gimping stormstrike.
#16 Apr 29 2008 at 5:44 PM Rating: Decent
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Not that I am nitpicking here, but I think that the reason you want a high delay off hand is not really that your WF will proc less, but rather that your Main Hand WF has less of a chance of proc-ing. So The idea is that if your offhand procs, you lose a chance for the mainhand, hardhitting weapon, to proc.

That is the way I read it anyway.

So if you have a 20% chance to WF, you will proc 1 out of 5 hits. If your offhand is 4 of those hits... you will probably WF proc on that instead of your Body-Bagger.
#17 Apr 29 2008 at 6:56 PM Rating: Decent
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Moonkissed wrote:
Not that I am nitpicking here, but I think that the reason you want a high delay off hand is not really that your WF will proc less, but rather that your Main Hand WF has less of a chance of proc-ing. So The idea is that if your offhand procs, you lose a chance for the mainhand, hardhitting weapon, to proc.

That is the way I read it anyway.

So if you have a 20% chance to WF, you will proc 1 out of 5 hits. If your offhand is 4 of those hits... you will probably WF proc on that instead of your Body-Bagger.

That's the theory, but it's really just that: a theory. No matter what, it is still a 20% chance to proc on every hit. Theoretically it procs once every five, but it might proc on the fourth, or the sixth, etc., all of which might give another proc to your main-hand or off-hand. We can set up a spreadsheet and matrixes and use the law of averages over time... yadda yadda... ***** that.

You can't really assume your off-hand will be making (let's use your number for argument's sake) four out of five hits in a period reliably beyond your initial couple of swings. Even if you have two weapons of identicle speed, they will always de-sync over time no matter what you do and then your swing algorhythms will go right out the window.

In general you are better off just having two of the slowest weapons you can get your hands on to ensure that no matter when and where WF procs, it will always hit as hard as possible. Trust me. I've played around with it extensively. It's really not any more difficult than that.

Edited, May 3rd 2008 11:39am by Gaudion
#18 Apr 30 2008 at 12:49 AM Rating: Excellent
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574 posts
I am pretty sure this very comprehensive post at EJ's will bring a quick end to the debate here.
#19 May 01 2008 at 8:56 AM Rating: Decent
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Gotcha Gaudian

That seems to be the straight forward answer.
#20 May 01 2008 at 12:01 PM Rating: Decent
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Also, do keep in mind that the 20% *includes the cooldown*. If you discount all hits inside the cooldown, the proc rate is more like 36%. However, that's only with twin Windfuries - which is another reason why WF with a fast weapon and Flametongue does much less damage, is that your Windfury proc goes from about 36% chance down to 20%.
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