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Mage vs roquesFollow

#1 Apr 23 2008 at 4:33 AM Rating: Good
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Any one have any ideas how to beat rogues? I just cant beat them :(
#2 Apr 23 2008 at 4:41 AM Rating: Good
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WarriorToughFist wrote:
Any one have any ideas how to beat rogues? I just cant beat them :(


Level 70, right?
#3 Apr 23 2008 at 4:56 AM Rating: Good
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75 posts
Sorry the lack of information.
LVL 70, usually in battlegrounds.
#4 Apr 23 2008 at 5:14 AM Rating: Decent
Pretty much rely on kiting them or blinking out of stuns/trinketing/wotf if you are undead. If they pop cloak-o-skill I would normally try to iceblock for the duration as most of your stuff will be resisted anyway
#5 Apr 23 2008 at 5:42 AM Rating: Good
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1,262 posts
Rogues are really good at killing casters. Stunlock ftw. You have 2 outs, 1) trinket 2) blink. Rogues have counters for your outs as well, like crippling poison. Short story: a good rogue will kill mages almost 100% of the time. But you do have a shot at killing not-so-good rogues.

I was in a BG the other day and a rogue was taking on 2 lvl 70 locks. He died. We both had less than 10% health. Looked him up and he was in one of the top ranked arena teams with full S3 with those crappy stun-me-often maces. In short, even with 2 casters (locks in this case) on him, he still almost killed us both.

If you really want to kill rogues, roll a warrior (but then get ready to be destroyed by mages... ah well...).
#6 Apr 23 2008 at 7:13 AM Rating: Decent
I agree with ktangent for most part. Good 70 rogue will kill most mage unless are a good frost mage than battle become more of a 50/50 battle.
#7 Apr 23 2008 at 7:41 AM Rating: Good
They best thing to do is learn the class. Know what a rogue has and when he uses those spells. Your main goal is to make him blow his CDs while keeping the most amount of HP you can. After CDs they're just leather wearing warriors without intercept. Here's a few tricks.

Bring him out of stealth. I have rank 1 AE on hotkey for this reason only (and rank 1 blizz on same key with "shift"). If you can get them out of stealth before they attack they can't use a opener on you.

Trinket early. If you do get sapped be ready to trink and run asap. Best case is they will blow shadow step to get to you. Then you can blink without fear.

If frost get your water ele out early. Have your ele's nova on hot key (you can use a macro to have summon ele and ele nova on the same key). With ele out make sure her nova isn't on CD when your about to ice block. As soon as you IB set your ele's nova over the rogue. Most of the time they'll vanash. When they do this hit your eles nova to bring him back out, come out of IB, and get a lance/CoC off.

Using the above, IB during cloak of noob.

NEVER fight next to your ele. Always keep a distance between your and your ele so the rogue can't just switch targets.

Don't try and go in to finish off the rogue when they have low HP with AE. Cheat Death will own you.

That's basiscly what I go for. Once you know what their moves are and what they look like you can play D around them untill it's your turn to open up.

Edited, Apr 23rd 2008 11:43am by DarkHybridX
#8 Apr 23 2008 at 10:27 AM Rating: Good
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Quote:
Your main goal is to make him blow his CDs while keeping the most amount of HP you can.


One on one, a rogue will most likely kill you, but DarkHybridx does have some good tips. Most of the time in BGs, you will not know when the rogue is going to pounce on you. If you do have the jump on him and can get him out of stealth first, then I agree with a lot of what you are saying, but if the rogue opens with a garotte, then your life expectancy has gone far downhill. In my experience, if you know they are there and can get to a place where you see them first, you can (not will... good rogues have superior weapons against cloth-wearing casters) win the fight (still sometimes...crippling poison is a PITA). If you get jumped, you'll most likely be dead... but that doesn't mean you /sleep and just die. I always try to kill them as well. Usually a rogue will kill you and then be killed by the rest of your team if they are around (at least, I know when I see a rogue ganking someone I always target them to destroy them).

Evertras (sp?) has a good website that has some good information about knowing the other classes. That is the first key. If you don't know what a shadowstep is, then how can you defend against it? How often can it be used? What's prep? Can you have shadowstep & prep? Improved kick/sprint?

Edited, Apr 23rd 2008 1:28pm by ktangent
#9 Apr 26 2008 at 5:23 PM Rating: Decent
In battleground PvP you really have to get used to getting owned by rogues.

Thats because they decide when the fight starts, and ofc they'll come when you are alone, when they have backup, or when you#re not on full hp/have just used important CDs. Rogues are really dangerous, and shadowstep and deadly throw make it even dangerous to "jump" them, since they might see it and shadowstep+kick you and therefore lock you main-school of magic. In BGs I'd say: get generally more skill and bettter gear, and do some damage, you will most likely lose, which ofc cant keep you from pissing him off.

In duels I try to be mounted at the start, so I can just run and take no damage while silenced. Then I pop my ele and try to put distance in betwee me and ele and rogue. Blink out of shadowstep, and then just freeze, coc-kite and icelance dps, IB when he pops CoS and is close enough to hit you. Have no illusions, although it sounds like a winning-match when I list it here like that you'll make google-eyes how much damage he'll do if he touches you once (and he will, no matter what you do). Often you'll lose since cheat death absorbs the killing blow, but if you live this tiny lil second longer, or iceblock and wait till your ele has killed him you might get some acknowledgement like: "meh, luck" "heh, had bad start" "lol, screwed up there".

Generally I'd say its a good idea to bind ae and rank 1 blizz to some hotkey, but be warned: sap has so long range, that you will NEVER be able to locate him in the beginning, and in most cases GCD and lag+******** up a bit, or a bad guess will prevent you from finding him after vanish with blizzard, but its all you can do, and it works out in 1 of 10 cases(more when you get better).
#10 Apr 26 2008 at 7:46 PM Rating: Good
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2,198 posts
Rock Paper Scissors.
#11 Apr 27 2008 at 5:50 AM Rating: Good
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1,245 posts
I disagree. For me, a rogue versus mage fight has always been whoever can get the jump and control the fight. As a mage, if I get the first attack off, most of the fight goes in my favor, if the rogue does, it goes in his.

Edit: And lemme say, that I'm a raid-spec 12/46/3 fire mage, not a frost mage, that uses the rep gear in PvP.

Edited, Apr 27th 2008 9:10pm by Raglu
#12 Apr 27 2008 at 10:17 AM Rating: Good
While some say that kiting is the key, I prefer the strategy of keeping a rogue imobilized. The basic idea requires at least 41 points in the frost tree.

Essentially, against a rogue, it's do or die, kill or be killed. You must pull out ALL the stops against one. First, if they decide to stun you, blink out of it, let them come after you, and frost nova the prick. Summon the water elemental, pop ice barrier, and begin doing a frost bolt/ice lance quick combo; Icy Veins and trinkets should be popped before hand to maximize DPS. When he gets close again, use the elemental to freeze him, and then go back to the frostbolt/ice lance combo. If he decides to be one of those "101 n00:3" types with Cloak of Skill, well, Ice Block and let the elemental work on him. If you lose the elemental, time for a cold snap and another freeze.

Like anything else with this game, killing skilled rogues takes practice. In time, you'll be able to eat them for breakfast.

If you're a fire or arcane mage...hope that someone posts here with a strategy to kill them using those builds.

EDIT: And I just repeated what DarkHybridX said....oops.

Edited, Apr 27th 2008 2:18pm by BillyRayValentine
____________________________
"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#13 Apr 27 2008 at 7:53 PM Rating: Default
BillyRayValentine wrote:
While some say that kiting is the key, I prefer the strategy of keeping a rogue imobilized. The basic idea requires at least 41 points in the frost tree.

Essentially, against a rogue, it's do or die, kill or be killed. You must pull out ALL the stops against one. First, if they decide to stun you, blink out of it, let them come after you, and frost nova the prick. Summon the water elemental, pop ice barrier, and begin doing a frost bolt/ice lance quick combo; Icy Veins and trinkets should be popped before hand to maximize DPS. When he gets close again, use the elemental to freeze him, and then go back to the frostbolt/ice lance combo. If he decides to be one of those "101 n00:3" types with Cloak of Skill, well, Ice Block and let the elemental work on him. If you lose the elemental, time for a cold snap and another freeze.

Like anything else with this game, killing skilled rogues takes practice. In time, you'll be able to eat them for breakfast.

If you're a fire or arcane mage...hope that someone posts here with a strategy to kill them using those builds.

EDIT: And I just repeated what DarkHybridX said....oops.

Edited, Apr 27th 2008 2:18pm by BillyRayValentine


You will never, ever get off a frostbolt off against a decent rogue. Even with old MSD it was very risky. it's just not going to happen, sorry.
#14 Apr 28 2008 at 1:26 AM Rating: Good
Quote:
You will never, ever get off a frostbolt off against a decent rogue. Even with old MSD it was very risky. it's just not going to happen, sorry.


Damn, then what was that blue thing I shot out with the 2.5 second cast time????

/confused



/sarcasm
____________________________
"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#15 Apr 28 2008 at 3:19 AM Rating: Decent
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293 posts
I wear full s3, you won't beat good rogues in full s3 unless they make mistakes. They can rip through my 11k unbuffed hp and 430 res in a matter of seconds. Luckily, there's a lot of points for them to make mistakes on though.

A key trick is to fake cast in anticipation of deadly throw. You can actually see it coming at you, so this shouldn't be hard at all.

When a rogue pops multiple cooldowns, you should pop at least one, unless you're absolutely safe. I usually block on clos + sprint, as this is the moment we actually can't do anything about them ripping us up.

Basically try to LoS away from em, with your elemental blasting em down, if they ignore it, and you can get away, that's free damage on them or they have to pop cooldowns. If they start killing it, run back in and use those few seconds to nuke. Keeping range with the elemental out and far away from you is a trick you should know by now, as it works against every class besides locks and hunters.

Be very instinctive on using skills like nova, pet nova and r1 blizzard, you have to win quickly, you won't outlast a rogue, so don't try to. Keep up pressure so they have to choose between defensive and offensive cooldowns, and when they pop multiple, negate it through block.

All pvp rogues are shadow step specced, any other spec is simply about kiting em out and fake casting DT with your frost barrier up.

I've done a lot of pvp as a fire spec since I was too bored of pvp after I got the s3 set done, and fire actually works pretty well if you get a blazing speed proc.

And don't worry about losing to a rogue, it's a tough fight that's in favor of the rogue, but you can win if you don't give up for no reason.
#16 Apr 28 2008 at 8:09 AM Rating: Decent
BillyRayValentine wrote:
Quote:
You will never, ever get off a frostbolt off against a decent rogue. Even with old MSD it was very risky. it's just not going to happen, sorry.


Damn, then what was that blue thing I shot out with the 2.5 second cast time????

/confused



/sarcasm


The rogue you were fighting was terrible and not "skilled". If coming to terms with this is traumatic for you, I am here to offer support.
#17 Apr 28 2008 at 12:18 PM Rating: Good
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1,262 posts
Quote:
The rogue you were fighting was terrible and not "skilled". If coming to terms with this is traumatic for you, I am here to offer support.


ROFL.
#18 Apr 28 2008 at 4:07 PM Rating: Decent
There are typically around 5 - 7 general rogue builds. However, some of those do not revolve around pure PVP. The key to beating rogues is that with shiv, it's pretty much necessary to keep ice armor up lest you wanna take your chances with Impact + Molten Armor.

Now, as for the dagger rogues, there's 2 of them. One of them being Backstab + Premed, maybe shadowstep. And the other being Mutilate and combat.

The key here is to keep your distance. Not only can backstab and muti deal a pretty good amount of dmg, but you can almost guarantee that a backstab rogue would have at least around 45% to crit at lvl 70 to about a 70% crit if fully geared in t6/s3. This is due to the 30% bonus crit chance from improved backstab. Now, if that rogue is mutilate, you can expect again, high crit rates and up to 3 combo point generations if muti crits, plus Cheap Shot/initiation, that's usually 5 cp. (Seal of Fate) Not only, with the gladiator gear, a rogue is able to gain up to 120 energy with vigor, giving them 2 mutilates after gouging + energy regen. Iceblock/PVP trinket is certainly handy in avoiding being backstabbed and mutilated. It's inevitable that you'll be slowed with crippling poison. And no amount of dragon's breath or slow will prevent you from being hit by backstab or mutilate, and certainly not if the rogue is backstab + shadowstep built.

Then there's the combat tree builds. There isn't much to worry unless you go face to face in melee range with the rogue. Sure, they have vanish and imp. sprint, but casting rank 1 frostbolts and using ice armor would pretty much prevent that. I'd force the rogue to use sprint by starting off with frost spells to slow them. Crippling poison is deadly here if you simply ignore it.

With the new changes to shadowstep, that spell becomes a nightmare. Being able to use it outside of combat is a killer for us. They can break out of FNs, and the valuable distance that you gain can be erased if the rogue knows how to play his class. I'd recommend Icebarrier and Water elemental for this, grenades are definitely nice, since most of the time, you'll be crippled. Don't use iceblock,pvp trink or blink unless it's NECESSARY. Remember, your ice barrier should absorb most of the dmg, if you're confident of controlling your mana, pop mana shield too. You have more snares than the rogue if you use grenades, and the rogue will waste valuable snare-counters to get out of them, and if he doesn't, then there's always icelance.

Edited, Apr 28th 2008 6:58pm by wwcool
#19 Apr 28 2008 at 4:18 PM Rating: Default
Quote:
First, if they decide to stun you, blink out of it,

What a rogue would do: Shadow Step/Sprint + Kidney Shot: You're helpless unless you Iceblock/PVP trinket.
What you should do instead: Let Ice barrier absorb the damage, CS is only 3 seconds long, a rogue will get off around 1-2kish dmg, granted that at least one of his sinister strikes/hemo crits. Save Blink for Kidney Shot.

Quote:
let them come after you, and frost nova the prick

What a rogue would do: Cloak of Shadows + rape.
What you should do instead: Unless the rogue is sprinting, chances are he wont get far if you cast a rank 1 frostbolt. If he is sprinting, FN is good, but do follow up with a quick CoC or Icelance, cuz he IS gonna get out of it. And after
Quote:
ummon the water elemental, pop ice barrier, and begin doing a frost bolt/ice lance quick combo; Icy Veins and trinkets should be popped before hand to maximize DPS.
, you'd prolly be in the process of being killed by the rogue already.

Quote:
When he gets close again, use the elemental to freeze him, and then go back to the frostbolt/ice lance combo. If he decides to be one of those "101 n00:3" types with Cloak of Skill, well, Ice Block and let the elemental work on him. If you lose the elemental, time for a cold snap and another freeze.


All rogues use Cloak of SHadows, its just like how all mages use Ice block.
Btw, you forgot vanish.
Also, why would you waste a good Iceblock when he isnt even doing anything to you? You cant blink out of gouge or blind, I'd save an iceblock for something around that area, or when the rogue is all over you.

Quote:
If you're a fire or arcane mage...hope that someone posts here with a strategy to kill them using those builds.


An arcane mage has slow.
A fire mage has DB & blazing speed.




Edited, Apr 28th 2008 6:59pm by wwcool
#20 Apr 28 2008 at 4:35 PM Rating: Decent
Muti will never generate 4 CP, not even on a double crit. If one of the two hands crits it's 3 CP, if not it is 2.

Just felt the need to nitpick.
#21 Apr 28 2008 at 7:41 PM Rating: Decent
Quote:
Also, why would you waste a good Iceblock when he isnt even doing anything to you?


Hardly a waste. You use Ice Block when he has Cloak of Skill up, this makes him waste it. You also have Cold Snap, which you can use to reset should he decide to gouge/blind you. It's up to the mage as to what is more critical; taking away his resistance at what's going to be a crucial part of the fight or getting out of damage. I prefer the former.

And for your information, I only face high level rogues as a frosty. My strategy works, always has. If you want to kill the rogue, you MUST go all out. I'm NOT the one having trouble killing a rogue, I do more than fine against them. Why in hell are you nit picking what I find works, that I'm sharing with the OP that CANNOT kill a rogue? What I wrote works.

The elemental is present because it's another frost nova and something else for the rogue to hopefully beat up. It buys you time in a fight where you have very little of it.

Quote:
What a rogue would do: Shadow Step/Sprint + Kidney Shot:
    You're helpless unless you Iceblock/PVP trinket.

What you should do instead: Let Ice barrier absorb the damage, CS is only 3 seconds long, a rogue will get off around 1-2kish dmg, granted that at least one of his sinister strikes/hemo crits. Save Blink for Kidney Shot.


Then what is the point of blinking if I'm helpless? And ONLY 3 seconds? Being stunned that long against a rogue is an eternity. Didn't I say "BLINK IF YOU GET STUNNED"? PICK ONE! ICE BLOCK/TRINKET OR BLINK! Don't rip to shreds what I said and THEN suggest the same damn thing!

Bottom line, the way you put it seems to be a "Why bother against a rogue?". It makes little logical sense, your little points provide ZERO strategy with the "WHAT YOU SHOULD DO INSTEAD" crap. "You're probably dead anyway". GREAT STRATEGY SIR! BRAVO!

____________________________
"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#22 Apr 28 2008 at 8:22 PM Rating: Decent
No, the rogues you fight are bad. You do fine against bad rogues. The OP may be having trouble against good rogues - or he may in the future.

Incindentally, your cloak is bad, too. Damage stats -> Mana regeneration stats. You should pretty much never gem for spell penetration, as the stat is almost entirely useless. The reason Rogues kill you fast if they touch you is probably because of your low resilience.
#23 Apr 28 2008 at 9:28 PM Rating: Default
Quote:
Hardly a waste. You use Ice Block when he has Cloak of Skill up, this makes him waste it.


Sounds to me like that he's making you waste Iceblock. Oh wait, "Sounds like to me that you're wasting your iceblock."

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You also have Cold Snap, which you can use to reset should he decide to gouge/blind you.


Does the long cooldown on cold snap or that debuff called "Hypothermia" ever bother you?

Quote:
It's up to the mage as to what is more critical; taking away his resistance at what's going to be a crucial part of the fight or getting out of damage. I prefer the former.


You're "taking away his resistance" by frost novaing him, forcing him to either take around 4k dmg of frostbolt and icelance crit, or cloak of shadows/vanish/imp. sprint/PVP trinket out of it. Iceblock contributes in no way of taking away his resistance. It contributes in taking away your resistance, like when you're blinded or Kidney shotted without blink up, not to mention that if you're getting backstabbed with crippling poison on you, helpless. Iceblock usually fixes that.

Quote:
The elemental is present because it's another frost nova and something else for the rogue to hopefully beat up. It buys you time in a fight where you have very little of it.


Not picking on the elemental comment there. However, a good rogue wont let you get far by using gouge and blind, then killing the elemental. Yes, the elemental is something that should not be ignored. Yes, the mage's frostbolt is something that should not be ignored. I'm commenting on the fact that, it doesnt take long for rogues to kill that elemental. Your best odds are probably to gain as much distance as possible, then either trying to dish out dps with frostbolt, or trying to heal up. There's 2 things that a rogue can't ignore, an average dps water elemental and a mage casting frostbolt/healing up. Either way, that rogue will suffer, even if he escaped that freeze from the elemental.
Quote:

Then what is the point of blinking if I'm helpless? And ONLY 3 seconds? Being stunned that long against a rogue is an eternity. Didn't I say "BLINK IF YOU GET STUNNED"?


Given a choice between being stunned for 6 seconds, and stunned for 3, I choose the latter. Also, I'd stick with the fact that, a rogue can cast roughly 2 sinister strikes/hemo in that 3 seconds. White damage aside, the rogue wont be able to deal too much damage to your health pool. But if you blow Iceblock or trinket, and the rogue restealths with you blinded, or if he has a chance to set himself into position after gouging, then you have a problem.
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